Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_preview_layout

This commit is contained in:
enricoturri1966 2021-12-08 08:15:51 +01:00
commit b45d56b5b8
146 changed files with 224791 additions and 127456 deletions

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@ -89,6 +89,7 @@ src/libslic3r/Flow.cpp
src/libslic3r/Format/3mf.cpp
src/libslic3r/Format/AMF.cpp
src/libslic3r/miniz_extension.cpp
src/libslic3r/PostProcessor.cpp
src/libslic3r/Preset.cpp
src/libslic3r/Print.cpp
src/libslic3r/SLA/Pad.cpp

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@ -1,4 +1,5 @@
min_slic3r_version = 2.4.0-beta2
1.4.0-beta3 Added material profiles for Prusament Resins.
1.4.0-beta2 Added SLA material colors. Updated BASF filament profiles.
min_slic3r_version = 2.4.0-beta0
1.4.0-beta1 Updated pad wall slope angle for SLA printers. Updated Filatech Filacarbon profile for Prusa MINI.
@ -17,6 +18,8 @@ min_slic3r_version = 2.4.0-alpha0
1.3.0-alpha1 Added Prusament PCCF. Increased travel acceleration for Prusa MINI. Updated start g-code for Prusa MINI. Added multiple add:north and Extrudr filament profiles. Updated Z travel speed values.
1.3.0-alpha0 Disabled thick bridges, updated support settings.
min_slic3r_version = 2.3.2-alpha0
1.3.5 Added material profiles for Prusament Resins.
1.3.4 Added material profiles for new Prusament Resins. Added profiles for multiple BASF filaments.
1.3.3 Added multiple profiles for Filatech filaments. Added material profiles for SL1S SPEED. Updated SLA print settings.
1.3.2 Added material profiles for Prusament Resin.
1.3.1 Added multiple add:north and Extrudr filament profiles. Updated support head settings (SL1S).

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@ -5,7 +5,7 @@
name = Prusa Research
# Configuration version of this file. Config file will only be installed, if the config_version differs.
# This means, the server may force the PrusaSlicer configuration to be downgraded.
config_version = 1.4.0-beta2
config_version = 1.4.0-beta3
# Where to get the updates from?
config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/PrusaResearch/
changelog_url = https://files.prusa3d.com/?latest=slicer-profiles&lng=%1%
@ -2925,7 +2925,6 @@ bridge_fan_speed = 100
filament_type = PET
disable_fan_first_layers = 1
full_fan_speed_layer = 3
filament_notes = "BASF Forward AM Ultrafuse PET\nMaterial profile version 1.0\n\nMaterial Description\nUltrafuse PET is made from a premium PET and prints as easy as PLA, but is much stronger. The filament has a large operating window for printing (temperature vs. speed), so it can be used on every 3D-printer. PET will give you outstanding printing results: a good layer adhesion, a high resolution and it is easy to handle. Ultrafuse PET can be 100% recycled, is watertight and has great colors and finish.\n\nPrinting Recommendations:\nUltrafuse PET can be printed directly onto a clean build plate. For challenging prints, use 3dLac to improve adhesion.\n"
filament_retract_length = 2
filament_retract_speed = 40
@ -4835,7 +4834,47 @@ initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #808080
[sla_material:Prusament Resin Tough Sandstone Model @0.025]
inherits = *common 0.025*
exposure_time = 4
initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F7D190
[sla_material:Prusament Resin Tough Terra Brown @0.025]
inherits = *common 0.025*
exposure_time = 4
initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #7A5C45
[sla_material:Prusament Resin Tough Brick Red @0.025]
inherits = *common 0.025*
exposure_time = 4
initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #B46056
[sla_material:Prusament Resin Tough Grass Green @0.025]
inherits = *common 0.025*
exposure_time = 4
initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #37823F
[sla_material:Prusament Resin Tough Bright Yellow @0.025]
inherits = *common 0.025*
exposure_time = 4
initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F9DB4C
## Prusa 0.025
[sla_material:Prusa Orange Tough @0.025]
@ -5649,6 +5688,46 @@ material_type = Tough
material_vendor = Prusa Polymers
material_colour = #C0C0C0
[sla_material:Prusament Resin Tough Sandstone Model @0.05]
inherits = *common 0.05*
exposure_time = 6
initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F7D190
[sla_material:Prusament Resin Tough Terra Brown @0.05]
inherits = *common 0.05*
exposure_time = 6
initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #7A5C45
[sla_material:Prusament Resin Tough Brick Red @0.05]
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exposure_time = 6
initial_exposure_time = 35
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material_colour = #B46056
[sla_material:Prusament Resin Tough Grass Green @0.05]
inherits = *common 0.05*
exposure_time = 6
initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #37823F
[sla_material:Prusament Resin Tough Bright Yellow @0.05]
inherits = *common 0.05*
exposure_time = 6
initial_exposure_time = 35
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F9DB4C
## Prusa 0.05
[sla_material:Prusa Beige Tough @0.05]
@ -5965,6 +6044,46 @@ material_type = Tough
material_vendor = Prusa Polymers
material_colour = #808080
[sla_material:Prusament Resin Tough Sandstone Model @0.1]
inherits = *common 0.1*
exposure_time = 13
initial_exposure_time = 45
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F7D190
[sla_material:Prusament Resin Tough Terra Brown @0.1]
inherits = *common 0.1*
exposure_time = 13
initial_exposure_time = 45
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #7A5C45
[sla_material:Prusament Resin Tough Brick Red @0.1]
inherits = *common 0.1*
exposure_time = 13
initial_exposure_time = 45
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #B46056
[sla_material:Prusament Resin Tough Grass Green @0.1]
inherits = *common 0.1*
exposure_time = 13
initial_exposure_time = 45
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #37823F
[sla_material:Prusament Resin Tough Bright Yellow @0.1]
inherits = *common 0.1*
exposure_time = 13
initial_exposure_time = 45
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F9DB4C
## Prusa 0.1
[sla_material:Prusa Orange Tough @0.1]
@ -6085,6 +6204,46 @@ material_type = Tough
material_vendor = Prusa Polymers
material_colour = #808080
[sla_material:Prusament Resin Tough Sandstone Model @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 2
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F7D190
[sla_material:Prusament Resin Tough Terra Brown @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #7A5C45
[sla_material:Prusament Resin Tough Brick Red @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #B46056
[sla_material:Prusament Resin Tough Grass Green @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #37823F
[sla_material:Prusament Resin Tough Bright Yellow @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F9DB4C
## Made for Prusa 0.025
[sla_material:Prusa Orange Tough @0.025 SL1S]
@ -6331,6 +6490,46 @@ material_type = Tough
material_vendor = Prusa Polymers
material_colour = #808080
[sla_material:Prusament Resin Tough Sandstone Model @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2.4
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F7D190
[sla_material:Prusament Resin Tough Terra Brown @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #7A5C45
[sla_material:Prusament Resin Tough Brick Red @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #B46056
[sla_material:Prusament Resin Tough Grass Green @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #37823F
[sla_material:Prusament Resin Tough Bright Yellow @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F9DB4C
## Made for Prusa 0.05
[sla_material:Prusa Orange Tough @0.05 SL1S]
@ -6577,6 +6776,46 @@ material_type = Tough
material_vendor = Prusa Polymers
material_colour = #808080
[sla_material:Prusament Resin Tough Sandstone Model @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 3
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F7D190
[sla_material:Prusament Resin Tough Terra Brown @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 2.6
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #7A5C45
[sla_material:Prusament Resin Tough Brick Red @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 2.6
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #B46056
[sla_material:Prusament Resin Tough Grass Green @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 2.6
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #37823F
[sla_material:Prusament Resin Tough Bright Yellow @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 2.6
initial_exposure_time = 25
material_type = Tough
material_vendor = Prusa Polymers
material_colour = #F9DB4C
## Made for Prusa 0.1
[sla_material:Prusa Orange Tough @0.1 SL1S]

View file

@ -1,26 +1,7 @@
#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define INTENSITY_AMBIENT 0.3
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
const vec3 GREEN = vec3(0.0, 0.7, 0.0);
const vec3 YELLOW = vec3(0.5, 0.7, 0.0);
const vec3 RED = vec3(0.7, 0.0, 0.0);
const vec3 WHITE = vec3(1.0, 1.0, 1.0);
const float EPSILON = 0.0001;
const float BANDS_WIDTH = 10.0;
struct PrintVolumeDetection
{