Basic functionality of the Parts tab is complete
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7387e60706
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@ -34,16 +34,19 @@ sub new {
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$self->reload_tree;
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}
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$self->{btn_load} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_load_part} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_load_modifier} = Wx::Button->new($self, -1, "Load modifier…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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# left pane with tree
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my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
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$left_sizer->Add($tree, 0, wxEXPAND | wxALL, 10);
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$left_sizer->Add($self->{btn_load}, 0);
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$left_sizer->Add($self->{btn_load_part}, 0);
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$left_sizer->Add($self->{btn_load_modifier}, 0);
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$left_sizer->Add($self->{btn_delete}, 0);
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if ($Slic3r::GUI::have_button_icons) {
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$self->{btn_load}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
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$self->{btn_load_part}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
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$self->{btn_load_modifier}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
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$self->{btn_delete}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_delete.png", wxBITMAP_TYPE_PNG));
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}
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@ -67,7 +70,9 @@ sub new {
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my ($self, $event) = @_;
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$self->selection_changed;
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});
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EVT_BUTTON($self, $self->{btn_load}, \&on_btn_load);
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EVT_BUTTON($self, $self->{btn_load_part}, sub { $self->on_btn_load(0) });
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EVT_BUTTON($self, $self->{btn_load_modifier}, sub { $self->on_btn_load(1) });
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EVT_BUTTON($self, $self->{btn_delete}, \&on_btn_delete);
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$self->selection_changed;
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@ -106,6 +111,16 @@ sub reload_tree {
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$tree->ExpandAll;
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}
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sub get_selection {
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my ($self) = @_;
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my $nodeId = $self->{tree}->GetSelection;
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if ($nodeId->IsOk) {
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return $self->{tree}->GetPlData($nodeId);
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}
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return undef;
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}
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sub selection_changed {
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my ($self) = @_;
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@ -115,20 +130,17 @@ sub selection_changed {
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# disable buttons
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$self->{btn_delete}->Disable;
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my $nodeId = $self->{tree}->GetSelection;
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if ($nodeId->IsOk) {
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my $itemData = $self->{tree}->GetPlData($nodeId);
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if ($itemData && $itemData->{type} eq 'volume') {
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$self->{canvas}->volumes->[ $itemData->{volume_id} ]{selected} = 1;
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$self->{btn_delete}->Enable;
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}
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my $itemData = $self->get_selection;
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if ($itemData && $itemData->{type} eq 'volume') {
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$self->{canvas}->volumes->[ $itemData->{volume_id} ]{selected} = 1;
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$self->{btn_delete}->Enable;
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}
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$self->{canvas}->Render;
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}
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sub on_btn_load {
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my ($self) = @_;
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my ($self, $is_modifier) = @_;
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my @input_files = Slic3r::GUI::open_model($self);
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foreach my $input_file (@input_files) {
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@ -141,6 +153,7 @@ sub on_btn_load {
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foreach my $object (@{$model->objects}) {
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foreach my $volume (@{$object->volumes}) {
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my $new_volume = $self->{model_object}->add_volume($volume);
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$new_volume->modifier($is_modifier);
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if (!defined $new_volume->material_id) {
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my $material_name = basename($input_file);
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$material_name =~ s/\.(stl|obj)$//i;
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@ -153,6 +166,28 @@ sub on_btn_load {
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$self->reload_tree;
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$self->{canvas}->load_object($self->{model_object});
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$self->{canvas}->Render;
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}
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sub on_btn_delete {
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my ($self) = @_;
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my $itemData = $self->get_selection;
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if ($itemData && $itemData->{type} eq 'volume') {
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my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
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# if user is deleting the last solid part, throw error
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if (!$volume->modifier && scalar(grep !$_->modifier, @{$self->{model_object}->volumes}) == 1) {
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Slic3r::GUI::show_error($self, "You can't delete the last solid part from this object.");
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return;
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}
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$self->{model_object}->delete_volume($itemData->{volume_id});
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}
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$self->reload_tree;
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$self->{canvas}->load_object($self->{model_object});
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$self->{canvas}->Render;
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}
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1;
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@ -338,6 +338,10 @@ sub Closing {
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foreach my $volume (@{$self->model_object->volumes}) {
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if (defined $volume->material_id) {
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my $config = $self->model_object->model->materials->{ $volume->material_id }->config;
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# temporary hack for handling volumes added after the window was launched
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$self->{mapping}{ $volume->material_id } //= 0;
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$config->set('extruder', $self->{mapping}{ $volume->material_id }-1);
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}
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}
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@ -18,7 +18,7 @@ __PACKAGE__->mk_accessors( qw(quat dirty init mview_init
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use constant TRACKBALLSIZE => 0.8;
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use constant TURNTABLE_MODE => 1;
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use constant SELECTED_COLOR => [0,1,0];
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use constant SELECTED_COLOR => [0,1,0,1];
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use constant COLORS => [ [1,1,1], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ];
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sub new {
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@ -81,7 +81,10 @@ sub load_object {
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# group mesh(es) by material
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my @materials = ();
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$self->volumes([]);
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foreach my $volume (@{$object->volumes}) {
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# sort volumes: non-modifiers first
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my @volumes = sort { ($a->modifier // 0) <=> ($b->modifier // 0) } @{$object->volumes};
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foreach my $volume (@volumes) {
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my $mesh = $volume->mesh->clone;
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$mesh->translate(@{ $self->object_shift });
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@ -91,8 +94,11 @@ sub load_object {
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push @materials, $material_id;
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$color_idx = $#materials;
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}
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my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ];
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push @$color, $volume->modifier ? 0.5 : 1;
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push @{$self->volumes}, my $v = {
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color => COLORS->[ $color_idx % scalar(@{&COLORS}) ],
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color => $color,
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};
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{
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@ -445,6 +451,8 @@ sub Render {
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sub draw_mesh {
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my $self = shift;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_CULL_FACE);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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@ -455,9 +463,9 @@ sub draw_mesh {
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glCullFace(GL_BACK);
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glNormalPointer_p($volume->{norms});
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if ($volume->{selected}) {
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glColor3f(@{ &SELECTED_COLOR });
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glColor4f(@{ &SELECTED_COLOR });
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} else {
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glColor3f(@{ $volume->{color} });
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glColor4f(@{ $volume->{color} });
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}
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glDrawArrays(GL_TRIANGLES, 0, $volume->{verts}->elements / 3);
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}
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@ -351,6 +351,11 @@ sub add_volume {
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return $new_volume;
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}
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sub delete_volume {
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my ($self, $i) = @_;
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splice @{$self->volumes}, $i, 1;
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}
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sub add_instance {
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my $self = shift;
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my %params = @_;
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