Implemented alignment of inner seams, especially in concave angles where the perpendicular

projection is suboptimal.
This commit is contained in:
PavelMikus 2022-04-20 13:46:40 +02:00
parent e377e58cd2
commit b5a5926bbe

View File

@ -1226,6 +1226,7 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const SeamPlacerImpl::
Vec3f final_position = t * current_pos + (1 - t) * to_3d(fitted_pos, current_pos.z());
Perimeter &perimeter = layers[pair.first].points[pair.second].perimeter;
perimeter.seam_index = pair.second;
perimeter.final_seam_position = final_position;
perimeter.finalized = true;
}
@ -1358,11 +1359,13 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern
}
Vec3f seam_position;
size_t seam_index;
if (const Perimeter &perimeter = layer_perimeters.points[closest_perimeter_point_index].perimeter;
perimeter.finalized) {
seam_position = perimeter.final_seam_position;
seam_index = perimeter.seam_index;
} else {
size_t seam_index =
seam_index =
po->config().seam_position == spNearest ?
pick_nearest_seam_point_index(layer_perimeters.points, perimeter.start_index,
unscaled<float>(last_pos)) :
@ -1370,12 +1373,45 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern
seam_position = layer_perimeters.points[seam_index].position;
}
auto seam_point = Point::new_scale(seam_position.x(), seam_position.y());
Point seam_point = Point::new_scale(seam_position.x(), seam_position.y());
if (!loop.split_at_vertex(seam_point))
if (const SeamCandidate &perimeter_point = layer_perimeters.points[seam_index];
(po->config().seam_position == spNearest || po->config().seam_position == spAligned) &&
loop.role() == ExtrusionRole::erPerimeter && //Hopefully internal perimeter
(seam_position - perimeter_point.position).squaredNorm() < 4.0f && // seam is on perimeter point
perimeter_point.local_ccw_angle < -EPSILON // In concave angles
) { // In this case, we are at internal perimeter, where the external perimeter has seam in concave angle. We want to align
// the internal seam into the concave corner, and not on the perpendicular projection on the closest edge (which is what the split_at function does)
size_t index_of_prev =
seam_index == perimeter_point.perimeter.start_index ?
perimeter_point.perimeter.end_index :
seam_index - 1;
size_t index_of_next =
seam_index == perimeter_point.perimeter.end_index ?
perimeter_point.perimeter.start_index :
seam_index + 1;
Vec2f dir_to_middle =
((perimeter_point.position - layer_perimeters.points[index_of_prev].position).head<2>().normalized()
+ (perimeter_point.position - layer_perimeters.points[index_of_next].position).head<2>().normalized())
* 0.5;
auto [_, projected_point] = loop.get_closest_path_and_point(seam_point, true);
//get closest projected point, determine depth of the seam point.
float depth = (float) unscale(Point(seam_point - projected_point)).norm();
float angle_factor = cos(-perimeter_point.local_ccw_angle / 2.0f); // There are some nice geometric identities in determination of the correct depth of new seam point.
//overshoot the target depth, in concave angles it will correctly snap to the corner; TODO: find out why such big overshoot is needed.
constexpr float sq2 = sqrt(2.0f);
Vec2f final_pos = perimeter_point.position.head<2>() + (sq2 * depth / angle_factor) * dir_to_middle;
seam_point = Point::new_scale(final_pos.x(), final_pos.y());
}
if (!loop.split_at_vertex(seam_point)) {
// The point is not in the original loop.
// Insert it.
loop.split_at(seam_point, true);
}
}
} // namespace Slic3r