parent
e9d08ce51f
commit
b646b5c98a
@ -1,10 +1,10 @@
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/*******************************************************************************
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* *
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* Author : Angus Johnson *
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* Version : 6.2.7 *
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* Date : 17 January 2015 *
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* Version : 6.2.1 *
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* Date : 31 October 2014 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2015 *
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* Copyright : Angus Johnson 2010-2014 *
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* *
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* License: *
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* Use, modification & distribution is subject to Boost Software License Ver 1. *
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@ -381,6 +381,13 @@ Int128 Int128Mul (long64 lhs, long64 rhs)
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// Miscellaneous global functions
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//------------------------------------------------------------------------------
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void Swap(cInt& val1, cInt& val2)
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{
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cInt tmp = val1;
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val1 = val2;
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val2 = tmp;
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}
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//------------------------------------------------------------------------------
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bool Orientation(const Path &poly)
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{
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return Area(poly) >= 0;
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@ -751,9 +758,9 @@ inline void ReverseHorizontal(TEdge &e)
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//swap horizontal edges' Top and Bottom x's so they follow the natural
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//progression of the bounds - ie so their xbots will align with the
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//adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
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std::swap(e.Top.X, e.Bot.X);
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Swap(e.Top.X, e.Bot.X);
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#ifdef use_xyz
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std::swap(e.Top.Z, e.Bot.Z);
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Swap(e.Top.Z, e.Bot.Z);
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#endif
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}
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//------------------------------------------------------------------------------
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@ -859,8 +866,8 @@ bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
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bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
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{
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if (seg1a > seg1b) std::swap(seg1a, seg1b);
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if (seg2a > seg2b) std::swap(seg2a, seg2b);
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if (seg1a > seg1b) Swap(seg1a, seg1b);
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if (seg2a > seg2b) Swap(seg2a, seg2b);
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return (seg1a < seg2b) && (seg2a < seg1b);
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}
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@ -993,7 +1000,11 @@ TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
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//unless a Skip edge is encountered when that becomes the top divide
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Horz = Result;
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while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev;
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if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev;
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if (Horz->Prev->Top.X == Result->Next->Top.X)
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{
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if (!NextIsForward) Result = Horz->Prev;
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}
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else if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev;
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}
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while (E != Result)
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{
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@ -1013,8 +1024,11 @@ TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
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{
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Horz = Result;
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while (IsHorizontal(*Horz->Next)) Horz = Horz->Next;
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if (Horz->Next->Top.X == Result->Prev->Top.X ||
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Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next;
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if (Horz->Next->Top.X == Result->Prev->Top.X)
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{
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if (!NextIsForward) Result = Horz->Next;
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}
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else if (Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next;
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}
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while (E != Result)
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@ -1141,17 +1155,17 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
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return false;
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}
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E->Prev->OutIdx = Skip;
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if (E->Prev->Bot.X < E->Prev->Top.X) ReverseHorizontal(*E->Prev);
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MinimaList::value_type locMin;
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locMin.Y = E->Bot.Y;
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locMin.LeftBound = 0;
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locMin.RightBound = E;
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locMin.RightBound->Side = esRight;
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locMin.RightBound->WindDelta = 0;
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for (;;)
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while (E->Next->OutIdx != Skip)
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{
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if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
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if (E->Next->OutIdx == Skip) break;
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E->NextInLML = E->Next;
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if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
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E = E->Next;
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}
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m_MinimaList.push_back(locMin);
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@ -1357,7 +1371,6 @@ void Clipper::Reset()
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{
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ClipperBase::Reset();
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m_Scanbeam = ScanbeamList();
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m_Maxima = MaximaList();
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m_ActiveEdges = 0;
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m_SortedEdges = 0;
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for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
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@ -1365,24 +1378,12 @@ void Clipper::Reset()
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}
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//------------------------------------------------------------------------------
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bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType)
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{
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return Execute(clipType, solution, fillType, fillType);
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}
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//------------------------------------------------------------------------------
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bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType)
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{
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return Execute(clipType, polytree, fillType, fillType);
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}
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//------------------------------------------------------------------------------
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bool Clipper::Execute(ClipType clipType, Paths &solution,
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PolyFillType subjFillType, PolyFillType clipFillType)
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{
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if( m_ExecuteLocked ) return false;
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if (m_HasOpenPaths)
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throw clipperException("Error: PolyTree struct is needed for open path clipping.");
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throw clipperException("Error: PolyTree struct is need for open path clipping.");
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m_ExecuteLocked = true;
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solution.resize(0);
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m_SubjFillType = subjFillType;
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@ -1438,8 +1439,8 @@ bool Clipper::ExecuteInternal()
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cInt botY = PopScanbeam();
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do {
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InsertLocalMinimaIntoAEL(botY);
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ProcessHorizontals();
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ClearGhostJoins();
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ProcessHorizontals(false);
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if (m_Scanbeam.empty()) break;
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cInt topY = PopScanbeam();
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succeeded = ProcessIntersections(topY);
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@ -1485,6 +1486,7 @@ bool Clipper::ExecuteInternal()
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void Clipper::InsertScanbeam(const cInt Y)
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{
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//if (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) return;// avoid duplicates.
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m_Scanbeam.push(Y);
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}
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//------------------------------------------------------------------------------
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@ -2354,6 +2356,7 @@ OutRec* Clipper::CreateOutRec()
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OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
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{
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bool ToFront = (e->Side == esLeft);
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if( e->OutIdx < 0 )
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{
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OutRec *outRec = CreateOutRec();
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@ -2374,7 +2377,6 @@ OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
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//OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
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OutPt* op = outRec->Pts;
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bool ToFront = (e->Side == esLeft);
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if (ToFront && (pt == op->Pt)) return op;
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else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev;
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@ -2391,23 +2393,13 @@ OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
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}
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//------------------------------------------------------------------------------
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OutPt* Clipper::GetLastOutPt(TEdge *e)
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{
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OutRec *outRec = m_PolyOuts[e->OutIdx];
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if (e->Side == esLeft)
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return outRec->Pts;
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else
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return outRec->Pts->Prev;
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}
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//------------------------------------------------------------------------------
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void Clipper::ProcessHorizontals()
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void Clipper::ProcessHorizontals(bool IsTopOfScanbeam)
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{
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TEdge* horzEdge = m_SortedEdges;
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while(horzEdge)
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{
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DeleteFromSEL(horzEdge);
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ProcessHorizontal(horzEdge);
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ProcessHorizontal(horzEdge, IsTopOfScanbeam);
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horzEdge = m_SortedEdges;
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}
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}
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@ -2572,7 +2564,7 @@ void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right)
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* the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
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*******************************************************************************/
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void Clipper::ProcessHorizontal(TEdge *horzEdge)
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void Clipper::ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam)
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{
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Direction dir;
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cInt horzLeft, horzRight;
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@ -2585,73 +2577,30 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
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if (!eLastHorz->NextInLML)
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eMaxPair = GetMaximaPair(eLastHorz);
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MaximaList::const_iterator maxIt;
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MaximaList::const_reverse_iterator maxRit;
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if (m_Maxima.size() > 0)
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for (;;)
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{
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//get the first maxima in range (X) ...
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if (dir == dLeftToRight)
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{
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maxIt = m_Maxima.begin();
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while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) maxIt++;
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if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
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maxIt = m_Maxima.end();
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}
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else
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{
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maxRit = m_Maxima.rbegin();
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while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) maxRit++;
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if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X)
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maxRit = m_Maxima.rend();
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}
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}
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OutPt* op1 = 0;
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for (;;) //loop through consec. horizontal edges
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{
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bool IsLastHorz = (horzEdge == eLastHorz);
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TEdge* e = GetNextInAEL(horzEdge, dir);
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while(e)
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{
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//this code block inserts extra coords into horizontal edges (in output
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//polygons) whereever maxima touch these horizontal edges. This helps
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//'simplifying' polygons (ie if the Simplify property is set).
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if (m_Maxima.size() > 0)
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{
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if (dir == dLeftToRight)
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{
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while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X)
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{
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if (horzEdge->OutIdx >= 0)
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AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
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maxIt++;
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}
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}
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else
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{
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while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X)
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{
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if (horzEdge->OutIdx >= 0)
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AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
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maxRit++;
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}
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}
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};
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if ((dir == dLeftToRight && e->Curr.X > horzRight) ||
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(dir == dRightToLeft && e->Curr.X < horzLeft)) break;
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//Also break if we've got to the end of an intermediate horizontal edge ...
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//Break if we've got to the end of an intermediate horizontal edge ...
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//nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
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if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
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e->Dx < horzEdge->NextInLML->Dx) break;
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if (horzEdge->OutIdx >= 0) //note: may be done multiple times
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TEdge* eNext = GetNextInAEL(e, dir); //saves eNext for later
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if ((dir == dLeftToRight && e->Curr.X <= horzRight) ||
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(dir == dRightToLeft && e->Curr.X >= horzLeft))
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{
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op1 = AddOutPt(horzEdge, e->Curr);
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//so far we're still in range of the horizontal Edge but make sure
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//we're at the last of consec. horizontals when matching with eMaxPair
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if(e == eMaxPair && IsLastHorz)
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{
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if (horzEdge->OutIdx >= 0)
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{
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OutPt* op1 = AddOutPt(horzEdge, horzEdge->Top);
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TEdge* eNextHorz = m_SortedEdges;
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while (eNextHorz)
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{
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@ -2659,26 +2608,19 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
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HorzSegmentsOverlap(horzEdge->Bot.X,
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horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
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{
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OutPt* op2 = GetLastOutPt(eNextHorz);
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OutPt* op2 = AddOutPt(eNextHorz, eNextHorz->Bot);
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AddJoin(op2, op1, eNextHorz->Top);
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}
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eNextHorz = eNextHorz->NextInSEL;
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}
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AddGhostJoin(op1, horzEdge->Bot); //also may be done multiple times
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}
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//OK, so far we're still in range of the horizontal Edge but make sure
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//we're at the last of consec. horizontals when matching with eMaxPair
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if(e == eMaxPair && IsLastHorz)
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{
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if (horzEdge->OutIdx >= 0)
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AddGhostJoin(op1, horzEdge->Bot);
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AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
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}
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DeleteFromAEL(horzEdge);
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DeleteFromAEL(eMaxPair);
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return;
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}
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if(dir == dLeftToRight)
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else if(dir == dLeftToRight)
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{
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IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
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IntersectEdges(horzEdge, e, Pt);
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@ -2688,43 +2630,28 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
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IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
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IntersectEdges( e, horzEdge, Pt);
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}
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TEdge* eNext = GetNextInAEL(e, dir);
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SwapPositionsInAEL( horzEdge, e );
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}
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else if( (dir == dLeftToRight && e->Curr.X >= horzRight) ||
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(dir == dRightToLeft && e->Curr.X <= horzLeft) ) break;
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e = eNext;
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} //end while(e)
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//Break out of loop if HorzEdge.NextInLML is not also horizontal ...
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if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) break;
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} //end while
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if (horzEdge->NextInLML && IsHorizontal(*horzEdge->NextInLML))
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{
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UpdateEdgeIntoAEL(horzEdge);
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if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot);
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GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
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} else
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break;
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} //end for (;;)
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if (horzEdge->OutIdx >= 0 && !op1)
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{
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op1 = GetLastOutPt(horzEdge);
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TEdge* eNextHorz = m_SortedEdges;
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while (eNextHorz)
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{
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if (eNextHorz->OutIdx >= 0 &&
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HorzSegmentsOverlap(horzEdge->Bot.X,
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horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
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{
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OutPt* op2 = GetLastOutPt(eNextHorz);
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AddJoin(op2, op1, eNextHorz->Top);
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}
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eNextHorz = eNextHorz->NextInSEL;
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}
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AddGhostJoin(op1, horzEdge->Top);
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}
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if(horzEdge->NextInLML)
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{
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if(horzEdge->OutIdx >= 0)
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{
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op1 = AddOutPt( horzEdge, horzEdge->Top);
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OutPt* op1 = AddOutPt( horzEdge, horzEdge->Top);
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if (isTopOfScanbeam) AddGhostJoin(op1, horzEdge->Bot);
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UpdateEdgeIntoAEL(horzEdge);
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if (horzEdge->WindDelta == 0) return;
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//nb: HorzEdge is no longer horizontal here
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@ -2979,7 +2906,6 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
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if(IsMaximaEdge)
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{
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if (m_StrictSimple) m_Maxima.push_back(e->Top.X);
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TEdge* ePrev = e->PrevInAEL;
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DoMaxima(e);
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if( !ePrev ) e = m_ActiveEdges;
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@ -3001,8 +2927,6 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
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e->Curr.Y = topY;
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}
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//When StrictlySimple and 'e' is being touched by another edge, then
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//make sure both edges have a vertex here ...
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if (m_StrictSimple)
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{
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TEdge* ePrev = e->PrevInAEL;
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@ -3024,9 +2948,7 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
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}
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//3. Process horizontals at the Top of the scanbeam ...
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m_Maxima.sort();
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ProcessHorizontals();
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m_Maxima.clear();
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ProcessHorizontals(true);
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//4. Promote intermediate vertices ...
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e = m_ActiveEdges;
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@ -3073,7 +2995,6 @@ void Clipper::FixupOutPolygon(OutRec &outrec)
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OutPt *lastOK = 0;
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outrec.BottomPt = 0;
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OutPt *pp = outrec.Pts;
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bool preserveCol = m_PreserveCollinear || m_StrictSimple;
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for (;;)
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{
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@ -3087,7 +3008,8 @@ void Clipper::FixupOutPolygon(OutRec &outrec)
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//test for duplicate points and collinear edges ...
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if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
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(SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
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(!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt))))
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(!m_PreserveCollinear ||
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!Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt))))
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{
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lastOK = 0;
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OutPt *tmp = pp;
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@ -3387,7 +3309,7 @@ bool Clipper::JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2)
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OutPt *op2 = j->OutPt2, *op2b;
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//There are 3 kinds of joins for output polygons ...
|
||||
//1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
|
||||
//1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are a vertices anywhere
|
||||
//along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
|
||||
//2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
|
||||
//location at the Bottom of the overlapping segment (& Join.OffPt is above).
|
||||
@ -3586,7 +3508,6 @@ void Clipper::JoinCommonEdges()
|
||||
OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
|
||||
|
||||
if (!outRec1->Pts || !outRec2->Pts) continue;
|
||||
if (outRec1->IsOpen || outRec2->IsOpen) continue;
|
||||
|
||||
//get the polygon fragment with the correct hole state (FirstLeft)
|
||||
//before calling JoinPoints() ...
|
||||
@ -4434,7 +4355,7 @@ void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool p
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void TranslatePath(const Path& input, Path& output, const IntPoint delta)
|
||||
void TranslatePath(const Path& input, Path& output, IntPoint delta)
|
||||
{
|
||||
//precondition: input != output
|
||||
output.resize(input.size());
|
||||
|
@ -1,10 +1,10 @@
|
||||
/*******************************************************************************
|
||||
* *
|
||||
* Author : Angus Johnson *
|
||||
* Version : 6.2.7 *
|
||||
* Date : 17 January 2015 *
|
||||
* Version : 6.2.1 *
|
||||
* Date : 31 October 2014 *
|
||||
* Website : http://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2015 *
|
||||
* Copyright : Angus Johnson 2010-2014 *
|
||||
* *
|
||||
* License: *
|
||||
* Use, modification & distribution is subject to Boost Software License Ver 1. *
|
||||
@ -34,7 +34,7 @@
|
||||
#ifndef clipper_hpp
|
||||
#define clipper_hpp
|
||||
|
||||
#define CLIPPER_VERSION "6.2.6"
|
||||
#define CLIPPER_VERSION "6.2.0"
|
||||
|
||||
//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
|
||||
//improve performance but coordinate values are limited to the range +/- 46340
|
||||
@ -50,7 +50,6 @@
|
||||
//#define use_deprecated
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include <stdexcept>
|
||||
#include <cstring>
|
||||
@ -201,6 +200,7 @@ enum EdgeSide { esLeft = 1, esRight = 2};
|
||||
struct TEdge;
|
||||
struct IntersectNode;
|
||||
struct LocalMinimum;
|
||||
struct Scanbeam;
|
||||
struct OutPt;
|
||||
struct OutRec;
|
||||
struct Join;
|
||||
@ -232,6 +232,7 @@ protected:
|
||||
void PopLocalMinima();
|
||||
virtual void Reset();
|
||||
TEdge* ProcessBound(TEdge* E, bool IsClockwise);
|
||||
void DoMinimaLML(TEdge* E1, TEdge* E2, bool IsClosed);
|
||||
TEdge* DescendToMin(TEdge *&E);
|
||||
void AscendToMax(TEdge *&E, bool Appending, bool IsClosed);
|
||||
|
||||
@ -253,18 +254,12 @@ public:
|
||||
~Clipper();
|
||||
bool Execute(ClipType clipType,
|
||||
Paths &solution,
|
||||
PolyFillType fillType = pftEvenOdd);
|
||||
bool Execute(ClipType clipType,
|
||||
Paths &solution,
|
||||
PolyFillType subjFillType,
|
||||
PolyFillType clipFillType);
|
||||
PolyFillType subjFillType = pftEvenOdd,
|
||||
PolyFillType clipFillType = pftEvenOdd);
|
||||
bool Execute(ClipType clipType,
|
||||
PolyTree &polytree,
|
||||
PolyFillType fillType = pftEvenOdd);
|
||||
bool Execute(ClipType clipType,
|
||||
PolyTree &polytree,
|
||||
PolyFillType subjFillType,
|
||||
PolyFillType clipFillType);
|
||||
PolyFillType subjFillType = pftEvenOdd,
|
||||
PolyFillType clipFillType = pftEvenOdd);
|
||||
bool ReverseSolution() {return m_ReverseOutput;};
|
||||
void ReverseSolution(bool value) {m_ReverseOutput = value;};
|
||||
bool StrictlySimple() {return m_StrictSimple;};
|
||||
@ -284,8 +279,6 @@ private:
|
||||
ClipType m_ClipType;
|
||||
typedef std::priority_queue<cInt> ScanbeamList;
|
||||
ScanbeamList m_Scanbeam;
|
||||
typedef std::list<cInt> MaximaList;
|
||||
MaximaList m_Maxima;
|
||||
TEdge *m_ActiveEdges;
|
||||
TEdge *m_SortedEdges;
|
||||
bool m_ExecuteLocked;
|
||||
@ -314,8 +307,8 @@ private:
|
||||
bool IsTopHorz(const cInt XPos);
|
||||
void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
|
||||
void DoMaxima(TEdge *e);
|
||||
void ProcessHorizontals();
|
||||
void ProcessHorizontal(TEdge *horzEdge);
|
||||
void ProcessHorizontals(bool IsTopOfScanbeam);
|
||||
void ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam);
|
||||
void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
|
||||
OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
|
||||
OutRec* GetOutRec(int idx);
|
||||
@ -323,7 +316,6 @@ private:
|
||||
void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
|
||||
OutRec* CreateOutRec();
|
||||
OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
|
||||
OutPt* GetLastOutPt(TEdge *e);
|
||||
void DisposeAllOutRecs();
|
||||
void DisposeOutRec(PolyOutList::size_type index);
|
||||
bool ProcessIntersections(const cInt topY);
|
||||
|
Loading…
Reference in New Issue
Block a user