Merge branch 'master' into tm_slice_index_lyrh

This commit is contained in:
tamasmeszaros 2019-03-25 19:02:35 +01:00
commit b4ea43a6b0
7 changed files with 30 additions and 19 deletions

View file

@ -34,6 +34,8 @@ option(SLIC3R_PERL_XS "Compile XS Perl module and enable Perl unit and
option(SLIC3R_ASAN "Enable ASan on Clang and GCC" 0)
option(SLIC3R_SYNTAXONLY "Only perform source code correctness checking, no binary output (UNIX only)" 0)
set(SLIC3R_GTK "2" CACHE STRING "GTK version to use with wxWidgets on Linux")
# Proposal for C++ unit tests and sandboxes
option(SLIC3R_BUILD_SANDBOXES "Build development sandboxes" OFF)
option(SLIC3R_BUILD_TESTS "Build unit tests" OFF)

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@ -91,6 +91,10 @@ You can also use the Visual Studio GUI or other generators as mentioned above.
The `DESTDIR` option is the location where the bundle will be installed.
This may be customized. If you leave it empty, the `DESTDIR` will be places inside the same `build` directory.
Warning: If the `build` directory is nested too deep inside other folders, various file paths during the build
become too long and the build might fail due to file writing errors. For this reason, it is recommended to
place the `build` directory relatively close to the drive root.
Note that the build variant that you may choose using Visual Studio (i.e. _Release_ or _Debug_ etc.) when building the dependency package is **not relevant**.
The dependency build will by default build _both_ the _Release_ and _Debug_ variants regardless of what you choose in Visual Studio.
You can disable building of the debug variant by passing the `-DDEP_DEBUG=OFF` option to CMake, this will only produce a _Release_ build.

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@ -60,6 +60,7 @@ if (SLIC3R_GUI)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}")
if (SLIC3R_WX_STABLE)
find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl)
else ()

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@ -175,6 +175,11 @@ struct AMFParserContext
bool mirrory_set;
float mirrorz;
bool mirrorz_set;
bool anything_set() const { return deltax_set || deltay_set || deltaz_set ||
rx_set || ry_set || rz_set ||
scalex_set || scaley_set || scalez_set ||
mirrorx_set || mirrory_set || mirrorz_set; }
};
struct Object {
@ -644,11 +649,7 @@ void AMFParserContext::endDocument()
continue;
}
for (const Instance &instance : object.second.instances)
#if ENABLE_VOLUMES_CENTERING_FIXES
{
#else
if (instance.deltax_set && instance.deltay_set) {
#endif // ENABLE_VOLUMES_CENTERING_FIXES
if (instance.anything_set()) {
ModelInstance *mi = m_model.objects[object.second.idx]->add_instance();
mi->set_offset(Vec3d(instance.deltax_set ? (double)instance.deltax : 0.0, instance.deltay_set ? (double)instance.deltay : 0.0, instance.deltaz_set ? (double)instance.deltaz : 0.0));
mi->set_rotation(Vec3d(instance.rx_set ? (double)instance.rx : 0.0, instance.ry_set ? (double)instance.ry : 0.0, instance.rz_set ? (double)instance.rz : 0.0));

View file

@ -157,7 +157,6 @@ GLToolbar::GLToolbar(GLToolbar::EType type)
#if ENABLE_SVG_ICONS
, m_icons_texture_dirty(true)
#endif // ENABLE_SVG_ICONS
, m_mouse_capture({ false, false, false, nullptr })
, m_tooltip("")
{
}
@ -410,6 +409,16 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
bool processed = false;
// mouse anywhere
if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
{
if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it,
// as when switching between views
processed = true;
m_mouse_capture.reset();
}
if (evt.Moving())
m_tooltip = update_hover_state(mouse_pos, parent);
else if (evt.LeftUp())
@ -418,17 +427,9 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
m_mouse_capture.middle = false;
else if (evt.RightUp())
m_mouse_capture.right = false;
else if (m_mouse_capture.any())
{
if (evt.Dragging())
else if (evt.Dragging() && m_mouse_capture.any())
// if the button down was done on this toolbar, prevent from dragging into the scene
processed = true;
else if (evt.Entering() && (m_mouse_capture.parent == &parent))
// Resets the mouse capture state to avoid setting the dragging event as processed when, for example,
// the item action opens a modal dialog
// Keeps the mouse capture state if the entering event happens on different parent from the one
// who received the button down event, to prevent, for example, dragging when switching between scene views
m_mouse_capture.reset();
}
int item_id = contains_mouse(mouse_pos, parent);
if (item_id == -1)

View file

@ -238,6 +238,8 @@ private:
bool right;
GLCanvas3D* parent;
MouseCapture() { reset(); }
bool any() const { return left || middle || right; }
void reset() { left = middle = right = false; parent = nullptr; }
};

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@ -1713,7 +1713,7 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
object->center_around_origin();
new_instances.emplace_back(object->add_instance());
#else /* AUTOPLACEMENT_ON_LOAD */
// if object has no defined position(s) we need to rearrange everything after loading object->center_around_origin();
// if object has no defined position(s) we need to rearrange everything after loading
need_arrange = true;
// add a default instance and center object around origin
object->center_around_origin(); // also aligns object to Z = 0