Adaptive layer height profile -> Added Adaptive button to imgui dialog

This commit is contained in:
Enrico Turri 2019-11-12 14:18:43 +01:00
parent 9d5da8b18c
commit b77ba32bb2
5 changed files with 34 additions and 5 deletions

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@ -1522,11 +1522,8 @@ bool PrintObject::update_layer_height_profile(const ModelObject &model_object, c
layer_height_profile.clear(); layer_height_profile.clear();
if (layer_height_profile.empty()) { if (layer_height_profile.empty()) {
//#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE //layer_height_profile = layer_height_profile_adaptive(slicing_parameters, model_object.layer_config_ranges, model_object.volumes);
// layer_height_profile = layer_height_profile_adaptive(slicing_parameters, model_object.layer_config_ranges, model_object.volumes);
//#else
layer_height_profile = layer_height_profile_from_ranges(slicing_parameters, model_object.layer_config_ranges); layer_height_profile = layer_height_profile_from_ranges(slicing_parameters, model_object.layer_config_ranges);
//#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
updated = true; updated = true;
} }
return updated; return updated;

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@ -609,7 +609,11 @@ int generate_layer_height_texture(
const Vec3crd &color1 = palette_raw[idx1]; const Vec3crd &color1 = palette_raw[idx1];
const Vec3crd &color2 = palette_raw[idx2]; const Vec3crd &color2 = palette_raw[idx2];
coordf_t z = cell_to_z * coordf_t(cell); coordf_t z = cell_to_z * coordf_t(cell);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
assert((lo - EPSILON <= z) && (z <= hi + EPSILON));
#else
assert(z >= lo && z <= hi); assert(z >= lo && z <= hi);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// Intensity profile to visualize the layers. // Intensity profile to visualize the layers.
coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h); coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h);
// Color mapping from layer height to RGB. // Color mapping from layer height to RGB.

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@ -269,6 +269,10 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
if (imgui.button(_(L("Reset")))) if (imgui.button(_(L("Reset"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE)); wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
ImGui::SameLine();
if (imgui.button(_(L("Adaptive"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE));
imgui.end(); imgui.end();
ImGui::PopStyleVar(); ImGui::PopStyleVar();
@ -570,6 +574,16 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
} }
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas)
{
const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, m_model_object->layer_config_ranges, m_model_object->volumes);
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::generate_layer_height_texture() void GLCanvas3D::LayersEditing::generate_layer_height_texture()
{ {
this->update_slicing_parameters(); this->update_slicing_parameters();
@ -1196,6 +1210,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, SimpleEvent);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
#if ENABLE_THUMBNAIL_GENERATOR #if ENABLE_THUMBNAIL_GENERATOR
@ -1506,6 +1521,13 @@ void GLCanvas3D::reset_layer_height_profile()
m_layers_editing.state = LayersEditing::Completed; m_layers_editing.state = LayersEditing::Completed;
m_dirty = true; m_dirty = true;
} }
void GLCanvas3D::adaptive_layer_height_profile()
{
m_layers_editing.adaptive_layer_height_profile(*this);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::is_reload_delayed() const bool GLCanvas3D::is_reload_delayed() const

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@ -106,6 +106,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, SimpleEvent);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class GLCanvas3D class GLCanvas3D
@ -224,6 +225,9 @@ private:
void adjust_layer_height_profile(); void adjust_layer_height_profile();
void accept_changes(GLCanvas3D& canvas); void accept_changes(GLCanvas3D& canvas);
void reset_layer_height_profile(GLCanvas3D& canvas); void reset_layer_height_profile(GLCanvas3D& canvas);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void adaptive_layer_height_profile(GLCanvas3D& canvas);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float get_cursor_z_relative(const GLCanvas3D& canvas); static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y); static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
@ -519,6 +523,7 @@ public:
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void reset_layer_height_profile(); void reset_layer_height_profile();
void adaptive_layer_height_profile();
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool is_reload_delayed() const; bool is_reload_delayed() const;

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@ -2091,6 +2091,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D_canvas->Bind(EVT_GLCANVAS_REDO, [this](SimpleEvent&) { this->redo(); }); view3D_canvas->Bind(EVT_GLCANVAS_REDO, [this](SimpleEvent&) { this->redo(); });
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); }); view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); });
view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(); });
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// 3DScene/Toolbar: // 3DScene/Toolbar: