Unproject on mesh in the SLA gizmo is now performed by the MeshRaycaster class
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284355d378
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b6292247e8
4 changed files with 137 additions and 42 deletions
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@ -368,10 +368,14 @@ void GLGizmoSlaSupports::update_mesh()
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// If this is different mesh than last time or if the AABB tree is uninitialized, recalculate it.
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if (m_model_object_id != m_model_object->id() || (m_AABB.m_left == NULL && m_AABB.m_right == NULL))
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{
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//############################šš
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m_AABB.deinit();
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m_AABB.init(
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MapMatrixXfUnaligned(m_its->vertices.front().data(), m_its->vertices.size(), 3),
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MapMatrixXiUnaligned(m_its->indices.front().data(), m_its->indices.size(), 3));
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//############################šš
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m_mesh_raycaster.reset(new MeshRaycaster(*m_mesh));
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}
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m_model_object_id = m_model_object->id();
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@ -389,50 +393,21 @@ bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec
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update_mesh();
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const Camera& camera = m_parent.get_camera();
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const std::array<int, 4>& viewport = camera.get_viewport();
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const Transform3d& modelview_matrix = camera.get_view_matrix();
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const Transform3d& projection_matrix = camera.get_projection_matrix();
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Vec3d point1;
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Vec3d point2;
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::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 0.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point1(0), &point1(1), &point1(2));
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::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 1.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point2(0), &point2(1), &point2(2));
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std::vector<igl::Hit> hits;
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const Selection& selection = m_parent.get_selection();
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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Geometry::Transformation trafo = volume->get_instance_transformation();
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trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., m_z_shift));
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point1(2) -= m_z_shift;
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point2(2) -= m_z_shift;
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// The raycaster query
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std::vector<Vec3f> hits;
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std::vector<Vec3f> normals;
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m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, &hits, &normals);
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Transform3d inv = volume->get_instance_transformation().get_matrix().inverse();
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point1 = inv * point1;
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point2 = inv * point2;
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if (!m_AABB.intersect_ray(
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MapMatrixXfUnaligned(m_its->vertices.front().data(), m_its->vertices.size(), 3),
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MapMatrixXiUnaligned(m_its->indices.front().data(), m_its->indices.size(), 3),
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point1.cast<float>(), (point2-point1).cast<float>(), hits))
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return false; // no intersection found
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std::sort(hits.begin(), hits.end(), [](const igl::Hit& a, const igl::Hit& b) { return a.t < b.t; });
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// Now let's iterate through the points and find the first that is not clipped:
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unsigned int i=0;
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Vec3f bc;
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Vec3f a;
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Vec3f b;
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Vec3f result;
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for (i=0; i<hits.size(); ++i) {
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igl::Hit& hit = hits[i];
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int fid = hit.id; // facet id
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bc = Vec3f(1-hit.u-hit.v, hit.u, hit.v); // barycentric coordinates of the hit
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a = (m_its->vertices[m_its->indices[fid](1)] - m_its->vertices[m_its->indices[fid](0)]);
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b = (m_its->vertices[m_its->indices[fid](2)] - m_its->vertices[m_its->indices[fid](0)]);
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result = bc(0) * m_its->vertices[m_its->indices[fid](0)] + bc(1) * m_its->vertices[m_its->indices[fid](1)] + bc(2)*m_its->vertices[m_its->indices[fid](2)];
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if (m_clipping_plane_distance == 0.f || !is_point_clipped(result.cast<double>()))
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// We must also take care of the clipping plane (if active)
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unsigned i = 0;
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if (m_clipping_plane_distance != 0.f) {
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for (i=0; i<hits.size(); ++i)
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if (! is_point_clipped(hits[i].cast<double>()))
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break;
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}
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@ -443,7 +418,7 @@ bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec
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}
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// Calculate and return both the point and the facet normal.
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pos_and_normal = std::make_pair(result, a.cross(b));
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pos_and_normal = std::make_pair(hits[i], normals[i]);
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return true;
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}
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@ -1105,6 +1080,7 @@ void GLGizmoSlaSupports::on_set_state()
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m_its = nullptr;
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m_object_clipper.reset();
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m_supports_clipper.reset();
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m_mesh_raycaster.reset();
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}
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}
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m_old_state = m_state;
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@ -20,6 +20,7 @@ namespace GUI {
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class ClippingPlane;
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class MeshClipper;
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class MeshRaycaster;
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enum class SLAGizmoEventType : unsigned char;
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class GLGizmoSlaSupports : public GLGizmoBase
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@ -38,6 +39,8 @@ private:
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typedef Eigen::Map<const Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXfUnaligned;
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typedef Eigen::Map<const Eigen::Matrix<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXiUnaligned;
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igl::AABB<MapMatrixXfUnaligned, 3> m_AABB;
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std::unique_ptr<MeshRaycaster> m_mesh_raycaster;
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const TriangleMesh* m_mesh;
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const indexed_triangle_set* m_its;
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mutable const TriangleMesh* m_supports_mesh;
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@ -3,6 +3,15 @@
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#include "libslic3r/Tesselate.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "slic3r/GUI/Camera.hpp"
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// There is an L function in igl that would be overridden by our localization macro.
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#undef L
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#include <igl/AABB.h>
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#include <GL/glew.h>
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namespace Slic3r {
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namespace GUI {
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@ -90,6 +99,89 @@ void MeshClipper::recalculate_triangles()
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}
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class MeshRaycaster::AABBWrapper {
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public:
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AABBWrapper(const TriangleMesh* mesh);
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~AABBWrapper() { m_AABB.deinit(); }
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typedef Eigen::Map<const Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXfUnaligned;
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typedef Eigen::Map<const Eigen::Matrix<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXiUnaligned;
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igl::AABB<MapMatrixXfUnaligned, 3> m_AABB;
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};
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MeshRaycaster::AABBWrapper::AABBWrapper(const TriangleMesh* mesh)
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{
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const indexed_triangle_set* its = &mesh->its;
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m_AABB.init(
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MapMatrixXfUnaligned(its->vertices.front().data(), its->vertices.size(), 3),
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MapMatrixXiUnaligned(its->indices.front().data(), its->indices.size(), 3));
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}
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MeshRaycaster::MeshRaycaster(const TriangleMesh& mesh)
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: m_AABB_wrapper(new AABBWrapper(&mesh)), m_mesh(&mesh)
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{
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}
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MeshRaycaster::~MeshRaycaster()
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{
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delete m_AABB_wrapper;
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}
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bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& trafo,
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const Camera& camera, std::vector<Vec3f>* positions, std::vector<Vec3f>* normals) const
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{
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const std::array<int, 4>& viewport = camera.get_viewport();
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const Transform3d& model_mat = camera.get_view_matrix();
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const Transform3d& proj_mat = camera.get_projection_matrix();
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Vec3d pt1;
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Vec3d pt2;
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::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 0.f, model_mat.data(), proj_mat.data(), viewport.data(), &pt1(0), &pt1(1), &pt1(2));
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::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 1.f, model_mat.data(), proj_mat.data(), viewport.data(), &pt2(0), &pt2(1), &pt2(2));
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std::vector<igl::Hit> hits;
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Transform3d inv = trafo.inverse();
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pt1 = inv * pt1;
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pt2 = inv * pt2;
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if (! m_AABB_wrapper->m_AABB.intersect_ray(
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AABBWrapper::MapMatrixXfUnaligned(m_mesh->its.vertices.front().data(), m_mesh->its.vertices.size(), 3),
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AABBWrapper::MapMatrixXiUnaligned(m_mesh->its.indices.front().data(), m_mesh->its.indices.size(), 3),
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pt1.cast<float>(), (pt2-pt1).cast<float>(), hits))
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return false; // no intersection found
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std::sort(hits.begin(), hits.end(), [](const igl::Hit& a, const igl::Hit& b) { return a.t < b.t; });
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// Now stuff the points in the provided vector and calculate normals if asked about them:
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if (positions != nullptr) {
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positions->clear();
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if (normals != nullptr)
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normals->clear();
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Vec3f bc;
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Vec3f a;
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Vec3f b;
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int fid = 0;
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for (const igl::Hit& hit : hits) {
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fid = hit.id;
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bc = Vec3f(1-hit.u-hit.v, hit.u, hit.v); // barycentric coordinates of the hit
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a = (m_mesh->its.vertices[m_mesh->its.indices[fid](1)] - m_mesh->its.vertices[m_mesh->its.indices[fid](0)]);
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b = (m_mesh->its.vertices[m_mesh->its.indices[fid](2)] - m_mesh->its.vertices[m_mesh->its.indices[fid](0)]);
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positions->push_back(bc(0) * m_mesh->its.vertices[m_mesh->its.indices[fid](0)] + bc(1) * m_mesh->its.vertices[m_mesh->its.indices[fid](1)] + bc(2) * m_mesh->its.vertices[m_mesh->its.indices[fid](2)]);
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if (normals != nullptr)
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normals->push_back(a.cross(b));
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}
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}
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return true;
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}
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} // namespace GUI
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} // namespace Slic3r
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@ -14,6 +14,8 @@ class TriangleMeshSlicer;
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namespace GUI {
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class Camera;
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class ClippingPlane
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@ -87,6 +89,28 @@ private:
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class MeshRaycaster {
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public:
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MeshRaycaster(const TriangleMesh& mesh);
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~MeshRaycaster();
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void set_transformation(const Geometry::Transformation& trafo);
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void set_camera(const Camera& camera);
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bool unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
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std::vector<Vec3f>* positions = nullptr, std::vector<Vec3f>* normals = nullptr) const;
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private:
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// PIMPL wrapper around igl::AABB so I don't have to include the header-only IGL here
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class AABBWrapper;
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AABBWrapper* m_AABB_wrapper;
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const TriangleMesh* m_mesh = nullptr;
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};
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} // namespace GUI
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} // namespace Slic3r
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