Instantiate the new C++ filler. It will be used for the supports first.
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@ -56,6 +56,7 @@ use Slic3r::ExPolygon;
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use Slic3r::ExtrusionLoop;
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use Slic3r::ExtrusionPath;
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use Slic3r::Fill;
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use Slic3r::Fill2;
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use Slic3r::Flow;
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use Slic3r::Format::AMF;
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use Slic3r::Format::OBJ;
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@ -8,6 +8,16 @@ has 'spacing' => (is => 'rw'); # in unscaled coordinates
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has 'loop_clipping' => (is => 'rw', default => sub { 0 }); # in scaled coordinates
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has 'bounding_box' => (is => 'ro', required => 0); # Slic3r::Geometry::BoundingBox object
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sub set_spacing {
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my ($self, $spacing) = @_;
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$self->spacing($spacing);
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}
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sub set_angle {
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my ($self, $angle) = @_;
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$self->angle($angle);
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}
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sub adjust_solid_spacing {
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my $self = shift;
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my %params = @_;
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294
lib/Slic3r/Fill2.pm
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294
lib/Slic3r/Fill2.pm
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@ -0,0 +1,294 @@
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# This is derived from Fill.pm
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# and it uses the C++ fillers.
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package Slic3r::Fill2;
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use Moo;
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use List::Util qw(max);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Flow ':roles';
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use Slic3r::Geometry qw(X Y PI scale chained_path deg2rad);
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use Slic3r::Geometry::Clipper qw(union union_ex diff diff_ex intersection_ex offset offset2);
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use Slic3r::Surface ':types';
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has 'bounding_box' => (is => 'ro', required => 0);
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has 'fillers' => (is => 'rw', default => sub { {} });
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sub filler {
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my $self = shift;
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my ($filler) = @_;
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if (!ref $self) {
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return Slic3r::Filler->new_from_type($filler);
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}
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print "Filler: ", $filler, "\n";
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$self->fillers->{$filler} ||= Slic3r::Filler->new_from_type($filler);
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$self->fillers->{$filler}->set_bounding_box($self->bounding_box);
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return $self->fillers->{$filler};
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}
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# Generate infills for Slic3r::Layer::Region.
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# The Slic3r::Layer::Region at this point of time may contain
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# surfaces of various types (internal/bridge/top/bottom/solid).
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# The infills are generated on the groups of surfaces with a compatible type.
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# Returns an array of Slic3r::ExtrusionPath::Collection objects containing the infills generaed now
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# and the thin fills generated by generate_perimeters().
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sub make_fill {
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my $self = shift;
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# of type - C++: LayerRegion, Perl: Slic3r::Layer::Region
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my ($layerm) = @_;
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Slic3r::debugf "Filling layer %d:\n", $layerm->layer->id;
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my $fill_density = $layerm->region->config->fill_density;
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my $infill_flow = $layerm->flow(FLOW_ROLE_INFILL);
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my $solid_infill_flow = $layerm->flow(FLOW_ROLE_SOLID_INFILL);
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my $top_solid_infill_flow = $layerm->flow(FLOW_ROLE_TOP_SOLID_INFILL);
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# Surfaces are of the type Slic3r::Surface
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my @surfaces = ();
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# merge adjacent surfaces
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# in case of bridge surfaces, the ones with defined angle will be attached to the ones
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# without any angle (shouldn't this logic be moved to process_external_surfaces()?)
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{
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my @surfaces_with_bridge_angle = grep { $_->bridge_angle >= 0 } @{$layerm->fill_surfaces};
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# group surfaces by distinct properties
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# group is of type Slic3r::SurfaceCollection
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my @groups = @{$layerm->fill_surfaces->group};
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# merge compatible groups (we can generate continuous infill for them)
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{
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# cache flow widths and patterns used for all solid groups
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# (we'll use them for comparing compatible groups)
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my @is_solid = my @fw = my @pattern = ();
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for (my $i = 0; $i <= $#groups; $i++) {
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# we can only merge solid non-bridge surfaces, so discard
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# non-solid surfaces
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if ($groups[$i][0]->is_solid && (!$groups[$i][0]->is_bridge || $layerm->layer->id == 0)) {
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$is_solid[$i] = 1;
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$fw[$i] = ($groups[$i][0]->surface_type == S_TYPE_TOP)
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? $top_solid_infill_flow->width
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: $solid_infill_flow->width;
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$pattern[$i] = $groups[$i][0]->is_external
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? $layerm->region->config->external_fill_pattern
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: 'rectilinear';
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} else {
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$is_solid[$i] = 0;
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$fw[$i] = 0;
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$pattern[$i] = 'none';
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}
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}
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# loop through solid groups
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for (my $i = 0; $i <= $#groups; $i++) {
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next if !$is_solid[$i];
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# find compatible groups and append them to this one
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for (my $j = $i+1; $j <= $#groups; $j++) {
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next if !$is_solid[$j];
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if ($fw[$i] == $fw[$j] && $pattern[$i] eq $pattern[$j]) {
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# groups are compatible, merge them
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push @{$groups[$i]}, @{$groups[$j]};
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splice @groups, $j, 1;
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splice @is_solid, $j, 1;
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splice @fw, $j, 1;
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splice @pattern, $j, 1;
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}
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}
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}
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}
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# give priority to bridges
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@groups = sort { ($a->[0]->bridge_angle >= 0) ? -1 : 0 } @groups;
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foreach my $group (@groups) {
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# Make a union of polygons defining the infiill regions of a group, use a safety offset.
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my $union_p = union([ map $_->p, @$group ], 1);
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# Subtract surfaces having a defined bridge_angle from any other, use a safety offset.
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if (@surfaces_with_bridge_angle && $group->[0]->bridge_angle < 0) {
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$union_p = diff(
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$union_p,
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[ map $_->p, @surfaces_with_bridge_angle ],
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1,
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);
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}
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# subtract any other surface already processed
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#FIXME Vojtech: Because the bridge surfaces came first, they are subtracted twice!
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my $union = diff_ex(
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$union_p,
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[ map $_->p, @surfaces ],
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1,
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);
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push @surfaces, map $group->[0]->clone(expolygon => $_), @$union;
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}
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}
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# we need to detect any narrow surfaces that might collapse
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# when adding spacing below
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# such narrow surfaces are often generated in sloping walls
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# by bridge_over_infill() and combine_infill() as a result of the
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# subtraction of the combinable area from the layer infill area,
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# which leaves small areas near the perimeters
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# we are going to grow such regions by overlapping them with the void (if any)
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# TODO: detect and investigate whether there could be narrow regions without
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# any void neighbors
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{
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my $distance_between_surfaces = max(
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$infill_flow->scaled_spacing,
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$solid_infill_flow->scaled_spacing,
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$top_solid_infill_flow->scaled_spacing,
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);
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my $collapsed = diff(
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[ map @{$_->expolygon}, @surfaces ],
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offset2([ map @{$_->expolygon}, @surfaces ], -$distance_between_surfaces/2, +$distance_between_surfaces/2),
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1,
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);
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push @surfaces, map Slic3r::Surface->new(
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expolygon => $_,
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surface_type => S_TYPE_INTERNALSOLID,
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), @{intersection_ex(
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offset($collapsed, $distance_between_surfaces),
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[
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(map @{$_->expolygon}, grep $_->surface_type == S_TYPE_INTERNALVOID, @surfaces),
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(@$collapsed),
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],
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1,
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)};
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}
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("fill_" . $layerm->print_z . ".svg",
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expolygons => [ map $_->expolygon, grep !$_->is_solid, @surfaces ],
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red_expolygons => [ map $_->expolygon, grep $_->is_solid, @surfaces ],
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);
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}
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# Fills are of perl type Slic3r::ExtrusionPath::Collection, c++ type ExtrusionEntityCollection
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my @fills = ();
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SURFACE: foreach my $surface (@surfaces) {
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next if $surface->surface_type == S_TYPE_INTERNALVOID;
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my $filler = $layerm->region->config->fill_pattern;
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my $density = $fill_density;
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my $role = ($surface->surface_type == S_TYPE_TOP) ? FLOW_ROLE_TOP_SOLID_INFILL
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: $surface->is_solid ? FLOW_ROLE_SOLID_INFILL
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: FLOW_ROLE_INFILL;
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my $is_bridge = $layerm->layer->id > 0 && $surface->is_bridge;
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my $is_solid = $surface->is_solid;
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if ($surface->is_solid) {
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$density = 100;
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$filler = 'rectilinear';
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if ($surface->is_external && !$is_bridge) {
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$filler = $layerm->region->config->external_fill_pattern;
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}
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} else {
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next SURFACE unless $density > 0;
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}
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# get filler object
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my $f = $self->filler($filler);
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# calculate the actual flow we'll be using for this infill
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my $h = $surface->thickness == -1 ? $layerm->layer->height : $surface->thickness;
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my $flow = $layerm->region->flow(
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$role,
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$h,
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$is_bridge || $f->use_bridge_flow,
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$layerm->layer->id == 0,
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-1,
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$layerm->layer->object,
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);
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# calculate flow spacing for infill pattern generation
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my $using_internal_flow = 0;
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if (!$is_solid && !$is_bridge) {
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# it's internal infill, so we can calculate a generic flow spacing
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# for all layers, for avoiding the ugly effect of
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# misaligned infill on first layer because of different extrusion width and
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# layer height
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my $internal_flow = $layerm->region->flow(
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FLOW_ROLE_INFILL,
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$layerm->layer->object->config->layer_height, # TODO: handle infill_every_layers?
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0, # no bridge
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0, # no first layer
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-1, # auto width
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$layerm->layer->object,
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);
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$f->set_spacing($internal_flow->spacing);
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$using_internal_flow = 1;
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} else {
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$f->set_spacing($flow->spacing);
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}
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$f->set_layer_id($layerm->layer->id);
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$f->set_z($layerm->layer->print_z);
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$f->set_angle(deg2rad($layerm->region->config->fill_angle));
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$f->set_loop_clipping(scale($flow->nozzle_diameter) * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER);
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# apply half spacing using this flow's own spacing and generate infill
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my @polylines = $f->fill_surface(
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$surface,
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density => $density/100,
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layer_height => $h,
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);
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next unless @polylines;
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# calculate actual flow from spacing (which might have been adjusted by the infill
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# pattern generator)
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if ($using_internal_flow) {
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# if we used the internal flow we're not doing a solid infill
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# so we can safely ignore the slight variation that might have
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# been applied to $f->flow_spacing
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} else {
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$flow = Slic3r::Flow->new_from_spacing(
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spacing => $f->spacing,
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nozzle_diameter => $flow->nozzle_diameter,
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layer_height => $h,
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bridge => $is_bridge || $f->use_bridge_flow,
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);
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}
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# save into layer
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{
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my $role = $is_bridge ? EXTR_ROLE_BRIDGE
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: $is_solid ? (($surface->surface_type == S_TYPE_TOP) ? EXTR_ROLE_TOPSOLIDFILL : EXTR_ROLE_SOLIDFILL)
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: EXTR_ROLE_FILL;
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push @fills, my $collection = Slic3r::ExtrusionPath::Collection->new;
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# Only concentric fills are not sorted.
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$collection->no_sort($f->no_sort);
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$collection->append(
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map Slic3r::ExtrusionPath->new(
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polyline => $_,
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role => $role,
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mm3_per_mm => $flow->mm3_per_mm,
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width => $flow->width,
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height => $flow->height,
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), map @$_, @polylines,
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);
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}
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}
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# add thin fill regions
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# thin_fills are of C++ Slic3r::ExtrusionEntityCollection, perl type Slic3r::ExtrusionPath::Collection
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# Unpacks the collection, creates multiple collections per path.
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# The path type could be ExtrusionPath, ExtrusionLoop or ExtrusionEntityCollection.
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# Why the paths are unpacked?
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foreach my $thin_fill (@{$layerm->thin_fills}) {
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push @fills, Slic3r::ExtrusionPath::Collection->new($thin_fill);
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}
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return @fills;
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}
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1;
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@ -20,6 +20,13 @@ sub fill_maker {
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return Slic3r::Fill->new(bounding_box => $self->bounding_box);
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}
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# Vojtech's implementation: Create the C++ filler.
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# TODO: lazy
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sub fill_maker2 {
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my $self = shift;
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return Slic3r::Fill2->new(bounding_box => $self->bounding_box);
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}
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sub region_volumes {
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my $self = shift;
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return [ map $self->get_region_volumes($_), 0..($self->region_count - 1) ];
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@ -14,7 +14,7 @@
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#include "FillRectilinear2.hpp"
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#define SLIC3R_DEBUG
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// #define SLIC3R_DEBUG
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#ifdef SLIC3R_DEBUG
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#include "SVG.hpp"
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