Measuring: Optimization into GLGizmoMeasure::on_render()

This commit is contained in:
enricoturri1966 2022-09-01 09:44:40 +02:00
parent 8d923bb12e
commit b64686835b
2 changed files with 35 additions and 28 deletions

View file

@ -106,6 +106,9 @@ void GLGizmoMeasure::data_changed()
}
if (model_object != m_old_model_object || model_volume != m_old_model_volume)
update_if_needed();
m_last_inv_zoom = 0.0f;
m_last_plane_idx = -1;
}
bool GLGizmoMeasure::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
@ -211,12 +214,13 @@ void GLGizmoMeasure::on_render()
{
const auto& [center, radius, normal] = m_curr_feature->get_circle();
// TODO: check for changed inv_zoom
m_circle.reset();
GLModel::Geometry circle_geometry = smooth_torus(64, 16, float(radius), 5.0f * inv_zoom);
m_circle.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(circle_geometry.get_as_indexed_triangle_set())));
m_circle.model.init_from(std::move(circle_geometry));
if (m_last_inv_zoom != inv_zoom) {
m_last_inv_zoom = inv_zoom;
m_circle.reset();
GLModel::Geometry circle_geometry = smooth_torus(64, 16, float(radius), 5.0f * inv_zoom);
m_circle.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(circle_geometry.get_as_indexed_triangle_set())));
m_circle.model.init_from(std::move(circle_geometry));
}
m_raycasters.insert({ CIRCLE_ID, m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, CIRCLE_ID, *m_circle.mesh_raycaster) });
m_raycasters.insert({ POINT_ID, m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, POINT_ID, *m_sphere.mesh_raycaster) });
@ -225,32 +229,33 @@ void GLGizmoMeasure::on_render()
case Measure::SurfaceFeatureType::Plane:
{
const auto& [idx, normal, point] = m_curr_feature->get_plane();
if (m_last_plane_idx != idx) {
m_last_plane_idx = idx;
const std::vector<std::vector<int>> planes_triangles = m_measuring->get_planes_triangle_indices();
const std::vector<int>& triangle_indices = planes_triangles[idx];
// TODO: check for changed idx
const indexed_triangle_set its = (m_old_model_volume != nullptr) ? m_old_model_volume->mesh().its : m_old_model_object->volumes.front()->mesh().its;
GLModel::Geometry init_data;
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
unsigned int i = 0;
for (int idx : triangle_indices) {
const Vec3f& v0 = its.vertices[its.indices[idx][0]];
const Vec3f& v1 = its.vertices[its.indices[idx][1]];
const Vec3f& v2 = its.vertices[its.indices[idx][2]];
const std::vector<std::vector<int>> planes_triangles = m_measuring->get_planes_triangle_indices();
const std::vector<int>& triangle_indices = planes_triangles[idx];
const Vec3f n = (v1 - v0).cross(v2 - v0).normalized();
init_data.add_vertex(v0, n);
init_data.add_vertex(v1, n);
init_data.add_vertex(v2, n);
init_data.add_triangle(i, i + 1, i + 2);
i += 3;
}
const indexed_triangle_set its = (m_old_model_volume != nullptr) ? m_old_model_volume->mesh().its : m_old_model_object->volumes.front()->mesh().its;
GLModel::Geometry init_data;
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
unsigned int i = 0;
for (int idx : triangle_indices) {
const Vec3f& v0 = its.vertices[its.indices[idx][0]];
const Vec3f& v1 = its.vertices[its.indices[idx][1]];
const Vec3f& v2 = its.vertices[its.indices[idx][2]];
const Vec3f n = (v1 - v0).cross(v2 - v0).normalized();
init_data.add_vertex(v0, n);
init_data.add_vertex(v1, n);
init_data.add_vertex(v2, n);
init_data.add_triangle(i, i + 1, i + 2);
i += 3;
m_plane.reset();
m_plane.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(init_data.get_as_indexed_triangle_set())));
m_plane.model.init_from(std::move(init_data));
}
m_plane.reset();
m_plane.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(init_data.get_as_indexed_triangle_set())));
m_plane.model.init_from(std::move(init_data));
m_raycasters.insert({ PLANE_ID, m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, PLANE_ID, *m_plane.mesh_raycaster) });
break;
}