Revert "Updated Clipper to 6.2.7"

This reverts commit e6c022a61c.
This commit is contained in:
Alessandro Ranellucci 2015-01-18 01:31:10 +01:00
parent e9d08ce51f
commit b646b5c98a
2 changed files with 111 additions and 198 deletions

View File

@ -1,10 +1,10 @@
/******************************************************************************* /*******************************************************************************
* * * *
* Author : Angus Johnson * * Author : Angus Johnson *
* Version : 6.2.7 * * Version : 6.2.1 *
* Date : 17 January 2015 * * Date : 31 October 2014 *
* Website : http://www.angusj.com * * Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2015 * * Copyright : Angus Johnson 2010-2014 *
* * * *
* License: * * License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. * * Use, modification & distribution is subject to Boost Software License Ver 1. *
@ -381,6 +381,13 @@ Int128 Int128Mul (long64 lhs, long64 rhs)
// Miscellaneous global functions // Miscellaneous global functions
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
void Swap(cInt& val1, cInt& val2)
{
cInt tmp = val1;
val1 = val2;
val2 = tmp;
}
//------------------------------------------------------------------------------
bool Orientation(const Path &poly) bool Orientation(const Path &poly)
{ {
return Area(poly) >= 0; return Area(poly) >= 0;
@ -751,9 +758,9 @@ inline void ReverseHorizontal(TEdge &e)
//swap horizontal edges' Top and Bottom x's so they follow the natural //swap horizontal edges' Top and Bottom x's so they follow the natural
//progression of the bounds - ie so their xbots will align with the //progression of the bounds - ie so their xbots will align with the
//adjoining lower edge. [Helpful in the ProcessHorizontal() method.] //adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
std::swap(e.Top.X, e.Bot.X); Swap(e.Top.X, e.Bot.X);
#ifdef use_xyz #ifdef use_xyz
std::swap(e.Top.Z, e.Bot.Z); Swap(e.Top.Z, e.Bot.Z);
#endif #endif
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
@ -859,8 +866,8 @@ bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b) bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
{ {
if (seg1a > seg1b) std::swap(seg1a, seg1b); if (seg1a > seg1b) Swap(seg1a, seg1b);
if (seg2a > seg2b) std::swap(seg2a, seg2b); if (seg2a > seg2b) Swap(seg2a, seg2b);
return (seg1a < seg2b) && (seg2a < seg1b); return (seg1a < seg2b) && (seg2a < seg1b);
} }
@ -993,7 +1000,11 @@ TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
//unless a Skip edge is encountered when that becomes the top divide //unless a Skip edge is encountered when that becomes the top divide
Horz = Result; Horz = Result;
while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev; while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev;
if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev; if (Horz->Prev->Top.X == Result->Next->Top.X)
{
if (!NextIsForward) Result = Horz->Prev;
}
else if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev;
} }
while (E != Result) while (E != Result)
{ {
@ -1013,8 +1024,11 @@ TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
{ {
Horz = Result; Horz = Result;
while (IsHorizontal(*Horz->Next)) Horz = Horz->Next; while (IsHorizontal(*Horz->Next)) Horz = Horz->Next;
if (Horz->Next->Top.X == Result->Prev->Top.X || if (Horz->Next->Top.X == Result->Prev->Top.X)
Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next; {
if (!NextIsForward) Result = Horz->Next;
}
else if (Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next;
} }
while (E != Result) while (E != Result)
@ -1141,17 +1155,17 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
return false; return false;
} }
E->Prev->OutIdx = Skip; E->Prev->OutIdx = Skip;
if (E->Prev->Bot.X < E->Prev->Top.X) ReverseHorizontal(*E->Prev);
MinimaList::value_type locMin; MinimaList::value_type locMin;
locMin.Y = E->Bot.Y; locMin.Y = E->Bot.Y;
locMin.LeftBound = 0; locMin.LeftBound = 0;
locMin.RightBound = E; locMin.RightBound = E;
locMin.RightBound->Side = esRight; locMin.RightBound->Side = esRight;
locMin.RightBound->WindDelta = 0; locMin.RightBound->WindDelta = 0;
for (;;) while (E->Next->OutIdx != Skip)
{ {
if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
if (E->Next->OutIdx == Skip) break;
E->NextInLML = E->Next; E->NextInLML = E->Next;
if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
E = E->Next; E = E->Next;
} }
m_MinimaList.push_back(locMin); m_MinimaList.push_back(locMin);
@ -1357,7 +1371,6 @@ void Clipper::Reset()
{ {
ClipperBase::Reset(); ClipperBase::Reset();
m_Scanbeam = ScanbeamList(); m_Scanbeam = ScanbeamList();
m_Maxima = MaximaList();
m_ActiveEdges = 0; m_ActiveEdges = 0;
m_SortedEdges = 0; m_SortedEdges = 0;
for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm) for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
@ -1365,24 +1378,12 @@ void Clipper::Reset()
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType)
{
return Execute(clipType, solution, fillType, fillType);
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType)
{
return Execute(clipType, polytree, fillType, fillType);
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, Paths &solution, bool Clipper::Execute(ClipType clipType, Paths &solution,
PolyFillType subjFillType, PolyFillType clipFillType) PolyFillType subjFillType, PolyFillType clipFillType)
{ {
if( m_ExecuteLocked ) return false; if( m_ExecuteLocked ) return false;
if (m_HasOpenPaths) if (m_HasOpenPaths)
throw clipperException("Error: PolyTree struct is needed for open path clipping."); throw clipperException("Error: PolyTree struct is need for open path clipping.");
m_ExecuteLocked = true; m_ExecuteLocked = true;
solution.resize(0); solution.resize(0);
m_SubjFillType = subjFillType; m_SubjFillType = subjFillType;
@ -1438,9 +1439,9 @@ bool Clipper::ExecuteInternal()
cInt botY = PopScanbeam(); cInt botY = PopScanbeam();
do { do {
InsertLocalMinimaIntoAEL(botY); InsertLocalMinimaIntoAEL(botY);
ProcessHorizontals(); ClearGhostJoins();
ClearGhostJoins(); ProcessHorizontals(false);
if (m_Scanbeam.empty()) break; if (m_Scanbeam.empty()) break;
cInt topY = PopScanbeam(); cInt topY = PopScanbeam();
succeeded = ProcessIntersections(topY); succeeded = ProcessIntersections(topY);
if (!succeeded) break; if (!succeeded) break;
@ -1485,16 +1486,17 @@ bool Clipper::ExecuteInternal()
void Clipper::InsertScanbeam(const cInt Y) void Clipper::InsertScanbeam(const cInt Y)
{ {
m_Scanbeam.push(Y); //if (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) return;// avoid duplicates.
m_Scanbeam.push(Y);
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
cInt Clipper::PopScanbeam() cInt Clipper::PopScanbeam()
{ {
const cInt Y = m_Scanbeam.top(); const cInt Y = m_Scanbeam.top();
m_Scanbeam.pop(); m_Scanbeam.pop();
while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { m_Scanbeam.pop(); } // Pop duplicates. while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { m_Scanbeam.pop(); } // Pop duplicates.
return Y; return Y;
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
@ -2354,6 +2356,7 @@ OutRec* Clipper::CreateOutRec()
OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt) OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
{ {
bool ToFront = (e->Side == esLeft);
if( e->OutIdx < 0 ) if( e->OutIdx < 0 )
{ {
OutRec *outRec = CreateOutRec(); OutRec *outRec = CreateOutRec();
@ -2374,8 +2377,7 @@ OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
//OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most' //OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
OutPt* op = outRec->Pts; OutPt* op = outRec->Pts;
bool ToFront = (e->Side == esLeft); if (ToFront && (pt == op->Pt)) return op;
if (ToFront && (pt == op->Pt)) return op;
else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev; else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev;
OutPt* newOp = new OutPt; OutPt* newOp = new OutPt;
@ -2391,23 +2393,13 @@ OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
OutPt* Clipper::GetLastOutPt(TEdge *e) void Clipper::ProcessHorizontals(bool IsTopOfScanbeam)
{
OutRec *outRec = m_PolyOuts[e->OutIdx];
if (e->Side == esLeft)
return outRec->Pts;
else
return outRec->Pts->Prev;
}
//------------------------------------------------------------------------------
void Clipper::ProcessHorizontals()
{ {
TEdge* horzEdge = m_SortedEdges; TEdge* horzEdge = m_SortedEdges;
while(horzEdge) while(horzEdge)
{ {
DeleteFromSEL(horzEdge); DeleteFromSEL(horzEdge);
ProcessHorizontal(horzEdge); ProcessHorizontal(horzEdge, IsTopOfScanbeam);
horzEdge = m_SortedEdges; horzEdge = m_SortedEdges;
} }
} }
@ -2572,7 +2564,7 @@ void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right)
* the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. * * the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
*******************************************************************************/ *******************************************************************************/
void Clipper::ProcessHorizontal(TEdge *horzEdge) void Clipper::ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam)
{ {
Direction dir; Direction dir;
cInt horzLeft, horzRight; cInt horzLeft, horzRight;
@ -2585,100 +2577,50 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
if (!eLastHorz->NextInLML) if (!eLastHorz->NextInLML)
eMaxPair = GetMaximaPair(eLastHorz); eMaxPair = GetMaximaPair(eLastHorz);
MaximaList::const_iterator maxIt; for (;;)
MaximaList::const_reverse_iterator maxRit;
if (m_Maxima.size() > 0)
{ {
//get the first maxima in range (X) ...
if (dir == dLeftToRight)
{
maxIt = m_Maxima.begin();
while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) maxIt++;
if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
maxIt = m_Maxima.end();
}
else
{
maxRit = m_Maxima.rbegin();
while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) maxRit++;
if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X)
maxRit = m_Maxima.rend();
}
}
OutPt* op1 = 0;
for (;;) //loop through consec. horizontal edges
{
bool IsLastHorz = (horzEdge == eLastHorz); bool IsLastHorz = (horzEdge == eLastHorz);
TEdge* e = GetNextInAEL(horzEdge, dir); TEdge* e = GetNextInAEL(horzEdge, dir);
while(e) while(e)
{ {
//Break if we've got to the end of an intermediate horizontal edge ...
//nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
e->Dx < horzEdge->NextInLML->Dx) break;
//this code block inserts extra coords into horizontal edges (in output TEdge* eNext = GetNextInAEL(e, dir); //saves eNext for later
//polygons) whereever maxima touch these horizontal edges. This helps
//'simplifying' polygons (ie if the Simplify property is set).
if (m_Maxima.size() > 0)
{
if (dir == dLeftToRight)
{
while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X)
{
if (horzEdge->OutIdx >= 0)
AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
maxIt++;
}
}
else
{
while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X)
{
if (horzEdge->OutIdx >= 0)
AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
maxRit++;
}
}
};
if ((dir == dLeftToRight && e->Curr.X > horzRight) || if ((dir == dLeftToRight && e->Curr.X <= horzRight) ||
(dir == dRightToLeft && e->Curr.X < horzLeft)) break; (dir == dRightToLeft && e->Curr.X >= horzLeft))
{
//Also break if we've got to the end of an intermediate horizontal edge ... //so far we're still in range of the horizontal Edge but make sure
//nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
e->Dx < horzEdge->NextInLML->Dx) break;
if (horzEdge->OutIdx >= 0) //note: may be done multiple times
{
op1 = AddOutPt(horzEdge, e->Curr);
TEdge* eNextHorz = m_SortedEdges;
while (eNextHorz)
{
if (eNextHorz->OutIdx >= 0 &&
HorzSegmentsOverlap(horzEdge->Bot.X,
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
{
OutPt* op2 = GetLastOutPt(eNextHorz);
AddJoin(op2, op1, eNextHorz->Top);
}
eNextHorz = eNextHorz->NextInSEL;
}
AddGhostJoin(op1, horzEdge->Bot); //also may be done multiple times
}
//OK, so far we're still in range of the horizontal Edge but make sure
//we're at the last of consec. horizontals when matching with eMaxPair //we're at the last of consec. horizontals when matching with eMaxPair
if(e == eMaxPair && IsLastHorz) if(e == eMaxPair && IsLastHorz)
{ {
if (horzEdge->OutIdx >= 0) if (horzEdge->OutIdx >= 0)
{
OutPt* op1 = AddOutPt(horzEdge, horzEdge->Top);
TEdge* eNextHorz = m_SortedEdges;
while (eNextHorz)
{
if (eNextHorz->OutIdx >= 0 &&
HorzSegmentsOverlap(horzEdge->Bot.X,
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
{
OutPt* op2 = AddOutPt(eNextHorz, eNextHorz->Bot);
AddJoin(op2, op1, eNextHorz->Top);
}
eNextHorz = eNextHorz->NextInSEL;
}
AddGhostJoin(op1, horzEdge->Bot);
AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top); AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
}
DeleteFromAEL(horzEdge); DeleteFromAEL(horzEdge);
DeleteFromAEL(eMaxPair); DeleteFromAEL(eMaxPair);
return; return;
} }
else if(dir == dLeftToRight)
if(dir == dLeftToRight)
{ {
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
IntersectEdges(horzEdge, e, Pt); IntersectEdges(horzEdge, e, Pt);
@ -2688,43 +2630,28 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
IntersectEdges( e, horzEdge, Pt); IntersectEdges( e, horzEdge, Pt);
} }
TEdge* eNext = GetNextInAEL(e, dir);
SwapPositionsInAEL( horzEdge, e ); SwapPositionsInAEL( horzEdge, e );
e = eNext; }
} //end while(e) else if( (dir == dLeftToRight && e->Curr.X >= horzRight) ||
(dir == dRightToLeft && e->Curr.X <= horzLeft) ) break;
//Break out of loop if HorzEdge.NextInLML is not also horizontal ... e = eNext;
if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) break; } //end while
UpdateEdgeIntoAEL(horzEdge);
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot);
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
if (horzEdge->NextInLML && IsHorizontal(*horzEdge->NextInLML))
{
UpdateEdgeIntoAEL(horzEdge);
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot);
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
} else
break;
} //end for (;;) } //end for (;;)
if (horzEdge->OutIdx >= 0 && !op1) if(horzEdge->NextInLML)
{
op1 = GetLastOutPt(horzEdge);
TEdge* eNextHorz = m_SortedEdges;
while (eNextHorz)
{
if (eNextHorz->OutIdx >= 0 &&
HorzSegmentsOverlap(horzEdge->Bot.X,
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
{
OutPt* op2 = GetLastOutPt(eNextHorz);
AddJoin(op2, op1, eNextHorz->Top);
}
eNextHorz = eNextHorz->NextInSEL;
}
AddGhostJoin(op1, horzEdge->Top);
}
if (horzEdge->NextInLML)
{ {
if(horzEdge->OutIdx >= 0) if(horzEdge->OutIdx >= 0)
{ {
op1 = AddOutPt( horzEdge, horzEdge->Top); OutPt* op1 = AddOutPt( horzEdge, horzEdge->Top);
if (isTopOfScanbeam) AddGhostJoin(op1, horzEdge->Bot);
UpdateEdgeIntoAEL(horzEdge); UpdateEdgeIntoAEL(horzEdge);
if (horzEdge->WindDelta == 0) return; if (horzEdge->WindDelta == 0) return;
//nb: HorzEdge is no longer horizontal here //nb: HorzEdge is no longer horizontal here
@ -2979,7 +2906,6 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
if(IsMaximaEdge) if(IsMaximaEdge)
{ {
if (m_StrictSimple) m_Maxima.push_back(e->Top.X);
TEdge* ePrev = e->PrevInAEL; TEdge* ePrev = e->PrevInAEL;
DoMaxima(e); DoMaxima(e);
if( !ePrev ) e = m_ActiveEdges; if( !ePrev ) e = m_ActiveEdges;
@ -3001,8 +2927,6 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
e->Curr.Y = topY; e->Curr.Y = topY;
} }
//When StrictlySimple and 'e' is being touched by another edge, then
//make sure both edges have a vertex here ...
if (m_StrictSimple) if (m_StrictSimple)
{ {
TEdge* ePrev = e->PrevInAEL; TEdge* ePrev = e->PrevInAEL;
@ -3024,9 +2948,7 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
} }
//3. Process horizontals at the Top of the scanbeam ... //3. Process horizontals at the Top of the scanbeam ...
m_Maxima.sort(); ProcessHorizontals(true);
ProcessHorizontals();
m_Maxima.clear();
//4. Promote intermediate vertices ... //4. Promote intermediate vertices ...
e = m_ActiveEdges; e = m_ActiveEdges;
@ -3073,7 +2995,6 @@ void Clipper::FixupOutPolygon(OutRec &outrec)
OutPt *lastOK = 0; OutPt *lastOK = 0;
outrec.BottomPt = 0; outrec.BottomPt = 0;
OutPt *pp = outrec.Pts; OutPt *pp = outrec.Pts;
bool preserveCol = m_PreserveCollinear || m_StrictSimple;
for (;;) for (;;)
{ {
@ -3087,7 +3008,8 @@ void Clipper::FixupOutPolygon(OutRec &outrec)
//test for duplicate points and collinear edges ... //test for duplicate points and collinear edges ...
if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) || if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
(SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) && (SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
(!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt)))) (!m_PreserveCollinear ||
!Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt))))
{ {
lastOK = 0; lastOK = 0;
OutPt *tmp = pp; OutPt *tmp = pp;
@ -3387,7 +3309,7 @@ bool Clipper::JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2)
OutPt *op2 = j->OutPt2, *op2b; OutPt *op2 = j->OutPt2, *op2b;
//There are 3 kinds of joins for output polygons ... //There are 3 kinds of joins for output polygons ...
//1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere //1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are a vertices anywhere
//along (horizontal) collinear edges (& Join.OffPt is on the same horizontal). //along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
//2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same //2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
//location at the Bottom of the overlapping segment (& Join.OffPt is above). //location at the Bottom of the overlapping segment (& Join.OffPt is above).
@ -3586,7 +3508,6 @@ void Clipper::JoinCommonEdges()
OutRec *outRec2 = GetOutRec(join->OutPt2->Idx); OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
if (!outRec1->Pts || !outRec2->Pts) continue; if (!outRec1->Pts || !outRec2->Pts) continue;
if (outRec1->IsOpen || outRec2->IsOpen) continue;
//get the polygon fragment with the correct hole state (FirstLeft) //get the polygon fragment with the correct hole state (FirstLeft)
//before calling JoinPoints() ... //before calling JoinPoints() ...
@ -4434,7 +4355,7 @@ void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool p
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
void TranslatePath(const Path& input, Path& output, const IntPoint delta) void TranslatePath(const Path& input, Path& output, IntPoint delta)
{ {
//precondition: input != output //precondition: input != output
output.resize(input.size()); output.resize(input.size());

View File

@ -1,10 +1,10 @@
/******************************************************************************* /*******************************************************************************
* * * *
* Author : Angus Johnson * * Author : Angus Johnson *
* Version : 6.2.7 * * Version : 6.2.1 *
* Date : 17 January 2015 * * Date : 31 October 2014 *
* Website : http://www.angusj.com * * Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2015 * * Copyright : Angus Johnson 2010-2014 *
* * * *
* License: * * License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. * * Use, modification & distribution is subject to Boost Software License Ver 1. *
@ -34,7 +34,7 @@
#ifndef clipper_hpp #ifndef clipper_hpp
#define clipper_hpp #define clipper_hpp
#define CLIPPER_VERSION "6.2.6" #define CLIPPER_VERSION "6.2.0"
//use_int32: When enabled 32bit ints are used instead of 64bit ints. This //use_int32: When enabled 32bit ints are used instead of 64bit ints. This
//improve performance but coordinate values are limited to the range +/- 46340 //improve performance but coordinate values are limited to the range +/- 46340
@ -50,7 +50,6 @@
//#define use_deprecated //#define use_deprecated
#include <vector> #include <vector>
#include <list>
#include <set> #include <set>
#include <stdexcept> #include <stdexcept>
#include <cstring> #include <cstring>
@ -201,6 +200,7 @@ enum EdgeSide { esLeft = 1, esRight = 2};
struct TEdge; struct TEdge;
struct IntersectNode; struct IntersectNode;
struct LocalMinimum; struct LocalMinimum;
struct Scanbeam;
struct OutPt; struct OutPt;
struct OutRec; struct OutRec;
struct Join; struct Join;
@ -232,6 +232,7 @@ protected:
void PopLocalMinima(); void PopLocalMinima();
virtual void Reset(); virtual void Reset();
TEdge* ProcessBound(TEdge* E, bool IsClockwise); TEdge* ProcessBound(TEdge* E, bool IsClockwise);
void DoMinimaLML(TEdge* E1, TEdge* E2, bool IsClosed);
TEdge* DescendToMin(TEdge *&E); TEdge* DescendToMin(TEdge *&E);
void AscendToMax(TEdge *&E, bool Appending, bool IsClosed); void AscendToMax(TEdge *&E, bool Appending, bool IsClosed);
@ -252,20 +253,14 @@ public:
Clipper(int initOptions = 0); Clipper(int initOptions = 0);
~Clipper(); ~Clipper();
bool Execute(ClipType clipType, bool Execute(ClipType clipType,
Paths &solution, Paths &solution,
PolyFillType fillType = pftEvenOdd); PolyFillType subjFillType = pftEvenOdd,
PolyFillType clipFillType = pftEvenOdd);
bool Execute(ClipType clipType, bool Execute(ClipType clipType,
Paths &solution, PolyTree &polytree,
PolyFillType subjFillType, PolyFillType subjFillType = pftEvenOdd,
PolyFillType clipFillType); PolyFillType clipFillType = pftEvenOdd);
bool Execute(ClipType clipType, bool ReverseSolution() {return m_ReverseOutput;};
PolyTree &polytree,
PolyFillType fillType = pftEvenOdd);
bool Execute(ClipType clipType,
PolyTree &polytree,
PolyFillType subjFillType,
PolyFillType clipFillType);
bool ReverseSolution() { return m_ReverseOutput; };
void ReverseSolution(bool value) {m_ReverseOutput = value;}; void ReverseSolution(bool value) {m_ReverseOutput = value;};
bool StrictlySimple() {return m_StrictSimple;}; bool StrictlySimple() {return m_StrictSimple;};
void StrictlySimple(bool value) {m_StrictSimple = value;}; void StrictlySimple(bool value) {m_StrictSimple = value;};
@ -277,15 +272,13 @@ protected:
void Reset(); void Reset();
virtual bool ExecuteInternal(); virtual bool ExecuteInternal();
private: private:
PolyOutList m_PolyOuts; PolyOutList m_PolyOuts;
JoinList m_Joins; JoinList m_Joins;
JoinList m_GhostJoins; JoinList m_GhostJoins;
IntersectList m_IntersectList; IntersectList m_IntersectList;
ClipType m_ClipType; ClipType m_ClipType;
typedef std::priority_queue<cInt> ScanbeamList; typedef std::priority_queue<cInt> ScanbeamList;
ScanbeamList m_Scanbeam; ScanbeamList m_Scanbeam;
typedef std::list<cInt> MaximaList;
MaximaList m_Maxima;
TEdge *m_ActiveEdges; TEdge *m_ActiveEdges;
TEdge *m_SortedEdges; TEdge *m_SortedEdges;
bool m_ExecuteLocked; bool m_ExecuteLocked;
@ -314,8 +307,8 @@ private:
bool IsTopHorz(const cInt XPos); bool IsTopHorz(const cInt XPos);
void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2); void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
void DoMaxima(TEdge *e); void DoMaxima(TEdge *e);
void ProcessHorizontals(); void ProcessHorizontals(bool IsTopOfScanbeam);
void ProcessHorizontal(TEdge *horzEdge); void ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam);
void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
OutRec* GetOutRec(int idx); OutRec* GetOutRec(int idx);
@ -323,7 +316,6 @@ private:
void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt); void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
OutRec* CreateOutRec(); OutRec* CreateOutRec();
OutPt* AddOutPt(TEdge *e, const IntPoint &pt); OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
OutPt* GetLastOutPt(TEdge *e);
void DisposeAllOutRecs(); void DisposeAllOutRecs();
void DisposeOutRec(PolyOutList::size_type index); void DisposeOutRec(PolyOutList::size_type index);
bool ProcessIntersections(const cInt topY); bool ProcessIntersections(const cInt topY);