Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: background
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191222c3a8
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b84b6af32a
3 changed files with 25 additions and 3 deletions
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@ -5352,11 +5352,13 @@ void GLCanvas3D::_render_background()
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use_error_color &= m_gcode_viewer.has_data() && !m_gcode_viewer.is_contained_in_bed();
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}
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPushMatrix());
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glsafe(::glLoadIdentity());
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glsafe(::glMatrixMode(GL_PROJECTION));
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glsafe(::glPushMatrix());
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glsafe(::glLoadIdentity());
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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// Draws a bottom to top gradient over the complete screen.
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glsafe(::glDisable(GL_DEPTH_TEST));
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@ -5385,12 +5387,15 @@ void GLCanvas3D::_render_background()
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m_background.init_from(std::move(init_data));
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("background_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("background");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("top_color", use_error_color ? ERROR_BG_LIGHT_COLOR : DEFAULT_BG_LIGHT_COLOR);
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shader->set_uniform("bottom_color", bottom_color);
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m_background.render();
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shader->stop_using();
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}
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@ -5408,9 +5413,11 @@ void GLCanvas3D::_render_background()
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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glsafe(::glMatrixMode(GL_MODELVIEW));
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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