Update README [ci skip]
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_Q: Oh cool, a new RepRap slicer?_
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A: Yes.
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# Slic3r
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Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.png?branch=master)](https://travis-ci.org/alexrj/Slic3r)
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======
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## What's it?
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Slic3r is a G-code generator for 3D printers. It's compatible with RepRaps,
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makerwares, Ultimakers and many more machines.
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Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for
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3D printers. It's compatible with any modern printer based on the RepRap toolchain,
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including all those based on the Marlin, Sprinter and Repetier firmware. It also works
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with Mach3 and LinuxCNC controllers.
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See the [project homepage](http://slic3r.org/) at slic3r.org and the
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[documentation](https://github.com/alexrj/Slic3r/wiki/Documentation) on the Slic3r wiki for more information.
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[manual](http://manual.slic3r.org/) for more information.
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## What language is it written in?
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Proudly Perl, with some parts in C++.
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The core geometric algorithms and data structures are written in C++,
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and Perl is used for high-level flow abstraction, GUI and testing.
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If you're wondering why Perl, see http://xkcd.com/224/
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## What's its current status?
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The C++ API is public and its use in other projects is encouraged.
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The goal is to make Slic3r fully modular so that any part of its logic
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can be used separately.
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Slic3r current key features are:
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## What are Slic3r's main features?
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* multi-platform (Linux/Mac/Win) and packaged as standalone-app with no dependencies required;
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* easy configuration/calibration;
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* read binary and ASCII STL files as well as OBJ and AMF;
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* powerful command line interface;
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* easy GUI with plating and manipulation facilities;
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* multithreaded;
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* multiple infill patterns, with customizable density and angle;
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* retraction;
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* skirt;
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* infill every N layers (like the "Skin" plugin for Skeinforge);
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* detect optimal infill direction for bridges;
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* save configuration profiles;
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* center print around bed center point;
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* multiple solid layers near horizontal external surfaces;
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* ability to scale, rotate and duplicate input objects;
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* customizable initial and final G-code;
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* support material;
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* cooling and fan control;
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* use different speed for bottom layer, perimeters, small perimeters, bridges, solid infill;
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* ability to print complete objects before moving onto next one.
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Key features are:
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Experimental features include:
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* **multi-platform** (Linux/Mac/Win) and packaged as standalone-app with no dependencies required
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* complete **command-line interface** to use it with no GUI
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* multi-material (**multiple extruders**) object printing
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* multiple G-code flavors supported (RepRap, Makerbot, Mach3 etc.)
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* ability to plate **multiple objects having distinct print settings**
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* **multithread** processing
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* **STL auto-repair** (tolerance for broken models)
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* wide automated unit testing
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* generation of G2/G3 commands for native arcs;
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* G0 commands for fast retraction.
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Other major features are:
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Roadmap includes the following goals:
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* output some statistics;
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* support material for internal perimeters;
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* more GUI work;
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* more fill patterns;
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* a more complete roadmap is needed too ;-)
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* combine infill every 'n' perimeters layer to speed up printing
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* **3D preview** (including multi-material files)
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* **multiple layer heights** in a single print
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* **spiral vase** mode for bumpless vases
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* fine-grained configuration of speed, acceleration, extrusion width
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* several infill patterns including honeycomb, spirals, Hilbert curves
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* support material, raft, brim, skirt
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* **standby temperature** and automatic wiping for multi-extruder printing
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* customizable **G-code macros** and output filename with variable placeholders
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* support for **post-processing scripts**
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* **cooling logic** controlling fan speed and dynamic print speed
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## How to install?
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It's very easy. See the [project homepage](http://slic3r.org/)
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for instructions and links to the precompiled packages that you can just
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download and run, with no dependencies required.
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You can just download a precompiled package from [slic3r.org](http://slic3r.org/);
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it will run without the need for any dependency.
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If you want to compile the source yourself just do the following (checkout
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[slic3r.org](http://slic3r.org/download) for more details):
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```
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$ git clone https://github.com/alexrj/Slic3r.git
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$ cd Slic3r
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$ sudo perl Build.PL
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$ sudo perl Build.PL --gui
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$ ./slic3r.pl
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```
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## Can I help?
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@ -95,6 +99,8 @@ The author of the Silk icon set is Mark James.
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--repair Repair given STL files and save them as <name>_fixed.obj
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--info Output information about the supplied file(s) and exit
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-j, --threads <num> Number of threads to use (1+, default: 2)
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GUI options:
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--no-plater Disable the plater tab
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--gui-mode Overrides the configured mode (simple/expert)
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@ -181,7 +187,7 @@ The author of the Silk icon set is Mark James.
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Accuracy options:
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--layer-height Layer height in mm (default: 0.4)
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--first-layer-height Layer height for first layer (mm or %, default: 100%)
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--first-layer-height Layer height for first layer (mm or %, default: 0.35)
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--infill-every-layers
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Infill every N layers (default: 1)
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--solid-infill-every-layers
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@ -194,7 +200,7 @@ The author of the Silk icon set is Mark James.
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--solid-layers Shortcut for setting the two options above at once
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--fill-density Infill density (range: 0-1, default: 0.4)
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--fill-angle Infill angle in degrees (range: 0-90, default: 45)
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--fill-pattern Pattern to use to fill non-solid layers (default: rectilinear)
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--fill-pattern Pattern to use to fill non-solid layers (default: honeycomb)
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--solid-fill-pattern Pattern to use to fill solid layers (default: rectilinear)
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--start-gcode Load initial G-code from the supplied file. This will overwrite
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the default command (home all axes [G28]).
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@ -203,15 +209,13 @@ The author of the Silk icon set is Mark James.
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home X axis [G28 X], disable motors [M84]).
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--layer-gcode Load layer-change G-code from the supplied file (default: nothing).
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--toolchange-gcode Load tool-change G-code from the supplied file (default: nothing).
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--extra-perimeters Add more perimeters when needed (default: yes)
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--randomize-start Randomize starting point across layers (default: yes)
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--avoid-crossing-perimeters Optimize travel moves so that no perimeters are crossed (default: no)
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--external-perimeters-first Reverse perimeter order. (default: no)
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--spiral-vase Experimental option to raise Z gradually when printing single-walled vases
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(default: no)
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--only-retract-when-crossing-perimeters
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Disable retraction when travelling between infill paths inside the same island.
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(default: yes)
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(default: no)
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--solid-infill-below-area
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Force solid infill when a region has a smaller area than this threshold
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(mm^2, default: 70)
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@ -219,19 +223,30 @@ The author of the Silk icon set is Mark James.
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Only infill under ceilings (default: no)
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--infill-first Make infill before perimeters (default: no)
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Quality options (slower slicing):
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--extra-perimeters Add more perimeters when needed (default: yes)
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--avoid-crossing-perimeters Optimize travel moves so that no perimeters are crossed (default: no)
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--start-perimeters-at-concave-points
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Try to start perimeters at concave points if any (default: no)
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--start-perimeters-at-non-overhang
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Try to start perimeters at non-overhang points if any (default: no)
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--thin-walls Detect single-width walls (default: yes)
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--overhangs Experimental option to use bridge flow, speed and fan for overhangs
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(default: yes)
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Support material options:
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--support-material Generate support material for overhangs
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--support-material-threshold
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Overhang threshold angle (range: 0-90, set 0 for automatic detection,
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default: 0)
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--support-material-pattern
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Pattern to use for support material (default: rectilinear)
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Pattern to use for support material (default: honeycomb)
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--support-material-spacing
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Spacing between pattern lines (mm, default: 2.5)
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--support-material-angle
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Support material angle in degrees (range: 0-90, default: 0)
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--support-material-interface-layers
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Number of perpendicular layers between support material and object (0+, default: 0)
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Number of perpendicular layers between support material and object (0+, default: 3)
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--support-material-interface-spacing
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Spacing between interface pattern lines (mm, set 0 to get a solid layer, default: 0)
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--raft-layers Number of layers to raise the printed objects by (range: 0+, default: 0)
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