Tech ENABLE_GCODE_VIEWER -> Selection straight arrows rendered using the new OpenGL model class
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@ -5976,7 +5976,11 @@ void GLCanvas3D::_render_sla_slices() const
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void GLCanvas3D::_render_selection_sidebar_hints() const
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{
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#if ENABLE_GCODE_VIEWER
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m_selection.render_sidebar_hints(m_sidebar_field);
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#else
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m_selection.render_sidebar_hints(m_sidebar_field, m_shader);
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#endif // ENABLE_GCODE_VIEWER
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}
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void GLCanvas3D::_update_volumes_hover_state() const
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@ -376,5 +376,102 @@ GLModelInitializationData circular_arrow(int resolution, float radius, float tip
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return data;
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}
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GLModelInitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness)
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{
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auto append_vertex = [](GLModelInitializationData& data, const Vec3f& position, const Vec3f& normal) {
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data.positions.emplace_back(position);
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data.normals.emplace_back(normal);
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};
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GLModelInitializationData data;
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const float half_thickness = 0.5f * thickness;
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const float half_stem_width = 0.5f * stem_width;
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const float half_tip_width = 0.5f * tip_width;
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const float total_height = tip_height + stem_height;
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// top face vertices
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append_vertex(data, { half_stem_width, 0.0, half_thickness }, Vec3f::UnitZ());
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append_vertex(data, { half_stem_width, stem_height, half_thickness }, Vec3f::UnitZ());
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append_vertex(data, { half_tip_width, stem_height, half_thickness }, Vec3f::UnitZ());
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append_vertex(data, { 0.0, total_height, half_thickness }, Vec3f::UnitZ());
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append_vertex(data, { -half_tip_width, stem_height, half_thickness }, Vec3f::UnitZ());
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append_vertex(data, { -half_stem_width, stem_height, half_thickness }, Vec3f::UnitZ());
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append_vertex(data, { -half_stem_width, 0.0, half_thickness }, Vec3f::UnitZ());
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// top face triangles
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data.triangles.emplace_back(0, 1, 6);
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data.triangles.emplace_back(6, 1, 5);
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data.triangles.emplace_back(4, 5, 3);
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data.triangles.emplace_back(5, 1, 3);
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data.triangles.emplace_back(1, 2, 3);
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// bottom face vertices
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append_vertex(data, { half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitZ());
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append_vertex(data, { half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
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append_vertex(data, { half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
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append_vertex(data, { 0.0, total_height, -half_thickness }, -Vec3f::UnitZ());
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append_vertex(data, { -half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
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append_vertex(data, { -half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
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append_vertex(data, { -half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitZ());
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// bottom face triangles
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data.triangles.emplace_back(7, 13, 8);
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data.triangles.emplace_back(13, 12, 8);
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data.triangles.emplace_back(12, 11, 10);
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data.triangles.emplace_back(8, 12, 10);
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data.triangles.emplace_back(9, 8, 10);
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// side faces vertices
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append_vertex(data, { half_stem_width, 0.0, -half_thickness }, Vec3f::UnitX());
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append_vertex(data, { half_stem_width, stem_height, -half_thickness }, Vec3f::UnitX());
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append_vertex(data, { half_stem_width, 0.0, half_thickness }, Vec3f::UnitX());
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append_vertex(data, { half_stem_width, stem_height, half_thickness }, Vec3f::UnitX());
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append_vertex(data, { half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { half_stem_width, stem_height, half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { half_tip_width, stem_height, half_thickness }, -Vec3f::UnitY());
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Vec3f normal(tip_height, half_tip_width, 0.0f);
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normal.normalize();
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append_vertex(data, { half_tip_width, stem_height, -half_thickness }, normal);
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append_vertex(data, { 0.0, total_height, -half_thickness }, normal);
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append_vertex(data, { half_tip_width, stem_height, half_thickness }, normal);
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append_vertex(data, { 0.0, total_height, half_thickness }, normal);
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normal = Vec3f(-tip_height, half_tip_width, 0.0f);
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normal.normalize();
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append_vertex(data, { 0.0, total_height, -half_thickness }, normal);
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append_vertex(data, { -half_tip_width, stem_height, -half_thickness }, normal);
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append_vertex(data, { 0.0, total_height, half_thickness }, normal);
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append_vertex(data, { -half_tip_width, stem_height, half_thickness }, normal);
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append_vertex(data, { -half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { -half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { -half_tip_width, stem_height, half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { -half_stem_width, stem_height, half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { -half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitX());
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append_vertex(data, { -half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitX());
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append_vertex(data, { -half_stem_width, stem_height, half_thickness }, -Vec3f::UnitX());
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append_vertex(data, { -half_stem_width, 0.0, half_thickness }, -Vec3f::UnitX());
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append_vertex(data, { -half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { -half_stem_width, 0.0, half_thickness }, -Vec3f::UnitY());
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append_vertex(data, { half_stem_width, 0.0, half_thickness }, -Vec3f::UnitY());
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// side face triangles
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for (int i = 0; i < 7; ++i)
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{
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int ii = i * 4;
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data.triangles.emplace_back(14 + ii, 15 + ii, 17 + ii);
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data.triangles.emplace_back(14 + ii, 17 + ii, 16 + ii);
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}
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return data;
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}
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} // namespace GUI
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} // namespace Slic3r
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@ -49,9 +49,14 @@ namespace GUI {
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// create an arrow whose stem is a quarter of circle, with the given dimensions and resolution
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// the origin of the arrow is in the center of the circle
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// the arrow is contained in the 1st quadrant and is pointing counterclockwise
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// the arrow is contained in the 1st quadrant of the XY plane and is pointing counterclockwise
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GLModelInitializationData circular_arrow(int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
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// create an arrow with the given dimensions
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// the origin of the arrow is in the center of the stem cap
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// the arrow is contained in XY plane and has its main axis along the Y axis
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GLModelInitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
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} // namespace GUI
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} // namespace Slic3r
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@ -109,12 +109,8 @@ void Selection::set_volumes(GLVolumePtrs* volumes)
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// Init shall be called from the OpenGL render function, so that the OpenGL context is initialized!
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bool Selection::init()
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{
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if (!m_arrow.init())
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return false;
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m_arrow.set_scale(5.0 * Vec3d::Ones());
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#if ENABLE_GCODE_VIEWER
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m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f));
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m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f));
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if (!m_arrows_shader.init("gouraud_light.vs", "gouraud_light.fs"))
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@ -123,6 +119,11 @@ bool Selection::init()
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return false;
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}
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#else
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if (!m_arrow.init())
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return false;
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m_arrow.set_scale(5.0 * Vec3d::Ones());
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if (!m_curved_arrow.init())
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return false;
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@ -1243,16 +1244,28 @@ void Selection::render_center(bool gizmo_is_dragging) const
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}
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#endif // ENABLE_RENDER_SELECTION_CENTER
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#if ENABLE_GCODE_VIEWER
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void Selection::render_sidebar_hints(const std::string& sidebar_field) const
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#else
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void Selection::render_sidebar_hints(const std::string& sidebar_field, const Shader& shader) const
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#endif // ENABLE_GCODE_VIEWER
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{
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if (sidebar_field.empty())
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return;
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if (!boost::starts_with(sidebar_field, "layer"))
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{
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#if ENABLE_GCODE_VIEWER
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if (!m_arrows_shader.is_initialized())
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return;
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m_arrows_shader.start_using();
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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#else
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shader.start_using();
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glEnable(GL_LIGHTING));
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#endif // ENABLE_GCODE_VIEWER
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}
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glsafe(::glEnable(GL_DEPTH_TEST));
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@ -1323,8 +1336,12 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field, const Sha
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if (!boost::starts_with(sidebar_field, "layer"))
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{
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#if ENABLE_GCODE_VIEWER
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m_arrows_shader.stop_using();
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#else
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glsafe(::glDisable(GL_LIGHTING));
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shader.stop_using();
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#endif // ENABLE_GCODE_VIEWER
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}
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}
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@ -1927,6 +1944,33 @@ void Selection::render_bounding_box(const BoundingBoxf3& box, float* color) cons
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void Selection::render_sidebar_position_hints(const std::string& sidebar_field) const
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{
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#if ENABLE_GCODE_VIEWER
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GLint color_id = ::glGetUniformLocation(m_arrows_shader.get_shader_program_id(), "uniform_color");
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if (boost::ends_with(sidebar_field, "x"))
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{
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if (color_id >= 0)
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glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)AXES_COLOR[0]));
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glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
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m_arrow.render();
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}
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else if (boost::ends_with(sidebar_field, "y"))
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{
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if (color_id >= 0)
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glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)AXES_COLOR[1]));
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m_arrow.render();
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}
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else if (boost::ends_with(sidebar_field, "z"))
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{
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if (color_id >= 0)
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glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)AXES_COLOR[2]));
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glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
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m_arrow.render();
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}
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#else
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if (boost::ends_with(sidebar_field, "x"))
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{
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glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
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@ -1939,15 +1983,12 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
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glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
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render_sidebar_position_hint(Z);
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}
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#endif // ENABLE_GCODE_VIEWER
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}
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void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field) const
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{
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#if ENABLE_GCODE_VIEWER
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if (!m_arrows_shader.is_initialized())
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return;
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m_arrows_shader.start_using();
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GLint color_id = ::glGetUniformLocation(m_arrows_shader.get_shader_program_id(), "uniform_color");
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if (boost::ends_with(sidebar_field, "x"))
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@ -1973,9 +2014,6 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
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render_sidebar_rotation_hint(Z);
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}
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m_arrows_shader.stop_using();
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#else
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if (boost::ends_with(sidebar_field, "x"))
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{
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@ -1996,6 +2034,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con
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{
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bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
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#if ENABLE_GCODE_VIEWER
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if (boost::ends_with(sidebar_field, "x") || uniform_scale)
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{
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glsafe(::glPushMatrix());
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@ -2018,6 +2057,30 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con
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render_sidebar_scale_hint(Z);
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glsafe(::glPopMatrix());
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}
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#else
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if (boost::ends_with(sidebar_field, "x") || uniform_scale)
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{
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glsafe(::glPushMatrix());
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glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
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render_sidebar_scale_hint(X);
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glsafe(::glPopMatrix());
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}
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if (boost::ends_with(sidebar_field, "y") || uniform_scale)
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{
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glsafe(::glPushMatrix());
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render_sidebar_scale_hint(Y);
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glsafe(::glPopMatrix());
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}
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if (boost::ends_with(sidebar_field, "z") || uniform_scale)
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{
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glsafe(::glPushMatrix());
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glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
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render_sidebar_scale_hint(Z);
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glsafe(::glPopMatrix());
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}
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#endif // ENABLE_GCODE_VIEWER
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}
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void Selection::render_sidebar_size_hints(const std::string& sidebar_field) const
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@ -2097,11 +2160,13 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
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glsafe(::glDisable(GL_BLEND));
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}
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#if !ENABLE_GCODE_VIEWER
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void Selection::render_sidebar_position_hint(Axis axis) const
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{
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m_arrow.set_color(AXES_COLOR[axis], 3);
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m_arrow.render();
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}
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#endif // !ENABLE_GCODE_VIEWER
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void Selection::render_sidebar_rotation_hint(Axis axis) const
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{
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@ -2115,7 +2180,14 @@ void Selection::render_sidebar_rotation_hint(Axis axis) const
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void Selection::render_sidebar_scale_hint(Axis axis) const
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{
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#if ENABLE_GCODE_VIEWER
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GLint color_id = ::glGetUniformLocation(m_arrows_shader.get_shader_program_id(), "uniform_color");
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if (color_id >= 0)
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glsafe(::glUniform4fv(color_id, 1, (requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling()) ? (const GLfloat*)UNIFORM_SCALE_COLOR : (const GLfloat*)AXES_COLOR[axis]));
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#else
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m_arrow.set_color(((requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling()) ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]), 3);
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#endif // ENABLE_GCODE_VIEWER
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glsafe(::glTranslated(0.0, 5.0, 0.0));
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m_arrow.render();
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@ -2125,9 +2197,11 @@ void Selection::render_sidebar_scale_hint(Axis axis) const
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m_arrow.render();
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}
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#if !ENABLE_GCODE_VIEWER
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void Selection::render_sidebar_size_hint(Axis axis, double length) const
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{
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}
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#endif // !ENABLE_GCODE_VIEWER
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#ifndef NDEBUG
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static bool is_rotation_xy_synchronized(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
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@ -204,11 +204,12 @@ private:
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#if ENABLE_RENDER_SELECTION_CENTER
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GLUquadricObj* m_quadric;
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#endif // ENABLE_RENDER_SELECTION_CENTER
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mutable GLArrow m_arrow;
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#if ENABLE_GCODE_VIEWER
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GL_Model m_arrow;
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GL_Model m_curved_arrow;
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Shader m_arrows_shader;
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#else
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mutable GLArrow m_arrow;
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mutable GLCurvedArrow m_curved_arrow;
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#endif // ENABLE_GCODE_VIEWER
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@ -325,7 +326,11 @@ public:
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#if ENABLE_RENDER_SELECTION_CENTER
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void render_center(bool gizmo_is_dragging) const;
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#endif // ENABLE_RENDER_SELECTION_CENTER
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#if ENABLE_GCODE_VIEWER
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void render_sidebar_hints(const std::string& sidebar_field) const;
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#else
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void render_sidebar_hints(const std::string& sidebar_field, const Shader& shader) const;
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#endif // ENABLE_GCODE_VIEWER
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bool requires_local_axes() const;
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@ -368,10 +373,14 @@ private:
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void render_sidebar_scale_hints(const std::string& sidebar_field) const;
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void render_sidebar_size_hints(const std::string& sidebar_field) const;
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void render_sidebar_layers_hints(const std::string& sidebar_field) const;
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#if !ENABLE_GCODE_VIEWER
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void render_sidebar_position_hint(Axis axis) const;
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#endif // !ENABLE_GCODE_VIEWER
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void render_sidebar_rotation_hint(Axis axis) const;
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void render_sidebar_scale_hint(Axis axis) const;
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#if !ENABLE_GCODE_VIEWER
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void render_sidebar_size_hint(Axis axis, double length) const;
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#endif // !ENABLE_GCODE_VIEWER
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public:
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enum SyncRotationType {
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