Merge branch 'master' into dynamic-flow
Conflicts: lib/Slic3r/Flow.pm lib/Slic3r/Layer.pm
This commit is contained in:
commit
b92642459f
32 changed files with 1469 additions and 1147 deletions
2
MANIFEST
2
MANIFEST
|
@ -34,12 +34,14 @@ lib/Slic3r/GUI/Plater.pm
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lib/Slic3r/GUI/SkeinPanel.pm
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lib/Slic3r/GUI/Tab.pm
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lib/Slic3r/Layer.pm
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lib/Slic3r/Layer/Region.pm
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lib/Slic3r/Line.pm
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lib/Slic3r/Model.pm
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lib/Slic3r/Point.pm
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lib/Slic3r/Polygon.pm
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lib/Slic3r/Polyline.pm
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lib/Slic3r/Print.pm
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lib/Slic3r/Print/Region.pm
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lib/Slic3r/Print/Object.pm
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lib/Slic3r/Surface.pm
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lib/Slic3r/SVG.pm
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@ -153,7 +153,9 @@ The author of the Silk icon set is Mark James.
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--first-layer-height Layer height for first layer (mm or %, default: 100%)
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--infill-every-layers
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Infill every N layers (default: 1)
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--solid-infill-every-layers
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Force a solid layer every N layers (default: 0)
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Print options:
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--perimeters Number of perimeters/horizontal skins (range: 0+, default: 3)
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--solid-layers Number of solid layers to do for top/bottom surfaces
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@ -7,7 +7,7 @@ use strict;
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use warnings;
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require v5.10;
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our $VERSION = "0.9.3-dev";
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our $VERSION = "0.9.4-dev";
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our $debug = 0;
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sub debugf {
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@ -43,6 +43,7 @@ use Slic3r::Format::STL;
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use Slic3r::GCode;
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use Slic3r::Geometry qw(PI);
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use Slic3r::Layer;
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use Slic3r::Layer::Region;
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use Slic3r::Line;
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use Slic3r::Model;
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use Slic3r::Point;
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@ -50,6 +51,7 @@ use Slic3r::Polygon;
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use Slic3r::Polyline;
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use Slic3r::Print;
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use Slic3r::Print::Object;
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use Slic3r::Print::Region;
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use Slic3r::Surface;
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use Slic3r::TriangleMesh;
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eval "use Slic3r::Build";
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@ -63,15 +65,15 @@ use constant SMALL_PERIMETER_LENGTH => (6.5 / SCALING_FACTOR) * 2 * PI;
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# process. They should belong to the Print object, but we are keeping
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# them here because it makes accessing them slightly faster.
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our $Config;
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our $extruders;
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our ($flow, $first_layer_flow, $perimeter_flow, $infill_flow, $support_material_flow);
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our $flow;
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sub parallelize {
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my %params = @_;
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if (!$params{disable} && $Slic3r::have_threads && $Config->threads > 1) {
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my @items = (ref $params{items} eq 'CODE') ? $params{items}->() : @{$params{items}};
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my $q = Thread::Queue->new;
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$q->enqueue(@{ $params{items} }, (map undef, 1..$Config->threads));
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$q->enqueue(@items, (map undef, 1..$Config->threads));
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my $thread_cb = sub { $params{thread_cb}->($q) };
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foreach my $th (map threads->create($thread_cb), 1..$Config->threads) {
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@ -3,6 +3,8 @@ use strict;
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use warnings;
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use utf8;
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use List::Util qw(first);
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use constant PI => 4 * atan2(1, 1);
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# cemetery of old config settings
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@ -351,6 +353,15 @@ our $Options = {
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min => 1,
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default => 1,
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},
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'solid_infill_every_layers' => {
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label => 'Solid infill every',
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tooltip => 'This feature allows to force a solid layer every given number of layers. Zero to disable.',
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sidetext => 'layers',
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cli => 'solid-infill-every-layers=i',
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type => 'i',
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min => 0,
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default => 0,
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},
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# flow options
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'extrusion_width' => {
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@ -944,6 +955,9 @@ sub set {
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$opt_key =~ s/^bottom_layer_speed$/first_layer_speed/;
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$value = $value =~ /^\d+(?:\.\d+)?$/ && $value != 0 ? ($value*100) . "%" : 0;
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}
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if ($opt_key eq 'threads' && !$Slic3r::have_threads) {
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$value = 1;
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}
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if (!exists $Options->{$opt_key}) {
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$opt_key = +(grep { $Options->{$_}{aliases} && grep $_ eq $opt_key, @{$Options->{$_}{aliases}} } keys %$Options)[0]
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@ -1051,15 +1065,18 @@ sub validate {
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# --fill-pattern
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die "Invalid value for --fill-pattern\n"
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if !exists $Slic3r::Fill::FillTypes{$self->fill_pattern};
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if !first { $_ eq $self->fill_pattern } @{$Options->{fill_pattern}{values}};
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# --solid-fill-pattern
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die "Invalid value for --solid-fill-pattern\n"
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if !exists $Slic3r::Fill::FillTypes{$self->solid_fill_pattern};
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if !first { $_ eq $self->solid_fill_pattern } @{$Options->{solid_fill_pattern}{values}};
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# --fill-density
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die "Invalid value for --fill-density\n"
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if $self->fill_density < 0 || $self->fill_density > 1;
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die "The selected fill pattern is not supposed to work at 100% density\n"
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if $self->fill_density == 1
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&& !first { $_ eq $self->fill_pattern } @{$Options->{solid_fill_pattern}{values}};
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# --infill-every-layers
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die "Invalid value for --infill-every-layers\n"
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@ -82,14 +82,6 @@ sub safety_offset {
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);
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}
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sub offset_ex {
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my $self = shift;
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my @offsets = $self->offset(@_);
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# apply holes to the right contours
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return @{ union_ex(\@offsets) };
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}
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sub noncollapsing_offset_ex {
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my $self = shift;
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my ($distance, @params) = @_;
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@ -9,7 +9,9 @@ use constant OPTIONS => [qw(
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retract_length retract_lift retract_speed retract_restart_extra retract_before_travel
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retract_length_toolchange retract_restart_extra_toolchange
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)];
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has $_ => (is => 'ro', required => 1) for @{&OPTIONS};
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has 'id' => (is => 'rw', required => 1);
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has $_ => (is => 'ro', required => 1) for @{&OPTIONS};
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has 'retracted' => (is => 'rw', default => sub {0} );
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has 'e_per_mm3' => (is => 'lazy');
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@ -99,7 +99,7 @@ sub make_fill {
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# add spacing between adjacent surfaces
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{
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my $distance = scale $layer->infill_flow->spacing / 2;
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my $distance = $layer->infill_flow->scaled_spacing / 2;
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my @offsets = ();
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foreach my $surface (@surfaces) {
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my $expolygon = $surface->expolygon;
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@ -63,7 +63,7 @@ sub fill_surface {
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my $path = $loop->split_at_index($index);
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# clip the path to avoid the extruder to get exactly on the first point of the loop
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$path->clip_end(scale($self->layer ? $self->layer->flow->width : $Slic3r::flow->width) * 0.15);
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$path->clip_end($self->layer ? $self->layer->flow->scaled_width : $Slic3r::flow->scaled_width * 0.15);
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push @paths, $path->points if @{$path->points};
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}
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@ -21,7 +21,7 @@ sub fill_surface {
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# infill math
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my $min_spacing = scale $params{flow_spacing};
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my $distance = $min_spacing / $params{density};
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my $overlap_distance = scale($self->layer ? $self->layer->flow->width : $Slic3r::flow->width) * 0.4;
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my $overlap_distance = $self->layer ? $self->layer->flow->scaled_width : $Slic3r::flow->scaled_width * 0.4;
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my $cache_id = sprintf "d%s_s%s_a%s",
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$params{density}, $params{flow_spacing}, $rotate_vector->[0][0];
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@ -31,7 +31,7 @@ sub fill_surface {
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$flow_spacing = unscale $distance_between_lines;
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}
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my $overlap_distance = scale($self->layer ? $self->layer->flow->width : $Slic3r::flow->width) * 0.4;
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my $overlap_distance = $self->layer ? $self->layer->flow->scaled_width : $Slic3r::flow->scaled_width * 0.4;
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my $x = $bounding_box->[X1];
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my $is_line_pattern = $self->isa('Slic3r::Fill::Line');
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@ -1,13 +1,15 @@
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package Slic3r::Flow;
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use Moo;
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use Slic3r::Geometry qw(PI);
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use Slic3r::Geometry qw(PI scale);
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has 'nozzle_diameter' => (is => 'ro', required => 1);
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has 'layer_height' => (is => 'ro', default => sub { $Slic3r::Config->layer_height });
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has 'width' => (is => 'rwp', builder => 1);
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has 'spacing' => (is => 'lazy');
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has 'scaled_width' => (is => 'lazy');
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has 'scaled_spacing' => (is => 'lazy');
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sub BUILD {
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my $self = shift;
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@ -65,4 +67,14 @@ sub clone {
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);
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}
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sub _build_scaled_width {
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my $self = shift;
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return scale $self->width;
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}
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sub _build_scaled_spacing {
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my $self = shift;
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return scale $self->spacing;
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}
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1;
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@ -35,8 +35,8 @@ sub write_file {
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for my $material_id (sort keys %{ $model->materials }) {
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my $material = $model->materials->{$material_id};
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printf $fh qq{ <material id="%d">\n}, $material_id;
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for (keys %$material) {
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printf $fh qq{ <metadata type=\"%s\">%s</metadata>\n}, $_, $material->{$_};
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for (keys %{$material->attributes}) {
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printf $fh qq{ <metadata type=\"%s\">%s</metadata>\n}, $_, $material->attributes->{$_};
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}
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printf $fh qq{ </material>\n};
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}
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@ -37,10 +37,10 @@ sub start_element {
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$self->{_vertex_idx} = $1-1;
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} elsif ($data->{LocalName} eq 'material') {
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my $material_id = $self->_get_attribute($data, 'id') || '_';
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$self->{_material} = $self->{_model}->materials->{ $material_id } = {};
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$self->{_material} = $self->{_model}->set_material($material_id);
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} elsif ($data->{LocalName} eq 'metadata' && $self->{_tree}[-1] eq 'material') {
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$self->{_material_metadata_type} = $self->_get_attribute($data, 'type');
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$self->{_material}{ $self->{_material_metadata_type} } = "";
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$self->{_material}->attributes->{ $self->{_material_metadata_type} } = "";
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} elsif ($data->{LocalName} eq 'constellation') {
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$self->{_constellation} = 1; # we merge all constellations as we don't support more than one
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} elsif ($data->{LocalName} eq 'instance' && $self->{_constellation}) {
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@ -63,7 +63,7 @@ sub characters {
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} elsif ($self->{_triangle} && defined $self->{_vertex_idx}) {
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$self->{_triangle}[ $self->{_vertex_idx} ] .= $data->{Data};
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} elsif ($self->{_material_metadata_type}) {
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$self->{_material}{ $self->{_material_metadata_type} } .= $data->{Data};
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$self->{_material}->attributes->{ $self->{_material_metadata_type} } .= $data->{Data};
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} elsif ($self->{_instance_property}) {
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$self->{_instance}{ $self->{_instance_property} } .= $data->{Data};
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}
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@ -5,13 +5,14 @@ use List::Util qw(first);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(scale unscale scaled_epsilon points_coincide PI X Y);
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has 'multiple_extruders' => (is => 'ro', default => sub {0} );
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has 'layer' => (is => 'rw');
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has 'shift_x' => (is => 'rw', default => sub {0} );
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has 'shift_y' => (is => 'rw', default => sub {0} );
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has 'z' => (is => 'rw', default => sub {0} );
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has 'speed' => (is => 'rw');
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has 'extruder_idx' => (is => 'rw');
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has 'extruder' => (is => 'rw');
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has 'extrusion_distance' => (is => 'rw', default => sub {0} );
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has 'elapsed_time' => (is => 'rw', default => sub {0} ); # seconds
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has 'total_extrusion_length' => (is => 'rw', default => sub {0} );
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@ -49,11 +50,6 @@ my %role_speeds = (
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&EXTR_ROLE_SUPPORTMATERIAL => 'perimeter',
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);
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sub extruder {
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my $self = shift;
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return $Slic3r::extruders->[$self->extruder_idx];
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}
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sub change_layer {
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my $self = shift;
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my ($layer) = @_;
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@ -93,7 +89,6 @@ sub extrude_loop {
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# or randomize if requested
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my $last_pos = $self->last_pos;
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if ($Slic3r::Config->randomize_start && $loop->role == EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER) {
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srand $self->layer->id * 10;
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$last_pos = Slic3r::Point->new(scale $Slic3r::Config->print_center->[X], scale $Slic3r::Config->bed_size->[Y]);
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$last_pos->rotate(rand(2*PI), $Slic3r::Config->print_center);
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}
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|
@ -105,7 +100,7 @@ sub extrude_loop {
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# clip the path to avoid the extruder to get exactly on the first point of the loop;
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# if polyline was shorter than the clipping distance we'd get a null polyline, so
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# we discard it in that case
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$extrusion_path->clip_end(scale($self->layer ? $self->layer->flow->width : $Slic3r::flow->width) * 0.15);
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$extrusion_path->clip_end($self->layer ? $self->layer->flow->scaled_width : $Slic3r::flow->scaled_width * 0.15);
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return '' if !@{$extrusion_path->polyline};
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# extrude along the path
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@ -135,7 +130,7 @@ sub extrude_path {
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{
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my $travel = Slic3r::Line->new($self->last_pos, $path->points->[0]);
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if ($travel->length >= scale $self->extruder->retract_before_travel) {
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if (!$Slic3r::Config->only_retract_when_crossing_perimeters || $path->role != EXTR_ROLE_FILL || !first { $_->expolygon->encloses_line($travel, scaled_epsilon) } @{$self->layer->slices}) {
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if (!$Slic3r::Config->only_retract_when_crossing_perimeters || $path->role != EXTR_ROLE_FILL || !first { $_->encloses_line($travel, scaled_epsilon) } @{$self->layer->slices}) {
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$gcode .= $self->retract(travel_to => $path->points->[0]);
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}
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}
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|
@ -374,26 +369,26 @@ sub _Gx {
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return "$gcode\n";
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}
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sub set_tool {
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sub set_extruder {
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my $self = shift;
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my ($tool) = @_;
|
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my ($extruder) = @_;
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# return nothing if this tool was already selected
|
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return "" if (defined $self->extruder_idx) && ($self->extruder_idx == $tool);
|
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# return nothing if this extruder was already selected
|
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return "" if (defined $self->extruder) && ($self->extruder->id == $extruder);
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||||
|
||||
# if we are running a single-extruder setup, just set the extruder and return nothing
|
||||
if (@{$Slic3r::extruders} == 1) {
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$self->extruder_idx($tool);
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if (!$self->multiple_extruders) {
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$self->extruder($extruder);
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return "";
|
||||
}
|
||||
|
||||
# trigger retraction on the current tool (if any)
|
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# trigger retraction on the current extruder (if any)
|
||||
my $gcode = "";
|
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$gcode .= $self->retract(toolchange => 1) if defined $self->extruder_idx;
|
||||
$gcode .= $self->retract(toolchange => 1) if defined $self->extruder;
|
||||
|
||||
# set the new tool
|
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$self->extruder_idx($tool);
|
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$gcode .= sprintf "T%d%s\n", $tool, ($Slic3r::Config->gcode_comments ? ' ; change tool' : '');
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# set the new extruder
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$self->extruder($extruder);
|
||||
$gcode .= sprintf "T%d%s\n", $extruder->id, ($Slic3r::Config->gcode_comments ? ' ; change extruder' : '');
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$gcode .= $self->reset_e;
|
||||
|
||||
return $gcode;
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||||
|
@ -426,7 +421,7 @@ sub set_temperature {
|
|||
: ('M104', 'set temperature');
|
||||
my $gcode = sprintf "$code %s%d %s; $comment\n",
|
||||
($Slic3r::Config->gcode_flavor eq 'mach3' ? 'P' : 'S'), $temperature,
|
||||
(defined $tool && $tool != $self->extruder_idx) ? "T$tool " : "";
|
||||
(defined $tool && $tool != $self->extruder->id) ? "T$tool " : "";
|
||||
|
||||
$gcode .= "M116 ; wait for temperature to be reached\n"
|
||||
if $Slic3r::Config->gcode_flavor eq 'teacup' && $wait;
|
||||
|
|
|
@ -21,6 +21,7 @@ use constant MI_QUICK_SLICE => &Wx::NewId;
|
|||
use constant MI_REPEAT_QUICK => &Wx::NewId;
|
||||
use constant MI_QUICK_SAVE_AS => &Wx::NewId;
|
||||
use constant MI_SLICE_SVG => &Wx::NewId;
|
||||
use constant MI_COMBINE_STLS => &Wx::NewId;
|
||||
|
||||
use constant MI_PLATER_EXPORT_GCODE => &Wx::NewId;
|
||||
use constant MI_PLATER_EXPORT_STL => &Wx::NewId;
|
||||
|
@ -33,6 +34,7 @@ use constant MI_TAB_PRINTER => &Wx::NewId;
|
|||
|
||||
use constant MI_CONF_WIZARD => &Wx::NewId;
|
||||
use constant MI_WEBSITE => &Wx::NewId;
|
||||
use constant MI_DOCUMENTATION => &Wx::NewId;
|
||||
|
||||
our $datadir;
|
||||
our $Settings;
|
||||
|
@ -90,6 +92,8 @@ sub OnInit {
|
|||
$fileMenu->AppendSeparator();
|
||||
$fileMenu->Append(MI_SLICE_SVG, "Slice to SV&G…\tCtrl+G", 'Slice file to SVG');
|
||||
$fileMenu->AppendSeparator();
|
||||
$fileMenu->Append(MI_COMBINE_STLS, "Combine multi-material STL files…", 'Combine multiple STL files into a single multi-material AMF file');
|
||||
$fileMenu->AppendSeparator();
|
||||
$fileMenu->Append(wxID_EXIT, "&Quit", 'Quit Slic3r');
|
||||
EVT_MENU($frame, MI_LOAD_CONF, sub { $self->{skeinpanel}->load_config_file });
|
||||
EVT_MENU($frame, MI_EXPORT_CONF, sub { $self->{skeinpanel}->export_config });
|
||||
|
@ -99,6 +103,7 @@ sub OnInit {
|
|||
EVT_MENU($frame, MI_QUICK_SAVE_AS, sub { $self->{skeinpanel}->do_slice(save_as => 1);
|
||||
$repeat->Enable(defined $Slic3r::GUI::SkeinPanel::last_input_file) });
|
||||
EVT_MENU($frame, MI_SLICE_SVG, sub { $self->{skeinpanel}->do_slice(save_as => 1, export_svg => 1) });
|
||||
EVT_MENU($frame, MI_COMBINE_STLS, sub { $self->{skeinpanel}->combine_stls });
|
||||
EVT_MENU($frame, wxID_EXIT, sub {$_[0]->Close(0)});
|
||||
}
|
||||
|
||||
|
@ -130,10 +135,14 @@ sub OnInit {
|
|||
my $helpMenu = Wx::Menu->new;
|
||||
{
|
||||
$helpMenu->Append(MI_CONF_WIZARD, "&Configuration $Slic3r::GUI::ConfigWizard::wizard…", "Run Configuration $Slic3r::GUI::ConfigWizard::wizard");
|
||||
$helpMenu->AppendSeparator();
|
||||
$helpMenu->Append(MI_WEBSITE, "Slic3r &Website", 'Open the Slic3r website in your browser');
|
||||
$helpMenu->Append(MI_DOCUMENTATION, "&Documentation", 'Open the Slic3r documentation in your browser');
|
||||
$helpMenu->AppendSeparator();
|
||||
$helpMenu->Append(wxID_ABOUT, "&About Slic3r", 'Show about dialog');
|
||||
EVT_MENU($frame, MI_CONF_WIZARD, sub { $self->{skeinpanel}->config_wizard });
|
||||
EVT_MENU($frame, MI_WEBSITE, sub { Wx::LaunchDefaultBrowser('http://slic3r.org/') });
|
||||
EVT_MENU($frame, MI_DOCUMENTATION, sub { Wx::LaunchDefaultBrowser('https://github.com/alexrj/Slic3r/wiki/Documentation') });
|
||||
EVT_MENU($frame, wxID_ABOUT, \&about);
|
||||
}
|
||||
|
||||
|
|
|
@ -158,9 +158,8 @@ sub new {
|
|||
EVT_COMMAND($self, -1, $THUMBNAIL_DONE_EVENT, sub {
|
||||
my ($self, $event) = @_;
|
||||
my ($obj_idx, $thumbnail) = @{$event->GetData};
|
||||
$self->{objects}[$obj_idx]->thumbnail($thumbnail);
|
||||
$self->mesh(undef);
|
||||
$self->on_thumbnail_made;
|
||||
$self->{objects}[$obj_idx]->thumbnail($thumbnail->clone);
|
||||
$self->on_thumbnail_made($obj_idx);
|
||||
});
|
||||
|
||||
EVT_COMMAND($self, -1, $PROGRESS_BAR_EVENT, sub {
|
||||
|
@ -275,7 +274,7 @@ sub load {
|
|||
my $self = shift;
|
||||
|
||||
my $dir = $Slic3r::GUI::Settings->{recent}{skein_directory} || $Slic3r::GUI::Settings->{recent}{config_directory} || '';
|
||||
my $dialog = Wx::FileDialog->new($self, 'Choose one or more files (STL/OBJ/AMF):', $dir, "", $Slic3r::GUI::SkeinPanel::model_wildcard, wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
|
||||
my $dialog = Wx::FileDialog->new($self, 'Choose one or more files (STL/OBJ/AMF):', $dir, "", &Slic3r::GUI::SkeinPanel::MODEL_WILDCARD, wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
|
||||
if ($dialog->ShowModal != wxID_OK) {
|
||||
$dialog->Destroy;
|
||||
return;
|
||||
|
@ -433,7 +432,7 @@ sub arrange {
|
|||
my $total_parts = sum(map $_->instances_count, @{$self->{objects}}) or return;
|
||||
my @size = ();
|
||||
for my $a (X,Y) {
|
||||
$size[$a] = $self->to_units(max(map $_->thumbnail->size->[$a], @{$self->{objects}}));
|
||||
$size[$a] = max(map $_->rotated_size->[$a], @{$self->{objects}});
|
||||
}
|
||||
|
||||
eval {
|
||||
|
@ -502,7 +501,7 @@ sub export_gcode {
|
|||
{
|
||||
$self->{output_file} = $print->expanded_output_filepath($self->{output_file}, $self->{objects}[0]->input_file);
|
||||
my $dlg = Wx::FileDialog->new($self, 'Save G-code file as:', dirname($self->{output_file}),
|
||||
basename($self->{output_file}), $Slic3r::GUI::SkeinPanel::gcode_wildcard, wxFD_SAVE);
|
||||
basename($self->{output_file}), &Slic3r::GUI::SkeinPanel::FILE_WILDCARDS->{gcode}, wxFD_SAVE);
|
||||
if ($dlg->ShowModal != wxID_OK) {
|
||||
$dlg->Destroy;
|
||||
return;
|
||||
|
@ -529,7 +528,7 @@ sub export_gcode {
|
|||
);
|
||||
});
|
||||
$self->statusbar->SetCancelCallback(sub {
|
||||
$self->{export_thread}->kill('KILL');
|
||||
$self->{export_thread}->kill('KILL')->join;
|
||||
$self->{export_thread} = undef;
|
||||
$self->statusbar->StopBusy;
|
||||
$self->statusbar->SetStatusText("Export cancelled");
|
||||
|
@ -556,7 +555,7 @@ sub _init_print {
|
|||
return Slic3r::Print->new(
|
||||
config => $self->skeinpanel->config,
|
||||
extra_variables => {
|
||||
map { $_ => $self->skeinpanel->{options_tabs}{$_}->current_preset->{name} } qw(print filament printer),
|
||||
map { +"${_}_preset" => $self->skeinpanel->{options_tabs}{$_}->current_preset->{name} } qw(print filament printer),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
@ -601,7 +600,6 @@ sub export_gcode2 {
|
|||
}
|
||||
$message .= ".";
|
||||
$params{on_completed}->($message);
|
||||
$print->cleanup;
|
||||
};
|
||||
$params{catch_error}->();
|
||||
}
|
||||
|
@ -655,7 +653,7 @@ sub _get_export_file {
|
|||
$output_file = $self->_init_print->expanded_output_filepath($output_file, $self->{objects}[0]->input_file);
|
||||
$output_file =~ s/\.gcode$/$suffix/i;
|
||||
my $dlg = Wx::FileDialog->new($self, "Save $format file as:", dirname($output_file),
|
||||
basename($output_file), $Slic3r::GUI::SkeinPanel::model_wildcard, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
|
||||
basename($output_file), &Slic3r::GUI::SkeinPanel::MODEL_WILDCARD, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
|
||||
if ($dlg->ShowModal != wxID_OK) {
|
||||
$dlg->Destroy;
|
||||
return undef;
|
||||
|
@ -701,7 +699,7 @@ sub make_thumbnail {
|
|||
Wx::PostEvent($self, Wx::PlThreadEvent->new(-1, $THUMBNAIL_DONE_EVENT, shared_clone([ $obj_idx, $thumbnail ])));
|
||||
threads->exit;
|
||||
} else {
|
||||
$self->on_thumbnail_made;
|
||||
$self->on_thumbnail_made($obj_idx);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -710,6 +708,9 @@ sub make_thumbnail {
|
|||
|
||||
sub on_thumbnail_made {
|
||||
my $self = shift;
|
||||
my ($obj_idx) = @_;
|
||||
|
||||
$self->{objects}[$obj_idx]->free_mesh;
|
||||
$self->recenter;
|
||||
$self->{canvas}->Refresh;
|
||||
}
|
||||
|
@ -1017,6 +1018,14 @@ sub _trigger_mesh {
|
|||
$self->size([$self->mesh->size]) if $self->mesh;
|
||||
}
|
||||
|
||||
sub free_mesh {
|
||||
my $self = shift;
|
||||
|
||||
# only delete mesh from memory if we can retrieve it from the original file
|
||||
return unless $self->input_file && $self->input_file_object_id;
|
||||
$self->mesh(undef);
|
||||
}
|
||||
|
||||
sub get_mesh {
|
||||
my $self = shift;
|
||||
|
||||
|
|
|
@ -13,6 +13,16 @@ our $last_input_file;
|
|||
our $last_output_file;
|
||||
our $last_config;
|
||||
|
||||
use constant FILE_WILDCARDS => {
|
||||
stl => 'STL files (*.stl)|*.stl;*.STL',
|
||||
obj => 'OBJ files (*.obj)|*.obj;*.OBJ',
|
||||
amf => 'AMF files (*.amf)|*.amf;*.AMF;*.xml;*.XML',
|
||||
ini => 'INI files *.ini|*.ini;*.INI',
|
||||
gcode => 'G-code files *.gcode|*.gcode;*.GCODE|G-code files *.g|*.g;*.G',
|
||||
svg => 'SVG files *.svg|*.svg;*.SVG',
|
||||
};
|
||||
use constant MODEL_WILDCARD => join '|', @{&FILE_WILDCARDS}{qw(stl obj amf)};
|
||||
|
||||
sub new {
|
||||
my $class = shift;
|
||||
my ($parent) = @_;
|
||||
|
@ -41,11 +51,6 @@ sub new {
|
|||
return $self;
|
||||
}
|
||||
|
||||
our $model_wildcard = "STL files (*.stl)|*.stl;*.STL|OBJ files (*.obj)|*.obj;*.OBJ|AMF files (*.amf)|*.amf;*.AMF;*.xml;*.XML";
|
||||
our $ini_wildcard = "INI files *.ini|*.ini;*.INI";
|
||||
our $gcode_wildcard = "G-code files *.gcode|*.gcode;*.GCODE|G-code files *.g|*.g;*.G";
|
||||
our $svg_wildcard = "SVG files *.svg|*.svg;*.SVG";
|
||||
|
||||
sub do_slice {
|
||||
my $self = shift;
|
||||
my %params = @_;
|
||||
|
@ -70,7 +75,7 @@ sub do_slice {
|
|||
|
||||
my $input_file;
|
||||
if (!$params{reslice}) {
|
||||
my $dialog = Wx::FileDialog->new($self, 'Choose a file to slice (STL/OBJ/AMF):', $dir, "", $model_wildcard, wxFD_OPEN | wxFD_FILE_MUST_EXIST);
|
||||
my $dialog = Wx::FileDialog->new($self, 'Choose a file to slice (STL/OBJ/AMF):', $dir, "", MODEL_WILDCARD, wxFD_OPEN | wxFD_FILE_MUST_EXIST);
|
||||
if ($dialog->ShowModal != wxID_OK) {
|
||||
$dialog->Destroy;
|
||||
return;
|
||||
|
@ -96,7 +101,7 @@ sub do_slice {
|
|||
Slic3r::GUI->save_settings;
|
||||
|
||||
my $print = Slic3r::Print->new(config => $config);
|
||||
$print->add_objects_from_file($input_file);
|
||||
$print->add_model(Slic3r::Model->read_from_file($input_file));
|
||||
$print->validate;
|
||||
|
||||
# select output file
|
||||
|
@ -107,7 +112,7 @@ sub do_slice {
|
|||
$output_file = $print->expanded_output_filepath($output_file);
|
||||
$output_file =~ s/\.gcode$/.svg/i if $params{export_svg};
|
||||
my $dlg = Wx::FileDialog->new($self, 'Save ' . ($params{export_svg} ? 'SVG' : 'G-code') . ' file as:', dirname($output_file),
|
||||
basename($output_file), $params{export_svg} ? $svg_wildcard : $gcode_wildcard, wxFD_SAVE);
|
||||
basename($output_file), $params{export_svg} ? FILE_WILDCARDS->{svg} : FILE_WILDCARDS->{gcode}, wxFD_SAVE);
|
||||
if ($dlg->ShowModal != wxID_OK) {
|
||||
$dlg->Destroy;
|
||||
return;
|
||||
|
@ -172,7 +177,7 @@ sub export_config {
|
|||
my $dir = $last_config ? dirname($last_config) : $Slic3r::GUI::Settings->{recent}{config_directory} || $Slic3r::GUI::Settings->{recent}{skein_directory} || '';
|
||||
my $filename = $last_config ? basename($last_config) : "config.ini";
|
||||
my $dlg = Wx::FileDialog->new($self, 'Save configuration as:', $dir, $filename,
|
||||
$ini_wildcard, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
|
||||
FILE_WILDCARDS->{ini}, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
|
||||
if ($dlg->ShowModal == wxID_OK) {
|
||||
my $file = $dlg->GetPath;
|
||||
$Slic3r::GUI::Settings->{recent}{config_directory} = dirname($file);
|
||||
|
@ -191,7 +196,7 @@ sub load_config_file {
|
|||
return unless $self->check_unsaved_changes;
|
||||
my $dir = $last_config ? dirname($last_config) : $Slic3r::GUI::Settings->{recent}{config_directory} || $Slic3r::GUI::Settings->{recent}{skein_directory} || '';
|
||||
my $dlg = Wx::FileDialog->new($self, 'Select configuration to load:', $dir, "config.ini",
|
||||
$ini_wildcard, wxFD_OPEN | wxFD_FILE_MUST_EXIST);
|
||||
FILE_WILDCARDS->{ini}, wxFD_OPEN | wxFD_FILE_MUST_EXIST);
|
||||
return unless $dlg->ShowModal == wxID_OK;
|
||||
($file) = $dlg->GetPaths;
|
||||
$dlg->Destroy;
|
||||
|
@ -221,6 +226,58 @@ sub config_wizard {
|
|||
}
|
||||
}
|
||||
|
||||
sub combine_stls {
|
||||
my $self = shift;
|
||||
|
||||
# get input files
|
||||
my @input_files = ();
|
||||
my $dir = $Slic3r::GUI::Settings->{recent}{skein_directory} || '';
|
||||
{
|
||||
my $dlg_message = 'Choose one or more files to combine (STL/OBJ)';
|
||||
while (1) {
|
||||
my $dialog = Wx::FileDialog->new($self, "$dlg_message:", $dir, "", MODEL_WILDCARD,
|
||||
wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
|
||||
if ($dialog->ShowModal != wxID_OK) {
|
||||
$dialog->Destroy;
|
||||
last;
|
||||
}
|
||||
push @input_files, $dialog->GetPaths;
|
||||
$dialog->Destroy;
|
||||
$dlg_message .= " or hit Cancel if you have finished";
|
||||
$dir = dirname($input_files[0]);
|
||||
}
|
||||
return if !@input_files;
|
||||
}
|
||||
|
||||
# get output file
|
||||
my $output_file = $input_files[0];
|
||||
{
|
||||
$output_file =~ s/\.(?:stl|obj)$/.amf.xml/i;
|
||||
my $dlg = Wx::FileDialog->new($self, 'Save multi-material AMF file as:', dirname($output_file),
|
||||
basename($output_file), FILE_WILDCARDS->{amf}, wxFD_SAVE);
|
||||
if ($dlg->ShowModal != wxID_OK) {
|
||||
$dlg->Destroy;
|
||||
return;
|
||||
}
|
||||
$output_file = $dlg->GetPath;
|
||||
}
|
||||
|
||||
my @models = map Slic3r::Model->read_from_file($_), @input_files;
|
||||
my $new_model = Slic3r::Model->new;
|
||||
my $new_object = $new_model->add_object;
|
||||
for my $m (0 .. $#models) {
|
||||
my $model = $models[$m];
|
||||
$new_model->set_material($m, { Name => basename($input_files[$m]) });
|
||||
$new_object->add_volume(
|
||||
material_id => $m,
|
||||
facets => $model->objects->[0]->volumes->[0]->facets,
|
||||
vertices => $model->objects->[0]->vertices,
|
||||
);
|
||||
}
|
||||
|
||||
Slic3r::Format::AMF->write_file($output_file, $new_model);
|
||||
}
|
||||
|
||||
=head2 config
|
||||
|
||||
This method collects all config values from the tabs and merges them into a single config object.
|
||||
|
|
|
@ -401,7 +401,7 @@ sub build {
|
|||
},
|
||||
{
|
||||
title => 'Advanced',
|
||||
options => [qw(infill_every_layers fill_angle solid_infill_below_area only_retract_when_crossing_perimeters)],
|
||||
options => [qw(infill_every_layers solid_infill_every_layers fill_angle solid_infill_below_area only_retract_when_crossing_perimeters)],
|
||||
},
|
||||
]);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ our @EXPORT_OK = qw(
|
|||
shortest_path collinear scale unscale merge_collinear_lines
|
||||
rad2deg_dir bounding_box_center line_intersects_any douglas_peucker
|
||||
polyline_remove_short_segments normal triangle_normal polygon_is_convex
|
||||
scaled_epsilon
|
||||
scaled_epsilon bounding_box_3D size_3D
|
||||
);
|
||||
|
||||
|
||||
|
@ -242,6 +242,7 @@ sub polygon_lines {
|
|||
sub nearest_point {
|
||||
my ($point, $points) = @_;
|
||||
my $index = nearest_point_index(@_);
|
||||
return undef if !defined $index;
|
||||
return $points->[$index];
|
||||
}
|
||||
|
||||
|
@ -706,6 +707,27 @@ sub bounding_box_intersect {
|
|||
return 1;
|
||||
}
|
||||
|
||||
# 3D
|
||||
sub bounding_box_3D {
|
||||
my ($points) = @_;
|
||||
|
||||
my @extents = (map [undef, undef], X,Y,Z);
|
||||
foreach my $point (@$points) {
|
||||
for (X,Y,Z) {
|
||||
$extents[$_][MIN] = $point->[$_] if !defined $extents[$_][MIN] || $point->[$_] < $extents[$_][MIN];
|
||||
$extents[$_][MAX] = $point->[$_] if !defined $extents[$_][MAX] || $point->[$_] > $extents[$_][MAX];
|
||||
}
|
||||
}
|
||||
return @extents;
|
||||
}
|
||||
|
||||
sub size_3D {
|
||||
my ($points) = @_;
|
||||
|
||||
my @extents = bounding_box_3D($points);
|
||||
return map $extents[$_][MAX] - $extents[$_][MIN], (X,Y,Z);
|
||||
}
|
||||
|
||||
sub angle3points {
|
||||
my ($p1, $p2, $p3) = @_;
|
||||
# p1 is the center
|
||||
|
@ -897,9 +919,9 @@ sub arrange {
|
|||
my $skirt_margin;
|
||||
if ($Config->skirts > 0) {
|
||||
my $flow = Slic3r::Flow->new(
|
||||
layer_height => $Config->first_layer_height,
|
||||
layer_height => $Config->get_value('first_layer_height'),
|
||||
nozzle_diameter => $Config->nozzle_diameter->[0], # TODO: actually look for the extruder used for skirt
|
||||
width => $Config->first_layer_extrusion_width,
|
||||
width => $Config->get_value('first_layer_extrusion_width'),
|
||||
);
|
||||
$skirt_margin = ($flow->spacing * $Config->skirts + $Config->skirt_distance) * 2;
|
||||
} else {
|
||||
|
|
|
@ -1,60 +1,24 @@
|
|||
package Slic3r::Layer;
|
||||
use Moo;
|
||||
|
||||
use Math::Clipper ':all';
|
||||
use Slic3r::ExtrusionPath ':roles';
|
||||
use Slic3r::Geometry qw(scale unscale collinear X Y A B PI rad2deg_dir bounding_box_center shortest_path);
|
||||
use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex xor_ex is_counter_clockwise);
|
||||
use Slic3r::Surface ':types';
|
||||
use Slic3r::Geometry::Clipper qw(union_ex);
|
||||
|
||||
# a sequential number of layer, starting at 0
|
||||
has 'id' => (
|
||||
is => 'rw',
|
||||
#isa => 'Int',
|
||||
required => 1,
|
||||
);
|
||||
has 'id' => (is => 'rw', required => 1); # sequential number of layer, 0-based
|
||||
has 'object' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
has 'regions' => (is => 'ro', default => sub { [] });
|
||||
has 'slicing_errors' => (is => 'rw');
|
||||
|
||||
has 'slicing_errors' => (is => 'rw');
|
||||
has 'slice_z' => (is => 'lazy');
|
||||
has 'print_z' => (is => 'lazy');
|
||||
has 'height' => (is => 'lazy');
|
||||
has 'flow' => (is => 'ro', default => sub { $Slic3r::flow });
|
||||
|
||||
has 'slice_z' => (is => 'lazy');
|
||||
has 'print_z' => (is => 'lazy');
|
||||
has 'height' => (is => 'lazy');
|
||||
has 'flow' => (is => 'lazy');
|
||||
has 'perimeter_flow' => (is => 'lazy');
|
||||
has 'infill_flow' => (is => 'lazy');
|
||||
|
||||
# collection of spare segments generated by slicing the original geometry;
|
||||
# these need to be merged in continuos (closed) polylines
|
||||
has 'lines' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# collection of surfaces generated by slicing the original geometry
|
||||
has 'slices' => (is => 'rw');
|
||||
|
||||
# collection of polygons or polylines representing thin walls contained
|
||||
# in the original geometry
|
||||
has 'thin_walls' => (is => 'rw');
|
||||
|
||||
# collection of polygons or polylines representing thin infill regions that
|
||||
# need to be filled with a medial axis
|
||||
has 'thin_fills' => (is => 'rw');
|
||||
|
||||
# collection of expolygons generated by offsetting the innermost perimeter(s)
|
||||
# they represent boundaries of areas to fill, typed (top/bottom/internal)
|
||||
has 'surfaces' => (is => 'rw');
|
||||
|
||||
# collection of surfaces for infill generation. the difference between surfaces
|
||||
# fill_surfaces is that this one honors fill_density == 0 and turns small internal
|
||||
# surfaces into solid ones
|
||||
has 'fill_surfaces' => (is => 'rw');
|
||||
|
||||
# ordered collection of extrusion paths/loops to build all perimeters
|
||||
has 'perimeters' => (is => 'rw');
|
||||
# collection of expolygons generated by slicing the original geometry;
|
||||
# also known as 'islands' (all regions are merged here)
|
||||
has 'slices' => (is => 'rw');
|
||||
|
||||
# ordered collection of extrusion paths to fill surfaces for support material
|
||||
has 'support_fills' => (is => 'rw');
|
||||
|
||||
# ordered collection of extrusion paths to fill surfaces
|
||||
has 'fills' => (is => 'rw');
|
||||
has 'support_fills' => (is => 'rw');
|
||||
|
||||
# Z used for slicing
|
||||
sub _build_slice_z {
|
||||
|
@ -78,522 +42,37 @@ sub _build_height {
|
|||
return $self->id == 0 ? $Slic3r::Config->get_value('first_layer_height') : $Slic3r::Config->layer_height;
|
||||
}
|
||||
|
||||
sub _build_flow {
|
||||
sub region {
|
||||
my $self = shift;
|
||||
return $self->id == 0 && $Slic3r::first_layer_flow
|
||||
? $Slic3r::first_layer_flow
|
||||
: $Slic3r::flow;
|
||||
}
|
||||
|
||||
sub _build_perimeter_flow {
|
||||
my $self = shift;
|
||||
return $self->id == 0 && $Slic3r::first_layer_flow
|
||||
? $Slic3r::first_layer_flow
|
||||
: $Slic3r::perimeter_flow;
|
||||
}
|
||||
|
||||
sub _build_infill_flow {
|
||||
my $self = shift;
|
||||
return $self->id == 0 && $Slic3r::first_layer_flow
|
||||
? $Slic3r::first_layer_flow
|
||||
: $Slic3r::infill_flow;
|
||||
}
|
||||
|
||||
# build polylines from lines
|
||||
sub make_surfaces {
|
||||
my $self = shift;
|
||||
my ($loops) = @_;
|
||||
my ($region_id) = @_;
|
||||
|
||||
{
|
||||
my $safety_offset = scale 0.1;
|
||||
# merge everything
|
||||
my $expolygons = [ map $_->offset_ex(-$safety_offset), @{union_ex(safety_offset($loops, $safety_offset))} ];
|
||||
|
||||
Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
|
||||
scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
|
||||
|
||||
$self->slices([
|
||||
map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),
|
||||
@$expolygons
|
||||
]);
|
||||
}
|
||||
|
||||
# the contours must be offsetted by half extrusion width inwards
|
||||
{
|
||||
my $distance = scale $self->perimeter_flow->width / 2;
|
||||
my @surfaces = @{$self->slices};
|
||||
@{$self->slices} = ();
|
||||
foreach my $surface (@surfaces) {
|
||||
push @{$self->slices}, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL),
|
||||
map $_->offset_ex(+$distance),
|
||||
$surface->expolygon->offset_ex(-2*$distance);
|
||||
}
|
||||
|
||||
# now detect thin walls by re-outgrowing offsetted surfaces and subtracting
|
||||
# them from the original slices
|
||||
my $outgrown = Math::Clipper::offset([ map $_->p, @{$self->slices} ], $distance);
|
||||
my $diff = diff_ex(
|
||||
[ map $_->p, @surfaces ],
|
||||
$outgrown,
|
||||
1,
|
||||
);
|
||||
|
||||
$self->thin_walls([]);
|
||||
if (@$diff) {
|
||||
my $area_threshold = scale($self->perimeter_flow->spacing) ** 2;
|
||||
@$diff = grep $_->area > ($area_threshold), @$diff;
|
||||
|
||||
@{$self->thin_walls} = map $_->medial_axis(scale $self->perimeter_flow->width), @$diff;
|
||||
|
||||
Slic3r::debugf " %d thin walls detected\n", scalar(@{$self->thin_walls}) if @{$self->thin_walls};
|
||||
}
|
||||
}
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "surfaces.svg",
|
||||
polygons => [ map $_->contour, @{$self->slices} ],
|
||||
red_polygons => [ map $_->p, map @{$_->holes}, @{$self->slices} ],
|
||||
if (!defined $self->regions->[$region_id]) {
|
||||
$self->regions->[$region_id] = Slic3r::Layer::Region->new(
|
||||
layer => $self,
|
||||
region => $self->object->print->regions->[$region_id],
|
||||
);
|
||||
}
|
||||
return $self->regions->[$region_id];
|
||||
}
|
||||
|
||||
# merge all regions' slices to get islands
|
||||
sub make_slices {
|
||||
my $self = shift;
|
||||
|
||||
# optimization for single-region layers
|
||||
my @regions_with_slices = grep { @{$_->slices} } @{$self->regions};
|
||||
if (@regions_with_slices == 1) {
|
||||
$self->slices([ map $_->expolygon, @{$regions_with_slices[0]->slices} ]);
|
||||
return;
|
||||
}
|
||||
|
||||
$self->slices(union_ex([ map $_->p, map @{$_->slices}, @{$self->regions} ]));
|
||||
}
|
||||
|
||||
sub make_perimeters {
|
||||
my $self = shift;
|
||||
Slic3r::debugf "Making perimeters for layer %d\n", $self->id;
|
||||
|
||||
my $gap_area_threshold = scale($self->perimeter_flow->width)** 2;
|
||||
|
||||
# this array will hold one arrayref per original surface (island);
|
||||
# each item of this arrayref is an arrayref representing a depth (from outer
|
||||
# perimeters to inner); each item of this arrayref is an ExPolygon:
|
||||
# @perimeters = (
|
||||
# [ # first island
|
||||
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop
|
||||
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop
|
||||
# ],
|
||||
# [ # second island
|
||||
# ...
|
||||
# ]
|
||||
# )
|
||||
my @perimeters = (); # one item per depth; each item
|
||||
|
||||
# organize islands using a shortest path search
|
||||
my @surfaces = @{shortest_path([
|
||||
map [ $_->contour->[0], $_ ], @{$self->slices},
|
||||
])};
|
||||
|
||||
$self->perimeters([]);
|
||||
$self->surfaces([]);
|
||||
$self->thin_fills([]);
|
||||
|
||||
# for each island:
|
||||
foreach my $surface (@surfaces) {
|
||||
my @last_offsets = ($surface->expolygon);
|
||||
|
||||
# experimental hole compensation (see ArcCompensation in the RepRap wiki)
|
||||
if (0) {
|
||||
foreach my $hole ($last_offsets[0]->holes) {
|
||||
my $circumference = abs($hole->length);
|
||||
next unless $circumference <= &Slic3r::SMALL_PERIMETER_LENGTH;
|
||||
# this compensation only works for circular holes, while it would
|
||||
# overcompensate for hexagons and other shapes having straight edges.
|
||||
# so we require a minimum number of vertices.
|
||||
next unless $circumference / @$hole >= scale 3 * $Slic3r::flow->width;
|
||||
|
||||
# revert the compensation done in make_surfaces() and get the actual radius
|
||||
# of the hole
|
||||
my $radius = ($circumference / PI / 2) - scale $self->perimeter_flow->spacing/2;
|
||||
my $new_radius = (scale($self->perimeter_flow->width) + sqrt((scale($self->perimeter_flow->width)**2) + (4*($radius**2)))) / 2;
|
||||
# holes are always turned to contours, so reverse point order before and after
|
||||
$hole->reverse;
|
||||
my @offsetted = $hole->offset(+ ($new_radius - $radius));
|
||||
# skip arc compensation when hole is not round (thus leads to multiple offsets)
|
||||
@$hole = map Slic3r::Point->new($_), @{ $offsetted[0] } if @offsetted == 1;
|
||||
$hole->reverse;
|
||||
}
|
||||
}
|
||||
|
||||
my $distance = scale $self->perimeter_flow->spacing;
|
||||
my @gaps = ();
|
||||
|
||||
# generate perimeters inwards (loop 0 is the external one)
|
||||
my $loop_number = $Slic3r::Config->perimeters + ($surface->additional_inner_perimeters || 0);
|
||||
push @perimeters, [[@last_offsets]];
|
||||
for (my $loop = 1; $loop < $loop_number; $loop++) {
|
||||
# offsetting a polygon can result in one or many offset polygons
|
||||
my @new_offsets = ();
|
||||
foreach my $expolygon (@last_offsets) {
|
||||
my @offsets = map $_->offset_ex(+0.5*$distance), $expolygon->noncollapsing_offset_ex(-1.5*$distance);
|
||||
push @new_offsets, @offsets;
|
||||
|
||||
# where the above check collapses the expolygon, then there's no room for an inner loop
|
||||
# and we can extract the gap for later processing
|
||||
my $diff = diff_ex(
|
||||
[ map @$_, $expolygon->offset_ex(-0.5*$distance) ],
|
||||
[ map @$_, map $_->offset_ex(+0.5*$distance), @offsets ], # should these be offsetted in a single pass?
|
||||
);
|
||||
push @gaps, grep $_->area >= $gap_area_threshold, @$diff;
|
||||
}
|
||||
@last_offsets = @new_offsets;
|
||||
|
||||
last if !@last_offsets;
|
||||
push @{ $perimeters[-1] }, [@last_offsets];
|
||||
}
|
||||
|
||||
# create one more offset to be used as boundary for fill
|
||||
{
|
||||
my @fill_boundaries = map $_->offset_ex(-$distance), @last_offsets;
|
||||
$_->simplify(scale &Slic3r::RESOLUTION) for @fill_boundaries;
|
||||
push @{ $self->surfaces }, @fill_boundaries;
|
||||
}
|
||||
|
||||
# fill gaps using dynamic extrusion width
|
||||
{
|
||||
# detect the small gaps that we need to treat like thin polygons,
|
||||
# thus generating the skeleton and using it to fill them
|
||||
my $w = $self->perimeter_flow->width;
|
||||
my @widths = (1.5 * $w, $w, 0.5 * $w, 0.2 * $w);
|
||||
foreach my $width (@widths) {
|
||||
my $scaled_width = scale $width;
|
||||
|
||||
# extract the gaps having this width
|
||||
my @this_width = map $_->offset_ex(+0.5*$scaled_width), map $_->noncollapsing_offset_ex(-0.5*$scaled_width), @gaps;
|
||||
|
||||
# fill them
|
||||
my %path_args = (
|
||||
role => EXTR_ROLE_SOLIDFILL,
|
||||
flow_spacing => $self->perimeter_flow->clone(width => $width)->spacing,
|
||||
);
|
||||
push @{ $self->thin_fills }, map {
|
||||
$_->isa('Slic3r::Polygon')
|
||||
? (map $_->pack, Slic3r::ExtrusionLoop->new(polygon => $_, %path_args)->split_at_first_point) # we should keep these as loops
|
||||
: Slic3r::ExtrusionPath->pack(polyline => $_, %path_args),
|
||||
} map $_->medial_axis($scaled_width), @this_width;
|
||||
|
||||
Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @this_width, $width
|
||||
if @{ $self->thin_fills };
|
||||
|
||||
# check what's left
|
||||
@gaps = @{diff_ex(
|
||||
[ map @$_, @gaps ],
|
||||
[ map @$_, @this_width ],
|
||||
)};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# process one island (original surface) at time
|
||||
foreach my $island (@perimeters) {
|
||||
# do holes starting from innermost one
|
||||
my @holes = ();
|
||||
my %is_external = ();
|
||||
my @hole_depths = map [ map $_->holes, @$_ ], @$island;
|
||||
|
||||
# organize the outermost hole loops using a shortest path search
|
||||
@{$hole_depths[0]} = @{shortest_path([
|
||||
map [ $_->[0], $_ ], @{$hole_depths[0]},
|
||||
])};
|
||||
|
||||
CYCLE: while (map @$_, @hole_depths) {
|
||||
shift @hole_depths while !@{$hole_depths[0]};
|
||||
|
||||
# take first available hole
|
||||
push @holes, shift @{$hole_depths[0]};
|
||||
$is_external{$#holes} = 1;
|
||||
|
||||
my $current_depth = 0;
|
||||
while (1) {
|
||||
$current_depth++;
|
||||
|
||||
# look for the hole containing this one if any
|
||||
next CYCLE if !$hole_depths[$current_depth];
|
||||
my $parent_hole;
|
||||
for (@{$hole_depths[$current_depth]}) {
|
||||
if ($_->encloses_point($holes[-1]->[0])) {
|
||||
$parent_hole = $_;
|
||||
last;
|
||||
}
|
||||
}
|
||||
next CYCLE if !$parent_hole;
|
||||
|
||||
# look for other holes contained in such parent
|
||||
for (@{$hole_depths[$current_depth-1]}) {
|
||||
if ($parent_hole->encloses_point($_->[0])) {
|
||||
# we have a sibling, so let's move onto next iteration
|
||||
next CYCLE;
|
||||
}
|
||||
}
|
||||
|
||||
push @holes, $parent_hole;
|
||||
@{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
|
||||
}
|
||||
}
|
||||
|
||||
# do holes, then contours starting from innermost one
|
||||
$self->_add_perimeter($holes[$_], $is_external{$_} ? EXTR_ROLE_EXTERNAL_PERIMETER : undef)
|
||||
for reverse 0 .. $#holes;
|
||||
for my $depth (reverse 0 .. $#$island) {
|
||||
my $role = $depth == $#$island ? EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER
|
||||
: $depth == 0 ? EXTR_ROLE_EXTERNAL_PERIMETER
|
||||
: EXTR_ROLE_PERIMETER;
|
||||
$self->_add_perimeter($_, $role) for map $_->contour, @{$island->[$depth]};
|
||||
}
|
||||
}
|
||||
|
||||
# add thin walls as perimeters
|
||||
{
|
||||
my @thin_paths = ();
|
||||
my %properties = (
|
||||
role => EXTR_ROLE_EXTERNAL_PERIMETER,
|
||||
flow_spacing => $self->perimeter_flow->spacing,
|
||||
);
|
||||
for (@{ $self->thin_walls }) {
|
||||
push @thin_paths, $_->isa('Slic3r::Polygon')
|
||||
? Slic3r::ExtrusionLoop->pack(polygon => $_, %properties)
|
||||
: Slic3r::ExtrusionPath->pack(polyline => $_, %properties);
|
||||
}
|
||||
my $collection = Slic3r::ExtrusionPath::Collection->new(paths => \@thin_paths);
|
||||
push @{ $self->perimeters }, $collection->shortest_path;
|
||||
}
|
||||
}
|
||||
|
||||
sub _add_perimeter {
|
||||
my $self = shift;
|
||||
my ($polygon, $role) = @_;
|
||||
|
||||
return unless $polygon->is_printable($self->perimeter_flow->width);
|
||||
push @{ $self->perimeters }, Slic3r::ExtrusionLoop->pack(
|
||||
polygon => $polygon,
|
||||
role => (abs($polygon->length) <= &Slic3r::SMALL_PERIMETER_LENGTH) ? EXTR_ROLE_SMALLPERIMETER : ($role // EXTR_ROLE_PERIMETER), #/
|
||||
flow_spacing => $self->perimeter_flow->spacing,
|
||||
);
|
||||
}
|
||||
|
||||
sub prepare_fill_surfaces {
|
||||
my $self = shift;
|
||||
|
||||
my @surfaces = @{$self->surfaces};
|
||||
|
||||
# if no solid layers are requested, turn top/bottom surfaces to internal
|
||||
# note that this modifies $self->surfaces in place
|
||||
if ($Slic3r::Config->solid_layers == 0) {
|
||||
$_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
|
||||
}
|
||||
|
||||
# if hollow object is requested, remove internal surfaces
|
||||
if ($Slic3r::Config->fill_density == 0) {
|
||||
@surfaces = grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
|
||||
}
|
||||
|
||||
# remove unprintable regions (they would slow down the infill process and also cause
|
||||
# some weird failures during bridge neighbor detection)
|
||||
{
|
||||
my $distance = scale $self->infill_flow->spacing / 2;
|
||||
@surfaces = map {
|
||||
my $surface = $_;
|
||||
|
||||
# offset inwards
|
||||
my @offsets = $surface->expolygon->offset_ex(-$distance);
|
||||
@offsets = @{union_ex(Math::Clipper::offset([ map @$_, @offsets ], $distance, 100, JT_MITER))};
|
||||
map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $surface->surface_type,
|
||||
), @offsets;
|
||||
} @surfaces;
|
||||
}
|
||||
|
||||
# turn too small internal regions into solid regions
|
||||
{
|
||||
my $min_area = scale scale $Slic3r::Config->solid_infill_below_area; # scaling an area requires two calls!
|
||||
my @small = grep $_->surface_type == S_TYPE_INTERNAL && $_->expolygon->contour->area <= $min_area, @surfaces;
|
||||
$_->surface_type(S_TYPE_INTERNALSOLID) for @small;
|
||||
Slic3r::debugf "identified %d small solid surfaces at layer %d\n", scalar(@small), $self->id if @small > 0;
|
||||
}
|
||||
|
||||
$self->fill_surfaces([@surfaces]);
|
||||
}
|
||||
|
||||
# make bridges printable
|
||||
sub process_bridges {
|
||||
my $self = shift;
|
||||
|
||||
# no bridges are possible if we have no internal surfaces
|
||||
return if $Slic3r::Config->fill_density == 0;
|
||||
|
||||
my @bridges = ();
|
||||
|
||||
# a bottom surface on a layer > 0 is either a bridge or a overhang
|
||||
# or a combination of both; any top surface is a candidate for
|
||||
# reverse bridge processing
|
||||
|
||||
my @solid_surfaces = grep {
|
||||
($_->surface_type == S_TYPE_BOTTOM && $self->id > 0) || $_->surface_type == S_TYPE_TOP
|
||||
} @{$self->fill_surfaces} or return;
|
||||
|
||||
my @internal_surfaces = grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @{$self->slices};
|
||||
|
||||
SURFACE: foreach my $surface (@solid_surfaces) {
|
||||
my $expolygon = $surface->expolygon->safety_offset;
|
||||
my $description = $surface->surface_type == S_TYPE_BOTTOM ? 'bridge/overhang' : 'reverse bridge';
|
||||
|
||||
# offset the contour and intersect it with the internal surfaces to discover
|
||||
# which of them has contact with our bridge
|
||||
my @supporting_surfaces = ();
|
||||
my ($contour_offset) = $expolygon->contour->offset(scale $self->flow->spacing * sqrt(2));
|
||||
foreach my $internal_surface (@internal_surfaces) {
|
||||
my $intersection = intersection_ex([$contour_offset], [$internal_surface->p]);
|
||||
if (@$intersection) {
|
||||
push @supporting_surfaces, $internal_surface;
|
||||
}
|
||||
}
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "bridge_surfaces.svg",
|
||||
green_polygons => [ map $_->p, @supporting_surfaces ],
|
||||
red_polygons => [ @$expolygon ],
|
||||
);
|
||||
}
|
||||
|
||||
Slic3r::debugf "Found $description on layer %d with %d support(s)\n",
|
||||
$self->id, scalar(@supporting_surfaces);
|
||||
|
||||
next SURFACE unless @supporting_surfaces;
|
||||
|
||||
my $bridge_angle = undef;
|
||||
if ($surface->surface_type == S_TYPE_BOTTOM) {
|
||||
# detect optimal bridge angle
|
||||
|
||||
my $bridge_over_hole = 0;
|
||||
my @edges = (); # edges are POLYLINES
|
||||
foreach my $supporting_surface (@supporting_surfaces) {
|
||||
my @surface_edges = map $_->clip_with_polygon($contour_offset),
|
||||
($supporting_surface->contour, $supporting_surface->holes);
|
||||
|
||||
if (@supporting_surfaces == 1 && @surface_edges == 1
|
||||
&& @{$supporting_surface->contour} == @{$surface_edges[0]}) {
|
||||
$bridge_over_hole = 1;
|
||||
}
|
||||
push @edges, grep { @$_ } @surface_edges;
|
||||
}
|
||||
Slic3r::debugf " Bridge is supported on %d edge(s)\n", scalar(@edges);
|
||||
Slic3r::debugf " and covers a hole\n" if $bridge_over_hole;
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "bridge_edges.svg",
|
||||
polylines => [ map $_->p, @edges ],
|
||||
);
|
||||
}
|
||||
|
||||
if (@edges == 2) {
|
||||
my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
|
||||
my @midpoints = map $_->midpoint, @chords;
|
||||
my $line_between_midpoints = Slic3r::Line->new(@midpoints);
|
||||
$bridge_angle = rad2deg_dir($line_between_midpoints->direction);
|
||||
} elsif (@edges == 1) {
|
||||
# TODO: this case includes both U-shaped bridges and plain overhangs;
|
||||
# we need a trapezoidation algorithm to detect the actual bridged area
|
||||
# and separate it from the overhang area.
|
||||
# in the mean time, we're treating as overhangs all cases where
|
||||
# our supporting edge is a straight line
|
||||
if (@{$edges[0]} > 2) {
|
||||
my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
|
||||
$bridge_angle = rad2deg_dir($line->direction);
|
||||
}
|
||||
} elsif (@edges) {
|
||||
my $center = bounding_box_center([ map @$_, @edges ]);
|
||||
my $x = my $y = 0;
|
||||
foreach my $point (map @$, @edges) {
|
||||
my $line = Slic3r::Line->new($center, $point);
|
||||
my $dir = $line->direction;
|
||||
my $len = $line->length;
|
||||
$x += cos($dir) * $len;
|
||||
$y += sin($dir) * $len;
|
||||
}
|
||||
$bridge_angle = rad2deg_dir(atan2($y, $x));
|
||||
}
|
||||
|
||||
Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n",
|
||||
$self->id, $bridge_angle if defined $bridge_angle;
|
||||
}
|
||||
|
||||
# now, extend our bridge by taking a portion of supporting surfaces
|
||||
{
|
||||
# offset the bridge by the specified amount of mm (minimum 3)
|
||||
my $bridge_overlap = scale 3;
|
||||
my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap);
|
||||
|
||||
# calculate the new bridge
|
||||
my $intersection = intersection_ex(
|
||||
[ @$expolygon, map $_->p, @supporting_surfaces ],
|
||||
[ $bridge_offset ],
|
||||
);
|
||||
|
||||
push @bridges, map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $surface->surface_type,
|
||||
bridge_angle => $bridge_angle,
|
||||
), @$intersection;
|
||||
}
|
||||
}
|
||||
|
||||
# now we need to merge bridges to avoid overlapping
|
||||
{
|
||||
# build a list of unique bridge types
|
||||
my @surface_groups = Slic3r::Surface->group(@bridges);
|
||||
|
||||
# merge bridges of the same type, removing any of the bridges already merged;
|
||||
# the order of @surface_groups determines the priority between bridges having
|
||||
# different surface_type or bridge_angle
|
||||
@bridges = ();
|
||||
foreach my $surfaces (@surface_groups) {
|
||||
my $union = union_ex([ map $_->p, @$surfaces ]);
|
||||
my $diff = diff_ex(
|
||||
[ map @$_, @$union ],
|
||||
[ map $_->p, @bridges ],
|
||||
);
|
||||
|
||||
push @bridges, map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $surfaces->[0]->surface_type,
|
||||
bridge_angle => $surfaces->[0]->bridge_angle,
|
||||
), @$union;
|
||||
}
|
||||
}
|
||||
|
||||
# apply bridges to layer
|
||||
{
|
||||
my @surfaces = @{$self->fill_surfaces};
|
||||
@{$self->fill_surfaces} = ();
|
||||
|
||||
# intersect layer surfaces with bridges to get actual bridges
|
||||
foreach my $bridge (@bridges) {
|
||||
my $actual_bridge = intersection_ex(
|
||||
[ map $_->p, @surfaces ],
|
||||
[ $bridge->p ],
|
||||
);
|
||||
|
||||
push @{$self->fill_surfaces}, map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $bridge->surface_type,
|
||||
bridge_angle => $bridge->bridge_angle,
|
||||
), @$actual_bridge;
|
||||
}
|
||||
|
||||
# difference between layer surfaces and bridges are the other surfaces
|
||||
foreach my $group (Slic3r::Surface->group(@surfaces)) {
|
||||
my $difference = diff_ex(
|
||||
[ map $_->p, @$group ],
|
||||
[ map $_->p, @bridges ],
|
||||
);
|
||||
push @{$self->fill_surfaces}, map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $group->[0]->surface_type), @$difference;
|
||||
}
|
||||
}
|
||||
$_->make_perimeters for @{$self->regions};
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
561
lib/Slic3r/Layer/Region.pm
Normal file
561
lib/Slic3r/Layer/Region.pm
Normal file
|
@ -0,0 +1,561 @@
|
|||
package Slic3r::Layer::Region;
|
||||
use Moo;
|
||||
|
||||
use Math::Clipper ':all';
|
||||
use Slic3r::ExtrusionPath ':roles';
|
||||
use Slic3r::Geometry qw(scale shortest_path);
|
||||
use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex);
|
||||
use Slic3r::Surface ':types';
|
||||
|
||||
has 'layer' => (
|
||||
is => 'ro',
|
||||
weak_ref => 1,
|
||||
required => 1,
|
||||
handles => [qw(id slice_z print_z height flow)],
|
||||
);
|
||||
has 'region' => (is => 'ro', required => 1);
|
||||
has 'perimeter_flow' => (is => 'lazy');
|
||||
has 'infill_flow' => (is => 'lazy');
|
||||
|
||||
# collection of spare segments generated by slicing the original geometry;
|
||||
# these need to be merged in continuos (closed) polylines
|
||||
has 'lines' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# collection of surfaces generated by slicing the original geometry
|
||||
has 'slices' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# collection of polygons or polylines representing thin walls contained
|
||||
# in the original geometry
|
||||
has 'thin_walls' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# collection of polygons or polylines representing thin infill regions that
|
||||
# need to be filled with a medial axis
|
||||
has 'thin_fills' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# collection of expolygons generated by offsetting the innermost perimeter(s)
|
||||
# they represent boundaries of areas to fill, typed (top/bottom/internal)
|
||||
has 'surfaces' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# collection of surfaces for infill generation. the difference between surfaces
|
||||
# fill_surfaces is that this one honors fill_density == 0 and turns small internal
|
||||
# surfaces into solid ones
|
||||
has 'fill_surfaces' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# ordered collection of extrusion paths/loops to build all perimeters
|
||||
has 'perimeters' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# ordered collection of extrusion paths to fill surfaces
|
||||
has 'fills' => (is => 'rw', default => sub { [] });
|
||||
|
||||
sub _build_perimeter_flow {
|
||||
my $self = shift;
|
||||
return $self->id == 0
|
||||
? $self->region->first_layer_flows->{perimeter}
|
||||
: $self->region->flows->{perimeter}
|
||||
}
|
||||
|
||||
sub _build_infill_flow {
|
||||
my $self = shift;
|
||||
return $self->id == 0
|
||||
? $self->region->first_layer_flows->{infill}
|
||||
: $self->region->flows->{infill}
|
||||
}
|
||||
|
||||
# build polylines from lines
|
||||
sub make_surfaces {
|
||||
my $self = shift;
|
||||
my ($loops) = @_;
|
||||
|
||||
return if !@$loops;
|
||||
{
|
||||
my $safety_offset = scale 0.1;
|
||||
# merge everything
|
||||
my $expolygons = [ map $_->offset_ex(-$safety_offset), @{union_ex(safety_offset($loops, $safety_offset))} ];
|
||||
|
||||
Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
|
||||
scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
|
||||
|
||||
$self->slices([
|
||||
map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),
|
||||
@$expolygons
|
||||
]);
|
||||
}
|
||||
|
||||
# the contours must be offsetted by half extrusion width inwards
|
||||
{
|
||||
my $distance = $self->perimeter_flow->scaled_width / 2;
|
||||
my @surfaces = @{$self->slices};
|
||||
@{$self->slices} = ();
|
||||
foreach my $surface (@surfaces) {
|
||||
push @{$self->slices}, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL),
|
||||
map $_->offset_ex(+$distance),
|
||||
$surface->expolygon->offset_ex(-2*$distance);
|
||||
}
|
||||
|
||||
# now detect thin walls by re-outgrowing offsetted surfaces and subtracting
|
||||
# them from the original slices
|
||||
my $outgrown = Math::Clipper::offset([ map $_->p, @{$self->slices} ], $distance);
|
||||
my $diff = diff_ex(
|
||||
[ map $_->p, @surfaces ],
|
||||
$outgrown,
|
||||
1,
|
||||
);
|
||||
|
||||
$self->thin_walls([]);
|
||||
if (@$diff) {
|
||||
my $area_threshold = $self->perimeter_flow->scaled_spacing ** 2;
|
||||
@$diff = grep $_->area > ($area_threshold), @$diff;
|
||||
|
||||
@{$self->thin_walls} = map $_->medial_axis($self->perimeter_flow->scaled_width), @$diff;
|
||||
|
||||
Slic3r::debugf " %d thin walls detected\n", scalar(@{$self->thin_walls}) if @{$self->thin_walls};
|
||||
}
|
||||
}
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "surfaces.svg",
|
||||
polygons => [ map $_->contour, @{$self->slices} ],
|
||||
red_polygons => [ map $_->p, map @{$_->holes}, @{$self->slices} ],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
sub make_perimeters {
|
||||
my $self = shift;
|
||||
|
||||
my $gap_area_threshold = $self->perimeter_flow->scaled_width ** 2;
|
||||
|
||||
# this array will hold one arrayref per original surface (island);
|
||||
# each item of this arrayref is an arrayref representing a depth (from outer
|
||||
# perimeters to inner); each item of this arrayref is an ExPolygon:
|
||||
# @perimeters = (
|
||||
# [ # first island
|
||||
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop
|
||||
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop
|
||||
# ],
|
||||
# [ # second island
|
||||
# ...
|
||||
# ]
|
||||
# )
|
||||
my @perimeters = (); # one item per depth; each item
|
||||
|
||||
# organize islands using a shortest path search
|
||||
my @surfaces = @{shortest_path([
|
||||
map [ $_->contour->[0], $_ ], @{$self->slices},
|
||||
])};
|
||||
|
||||
$self->perimeters([]);
|
||||
$self->surfaces([]);
|
||||
$self->thin_fills([]);
|
||||
|
||||
# for each island:
|
||||
foreach my $surface (@surfaces) {
|
||||
my @last_offsets = ($surface->expolygon);
|
||||
|
||||
# experimental hole compensation (see ArcCompensation in the RepRap wiki)
|
||||
if (0) {
|
||||
foreach my $hole ($last_offsets[0]->holes) {
|
||||
my $circumference = abs($hole->length);
|
||||
next unless $circumference <= &Slic3r::SMALL_PERIMETER_LENGTH;
|
||||
# this compensation only works for circular holes, while it would
|
||||
# overcompensate for hexagons and other shapes having straight edges.
|
||||
# so we require a minimum number of vertices.
|
||||
next unless $circumference / @$hole >= 3 * $Slic3r::flow->scaled_width;
|
||||
|
||||
# revert the compensation done in make_surfaces() and get the actual radius
|
||||
# of the hole
|
||||
my $radius = ($circumference / PI / 2) - $self->perimeter_flow->scaled_spacing/2;
|
||||
my $new_radius = ($self->perimeter_flow->scaled_width + sqrt(($self->perimeter_flow->scaled_width ** 2) + (4*($radius**2)))) / 2;
|
||||
# holes are always turned to contours, so reverse point order before and after
|
||||
$hole->reverse;
|
||||
my @offsetted = $hole->offset(+ ($new_radius - $radius));
|
||||
# skip arc compensation when hole is not round (thus leads to multiple offsets)
|
||||
@$hole = map Slic3r::Point->new($_), @{ $offsetted[0] } if @offsetted == 1;
|
||||
$hole->reverse;
|
||||
}
|
||||
}
|
||||
|
||||
my $distance = $self->perimeter_flow->scaled_spacing;
|
||||
my @gaps = ();
|
||||
|
||||
# generate perimeters inwards (loop 0 is the external one)
|
||||
my $loop_number = $Slic3r::Config->perimeters + ($surface->additional_inner_perimeters || 0);
|
||||
push @perimeters, [[@last_offsets]];
|
||||
for (my $loop = 1; $loop < $loop_number; $loop++) {
|
||||
# offsetting a polygon can result in one or many offset polygons
|
||||
my @new_offsets = ();
|
||||
foreach my $expolygon (@last_offsets) {
|
||||
my @offsets = map $_->offset_ex(+0.5*$distance), $expolygon->noncollapsing_offset_ex(-1.5*$distance);
|
||||
push @new_offsets, @offsets;
|
||||
|
||||
# where the above check collapses the expolygon, then there's no room for an inner loop
|
||||
# and we can extract the gap for later processing
|
||||
my $diff = diff_ex(
|
||||
[ map @$_, $expolygon->offset_ex(-0.5*$distance) ],
|
||||
[ map @$_, map $_->offset_ex(+0.5*$distance), @offsets ], # should these be offsetted in a single pass?
|
||||
);
|
||||
push @gaps, grep $_->area >= $gap_area_threshold, @$diff;
|
||||
}
|
||||
@last_offsets = @new_offsets;
|
||||
|
||||
last if !@last_offsets;
|
||||
push @{ $perimeters[-1] }, [@last_offsets];
|
||||
}
|
||||
|
||||
# create one more offset to be used as boundary for fill
|
||||
{
|
||||
my @fill_boundaries = map $_->offset_ex(-$distance), @last_offsets;
|
||||
$_->simplify(scale &Slic3r::RESOLUTION) for @fill_boundaries;
|
||||
push @{ $self->surfaces }, @fill_boundaries;
|
||||
}
|
||||
|
||||
# fill gaps using dynamic extrusion width
|
||||
{
|
||||
# detect the small gaps that we need to treat like thin polygons,
|
||||
# thus generating the skeleton and using it to fill them
|
||||
my $w = $self->perimeter_flow->width;
|
||||
my @widths = (1.5 * $w, $w, 0.5 * $w, 0.2 * $w);
|
||||
foreach my $width (@widths) {
|
||||
my $scaled_width = scale $width;
|
||||
|
||||
# extract the gaps having this width
|
||||
my @this_width = map $_->offset_ex(+0.5*$scaled_width), map $_->noncollapsing_offset_ex(-0.5*$scaled_width), @gaps;
|
||||
|
||||
# fill them
|
||||
my %path_args = (
|
||||
role => EXTR_ROLE_SOLIDFILL,
|
||||
flow_spacing => $self->perimeter_flow->clone(width => $width)->spacing,
|
||||
);
|
||||
push @{ $self->thin_fills }, map {
|
||||
$_->isa('Slic3r::Polygon')
|
||||
? (map $_->pack, Slic3r::ExtrusionLoop->new(polygon => $_, %path_args)->split_at_first_point) # we should keep these as loops
|
||||
: Slic3r::ExtrusionPath->pack(polyline => $_, %path_args),
|
||||
} map $_->medial_axis($scaled_width), @this_width;
|
||||
|
||||
Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @this_width, $width
|
||||
if @{ $self->thin_fills };
|
||||
|
||||
# check what's left
|
||||
@gaps = @{diff_ex(
|
||||
[ map @$_, @gaps ],
|
||||
[ map @$_, @this_width ],
|
||||
)};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# process one island (original surface) at time
|
||||
foreach my $island (@perimeters) {
|
||||
# do holes starting from innermost one
|
||||
my @holes = ();
|
||||
my %is_external = ();
|
||||
my @hole_depths = map [ map $_->holes, @$_ ], @$island;
|
||||
|
||||
# organize the outermost hole loops using a shortest path search
|
||||
@{$hole_depths[0]} = @{shortest_path([
|
||||
map [ $_->[0], $_ ], @{$hole_depths[0]},
|
||||
])};
|
||||
|
||||
CYCLE: while (map @$_, @hole_depths) {
|
||||
shift @hole_depths while !@{$hole_depths[0]};
|
||||
|
||||
# take first available hole
|
||||
push @holes, shift @{$hole_depths[0]};
|
||||
$is_external{$#holes} = 1;
|
||||
|
||||
my $current_depth = 0;
|
||||
while (1) {
|
||||
$current_depth++;
|
||||
|
||||
# look for the hole containing this one if any
|
||||
next CYCLE if !$hole_depths[$current_depth];
|
||||
my $parent_hole;
|
||||
for (@{$hole_depths[$current_depth]}) {
|
||||
if ($_->encloses_point($holes[-1]->[0])) {
|
||||
$parent_hole = $_;
|
||||
last;
|
||||
}
|
||||
}
|
||||
next CYCLE if !$parent_hole;
|
||||
|
||||
# look for other holes contained in such parent
|
||||
for (@{$hole_depths[$current_depth-1]}) {
|
||||
if ($parent_hole->encloses_point($_->[0])) {
|
||||
# we have a sibling, so let's move onto next iteration
|
||||
next CYCLE;
|
||||
}
|
||||
}
|
||||
|
||||
push @holes, $parent_hole;
|
||||
@{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
|
||||
}
|
||||
}
|
||||
|
||||
# do holes, then contours starting from innermost one
|
||||
$self->_add_perimeter($holes[$_], $is_external{$_} ? EXTR_ROLE_EXTERNAL_PERIMETER : undef)
|
||||
for reverse 0 .. $#holes;
|
||||
for my $depth (reverse 0 .. $#$island) {
|
||||
my $role = $depth == $#$island ? EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER
|
||||
: $depth == 0 ? EXTR_ROLE_EXTERNAL_PERIMETER
|
||||
: EXTR_ROLE_PERIMETER;
|
||||
$self->_add_perimeter($_, $role) for map $_->contour, @{$island->[$depth]};
|
||||
}
|
||||
}
|
||||
|
||||
# add thin walls as perimeters
|
||||
{
|
||||
my @thin_paths = ();
|
||||
my %properties = (
|
||||
role => EXTR_ROLE_EXTERNAL_PERIMETER,
|
||||
flow_spacing => $self->perimeter_flow->spacing,
|
||||
);
|
||||
for (@{ $self->thin_walls }) {
|
||||
push @thin_paths, $_->isa('Slic3r::Polygon')
|
||||
? Slic3r::ExtrusionLoop->pack(polygon => $_, %properties)
|
||||
: Slic3r::ExtrusionPath->pack(polyline => $_, %properties);
|
||||
}
|
||||
my $collection = Slic3r::ExtrusionPath::Collection->new(paths => \@thin_paths);
|
||||
push @{ $self->perimeters }, $collection->shortest_path;
|
||||
}
|
||||
}
|
||||
|
||||
sub _add_perimeter {
|
||||
my $self = shift;
|
||||
my ($polygon, $role) = @_;
|
||||
|
||||
return unless $polygon->is_printable($self->perimeter_flow->width);
|
||||
push @{ $self->perimeters }, Slic3r::ExtrusionLoop->pack(
|
||||
polygon => $polygon,
|
||||
role => (abs($polygon->length) <= &Slic3r::SMALL_PERIMETER_LENGTH) ? EXTR_ROLE_SMALLPERIMETER : ($role // EXTR_ROLE_PERIMETER), #/
|
||||
flow_spacing => $self->perimeter_flow->spacing,
|
||||
);
|
||||
}
|
||||
|
||||
sub prepare_fill_surfaces {
|
||||
my $self = shift;
|
||||
|
||||
my @surfaces = @{$self->surfaces};
|
||||
|
||||
# if no solid layers are requested, turn top/bottom surfaces to internal
|
||||
# note that this modifies $self->surfaces in place
|
||||
if ($Slic3r::Config->solid_layers == 0) {
|
||||
$_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
|
||||
}
|
||||
|
||||
# if hollow object is requested, remove internal surfaces
|
||||
if ($Slic3r::Config->fill_density == 0) {
|
||||
@surfaces = grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
|
||||
}
|
||||
|
||||
# remove unprintable regions (they would slow down the infill process and also cause
|
||||
# some weird failures during bridge neighbor detection)
|
||||
{
|
||||
my $distance = $self->infill_flow->scaled_spacing / 2;
|
||||
@surfaces = map {
|
||||
my $surface = $_;
|
||||
|
||||
# offset inwards
|
||||
my @offsets = $surface->expolygon->offset_ex(-$distance);
|
||||
@offsets = @{union_ex(Math::Clipper::offset([ map @$_, @offsets ], $distance, 100, JT_MITER))};
|
||||
map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $surface->surface_type,
|
||||
), @offsets;
|
||||
} @surfaces;
|
||||
}
|
||||
|
||||
# turn too small internal regions into solid regions
|
||||
{
|
||||
my $min_area = scale scale $Slic3r::Config->solid_infill_below_area; # scaling an area requires two calls!
|
||||
my @small = grep $_->surface_type == S_TYPE_INTERNAL && $_->expolygon->contour->area <= $min_area, @surfaces;
|
||||
$_->surface_type(S_TYPE_INTERNALSOLID) for @small;
|
||||
Slic3r::debugf "identified %d small solid surfaces at layer %d\n", scalar(@small), $self->id if @small > 0;
|
||||
}
|
||||
|
||||
$self->fill_surfaces([@surfaces]);
|
||||
}
|
||||
|
||||
# make bridges printable
|
||||
sub process_bridges {
|
||||
my $self = shift;
|
||||
|
||||
# no bridges are possible if we have no internal surfaces
|
||||
return if $Slic3r::Config->fill_density == 0;
|
||||
|
||||
my @bridges = ();
|
||||
|
||||
# a bottom surface on a layer > 0 is either a bridge or a overhang
|
||||
# or a combination of both; any top surface is a candidate for
|
||||
# reverse bridge processing
|
||||
|
||||
my @solid_surfaces = grep {
|
||||
($_->surface_type == S_TYPE_BOTTOM && $self->id > 0) || $_->surface_type == S_TYPE_TOP
|
||||
} @{$self->fill_surfaces} or return;
|
||||
|
||||
my @internal_surfaces = grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @{$self->slices};
|
||||
|
||||
SURFACE: foreach my $surface (@solid_surfaces) {
|
||||
my $expolygon = $surface->expolygon->safety_offset;
|
||||
my $description = $surface->surface_type == S_TYPE_BOTTOM ? 'bridge/overhang' : 'reverse bridge';
|
||||
|
||||
# offset the contour and intersect it with the internal surfaces to discover
|
||||
# which of them has contact with our bridge
|
||||
my @supporting_surfaces = ();
|
||||
my ($contour_offset) = $expolygon->contour->offset(scale $self->flow->spacing * sqrt(2));
|
||||
foreach my $internal_surface (@internal_surfaces) {
|
||||
my $intersection = intersection_ex([$contour_offset], [$internal_surface->p]);
|
||||
if (@$intersection) {
|
||||
push @supporting_surfaces, $internal_surface;
|
||||
}
|
||||
}
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "bridge_surfaces.svg",
|
||||
green_polygons => [ map $_->p, @supporting_surfaces ],
|
||||
red_polygons => [ @$expolygon ],
|
||||
);
|
||||
}
|
||||
|
||||
Slic3r::debugf "Found $description on layer %d with %d support(s)\n",
|
||||
$self->id, scalar(@supporting_surfaces);
|
||||
|
||||
next SURFACE unless @supporting_surfaces;
|
||||
|
||||
my $bridge_angle = undef;
|
||||
if ($surface->surface_type == S_TYPE_BOTTOM) {
|
||||
# detect optimal bridge angle
|
||||
|
||||
my $bridge_over_hole = 0;
|
||||
my @edges = (); # edges are POLYLINES
|
||||
foreach my $supporting_surface (@supporting_surfaces) {
|
||||
my @surface_edges = map $_->clip_with_polygon($contour_offset),
|
||||
($supporting_surface->contour, $supporting_surface->holes);
|
||||
|
||||
if (@supporting_surfaces == 1 && @surface_edges == 1
|
||||
&& @{$supporting_surface->contour} == @{$surface_edges[0]}) {
|
||||
$bridge_over_hole = 1;
|
||||
}
|
||||
push @edges, grep { @$_ } @surface_edges;
|
||||
}
|
||||
Slic3r::debugf " Bridge is supported on %d edge(s)\n", scalar(@edges);
|
||||
Slic3r::debugf " and covers a hole\n" if $bridge_over_hole;
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "bridge_edges.svg",
|
||||
polylines => [ map $_->p, @edges ],
|
||||
);
|
||||
}
|
||||
|
||||
if (@edges == 2) {
|
||||
my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
|
||||
my @midpoints = map $_->midpoint, @chords;
|
||||
my $line_between_midpoints = Slic3r::Line->new(@midpoints);
|
||||
$bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction);
|
||||
} elsif (@edges == 1) {
|
||||
# TODO: this case includes both U-shaped bridges and plain overhangs;
|
||||
# we need a trapezoidation algorithm to detect the actual bridged area
|
||||
# and separate it from the overhang area.
|
||||
# in the mean time, we're treating as overhangs all cases where
|
||||
# our supporting edge is a straight line
|
||||
if (@{$edges[0]} > 2) {
|
||||
my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
|
||||
$bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction);
|
||||
}
|
||||
} elsif (@edges) {
|
||||
my $center = Slic3r::Geometry::bounding_box_center([ map @$_, @edges ]);
|
||||
my $x = my $y = 0;
|
||||
foreach my $point (map @$, @edges) {
|
||||
my $line = Slic3r::Line->new($center, $point);
|
||||
my $dir = $line->direction;
|
||||
my $len = $line->length;
|
||||
$x += cos($dir) * $len;
|
||||
$y += sin($dir) * $len;
|
||||
}
|
||||
$bridge_angle = Slic3r::Geometry::rad2deg_dir(atan2($y, $x));
|
||||
}
|
||||
|
||||
Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n",
|
||||
$self->id, $bridge_angle if defined $bridge_angle;
|
||||
}
|
||||
|
||||
# now, extend our bridge by taking a portion of supporting surfaces
|
||||
{
|
||||
# offset the bridge by the specified amount of mm (minimum 3)
|
||||
my $bridge_overlap = scale 3;
|
||||
my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap);
|
||||
|
||||
# calculate the new bridge
|
||||
my $intersection = intersection_ex(
|
||||
[ @$expolygon, map $_->p, @supporting_surfaces ],
|
||||
[ $bridge_offset ],
|
||||
);
|
||||
|
||||
push @bridges, map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $surface->surface_type,
|
||||
bridge_angle => $bridge_angle,
|
||||
), @$intersection;
|
||||
}
|
||||
}
|
||||
|
||||
# now we need to merge bridges to avoid overlapping
|
||||
{
|
||||
# build a list of unique bridge types
|
||||
my @surface_groups = Slic3r::Surface->group(@bridges);
|
||||
|
||||
# merge bridges of the same type, removing any of the bridges already merged;
|
||||
# the order of @surface_groups determines the priority between bridges having
|
||||
# different surface_type or bridge_angle
|
||||
@bridges = ();
|
||||
foreach my $surfaces (@surface_groups) {
|
||||
my $union = union_ex([ map $_->p, @$surfaces ]);
|
||||
my $diff = diff_ex(
|
||||
[ map @$_, @$union ],
|
||||
[ map $_->p, @bridges ],
|
||||
);
|
||||
|
||||
push @bridges, map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $surfaces->[0]->surface_type,
|
||||
bridge_angle => $surfaces->[0]->bridge_angle,
|
||||
), @$union;
|
||||
}
|
||||
}
|
||||
|
||||
# apply bridges to layer
|
||||
{
|
||||
my @surfaces = @{$self->fill_surfaces};
|
||||
@{$self->fill_surfaces} = ();
|
||||
|
||||
# intersect layer surfaces with bridges to get actual bridges
|
||||
foreach my $bridge (@bridges) {
|
||||
my $actual_bridge = intersection_ex(
|
||||
[ map $_->p, @surfaces ],
|
||||
[ $bridge->p ],
|
||||
);
|
||||
|
||||
push @{$self->fill_surfaces}, map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $bridge->surface_type,
|
||||
bridge_angle => $bridge->bridge_angle,
|
||||
), @$actual_bridge;
|
||||
}
|
||||
|
||||
# difference between layer surfaces and bridges are the other surfaces
|
||||
foreach my $group (Slic3r::Surface->group(@surfaces)) {
|
||||
my $difference = diff_ex(
|
||||
[ map $_->p, @$group ],
|
||||
[ map $_->p, @bridges ],
|
||||
);
|
||||
push @{$self->fill_surfaces}, map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => $group->[0]->surface_type), @$difference;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1;
|
|
@ -15,6 +15,7 @@ sub read_from_file {
|
|||
: $input_file =~ /\.amf(\.xml)?$/i ? Slic3r::Format::AMF->read_file($input_file)
|
||||
: die "Input file must have .stl, .obj or .amf(.xml) extension\n";
|
||||
|
||||
$_->input_file($input_file) for @{$model->objects};
|
||||
return $model;
|
||||
}
|
||||
|
||||
|
@ -26,6 +27,16 @@ sub add_object {
|
|||
return $object;
|
||||
}
|
||||
|
||||
sub set_material {
|
||||
my $self = shift;
|
||||
my ($material_id, $attributes) = @_;
|
||||
|
||||
return $self->materials->{$material_id} = Slic3r::Model::Region->new(
|
||||
model => $self,
|
||||
attributes => $attributes || {},
|
||||
);
|
||||
}
|
||||
|
||||
# flattens everything to a single mesh
|
||||
sub mesh {
|
||||
my $self = shift;
|
||||
|
@ -47,7 +58,7 @@ sub mesh {
|
|||
return Slic3r::TriangleMesh->merge(@meshes);
|
||||
}
|
||||
|
||||
package Slic3r::Model::Material;
|
||||
package Slic3r::Model::Region;
|
||||
use Moo;
|
||||
|
||||
has 'model' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
|
@ -66,8 +77,20 @@ has 'instances' => (is => 'rw');
|
|||
|
||||
sub add_volume {
|
||||
my $self = shift;
|
||||
my %args = @_;
|
||||
|
||||
my $volume = Slic3r::Model::Volume->new(object => $self, @_);
|
||||
if (my $vertices = delete $args{vertices}) {
|
||||
my $v_offset = @{$self->vertices};
|
||||
push @{$self->vertices}, @$vertices;
|
||||
|
||||
@{$args{facets}} = map {
|
||||
my $f = [@$_];
|
||||
$f->[$_] += $v_offset for -3..-1;
|
||||
$f;
|
||||
} @{$args{facets}};
|
||||
}
|
||||
|
||||
my $volume = Slic3r::Model::Volume->new(object => $self, %args);
|
||||
push @{$self->volumes}, $volume;
|
||||
return $volume;
|
||||
}
|
||||
|
@ -83,11 +106,6 @@ sub add_instance {
|
|||
sub mesh {
|
||||
my $self = shift;
|
||||
|
||||
my $vertices = [];
|
||||
my $facets = [];
|
||||
|
||||
|
||||
|
||||
return Slic3r::TriangleMesh->new(
|
||||
vertices => $self->vertices,
|
||||
facets => [ map @{$_->facets}, @{$self->volumes} ],
|
||||
|
|
|
@ -88,7 +88,7 @@ sub length {
|
|||
# this only applies to polylines
|
||||
sub grow {
|
||||
my $self = shift;
|
||||
return Slic3r::Polygon->new(@$self, CORE::reverse @$self[1..-2])->offset(@_);
|
||||
return Slic3r::Polygon->new(@$self, CORE::reverse @$self[1..($#$self-1)])->offset(@_);
|
||||
}
|
||||
|
||||
sub nearest_point_to {
|
||||
|
|
|
@ -6,16 +6,19 @@ use File::Spec;
|
|||
use List::Util qw(max);
|
||||
use Math::ConvexHull 1.0.4 qw(convex_hull);
|
||||
use Slic3r::ExtrusionPath ':roles';
|
||||
use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 PI scale unscale move_points nearest_point);
|
||||
use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN PI scale unscale move_points nearest_point);
|
||||
use Slic3r::Geometry::Clipper qw(diff_ex union_ex intersection_ex offset JT_ROUND JT_SQUARE);
|
||||
use Time::HiRes qw(gettimeofday tv_interval);
|
||||
|
||||
has 'config' => (is => 'rw', default => sub { Slic3r::Config->new_from_defaults }, trigger => 1);
|
||||
has 'extra_variables' => (is => 'rw', default => sub {{}});
|
||||
has 'objects' => (is => 'rw', default => sub {[]});
|
||||
has 'copies' => (is => 'rw', default => sub {[]}); # obj_idx => [copies...]
|
||||
has 'total_extrusion_length' => (is => 'rw');
|
||||
has 'processing_time' => (is => 'rw', required => 0);
|
||||
has 'processing_time' => (is => 'rw');
|
||||
has 'extruders' => (is => 'rw', default => sub {[]});
|
||||
has 'regions' => (is => 'rw', default => sub {[]});
|
||||
has 'support_material_flow' => (is => 'rw');
|
||||
has 'first_layer_support_material_flow' => (is => 'rw');
|
||||
|
||||
# ordered collection of extrusion paths to build skirt loops
|
||||
has 'skirt' => (
|
||||
|
@ -52,91 +55,77 @@ sub _trigger_config {
|
|||
$self->config->set_ifndef('solid_infill_speed', $self->config->infill_speed);
|
||||
$self->config->set_ifndef('top_solid_infill_speed', $self->config->solid_infill_speed);
|
||||
|
||||
# initialize extruder(s)
|
||||
$Slic3r::extruders = [];
|
||||
for my $t (0, map $_-1, map $self->config->get($_), qw(perimeter_extruder infill_extruder support_material_extruder)) {
|
||||
$Slic3r::extruders->[$t] ||= Slic3r::Extruder->new(
|
||||
map { $_ => $self->config->get($_)->[$t] // $self->config->get($_)->[0] } #/
|
||||
@{&Slic3r::Extruder::OPTIONS}
|
||||
);
|
||||
}
|
||||
|
||||
# calculate flow
|
||||
$Slic3r::flow = $Slic3r::extruders->[0]->make_flow(width => $self->config->extrusion_width);
|
||||
if ($self->config->first_layer_extrusion_width) {
|
||||
$Slic3r::first_layer_flow = $Slic3r::extruders->[0]->make_flow(
|
||||
layer_height => $self->config->get_value('first_layer_height'),
|
||||
width => $self->config->first_layer_extrusion_width,
|
||||
);
|
||||
}
|
||||
for (qw(perimeter infill support_material)) {
|
||||
no strict 'refs';
|
||||
${"Slic3r::${_}_flow"} = $Slic3r::extruders->[ $self->config->get("${_}_extruder")-1 ]
|
||||
->make_flow(width => $self->config->get("${_}_extrusion_width") || $self->config->extrusion_width);
|
||||
}
|
||||
|
||||
Slic3r::debugf "Default flow width = %s (spacing = %s)\n",
|
||||
$Slic3r::flow->width, $Slic3r::flow->spacing;
|
||||
|
||||
# G-code flavors
|
||||
$self->config->set('extrusion_axis', 'A') if $self->config->gcode_flavor eq 'mach3';
|
||||
$self->config->set('extrusion_axis', '') if $self->config->gcode_flavor eq 'no-extrusion';
|
||||
}
|
||||
|
||||
sub add_objects_from_file {
|
||||
my $self = shift;
|
||||
my ($input_file) = @_;
|
||||
|
||||
my $model = Slic3r::Model->read_from_file($input_file);
|
||||
|
||||
my @print_objects = $self->add_model($model);
|
||||
$_->input_file($input_file) for @print_objects;
|
||||
}
|
||||
|
||||
sub add_model {
|
||||
my $self = shift;
|
||||
my ($model) = @_;
|
||||
|
||||
my @print_objects = ();
|
||||
foreach my $object (@{ $model->objects }) {
|
||||
my $mesh = $object->volumes->[0]->mesh;
|
||||
$mesh->check_manifoldness;
|
||||
|
||||
if ($object->instances) {
|
||||
# we ignore the per-instance rotation currently and only
|
||||
# consider the first one
|
||||
$mesh->rotate($object->instances->[0]->rotation);
|
||||
}
|
||||
|
||||
push @print_objects, $self->add_object_from_mesh($mesh, input_file => $object->input_file);
|
||||
|
||||
if ($object->instances) {
|
||||
# replace the default [0,0] instance with the custom ones
|
||||
@{$self->copies->[-1]} = map [ scale $_->offset->[X], scale $_->offset->[Y] ], @{$object->instances};
|
||||
# append/merge materials and preserve a mapping between the original material ID
|
||||
# and our numeric material index
|
||||
my %materials = ();
|
||||
{
|
||||
my @material_ids = sort keys %{$model->materials};
|
||||
@material_ids = (0) if !@material_ids;
|
||||
for (my $i = $self->regions_count; $i < @material_ids; $i++) {
|
||||
push @{$self->regions}, Slic3r::Print::Region->new;
|
||||
$materials{$material_ids[$i]} = $#{$self->regions};
|
||||
}
|
||||
}
|
||||
|
||||
return @print_objects;
|
||||
}
|
||||
|
||||
sub add_object_from_mesh {
|
||||
my $self = shift;
|
||||
my ($mesh, %attributes) = @_;
|
||||
|
||||
$mesh->rotate($Slic3r::Config->rotate);
|
||||
$mesh->scale($Slic3r::Config->scale / &Slic3r::SCALING_FACTOR);
|
||||
$mesh->align_to_origin;
|
||||
|
||||
# initialize print object
|
||||
my $object = Slic3r::Print::Object->new(
|
||||
mesh => $mesh,
|
||||
size => [ $mesh->size ],
|
||||
%attributes,
|
||||
);
|
||||
|
||||
push @{$self->objects}, $object;
|
||||
push @{$self->copies}, [[0, 0]];
|
||||
return $object;
|
||||
foreach my $object (@{ $model->objects }) {
|
||||
my @meshes = (); # by region_id
|
||||
|
||||
foreach my $volume (@{$object->volumes}) {
|
||||
# should the object contain multiple volumes of the same material, merge them
|
||||
my $region_id = defined $volume->material_id ? $materials{$volume->material_id} : 0;
|
||||
my $mesh = $volume->mesh->clone;
|
||||
$meshes[$region_id] = $meshes[$region_id]
|
||||
? Slic3r::TriangleMesh->merge($meshes[$region_id], $mesh)
|
||||
: $mesh;
|
||||
}
|
||||
|
||||
foreach my $mesh (@meshes) {
|
||||
next unless $mesh;
|
||||
$mesh->check_manifoldness;
|
||||
|
||||
if ($object->instances) {
|
||||
# we ignore the per-instance rotation currently and only
|
||||
# consider the first one
|
||||
$mesh->rotate($object->instances->[0]->rotation);
|
||||
}
|
||||
|
||||
$mesh->rotate($Slic3r::Config->rotate);
|
||||
$mesh->scale($Slic3r::Config->scale / &Slic3r::SCALING_FACTOR);
|
||||
}
|
||||
|
||||
my $complete_mesh = Slic3r::TriangleMesh->merge(grep defined $_, @meshes);
|
||||
|
||||
# initialize print object
|
||||
my $print_object = Slic3r::Print::Object->new(
|
||||
print => $self,
|
||||
meshes => [ @meshes ],
|
||||
size => [ $complete_mesh->size ],
|
||||
input_file => $object->input_file
|
||||
);
|
||||
push @{$self->objects}, $print_object;
|
||||
|
||||
# align object to origin
|
||||
{
|
||||
my @extents = $complete_mesh->extents;
|
||||
foreach my $mesh (grep defined $_, @meshes) {
|
||||
$mesh->move(map -$extents[$_][MIN], X,Y,Z);
|
||||
}
|
||||
}
|
||||
|
||||
if ($object->instances) {
|
||||
# replace the default [0,0] instance with the custom ones
|
||||
@{$print_object->copies} = map [ scale $_->offset->[X], scale $_->offset->[Y] ], @{$object->instances};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub validate {
|
||||
|
@ -149,11 +138,11 @@ sub validate {
|
|||
for my $obj_idx (0 .. $#{$self->objects}) {
|
||||
my $clearance;
|
||||
{
|
||||
my @points = map [ @$_[X,Y] ], @{$self->objects->[$obj_idx]->mesh->vertices};
|
||||
my @points = map [ @$_[X,Y] ], map @{$_->vertices}, @{$self->objects->[$obj_idx]->meshes};
|
||||
my $convex_hull = Slic3r::Polygon->new(convex_hull(\@points));
|
||||
$clearance = +($convex_hull->offset(scale $Slic3r::Config->extruder_clearance_radius / 2, 1, JT_ROUND))[0];
|
||||
}
|
||||
for my $copy (@{$self->copies->[$obj_idx]}) {
|
||||
for my $copy (@{$self->objects->[$obj_idx]->copies}) {
|
||||
my $copy_clearance = $clearance->clone;
|
||||
$copy_clearance->translate(@$copy);
|
||||
if (@{ intersection_ex(\@a, [$copy_clearance]) }) {
|
||||
|
@ -168,30 +157,79 @@ sub validate {
|
|||
{
|
||||
my @obj_copies = $self->object_copies;
|
||||
pop @obj_copies; # ignore the last copy: its height doesn't matter
|
||||
if (grep { +($self->objects->[$_->[0]]->mesh->size)[Z] > scale $Slic3r::Config->extruder_clearance_height } @obj_copies) {
|
||||
my $scaled_clearance = scale $Slic3r::Config->extruder_clearance_height;
|
||||
if (grep { +($_->size)[Z] > $scaled_clearance } map @{$self->objects->[$_->[0]]->meshes}, @obj_copies) {
|
||||
die "Some objects are too tall and cannot be printed without extruder collisions.\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub init_extruders {
|
||||
my $self = shift;
|
||||
|
||||
# map regions to extruders (ghetto mapping for now)
|
||||
my %extruder_mapping = map { $_ => $_ } 0..$#{$self->regions};
|
||||
|
||||
# initialize all extruder(s) we need
|
||||
my @used_extruders = (
|
||||
0,
|
||||
(map $self->config->get("${_}_extruder")-1, qw(perimeter infill support_material)),
|
||||
(values %extruder_mapping),
|
||||
);
|
||||
for my $extruder_id (keys %{{ map {$_ => 1} @used_extruders }}) {
|
||||
$self->extruders->[$extruder_id] = Slic3r::Extruder->new(
|
||||
id => $extruder_id,
|
||||
map { $_ => $self->config->get($_)->[$extruder_id] // $self->config->get($_)->[0] } #/
|
||||
@{&Slic3r::Extruder::OPTIONS}
|
||||
);
|
||||
}
|
||||
|
||||
# calculate regions' flows
|
||||
$Slic3r::flow = $self->extruders->[0]->make_flow(width => $self->config->extrusion_width);
|
||||
for my $region_id (0 .. $#{$self->regions}) {
|
||||
my $region = $self->regions->[$region_id];
|
||||
|
||||
# per-role extruders and flows
|
||||
for (qw(perimeter infill)) {
|
||||
$region->extruders->{$_} = ($self->regions_count > 1)
|
||||
? $self->extruders->[$extruder_mapping{$region_id}]
|
||||
: $self->extruders->[$self->config->get("${_}_extruder")-1];
|
||||
$region->flows->{$_} = $region->extruders->{$_}->make_flow(
|
||||
width => $self->config->get("${_}_extrusion_width") || $self->config->extrusion_width,
|
||||
);
|
||||
$region->first_layer_flows->{$_} = $region->extruders->{$_}->make_flow(
|
||||
layer_height => $self->config->get_value('first_layer_height'),
|
||||
width => $self->config->first_layer_extrusion_width,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
# calculate support material flow
|
||||
if ($self->config->support_material) {
|
||||
my $extruder = $self->extruders->[$self->config->support_material_extruder-1];
|
||||
$self->support_material_flow($extruder->make_flow(
|
||||
width => $self->config->support_material_extrusion_width || $self->config->extrusion_width,
|
||||
));
|
||||
$self->first_layer_support_material_flow($extruder->make_flow(
|
||||
layer_height => $self->config->get_value('first_layer_height'),
|
||||
width => $self->config->first_layer_extrusion_width,
|
||||
));
|
||||
}
|
||||
|
||||
Slic3r::debugf "Default flow width = %s (spacing = %s)\n",
|
||||
$Slic3r::flow->width, $Slic3r::flow->spacing;
|
||||
}
|
||||
|
||||
sub object_copies {
|
||||
my $self = shift;
|
||||
my @oc = ();
|
||||
for my $obj_idx (0 .. $#{$self->objects}) {
|
||||
push @oc, map [ $obj_idx, $_ ], @{$self->copies->[$obj_idx]};
|
||||
push @oc, map [ $obj_idx, $_ ], @{$self->objects->[$obj_idx]->copies};
|
||||
}
|
||||
return @oc;
|
||||
}
|
||||
|
||||
sub cleanup {
|
||||
my $self = shift;
|
||||
$_->cleanup for @{$self->objects};
|
||||
@{$self->skirt} = ();
|
||||
$self->total_extrusion_length(0);
|
||||
$self->processing_time(0);
|
||||
}
|
||||
|
||||
sub layer_count {
|
||||
my $self = shift;
|
||||
my $count = 0;
|
||||
|
@ -201,6 +239,11 @@ sub layer_count {
|
|||
return $count;
|
||||
}
|
||||
|
||||
sub regions_count {
|
||||
my $self = shift;
|
||||
return scalar @{$self->regions};
|
||||
}
|
||||
|
||||
sub duplicate {
|
||||
my $self = shift;
|
||||
|
||||
|
@ -212,18 +255,18 @@ sub duplicate {
|
|||
|
||||
# generate offsets for copies
|
||||
my $dist = scale $Slic3r::Config->duplicate_distance;
|
||||
@{$self->copies->[0]} = ();
|
||||
@{$self->objects->[0]->copies} = ();
|
||||
for my $x_copy (1..$Slic3r::Config->duplicate_grid->[X]) {
|
||||
for my $y_copy (1..$Slic3r::Config->duplicate_grid->[Y]) {
|
||||
push @{$self->copies->[0]}, [
|
||||
push @{$self->objects->[0]->copies}, [
|
||||
($object->size->[X] + $dist) * ($x_copy-1),
|
||||
($object->size->[Y] + $dist) * ($y_copy-1),
|
||||
];
|
||||
}
|
||||
}
|
||||
} elsif ($Slic3r::Config->duplicate > 1) {
|
||||
foreach my $copies (@{$self->copies}) {
|
||||
@$copies = map [0,0], 1..$Slic3r::Config->duplicate;
|
||||
foreach my $object (@{$self->objects}) {
|
||||
@{$object->copies} = map [0,0], 1..$Slic3r::Config->duplicate;
|
||||
}
|
||||
$self->arrange_objects;
|
||||
}
|
||||
|
@ -232,16 +275,14 @@ sub duplicate {
|
|||
sub arrange_objects {
|
||||
my $self = shift;
|
||||
|
||||
my $total_parts = scalar map @$_, @{$self->copies};
|
||||
my $total_parts = scalar map @{$_->copies}, @{$self->objects};
|
||||
my $partx = max(map $_->size->[X], @{$self->objects});
|
||||
my $party = max(map $_->size->[Y], @{$self->objects});
|
||||
|
||||
my @positions = Slic3r::Geometry::arrange
|
||||
($total_parts, $partx, $party, (map scale $_, @{$Slic3r::Config->bed_size}), scale $Slic3r::Config->min_object_distance, $self->config);
|
||||
|
||||
for my $obj_idx (0..$#{$self->objects}) {
|
||||
@{$self->copies->[$obj_idx]} = splice @positions, 0, scalar @{$self->copies->[$obj_idx]};
|
||||
}
|
||||
@{$_->copies} = splice @positions, 0, scalar @{$_->copies} for @{$self->objects};
|
||||
}
|
||||
|
||||
sub bounding_box {
|
||||
|
@ -250,7 +291,7 @@ sub bounding_box {
|
|||
my @points = ();
|
||||
foreach my $obj_idx (0 .. $#{$self->objects}) {
|
||||
my $object = $self->objects->[$obj_idx];
|
||||
foreach my $copy (@{$self->copies->[$obj_idx]}) {
|
||||
foreach my $copy (@{$self->objects->[$obj_idx]->copies}) {
|
||||
push @points,
|
||||
[ $copy->[X], $copy->[Y] ],
|
||||
[ $copy->[X] + $object->size->[X], $copy->[Y] ],
|
||||
|
@ -272,12 +313,12 @@ sub export_gcode {
|
|||
my $self = shift;
|
||||
my %params = @_;
|
||||
|
||||
$self->init_extruders;
|
||||
my $status_cb = $params{status_cb} || sub {};
|
||||
my $t0 = [gettimeofday];
|
||||
|
||||
# skein the STL into layers
|
||||
# each layer has surfaces with holes
|
||||
$status_cb->(5, "Processing input file");
|
||||
$status_cb->(10, "Processing triangulated mesh");
|
||||
$_->slice(keep_meshes => $params{keep_meshes}) for @{$self->objects};
|
||||
|
||||
|
@ -287,9 +328,12 @@ sub export_gcode {
|
|||
$status_cb->(20, "Generating perimeters");
|
||||
$_->make_perimeters for @{$self->objects};
|
||||
|
||||
# simplify slices, we only need the max resolution for perimeters
|
||||
$_->simplify(scale &Slic3r::RESOLUTION)
|
||||
for map @{$_->expolygon}, map @{$_->slices}, map @{$_->layers}, @{$self->objects};
|
||||
# simplify slices (both layer and region slices),
|
||||
# we only need the max resolution for perimeters
|
||||
foreach my $layer (map @{$_->layers}, @{$self->objects}) {
|
||||
$_->simplify(scale &Slic3r::RESOLUTION)
|
||||
for @{$layer->slices}, (map $_->expolygon, map @{$_->slices}, @{$layer->regions});
|
||||
}
|
||||
|
||||
# this will clip $layer->surfaces to the infill boundaries
|
||||
# and split them in top/bottom/internal surfaces;
|
||||
|
@ -298,12 +342,12 @@ sub export_gcode {
|
|||
|
||||
# decide what surfaces are to be filled
|
||||
$status_cb->(35, "Preparing infill surfaces");
|
||||
$_->prepare_fill_surfaces for map @{$_->layers}, @{$self->objects};
|
||||
$_->prepare_fill_surfaces for map @{$_->regions}, map @{$_->layers}, @{$self->objects};
|
||||
|
||||
# this will detect bridges and reverse bridges
|
||||
# and rearrange top/bottom/internal surfaces
|
||||
$status_cb->(45, "Detect bridges");
|
||||
$_->process_bridges for map @{$_->layers}, @{$self->objects};
|
||||
$_->process_bridges for map @{$_->regions}, map @{$_->layers}, @{$self->objects};
|
||||
|
||||
# detect which fill surfaces are near external layers
|
||||
# they will be split in internal and internal-solid surfaces
|
||||
|
@ -311,7 +355,7 @@ sub export_gcode {
|
|||
$_->discover_horizontal_shells for @{$self->objects};
|
||||
|
||||
# free memory
|
||||
$_->surfaces(undef) for map @{$_->layers}, @{$self->objects};
|
||||
$_->surfaces(undef) for map @{$_->regions}, map @{$_->layers}, @{$self->objects};
|
||||
|
||||
# combine fill surfaces to honor the "infill every N layers" option
|
||||
$status_cb->(70, "Combining infill");
|
||||
|
@ -321,35 +365,45 @@ sub export_gcode {
|
|||
$status_cb->(80, "Infilling layers");
|
||||
{
|
||||
my $fill_maker = Slic3r::Fill->new('print' => $self);
|
||||
|
||||
my @items = (); # [obj_idx, layer_id]
|
||||
foreach my $obj_idx (0 .. $#{$self->objects}) {
|
||||
push @items, map [$obj_idx, $_], 0..$#{$self->objects->[$obj_idx]->layers};
|
||||
}
|
||||
Slic3r::parallelize(
|
||||
items => [@items],
|
||||
items => sub {
|
||||
my @items = (); # [obj_idx, layer_id]
|
||||
for my $obj_idx (0 .. $#{$self->objects}) {
|
||||
for my $region_id (0 .. ($self->regions_count-1)) {
|
||||
push @items, map [$obj_idx, $_, $region_id], 0..($self->objects->[$obj_idx]->layer_count-1);
|
||||
}
|
||||
}
|
||||
@items;
|
||||
},
|
||||
thread_cb => sub {
|
||||
my $q = shift;
|
||||
$Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
|
||||
my $fills = {};
|
||||
while (defined (my $obj_layer = $q->dequeue)) {
|
||||
my ($obj_idx, $layer_id) = @$obj_layer;
|
||||
my ($obj_idx, $layer_id, $region_id) = @$obj_layer;
|
||||
$fills->{$obj_idx} ||= {};
|
||||
$fills->{$obj_idx}{$layer_id} = [ $fill_maker->make_fill($self->objects->[$obj_idx]->layers->[$layer_id]) ];
|
||||
$fills->{$obj_idx}{$layer_id} ||= {};
|
||||
$fills->{$obj_idx}{$layer_id}{$region_id} = [
|
||||
$fill_maker->make_fill($self->objects->[$obj_idx]->layers->[$layer_id]->regions->[$region_id]),
|
||||
];
|
||||
}
|
||||
return $fills;
|
||||
},
|
||||
collect_cb => sub {
|
||||
my $fills = shift;
|
||||
foreach my $obj_idx (keys %$fills) {
|
||||
my $object = $self->objects->[$obj_idx];
|
||||
foreach my $layer_id (keys %{$fills->{$obj_idx}}) {
|
||||
$self->objects->[$obj_idx]->layers->[$layer_id]->fills($fills->{$obj_idx}{$layer_id});
|
||||
my $layer = $object->layers->[$layer_id];
|
||||
foreach my $region_id (keys %{$fills->{$obj_idx}{$layer_id}}) {
|
||||
$layer->regions->[$region_id]->fills($fills->{$obj_idx}{$layer_id}{$region_id});
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
no_threads_cb => sub {
|
||||
foreach my $layer (map @{$_->layers}, @{$self->objects}) {
|
||||
$layer->fills([ $fill_maker->make_fill($layer) ]);
|
||||
foreach my $layerm (map @{$_->regions}, map @{$_->layers}, @{$self->objects}) {
|
||||
$layerm->fills([ $fill_maker->make_fill($layerm) ]);
|
||||
}
|
||||
},
|
||||
);
|
||||
|
@ -358,11 +412,11 @@ sub export_gcode {
|
|||
# generate support material
|
||||
if ($Slic3r::Config->support_material) {
|
||||
$status_cb->(85, "Generating support material");
|
||||
$_->generate_support_material(print => $self) for @{$self->objects};
|
||||
$_->generate_support_material for @{$self->objects};
|
||||
}
|
||||
|
||||
# free memory (note that support material needs fill_surfaces)
|
||||
$_->fill_surfaces(undef) for map @{$_->layers}, @{$self->objects};
|
||||
$_->fill_surfaces(undef) for map @{$_->regions}, map @{$_->layers}, @{$self->objects};
|
||||
|
||||
# make skirt
|
||||
$status_cb->(88, "Generating skirt");
|
||||
|
@ -399,6 +453,10 @@ sub export_svg {
|
|||
my $self = shift;
|
||||
my %params = @_;
|
||||
|
||||
# this shouldn't be needed, but we're currently relying on ->make_surfaces() which
|
||||
# calls ->perimeter_flow
|
||||
$self->init_extruders;
|
||||
|
||||
$_->slice(keep_meshes => $params{keep_meshes}) for @{$self->objects};
|
||||
$self->arrange_objects;
|
||||
|
||||
|
@ -435,10 +493,10 @@ EOF
|
|||
my $layer = $self->objects->[$obj_idx]->layers->[$layer_id] or next;
|
||||
|
||||
# sort slices so that the outermost ones come first
|
||||
my @slices = sort { $a->expolygon->contour->encloses_point($b->expolygon->contour->[0]) ? 0 : 1 } @{$layer->slices};
|
||||
foreach my $copy (@{$self->copies->[$obj_idx]}) {
|
||||
my @slices = sort { $a->contour->encloses_point($b->contour->[0]) ? 0 : 1 } @{$layer->slices};
|
||||
foreach my $copy (@{$self->objects->[$obj_idx]->copies}) {
|
||||
foreach my $slice (@slices) {
|
||||
my $expolygon = $slice->expolygon->clone;
|
||||
my $expolygon = $slice->clone;
|
||||
$expolygon->translate(@$copy);
|
||||
$print_polygon->($expolygon->contour, 'contour');
|
||||
$print_polygon->($_, 'hole') for $expolygon->holes;
|
||||
|
@ -462,8 +520,9 @@ EOF
|
|||
foreach my $expolygon (@unsupported_slices) {
|
||||
# look for the nearest point to this island among all
|
||||
# supported points
|
||||
my $support_point = nearest_point($expolygon->contour->[0], \@supported_points);
|
||||
my $anchor_point = nearest_point($support_point, $expolygon->contour->[0]);
|
||||
my $support_point = nearest_point($expolygon->contour->[0], \@supported_points)
|
||||
or next;
|
||||
my $anchor_point = nearest_point($support_point, $expolygon->contour);
|
||||
printf $fh qq{ <line x1="%s" y1="%s" x2="%s" y2="%s" style="stroke-width: 2; stroke: white" />\n},
|
||||
map @$_, $support_point, $anchor_point;
|
||||
}
|
||||
|
@ -488,11 +547,11 @@ sub make_skirt {
|
|||
foreach my $obj_idx (0 .. $#{$self->objects}) {
|
||||
my @layers = map $self->objects->[$obj_idx]->layer($_), 0..($skirt_height-1);
|
||||
my @layer_points = (
|
||||
(map @$_, map @{$_->expolygon}, map @{$_->slices}, @layers),
|
||||
(map @$_, map @{$_->thin_walls}, @layers),
|
||||
(map @$_, map @$_, map @{$_->slices}, @layers),
|
||||
(map @$_, map @{$_->thin_walls}, map @{$_->regions}, @layers),
|
||||
(map @{$_->unpack->polyline}, map @{$_->support_fills->paths}, grep $_->support_fills, @layers),
|
||||
);
|
||||
push @points, map move_points($_, @layer_points), @{$self->copies->[$obj_idx]};
|
||||
push @points, map move_points($_, @layer_points), @{$self->objects->[$obj_idx]->copies};
|
||||
}
|
||||
return if @points < 3; # at least three points required for a convex hull
|
||||
|
||||
|
@ -518,16 +577,16 @@ sub make_brim {
|
|||
return unless $Slic3r::Config->brim_width > 0;
|
||||
|
||||
my $flow = $Slic3r::first_layer_flow || $Slic3r::flow;
|
||||
my $grow_distance = scale $flow->width / 2;
|
||||
my $grow_distance = $flow->scaled_width / 2;
|
||||
my @islands = (); # array of polygons
|
||||
foreach my $obj_idx (0 .. $#{$self->objects}) {
|
||||
my $layer0 = $self->objects->[$obj_idx]->layers->[0];
|
||||
my @object_islands = (
|
||||
(map $_->contour, @{$layer0->slices}),
|
||||
(map { $_->isa('Slic3r::Polygon') ? $_ : $_->grow($grow_distance) } @{$layer0->thin_walls}),
|
||||
(map { $_->isa('Slic3r::Polygon') ? $_ : $_->grow($grow_distance) } map @{$_->thin_walls}, @{$layer0->regions}),
|
||||
(map $_->unpack->polyline->grow($grow_distance), map @{$_->support_fills->paths}, grep $_->support_fills, $layer0),
|
||||
);
|
||||
foreach my $copy (@{$self->copies->[$obj_idx]}) {
|
||||
foreach my $copy (@{$self->objects->[$obj_idx]->copies}) {
|
||||
push @islands, map $_->clone->translate(@$copy), @object_islands;
|
||||
}
|
||||
}
|
||||
|
@ -538,7 +597,8 @@ sub make_brim {
|
|||
push @{$self->brim}, Slic3r::ExtrusionLoop->pack(
|
||||
polygon => Slic3r::Polygon->new($_),
|
||||
role => EXTR_ROLE_SKIRT,
|
||||
) for @{Math::Clipper::offset(\@islands, $i * scale $flow->spacing, 100, JT_SQUARE)};
|
||||
) for @{Math::Clipper::offset(\@islands, $i * $flow->scaled_spacing, 100, JT_SQUARE)};
|
||||
# TODO: we need the offset inwards/offset outwards logic to avoid overlapping extrusions
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -570,26 +630,28 @@ sub write_gcode {
|
|||
print $fh "\n";
|
||||
|
||||
# set up our extruder object
|
||||
my $gcodegen = Slic3r::GCode->new;
|
||||
my $gcodegen = Slic3r::GCode->new(
|
||||
multiple_extruders => (@{$self->extruders} > 1),
|
||||
);
|
||||
my $min_print_speed = 60 * $Slic3r::Config->min_print_speed;
|
||||
my $dec = $gcodegen->dec;
|
||||
print $fh $gcodegen->set_tool(0);
|
||||
print $fh $gcodegen->set_extruder($self->extruders->[0]);
|
||||
print $fh $gcodegen->set_fan(0, 1) if $Slic3r::Config->cooling && $Slic3r::Config->disable_fan_first_layers;
|
||||
|
||||
# write start commands to file
|
||||
printf $fh $gcodegen->set_bed_temperature($Slic3r::Config->first_layer_bed_temperature, 1),
|
||||
if $Slic3r::Config->first_layer_bed_temperature && $Slic3r::Config->start_gcode !~ /M190/i;
|
||||
my $print_first_layer_temperature = sub {
|
||||
for my $t (grep $Slic3r::extruders->[$_], 0 .. $#{$Slic3r::Config->first_layer_temperature}) {
|
||||
printf $fh $gcodegen->set_temperature($Slic3r::extruders->[$t]->first_layer_temperature, 0, $t)
|
||||
if $Slic3r::extruders->[$t]->first_layer_temperature;
|
||||
for my $t (grep $self->extruders->[$_], 0 .. $#{$Slic3r::Config->first_layer_temperature}) {
|
||||
printf $fh $gcodegen->set_temperature($self->extruders->[$t]->first_layer_temperature, 0, $t)
|
||||
if $self->extruders->[$t]->first_layer_temperature;
|
||||
}
|
||||
};
|
||||
$print_first_layer_temperature->();
|
||||
printf $fh "%s\n", $Slic3r::Config->replace_options($Slic3r::Config->start_gcode);
|
||||
for my $t (grep $Slic3r::extruders->[$_], 0 .. $#{$Slic3r::Config->first_layer_temperature}) {
|
||||
printf $fh $gcodegen->set_temperature($Slic3r::extruders->[$t]->first_layer_temperature, 1, $t)
|
||||
if $Slic3r::extruders->[$t]->first_layer_temperature && $Slic3r::Config->start_gcode !~ /M109/i;
|
||||
for my $t (grep $self->extruders->[$_], 0 .. $#{$Slic3r::Config->first_layer_temperature}) {
|
||||
printf $fh $gcodegen->set_temperature($self->extruders->[$t]->first_layer_temperature, 1, $t)
|
||||
if $self->extruders->[$t]->first_layer_temperature && $Slic3r::Config->start_gcode !~ /M109/i;
|
||||
}
|
||||
print $fh "G90 ; use absolute coordinates\n";
|
||||
print $fh "G21 ; set units to millimeters\n";
|
||||
|
@ -619,9 +681,9 @@ sub write_gcode {
|
|||
my $gcode = "";
|
||||
|
||||
if ($layer_id == 1) {
|
||||
for my $t (grep $Slic3r::extruders->[$_], 0 .. $#{$Slic3r::Config->temperature}) {
|
||||
$gcode .= $gcodegen->set_temperature($Slic3r::extruders->[$t]->temperature, 0, $t)
|
||||
if $Slic3r::extruders->[$t]->temperature && $Slic3r::extruders->[$t]->temperature != $Slic3r::extruders->[$t]->first_layer_temperature;
|
||||
for my $t (grep $self->extruders->[$_], 0 .. $#{$Slic3r::Config->temperature}) {
|
||||
$gcode .= $gcodegen->set_temperature($self->extruders->[$t]->temperature, 0, $t)
|
||||
if $self->extruders->[$t]->temperature && $self->extruders->[$t]->temperature != $self->extruders->[$t]->first_layer_temperature;
|
||||
}
|
||||
$gcode .= $gcodegen->set_bed_temperature($Slic3r::Config->bed_temperature)
|
||||
if $Slic3r::Config->first_layer_bed_temperature && $Slic3r::Config->bed_temperature != $Slic3r::Config->first_layer_bed_temperature;
|
||||
|
@ -645,7 +707,7 @@ sub write_gcode {
|
|||
|
||||
# extrude brim
|
||||
if ($layer_id == 0 && !$brim_done) {
|
||||
$gcode .= $gcodegen->set_tool($Slic3r::Config->support_material_extruder-1);
|
||||
$gcode .= $gcodegen->set_extruder($self->extruders->[$Slic3r::Config->support_material_extruder-1]);
|
||||
$gcodegen->shift_x($shift[X]);
|
||||
$gcodegen->shift_y($shift[Y]);
|
||||
$gcode .= $gcodegen->extrude_loop($_, 'brim') for @{$self->brim};
|
||||
|
@ -663,25 +725,30 @@ sub write_gcode {
|
|||
$gcodegen->shift_x($shift[X] + unscale $copy->[X]);
|
||||
$gcodegen->shift_y($shift[Y] + unscale $copy->[Y]);
|
||||
|
||||
# extrude perimeters
|
||||
$gcode .= $gcodegen->set_tool($Slic3r::Config->perimeter_extruder-1);
|
||||
$gcode .= $gcodegen->extrude($_, 'perimeter') for @{ $layer->perimeters };
|
||||
|
||||
# extrude fills
|
||||
$gcode .= $gcodegen->set_tool($Slic3r::Config->infill_extruder-1);
|
||||
$gcode .= $gcodegen->set_acceleration($Slic3r::Config->infill_acceleration);
|
||||
for my $fill (@{ $layer->fills }) {
|
||||
if ($fill->isa('Slic3r::ExtrusionPath::Collection')) {
|
||||
$gcode .= $gcodegen->extrude($_, 'fill')
|
||||
for $fill->shortest_path($gcodegen->last_pos);
|
||||
} else {
|
||||
$gcode .= $gcodegen->extrude($fill, 'fill') ;
|
||||
foreach my $region_id (0 .. ($self->regions_count-1)) {
|
||||
my $layerm = $layer->regions->[$region_id];
|
||||
my $region = $self->regions->[$region_id];
|
||||
|
||||
# extrude perimeters
|
||||
$gcode .= $gcodegen->set_extruder($region->extruders->{perimeter});
|
||||
$gcode .= $gcodegen->extrude($_, 'perimeter') for @{ $layerm->perimeters };
|
||||
|
||||
# extrude fills
|
||||
$gcode .= $gcodegen->set_extruder($region->extruders->{infill});
|
||||
$gcode .= $gcodegen->set_acceleration($Slic3r::Config->infill_acceleration);
|
||||
for my $fill (@{ $layerm->fills }) {
|
||||
if ($fill->isa('Slic3r::ExtrusionPath::Collection')) {
|
||||
$gcode .= $gcodegen->extrude($_, 'fill')
|
||||
for $fill->shortest_path($gcodegen->last_pos);
|
||||
} else {
|
||||
$gcode .= $gcodegen->extrude($fill, 'fill') ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# extrude support material
|
||||
if ($layer->support_fills) {
|
||||
$gcode .= $gcodegen->set_tool($Slic3r::Config->support_material_extruder-1);
|
||||
$gcode .= $gcodegen->set_extruder($self->extruders->[$Slic3r::Config->support_material_extruder-1]);
|
||||
$gcode .= $gcodegen->extrude_path($_, 'support material')
|
||||
for $layer->support_fills->shortest_path($gcodegen->last_pos);
|
||||
}
|
||||
|
@ -733,7 +800,7 @@ sub write_gcode {
|
|||
|
||||
my $finished_objects = 0;
|
||||
for my $obj_idx (@obj_idx) {
|
||||
for my $copy (@{ $self->copies->[$obj_idx] }) {
|
||||
for my $copy (@{ $self->objects->[$obj_idx]->copies }) {
|
||||
# move to the origin position for the copy we're going to print.
|
||||
# this happens before Z goes down to layer 0 again, so that
|
||||
# no collision happens hopefully.
|
||||
|
@ -762,7 +829,7 @@ sub write_gcode {
|
|||
for my $layer_id (0..$self->layer_count-1) {
|
||||
my @object_copies = ();
|
||||
for my $obj_idx (grep $self->objects->[$_]->layers->[$layer_id], 0..$#{$self->objects}) {
|
||||
push @object_copies, map [ $obj_idx, $_ ], @{ $self->copies->[$obj_idx] };
|
||||
push @object_copies, map [ $obj_idx, $_ ], @{ $self->objects->[$obj_idx]->copies };
|
||||
}
|
||||
print $fh $extrude_layer->($layer_id, \@object_copies);
|
||||
}
|
||||
|
@ -786,7 +853,7 @@ sub write_gcode {
|
|||
|
||||
sub total_extrusion_volume {
|
||||
my $self = shift;
|
||||
return $self->total_extrusion_length * ($Slic3r::extruders->[0]->filament_diameter**2) * PI/4 / 1000;
|
||||
return $self->total_extrusion_length * ($self->extruders->[0]->filament_diameter**2) * PI/4 / 1000;
|
||||
}
|
||||
|
||||
# this method will return the supplied input file path after expanding its
|
||||
|
|
|
@ -6,16 +6,12 @@ use Slic3r::Geometry qw(scale unscale deg2rad);
|
|||
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
|
||||
use Slic3r::Surface ':types';
|
||||
|
||||
has 'print' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
has 'input_file' => (is => 'rw', required => 0);
|
||||
has 'mesh' => (is => 'rw', required => 0);
|
||||
has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
|
||||
has 'size' => (is => 'rw', required => 1);
|
||||
|
||||
has 'layers' => (
|
||||
traits => ['Array'],
|
||||
is => 'rw',
|
||||
#isa => 'ArrayRef[Slic3r::Layer]',
|
||||
default => sub { [] },
|
||||
);
|
||||
has 'copies' => (is => 'rw', default => sub {[ [0,0] ]});
|
||||
has 'layers' => (is => 'rw', default => sub { [] });
|
||||
|
||||
sub layer_count {
|
||||
my $self = shift;
|
||||
|
@ -27,11 +23,8 @@ sub layer {
|
|||
my ($layer_id) = @_;
|
||||
|
||||
# extend our print by creating all necessary layers
|
||||
|
||||
if ($self->layer_count < $layer_id + 1) {
|
||||
for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
|
||||
push @{ $self->layers }, Slic3r::Layer->new(id => $i);
|
||||
}
|
||||
for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
|
||||
push @{ $self->layers }, Slic3r::Layer->new(id => $i, object => $self);
|
||||
}
|
||||
|
||||
return $self->layers->[$layer_id];
|
||||
|
@ -42,22 +35,24 @@ sub slice {
|
|||
my %params = @_;
|
||||
|
||||
# process facets
|
||||
{
|
||||
for my $region_id (0 .. $#{$self->meshes}) {
|
||||
my $mesh = $self->meshes->[$region_id]; # ignore undef meshes
|
||||
|
||||
my $apply_lines = sub {
|
||||
my $lines = shift;
|
||||
foreach my $layer_id (keys %$lines) {
|
||||
my $layer = $self->layer($layer_id);
|
||||
push @{$layer->lines}, @{$lines->{$layer_id}};
|
||||
my $layerm = $self->layer($layer_id)->region($region_id);
|
||||
push @{$layerm->lines}, @{$lines->{$layer_id}};
|
||||
}
|
||||
};
|
||||
Slic3r::parallelize(
|
||||
disable => ($#{$self->mesh->facets} < 500), # don't parallelize when too few facets
|
||||
items => [ 0..$#{$self->mesh->facets} ],
|
||||
disable => ($#{$mesh->facets} < 500), # don't parallelize when too few facets
|
||||
items => [ 0..$#{$mesh->facets} ],
|
||||
thread_cb => sub {
|
||||
my $q = shift;
|
||||
my $result_lines = {};
|
||||
while (defined (my $facet_id = $q->dequeue)) {
|
||||
my $lines = $self->mesh->slice_facet($self, $facet_id);
|
||||
my $lines = $mesh->slice_facet($self, $facet_id);
|
||||
foreach my $layer_id (keys %$lines) {
|
||||
$result_lines->{$layer_id} ||= [];
|
||||
push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
|
||||
|
@ -69,8 +64,8 @@ sub slice {
|
|||
$apply_lines->($_[0]);
|
||||
},
|
||||
no_threads_cb => sub {
|
||||
for (0..$#{$self->mesh->facets}) {
|
||||
my $lines = $self->mesh->slice_facet($self, $_);
|
||||
for (0..$#{$mesh->facets}) {
|
||||
my $lines = $mesh->slice_facet($self, $_);
|
||||
$apply_lines->($lines);
|
||||
}
|
||||
},
|
||||
|
@ -79,13 +74,16 @@ sub slice {
|
|||
die "Invalid input file\n" if !@{$self->layers};
|
||||
|
||||
# free memory
|
||||
$self->mesh(undef) unless $params{keep_meshes};
|
||||
$self->meshes(undef) unless $params{keep_meshes};
|
||||
|
||||
# remove last layer if empty
|
||||
# (we might have created it because of the $max_layer = ... + 1 code below)
|
||||
pop @{$self->layers} if !@{$self->layers->[-1]->lines};
|
||||
# (we might have created it because of the $max_layer = ... + 1 code in TriangleMesh)
|
||||
pop @{$self->layers} if !map @{$_->lines}, @{$self->layers->[-1]->regions};
|
||||
|
||||
foreach my $layer (@{ $self->layers }) {
|
||||
# make sure all layers contain layer region objects for all regions
|
||||
$layer->region($_) for 0 .. ($self->print->regions_count-1);
|
||||
|
||||
Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
|
||||
$layer->id, unscale $layer->slice_z if $Slic3r::debug;
|
||||
|
||||
|
@ -97,10 +95,17 @@ sub slice {
|
|||
# inside a closed polyline)
|
||||
|
||||
# build surfaces from sparse lines
|
||||
$layer->make_surfaces(Slic3r::TriangleMesh::make_loops($layer));
|
||||
foreach my $layerm (@{$layer->regions}) {
|
||||
my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($layerm->lines);
|
||||
$layer->slicing_errors(1) if $slicing_errors;
|
||||
$layerm->make_surfaces($loops);
|
||||
|
||||
# free memory
|
||||
$layerm->lines(undef);
|
||||
}
|
||||
|
||||
# free memory
|
||||
$layer->lines(undef);
|
||||
# merge all regions' slices to get islands
|
||||
$layer->make_slices;
|
||||
}
|
||||
|
||||
# detect slicing errors
|
||||
|
@ -118,35 +123,42 @@ sub slice {
|
|||
# neighbor layers
|
||||
Slic3r::debugf "Attempting to repair layer %d\n", $i;
|
||||
|
||||
my (@upper_surfaces, @lower_surfaces);
|
||||
for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
|
||||
if (!$self->layers->[$j]->slicing_errors) {
|
||||
@upper_surfaces = @{$self->layers->[$j]->slices};
|
||||
last;
|
||||
foreach my $region_id (0 .. $#{$layer->regions}) {
|
||||
my $layerm = $layer->region($region_id);
|
||||
|
||||
my (@upper_surfaces, @lower_surfaces);
|
||||
for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
|
||||
if (!$self->layers->[$j]->slicing_errors) {
|
||||
@upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
|
||||
last;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (my $j = $i-1; $j >= 0; $j--) {
|
||||
if (!$self->layers->[$j]->slicing_errors) {
|
||||
@lower_surfaces = @{$self->layers->[$j]->slices};
|
||||
last;
|
||||
for (my $j = $i-1; $j >= 0; $j--) {
|
||||
if (!$self->layers->[$j]->slicing_errors) {
|
||||
@lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
|
||||
last;
|
||||
}
|
||||
}
|
||||
|
||||
my $union = union_ex([
|
||||
map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
|
||||
]);
|
||||
my $diff = diff_ex(
|
||||
[ map @$_, @$union ],
|
||||
[ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
|
||||
);
|
||||
|
||||
@{$layerm->slices} = map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL),
|
||||
@$diff;
|
||||
}
|
||||
|
||||
my $union = union_ex([
|
||||
map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
|
||||
]);
|
||||
my $diff = diff_ex(
|
||||
[ map @$_, @$union ],
|
||||
[ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
|
||||
);
|
||||
|
||||
@{$layer->slices} = map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL),
|
||||
@$diff;
|
||||
|
||||
# update layer slices after repairing the single regions
|
||||
$layer->make_slices;
|
||||
}
|
||||
|
||||
# remove empty layers from bottom
|
||||
while (@{$self->layers} && !@{$self->layers->[0]->slices} && !@{$self->layers->[0]->thin_walls}) {
|
||||
while (@{$self->layers} && !@{$self->layers->[0]->slices} && !map @{$_->thin_walls}, @{$self->layers->[0]->regions}) {
|
||||
shift @{$self->layers};
|
||||
for (my $i = 0; $i <= $#{$self->layers}; $i++) {
|
||||
$self->layers->[$i]->id($i);
|
||||
|
@ -157,11 +169,6 @@ sub slice {
|
|||
if !@{$self->layers};
|
||||
}
|
||||
|
||||
sub cleanup {
|
||||
my $self = shift;
|
||||
@{$self->layers} = ();
|
||||
}
|
||||
|
||||
sub make_perimeters {
|
||||
my $self = shift;
|
||||
|
||||
|
@ -170,53 +177,56 @@ sub make_perimeters {
|
|||
|
||||
# this algorithm makes sure that almost one perimeter is overlapping
|
||||
if ($Slic3r::Config->extra_perimeters && $Slic3r::Config->perimeters > 0) {
|
||||
for my $layer_id (0 .. $self->layer_count-2) {
|
||||
my $layer = $self->layers->[$layer_id];
|
||||
my $upper_layer = $self->layers->[$layer_id+1];
|
||||
|
||||
my $overlap = $layer->perimeter_flow->spacing; # one perimeter
|
||||
|
||||
# compute polygons representing the thickness of the first external perimeter of
|
||||
# the upper layer slices
|
||||
my $upper = diff_ex(
|
||||
[ map @$_, map $_->expolygon->offset_ex(+ 0.5 * scale $layer->perimeter_flow->spacing), @{$upper_layer->slices} ],
|
||||
[ map @$_, map $_->expolygon->offset_ex(- scale($overlap) + (0.5 * scale $layer->perimeter_flow->spacing)), @{$upper_layer->slices} ],
|
||||
);
|
||||
next if !@$upper;
|
||||
|
||||
# we need to limit our detection to the areas which would actually benefit from
|
||||
# more perimeters. so, let's compute the area we want to ignore
|
||||
my $ignore = [];
|
||||
{
|
||||
my $diff = diff_ex(
|
||||
[ map @$_, map $_->expolygon->offset_ex(- ($Slic3r::Config->perimeters-0.5) * scale $layer->perimeter_flow->spacing), @{$layer->slices} ],
|
||||
[ map @{$_->expolygon}, @{$upper_layer->slices} ],
|
||||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||||
for my $layer_id (0 .. $self->layer_count-2) {
|
||||
my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
|
||||
my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id];
|
||||
my $perimeter_flow = $layerm->perimeter_flow;
|
||||
|
||||
my $overlap = $perimeter_flow->spacing; # one perimeter
|
||||
|
||||
# compute polygons representing the thickness of the first external perimeter of
|
||||
# the upper layer slices
|
||||
my $upper = diff_ex(
|
||||
[ map @$_, map $_->expolygon->offset_ex(+ 0.5 * $perimeter_flow->scaled_spacing), @{$upper_layerm->slices} ],
|
||||
[ map @$_, map $_->expolygon->offset_ex(- scale($overlap) + (0.5 * $perimeter_flow->scaled_spacing)), @{$upper_layerm->slices} ],
|
||||
);
|
||||
$ignore = [ map @$_, map $_->offset_ex(scale $layer->perimeter_flow->spacing), @$diff ];
|
||||
}
|
||||
|
||||
foreach my $slice (@{$layer->slices}) {
|
||||
my $hypothetical_perimeter_num = $Slic3r::Config->perimeters + 1;
|
||||
CYCLE: while (1) {
|
||||
# compute polygons representing the thickness of the hypotetical new internal perimeter
|
||||
# of our slice
|
||||
my $hypothetical_perimeter;
|
||||
{
|
||||
my $outer = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-1.5) * scale $layer->perimeter_flow->spacing) ];
|
||||
last CYCLE if !@$outer;
|
||||
my $inner = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-0.5) * scale $layer->perimeter_flow->spacing) ];
|
||||
last CYCLE if !@$inner;
|
||||
$hypothetical_perimeter = diff_ex($outer, $inner);
|
||||
next if !@$upper;
|
||||
|
||||
# we need to limit our detection to the areas which would actually benefit from
|
||||
# more perimeters. so, let's compute the area we want to ignore
|
||||
my $ignore = [];
|
||||
{
|
||||
my $diff = diff_ex(
|
||||
[ map @$_, map $_->expolygon->offset_ex(- ($Slic3r::Config->perimeters-0.5) * $perimeter_flow->scaled_spacing), @{$layerm->slices} ],
|
||||
[ map @{$_->expolygon}, @{$upper_layerm->slices} ],
|
||||
);
|
||||
$ignore = [ map @$_, map $_->offset_ex($perimeter_flow->scaled_spacing), @$diff ];
|
||||
}
|
||||
|
||||
foreach my $slice (@{$layerm->slices}) {
|
||||
my $hypothetical_perimeter_num = $Slic3r::Config->perimeters + 1;
|
||||
CYCLE: while (1) {
|
||||
# compute polygons representing the thickness of the hypotetical new internal perimeter
|
||||
# of our slice
|
||||
my $hypothetical_perimeter;
|
||||
{
|
||||
my $outer = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-1.5) * $perimeter_flow->scaled_spacing) ];
|
||||
last CYCLE if !@$outer;
|
||||
my $inner = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-0.5) * $perimeter_flow->scaled_spacing) ];
|
||||
last CYCLE if !@$inner;
|
||||
$hypothetical_perimeter = diff_ex($outer, $inner);
|
||||
}
|
||||
last CYCLE if !@$hypothetical_perimeter;
|
||||
|
||||
|
||||
my $intersection = intersection_ex([ map @$_, @$upper ], [ map @$_, @$hypothetical_perimeter ]);
|
||||
$intersection = diff_ex([ map @$_, @$intersection ], $ignore) if @$ignore;
|
||||
last CYCLE if !@{ $intersection };
|
||||
Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
|
||||
$slice->additional_inner_perimeters(($slice->additional_inner_perimeters || 0) + 1);
|
||||
$hypothetical_perimeter_num++;
|
||||
}
|
||||
last CYCLE if !@$hypothetical_perimeter;
|
||||
|
||||
|
||||
my $intersection = intersection_ex([ map @$_, @$upper ], [ map @$_, @$hypothetical_perimeter ]);
|
||||
$intersection = diff_ex([ map @$_, @$intersection ], $ignore) if @$ignore;
|
||||
last CYCLE if !@{ $intersection };
|
||||
Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
|
||||
$slice->additional_inner_perimeters(($slice->additional_inner_perimeters || 0) + 1);
|
||||
$hypothetical_perimeter_num++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -231,75 +241,80 @@ sub detect_surfaces_type {
|
|||
|
||||
# prepare a reusable subroutine to make surface differences
|
||||
my $surface_difference = sub {
|
||||
my ($subject_surfaces, $clip_surfaces, $result_type, $layer) = @_;
|
||||
my ($subject_surfaces, $clip_surfaces, $result_type, $layerm) = @_;
|
||||
my $expolygons = diff_ex(
|
||||
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
|
||||
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
|
||||
1,
|
||||
);
|
||||
return grep $_->contour->is_printable($layer->flow->width),
|
||||
return grep $_->contour->is_printable($layerm->flow->width),
|
||||
map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
|
||||
@$expolygons;
|
||||
};
|
||||
|
||||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||
my $layer = $self->layers->[$i];
|
||||
my $upper_layer = $self->layers->[$i+1];
|
||||
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
|
||||
|
||||
my (@bottom, @top, @internal) = ();
|
||||
|
||||
# find top surfaces (difference between current surfaces
|
||||
# of current layer and upper one)
|
||||
if ($upper_layer) {
|
||||
@top = $surface_difference->($layer->slices, $upper_layer->slices, S_TYPE_TOP, $layer);
|
||||
} else {
|
||||
# if no upper layer, all surfaces of this one are solid
|
||||
@top = @{$layer->slices};
|
||||
$_->surface_type(S_TYPE_TOP) for @top;
|
||||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||
my $layerm = $self->layers->[$i]->regions->[$region_id];
|
||||
|
||||
# comparison happens against the *full* slices (considering all regions)
|
||||
my $upper_layer = $self->layers->[$i+1];
|
||||
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
|
||||
|
||||
my (@bottom, @top, @internal) = ();
|
||||
|
||||
# find top surfaces (difference between current surfaces
|
||||
# of current layer and upper one)
|
||||
if ($upper_layer) {
|
||||
@top = $surface_difference->($layerm->slices, $upper_layer->slices, S_TYPE_TOP, $layerm);
|
||||
} else {
|
||||
# if no upper layer, all surfaces of this one are solid
|
||||
@top = @{$layerm->slices};
|
||||
$_->surface_type(S_TYPE_TOP) for @top;
|
||||
}
|
||||
|
||||
# find bottom surfaces (difference between current surfaces
|
||||
# of current layer and lower one)
|
||||
if ($lower_layer) {
|
||||
@bottom = $surface_difference->($layerm->slices, $lower_layer->slices, S_TYPE_BOTTOM, $layerm);
|
||||
} else {
|
||||
# if no lower layer, all surfaces of this one are solid
|
||||
@bottom = @{$layerm->slices};
|
||||
$_->surface_type(S_TYPE_BOTTOM) for @bottom;
|
||||
}
|
||||
|
||||
# now, if the object contained a thin membrane, we could have overlapping bottom
|
||||
# and top surfaces; let's do an intersection to discover them and consider them
|
||||
# as bottom surfaces (to allow for bridge detection)
|
||||
if (@top && @bottom) {
|
||||
my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
|
||||
Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping);
|
||||
@top = $surface_difference->([@top], $overlapping, S_TYPE_TOP, $layerm);
|
||||
}
|
||||
|
||||
# find internal surfaces (difference between top/bottom surfaces and others)
|
||||
@internal = $surface_difference->($layerm->slices, [@top, @bottom], S_TYPE_INTERNAL, $layerm);
|
||||
|
||||
# save surfaces to layer
|
||||
@{$layerm->slices} = (@bottom, @top, @internal);
|
||||
|
||||
Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
|
||||
$layerm->id, scalar(@bottom), scalar(@top), scalar(@internal);
|
||||
}
|
||||
|
||||
# find bottom surfaces (difference between current surfaces
|
||||
# of current layer and lower one)
|
||||
if ($lower_layer) {
|
||||
@bottom = $surface_difference->($layer->slices, $lower_layer->slices, S_TYPE_BOTTOM, $layer);
|
||||
} else {
|
||||
# if no lower layer, all surfaces of this one are solid
|
||||
@bottom = @{$layer->slices};
|
||||
$_->surface_type(S_TYPE_BOTTOM) for @bottom;
|
||||
}
|
||||
|
||||
# now, if the object contained a thin membrane, we could have overlapping bottom
|
||||
# and top surfaces; let's do an intersection to discover them and consider them
|
||||
# as bottom surfaces (to allow for bridge detection)
|
||||
if (@top && @bottom) {
|
||||
my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
|
||||
Slic3r::debugf " layer %d contains %d membrane(s)\n", $layer->id, scalar(@$overlapping);
|
||||
@top = $surface_difference->([@top], $overlapping, S_TYPE_TOP, $layer);
|
||||
}
|
||||
|
||||
# find internal surfaces (difference between top/bottom surfaces and others)
|
||||
@internal = $surface_difference->($layer->slices, [@top, @bottom], S_TYPE_INTERNAL, $layer);
|
||||
|
||||
# save surfaces to layer
|
||||
@{$layer->slices} = (@bottom, @top, @internal);
|
||||
|
||||
Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
|
||||
$layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
|
||||
}
|
||||
|
||||
# clip surfaces to the fill boundaries
|
||||
foreach my $layer (@{$self->layers}) {
|
||||
my $fill_boundaries = [ map @$_, @{$layer->surfaces} ];
|
||||
@{$layer->surfaces} = ();
|
||||
foreach my $surface (@{$layer->slices}) {
|
||||
my $intersection = intersection_ex(
|
||||
[ $surface->p ],
|
||||
$fill_boundaries,
|
||||
);
|
||||
push @{$layer->surfaces}, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => $surface->surface_type),
|
||||
@$intersection;
|
||||
# clip surfaces to the fill boundaries
|
||||
foreach my $layer (@{$self->layers}) {
|
||||
my $layerm = $layer->regions->[$region_id];
|
||||
my $fill_boundaries = [ map @$_, @{$layerm->surfaces} ];
|
||||
@{$layerm->surfaces} = ();
|
||||
foreach my $surface (@{$layerm->slices}) {
|
||||
my $intersection = intersection_ex(
|
||||
[ $surface->p ],
|
||||
$fill_boundaries,
|
||||
);
|
||||
push @{$layerm->surfaces}, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => $surface->surface_type),
|
||||
@$intersection;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -309,84 +324,92 @@ sub discover_horizontal_shells {
|
|||
|
||||
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
|
||||
|
||||
my $area_threshold = scale($Slic3r::flow->spacing) ** 2;
|
||||
my $area_threshold = $Slic3r::flow->scaled_spacing ** 2;
|
||||
|
||||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||
my $layer = $self->layers->[$i];
|
||||
foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
|
||||
# find surfaces of current type for current layer
|
||||
# and offset them to take perimeters into account
|
||||
my @surfaces = map $_->offset($Slic3r::Config->perimeters * scale $layer->perimeter_flow->width),
|
||||
grep $_->surface_type == $type, @{$layer->fill_surfaces} or next;
|
||||
my $surfaces_p = [ map $_->p, @surfaces ];
|
||||
Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
|
||||
$i, scalar(@surfaces), ($type == S_TYPE_TOP ? 'top' : 'bottom');
|
||||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||
my $layerm = $self->layers->[$i]->regions->[$region_id];
|
||||
|
||||
for (my $n = $type == S_TYPE_TOP ? $i-1 : $i+1;
|
||||
abs($n - $i) <= $Slic3r::Config->solid_layers-1;
|
||||
$type == S_TYPE_TOP ? $n-- : $n++) {
|
||||
if ($Slic3r::Config->solid_infill_every_layers && ($i % $Slic3r::Config->solid_infill_every_layers) == 0) {
|
||||
$_->surface_type(S_TYPE_INTERNALSOLID)
|
||||
for grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
|
||||
}
|
||||
|
||||
foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
|
||||
# find surfaces of current type for current layer
|
||||
# and offset them to take perimeters into account
|
||||
my @surfaces = map $_->offset($Slic3r::Config->perimeters * $layerm->perimeter_flow->scaled_width),
|
||||
grep $_->surface_type == $type, @{$layerm->fill_surfaces} or next;
|
||||
my $surfaces_p = [ map $_->p, @surfaces ];
|
||||
Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
|
||||
$i, scalar(@surfaces), ($type == S_TYPE_TOP ? 'top' : 'bottom');
|
||||
|
||||
next if $n < 0 || $n >= $self->layer_count;
|
||||
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||||
|
||||
my @neighbor_surfaces = @{$self->layers->[$n]->surfaces};
|
||||
my @neighbor_fill_surfaces = @{$self->layers->[$n]->fill_surfaces};
|
||||
|
||||
# find intersection between neighbor and current layer's surfaces
|
||||
# intersections have contours and holes
|
||||
my $new_internal_solid = intersection_ex(
|
||||
$surfaces_p,
|
||||
[ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_surfaces ],
|
||||
undef, 1,
|
||||
);
|
||||
next if !@$new_internal_solid;
|
||||
|
||||
# internal-solid are the union of the existing internal-solid surfaces
|
||||
# and new ones
|
||||
my $internal_solid = union_ex([
|
||||
( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
|
||||
( map @$_, @$new_internal_solid ),
|
||||
]);
|
||||
|
||||
# subtract intersections from layer surfaces to get resulting inner surfaces
|
||||
my $internal = diff_ex(
|
||||
[ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
|
||||
[ map @$_, @$internal_solid ],
|
||||
1,
|
||||
);
|
||||
Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
|
||||
scalar(@$internal_solid), scalar(@$internal);
|
||||
|
||||
# Note: due to floating point math we're going to get some very small
|
||||
# polygons as $internal; they will be removed by removed_small_features()
|
||||
|
||||
# assign resulting inner surfaces to layer
|
||||
my $neighbor_fill_surfaces = $self->layers->[$n]->fill_surfaces;
|
||||
@$neighbor_fill_surfaces = ();
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL)
|
||||
for @$internal;
|
||||
|
||||
# assign new internal-solid surfaces to layer
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID)
|
||||
for @$internal_solid;
|
||||
|
||||
# assign top and bottom surfaces to layer
|
||||
foreach my $s (Slic3r::Surface->group(grep { $_->surface_type == S_TYPE_TOP || $_->surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces)) {
|
||||
my $solid_surfaces = diff_ex(
|
||||
[ map $_->p, @$s ],
|
||||
[ map @$_, @$internal_solid, @$internal ],
|
||||
for (my $n = $type == S_TYPE_TOP ? $i-1 : $i+1;
|
||||
abs($n - $i) <= $Slic3r::Config->solid_layers-1;
|
||||
$type == S_TYPE_TOP ? $n-- : $n++) {
|
||||
|
||||
next if $n < 0 || $n >= $self->layer_count;
|
||||
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||||
|
||||
my @neighbor_surfaces = @{$self->layers->[$n]->regions->[$region_id]->surfaces};
|
||||
my @neighbor_fill_surfaces = @{$self->layers->[$n]->regions->[$region_id]->fill_surfaces};
|
||||
|
||||
# find intersection between neighbor and current layer's surfaces
|
||||
# intersections have contours and holes
|
||||
my $new_internal_solid = intersection_ex(
|
||||
$surfaces_p,
|
||||
[ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_surfaces ],
|
||||
undef, 1,
|
||||
);
|
||||
next if !@$new_internal_solid;
|
||||
|
||||
# internal-solid are the union of the existing internal-solid surfaces
|
||||
# and new ones
|
||||
my $internal_solid = union_ex([
|
||||
( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
|
||||
( map @$_, @$new_internal_solid ),
|
||||
]);
|
||||
|
||||
# subtract intersections from layer surfaces to get resulting inner surfaces
|
||||
my $internal = diff_ex(
|
||||
[ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
|
||||
[ map @$_, @$internal_solid ],
|
||||
1,
|
||||
);
|
||||
Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
|
||||
scalar(@$internal_solid), scalar(@$internal);
|
||||
|
||||
# Note: due to floating point math we're going to get some very small
|
||||
# polygons as $internal; they will be removed by removed_small_features()
|
||||
|
||||
# assign resulting inner surfaces to layer
|
||||
my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
|
||||
@$neighbor_fill_surfaces = ();
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
|
||||
for @$solid_surfaces;
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL)
|
||||
for @$internal;
|
||||
|
||||
# assign new internal-solid surfaces to layer
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID)
|
||||
for @$internal_solid;
|
||||
|
||||
# assign top and bottom surfaces to layer
|
||||
foreach my $s (Slic3r::Surface->group(grep { $_->surface_type == S_TYPE_TOP || $_->surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces)) {
|
||||
my $solid_surfaces = diff_ex(
|
||||
[ map $_->p, @$s ],
|
||||
[ map @$_, @$internal_solid, @$internal ],
|
||||
1,
|
||||
);
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
|
||||
for @$solid_surfaces;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@{$layerm->fill_surfaces} = grep $_->expolygon->area > $area_threshold, @{$layerm->fill_surfaces};
|
||||
}
|
||||
|
||||
@{$layer->fill_surfaces} = grep $_->expolygon->area > $area_threshold, @{$layer->fill_surfaces};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -395,99 +418,99 @@ sub combine_infill {
|
|||
my $self = shift;
|
||||
return unless $Slic3r::Config->infill_every_layers > 1 && $Slic3r::Config->fill_density > 0;
|
||||
|
||||
my $area_threshold = scale($Slic3r::flow->spacing) ** 2;
|
||||
my $area_threshold = $Slic3r::flow->scaled_spacing ** 2;
|
||||
|
||||
# start from bottom, skip first layer
|
||||
for (my $i = 1; $i < $self->layer_count; $i++) {
|
||||
my $layer = $self->layer($i);
|
||||
|
||||
# skip layer if no internal fill surfaces
|
||||
next if !grep $_->surface_type == S_TYPE_INTERNAL, @{$layer->fill_surfaces};
|
||||
|
||||
# for each possible depth, look for intersections with the lower layer
|
||||
# we do this from the greater depth to the smaller
|
||||
for (my $d = $Slic3r::Config->infill_every_layers - 1; $d >= 1; $d--) {
|
||||
next if ($i - $d) < 0;
|
||||
my $lower_layer = $self->layer($i - 1);
|
||||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||||
# start from bottom, skip first layer
|
||||
for (my $i = 1; $i < $self->layer_count; $i++) {
|
||||
my $layerm = $self->layers->[$i]->regions->[$region_id];
|
||||
|
||||
# select surfaces of the lower layer having the depth we're looking for
|
||||
my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type == S_TYPE_INTERNAL,
|
||||
@{$lower_layer->fill_surfaces};
|
||||
next if !@lower_surfaces;
|
||||
# skip layer if no internal fill surfaces
|
||||
next if !grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
|
||||
|
||||
# calculate intersection between our surfaces and theirs
|
||||
my $intersection = intersection_ex(
|
||||
[ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
|
||||
[ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @{$layer->fill_surfaces} ],
|
||||
undef, 1,
|
||||
);
|
||||
|
||||
# purge intersections, skip tiny regions
|
||||
@$intersection = grep $_->area > $area_threshold, @$intersection;
|
||||
next if !@$intersection;
|
||||
|
||||
# new fill surfaces of the current layer are:
|
||||
# - any non-internal surface
|
||||
# - intersections found (with a $d + 1 depth)
|
||||
# - any internal surface not belonging to the intersection (with its original depth)
|
||||
{
|
||||
my @new_surfaces = ();
|
||||
push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$layer->fill_surfaces};
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $d + 1), @$intersection;
|
||||
# for each possible depth, look for intersections with the lower layer
|
||||
# we do this from the greater depth to the smaller
|
||||
for (my $d = $Slic3r::Config->infill_every_layers - 1; $d >= 1; $d--) {
|
||||
next if ($i - $d) < 0;
|
||||
my $lower_layerm = $self->layer($i - 1)->regions->[$region_id];
|
||||
|
||||
foreach my $depth (reverse $d..$Slic3r::Config->infill_every_layers) {
|
||||
# select surfaces of the lower layer having the depth we're looking for
|
||||
my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type == S_TYPE_INTERNAL,
|
||||
@{$lower_layerm->fill_surfaces};
|
||||
next if !@lower_surfaces;
|
||||
|
||||
# calculate intersection between our surfaces and theirs
|
||||
my $intersection = intersection_ex(
|
||||
[ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
|
||||
[ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
|
||||
undef, 1,
|
||||
);
|
||||
|
||||
# purge intersections, skip tiny regions
|
||||
@$intersection = grep $_->area > $area_threshold, @$intersection;
|
||||
next if !@$intersection;
|
||||
|
||||
# new fill surfaces of the current layer are:
|
||||
# - any non-internal surface
|
||||
# - intersections found (with a $d + 1 depth)
|
||||
# - any internal surface not belonging to the intersection (with its original depth)
|
||||
{
|
||||
my @new_surfaces = ();
|
||||
push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
|
||||
|
||||
# difference between our internal layers with depth == $depth
|
||||
# and the intersection found
|
||||
@{diff_ex(
|
||||
[
|
||||
map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth,
|
||||
@{$layer->fill_surfaces},
|
||||
],
|
||||
[ map @$_, @$intersection ],
|
||||
1,
|
||||
)};
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $d + 1), @$intersection;
|
||||
|
||||
foreach my $depth (reverse $d..$Slic3r::Config->infill_every_layers) {
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
|
||||
|
||||
# difference between our internal layers with depth == $depth
|
||||
# and the intersection found
|
||||
@{diff_ex(
|
||||
[
|
||||
map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth,
|
||||
@{$layerm->fill_surfaces},
|
||||
],
|
||||
[ map @$_, @$intersection ],
|
||||
1,
|
||||
)};
|
||||
}
|
||||
@{$layerm->fill_surfaces} = @new_surfaces;
|
||||
}
|
||||
@{$layer->fill_surfaces} = @new_surfaces;
|
||||
}
|
||||
|
||||
# now we remove the intersections from lower layer
|
||||
{
|
||||
my @new_surfaces = ();
|
||||
push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$lower_layer->fill_surfaces};
|
||||
foreach my $depth (1..$Slic3r::Config->infill_every_layers) {
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
|
||||
|
||||
# difference between internal layers with depth == $depth
|
||||
# and the intersection found
|
||||
@{diff_ex(
|
||||
[
|
||||
map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth,
|
||||
@{$lower_layer->fill_surfaces},
|
||||
],
|
||||
[ map @$_, @$intersection ],
|
||||
1,
|
||||
)};
|
||||
|
||||
# now we remove the intersections from lower layer
|
||||
{
|
||||
my @new_surfaces = ();
|
||||
push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$lower_layerm->fill_surfaces};
|
||||
foreach my $depth (1..$Slic3r::Config->infill_every_layers) {
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
|
||||
|
||||
# difference between internal layers with depth == $depth
|
||||
# and the intersection found
|
||||
@{diff_ex(
|
||||
[
|
||||
map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth,
|
||||
@{$lower_layerm->fill_surfaces},
|
||||
],
|
||||
[ map @$_, @$intersection ],
|
||||
1,
|
||||
)};
|
||||
}
|
||||
@{$lower_layerm->fill_surfaces} = @new_surfaces;
|
||||
}
|
||||
@{$lower_layer->fill_surfaces} = @new_surfaces;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub generate_support_material {
|
||||
my $self = shift;
|
||||
my %params = @_;
|
||||
|
||||
my $flow = $self->print->support_material_flow;
|
||||
my $threshold_rad = deg2rad($Slic3r::Config->support_material_threshold + 1); # +1 makes the threshold inclusive
|
||||
my $overhang_width = $threshold_rad == 0 ? undef : scale $Slic3r::Config->layer_height * ((cos $threshold_rad) / (sin $threshold_rad));
|
||||
my $distance_from_object = 1.5 * scale $Slic3r::support_material_flow->width;
|
||||
my $distance_from_object = 1.5 * $flow->scaled_width;
|
||||
|
||||
# determine support regions in each layer (for upper layers)
|
||||
Slic3r::debugf "Detecting regions\n";
|
||||
|
@ -504,22 +527,22 @@ sub generate_support_material {
|
|||
|
||||
@current_support_regions = @{diff_ex(
|
||||
[ map @$_, @current_support_regions ],
|
||||
[ map @{$_->expolygon}, @{$layer->slices} ],
|
||||
[ map @$_, @{$layer->slices} ],
|
||||
)};
|
||||
|
||||
$layers{$i} = diff_ex(
|
||||
[ map @$_, @current_support_regions ],
|
||||
[ map @$_, map $_->expolygon->offset_ex($distance_from_object), @{$layer->slices} ],
|
||||
[ map @$_, map $_->offset_ex($distance_from_object), @{$layer->slices} ],
|
||||
);
|
||||
$_->simplify(scale $Slic3r::support_material_flow->spacing * 2) for @{$layers{$i}};
|
||||
$_->simplify($flow->scaled_spacing * 2) for @{$layers{$i}};
|
||||
|
||||
# step 2: get layer overhangs and put them into queue for adding support inside lower layers
|
||||
# we need an angle threshold for this
|
||||
my @overhangs = ();
|
||||
if ($lower_layer) {
|
||||
@overhangs = map $_->offset_ex(2 * $overhang_width), @{diff_ex(
|
||||
[ map @$_, map $_->expolygon->offset_ex(-$overhang_width), @{$layer->slices} ],
|
||||
[ map @{$_->expolygon}, @{$lower_layer->slices} ],
|
||||
[ map @$_, map $_->offset_ex(-$overhang_width), @{$layer->slices} ],
|
||||
[ map @$_, @{$lower_layer->slices} ],
|
||||
1,
|
||||
)};
|
||||
}
|
||||
|
@ -533,10 +556,10 @@ sub generate_support_material {
|
|||
my $support_patterns = []; # in case we want cross-hatching
|
||||
{
|
||||
# 0.5 makes sure the paths don't get clipped externally when applying them to layers
|
||||
my @support_material_areas = map $_->offset_ex(- 0.5 * scale $Slic3r::support_material_flow->width),
|
||||
my @support_material_areas = map $_->offset_ex(- 0.5 * $flow->scaled_width),
|
||||
@{union_ex([ map $_->contour, map @$_, values %layers ])};
|
||||
|
||||
my $fill = Slic3r::Fill->new(print => $params{print});
|
||||
my $fill = Slic3r::Fill->new(print => $self->print);
|
||||
my $filler = $fill->filler($Slic3r::Config->support_material_pattern);
|
||||
$filler->angle($Slic3r::Config->support_material_angle);
|
||||
{
|
||||
|
@ -544,8 +567,8 @@ sub generate_support_material {
|
|||
foreach my $expolygon (@support_material_areas) {
|
||||
my @paths = $filler->fill_surface(
|
||||
Slic3r::Surface->new(expolygon => $expolygon),
|
||||
density => $Slic3r::support_material_flow->spacing / $Slic3r::Config->support_material_spacing,
|
||||
flow_spacing => $Slic3r::support_material_flow->spacing,
|
||||
density => $flow->spacing / $Slic3r::Config->support_material_spacing,
|
||||
flow_spacing => $flow->spacing,
|
||||
);
|
||||
my $params = shift @paths;
|
||||
|
||||
|
@ -578,6 +601,11 @@ sub generate_support_material {
|
|||
foreach my $expolygon (@$expolygons) {
|
||||
push @paths,
|
||||
map $_->pack,
|
||||
map {
|
||||
$_->flow_spacing($self->print->first_layer_support_material_flow->spacing)
|
||||
if $layer_id == 0;
|
||||
$_;
|
||||
}
|
||||
map $_->clip_with_expolygon($expolygon),
|
||||
map $_->clip_with_polygon($expolygon->bounding_box_polygon),
|
||||
@{$support_patterns->[ $layer_id % @$support_patterns ]};
|
||||
|
|
8
lib/Slic3r/Print/Region.pm
Normal file
8
lib/Slic3r/Print/Region.pm
Normal file
|
@ -0,0 +1,8 @@
|
|||
package Slic3r::Print::Region;
|
||||
use Moo;
|
||||
|
||||
has 'extruders' => (is => 'rw', default => sub { {} }); # by role
|
||||
has 'flows' => (is => 'rw', default => sub { {} }); # by role
|
||||
has 'first_layer_flows' => (is => 'rw', default => sub { {} }); # by role
|
||||
|
||||
1;
|
|
@ -167,9 +167,8 @@ sub unpack_line {
|
|||
}
|
||||
|
||||
sub make_loops {
|
||||
my ($layer) = @_;
|
||||
|
||||
my @lines = map unpack_line($_), @{$layer->lines};
|
||||
my ($lines) = @_;
|
||||
my @lines = map unpack_line($_), @$lines;
|
||||
|
||||
# remove tangent edges
|
||||
{
|
||||
|
@ -258,6 +257,7 @@ sub make_loops {
|
|||
(0..$#lines);
|
||||
|
||||
my (@polygons, @failed_loops, %visited_lines) = ();
|
||||
my $slicing_errors = 0;
|
||||
CYCLE: for (my $i = 0; $i <= $#lines; $i++) {
|
||||
my $line = $lines[$i];
|
||||
next if $visited_lines{$line};
|
||||
|
@ -272,24 +272,24 @@ sub make_loops {
|
|||
$next_line = $lines[$by_a_id{$line->[I_B_ID]}];
|
||||
} else {
|
||||
Slic3r::debugf " line has no next_facet_index or b_id\n";
|
||||
$layer->slicing_errors(1);
|
||||
$slicing_errors = 1;
|
||||
push @failed_loops, [@points] if @points;
|
||||
next CYCLE;
|
||||
}
|
||||
|
||||
if (!$next_line || $visited_lines{$next_line}) {
|
||||
Slic3r::debugf " failed to close this loop\n";
|
||||
$layer->slicing_errors(1);
|
||||
$slicing_errors = 1;
|
||||
push @failed_loops, [@points] if @points;
|
||||
next CYCLE;
|
||||
} elsif (defined $next_line->[I_PREV_FACET_INDEX] && $next_line->[I_PREV_FACET_INDEX] != $line->[I_FACET_INDEX]) {
|
||||
Slic3r::debugf " wrong prev_facet_index\n";
|
||||
$layer->slicing_errors(1);
|
||||
$slicing_errors = 1;
|
||||
push @failed_loops, [@points] if @points;
|
||||
next CYCLE;
|
||||
} elsif (defined $next_line->[I_A_ID] && $next_line->[I_A_ID] != $line->[I_B_ID]) {
|
||||
Slic3r::debugf " wrong a_id\n";
|
||||
$layer->slicing_errors(1);
|
||||
$slicing_errors = 1;
|
||||
push @failed_loops, [@points] if @points;
|
||||
next CYCLE;
|
||||
}
|
||||
|
@ -313,7 +313,7 @@ sub make_loops {
|
|||
if $Slic3r::debug;
|
||||
}
|
||||
|
||||
return [@polygons];
|
||||
return ($slicing_errors, [@polygons]);
|
||||
}
|
||||
|
||||
sub rotate {
|
||||
|
@ -381,21 +381,12 @@ sub duplicate {
|
|||
|
||||
sub extents {
|
||||
my $self = shift;
|
||||
my @extents = (map [undef, undef], X,Y,Z);
|
||||
foreach my $vertex (@{$self->vertices}) {
|
||||
for (X,Y,Z) {
|
||||
$extents[$_][MIN] = $vertex->[$_] if !defined $extents[$_][MIN] || $vertex->[$_] < $extents[$_][MIN];
|
||||
$extents[$_][MAX] = $vertex->[$_] if !defined $extents[$_][MAX] || $vertex->[$_] > $extents[$_][MAX];
|
||||
}
|
||||
}
|
||||
return @extents;
|
||||
return Slic3r::Geometry::bounding_box_3D($self->vertices);
|
||||
}
|
||||
|
||||
sub size {
|
||||
my $self = shift;
|
||||
|
||||
my @extents = $self->extents;
|
||||
return map $extents[$_][MAX] - $extents[$_][MIN], (X,Y,Z);
|
||||
return Slic3r::Geometry::size_3D($self->vertices);
|
||||
}
|
||||
|
||||
sub slice_facet {
|
||||
|
|
|
@ -88,9 +88,9 @@ if (@ARGV) { # slicing from command line
|
|||
|
||||
while (my $input_file = shift @ARGV) {
|
||||
my $print = Slic3r::Print->new(config => $config);
|
||||
$print->add_objects_from_file($input_file);
|
||||
$print->add_model(Slic3r::Model->read_from_file($input_file));
|
||||
if ($opt{merge}) {
|
||||
$print->add_objects_from_file($_) for splice @ARGV, 0;
|
||||
$print->add_model(Slic3r::Model->read_from_file($_)) for splice @ARGV, 0;
|
||||
}
|
||||
$print->duplicate;
|
||||
$print->arrange_objects if @{$print->objects} > 1;
|
||||
|
@ -201,6 +201,8 @@ $j
|
|||
--first-layer-height Layer height for first layer (mm or %, default: $config->{first_layer_height})
|
||||
--infill-every-layers
|
||||
Infill every N layers (default: $config->{infill_every_layers})
|
||||
--solid-infill-every-layers
|
||||
Force a solid layer every N layers (default: $config->{solid_infill_every_layers})
|
||||
|
||||
Print options:
|
||||
--perimeters Number of perimeters/horizontal skins (range: 0+, default: $config->{perimeters})
|
||||
|
|
4
t/fill.t
4
t/fill.t
|
@ -16,7 +16,9 @@ use Slic3r::Surface qw(:types);
|
|||
sub scale_points (@) { map [scale $_->[X], scale $_->[Y]], @_ }
|
||||
|
||||
{
|
||||
my $filler = Slic3r::Fill::Rectilinear->new(print => Slic3r::Print->new);
|
||||
my $print = Slic3r::Print->new;
|
||||
$print->init_extruders;
|
||||
my $filler = Slic3r::Fill::Rectilinear->new(print => $print);
|
||||
my $surface_width = 250;
|
||||
my $distance = $filler->adjust_solid_spacing(
|
||||
width => $surface_width,
|
||||
|
|
53
utils/post-processing/decimate.pl
Executable file
53
utils/post-processing/decimate.pl
Executable file
|
@ -0,0 +1,53 @@
|
|||
#!/usr/bin/perl -i~
|
||||
|
||||
use strict;
|
||||
use warnings;
|
||||
|
||||
my %lastpos = (X => 10000, Y => 10000, Z => 10000, E => 10000, F => 10000);
|
||||
my %pos = (X => 0, Y => 0, Z => 0, E => 0, F => 0);
|
||||
|
||||
my $mindist = 0.33;
|
||||
|
||||
my $mindistz = 0.005;
|
||||
|
||||
my $mindistsq = $mindist * $mindist;
|
||||
|
||||
sub dist {
|
||||
my $sq = 0;
|
||||
for (qw/X Y Z E/) {
|
||||
$sq += ($pos{$_} - $lastpos{$_}) ** 2;
|
||||
}
|
||||
return $sq;
|
||||
}
|
||||
|
||||
while (<>) {
|
||||
if (m#\bG[01]\b#) {
|
||||
while (m#([XYZEF])(\d+(\.\d+)?)#gi) {
|
||||
$pos{uc $1} = $2;
|
||||
}
|
||||
if (
|
||||
(
|
||||
/X/ &&
|
||||
/Y/ &&
|
||||
(dist() >= $mindistsq)
|
||||
) ||
|
||||
(abs($pos{Z} - $lastpos{Z}) > $mindistz) ||
|
||||
(!/X/ || !/Y/)
|
||||
) {
|
||||
print;
|
||||
%lastpos = %pos;
|
||||
}
|
||||
elsif (($pos{F} - $lastpos{F}) != 0) {
|
||||
printf "G1 F%s\n", $pos{F};
|
||||
$lastpos{F} = $pos{F};
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (m#\bG92\b#) {
|
||||
while (m#([XYZEF])(\d+(\.\d+)?)#gi) {
|
||||
$lastpos{uc $1} = $2;
|
||||
}
|
||||
}
|
||||
print;
|
||||
}
|
||||
}
|
|
@ -8,17 +8,17 @@ my $z = 0;
|
|||
# read stdin and any/all files passed as parameters one line at a time
|
||||
while (<>) {
|
||||
# if we find a Z word, save it
|
||||
$z = $1 if /Z(\d+(\.\d+)?)/;
|
||||
$z = $1 if /Z\s*(\d+(\.\d+)?)/;
|
||||
|
||||
# if we don't have Z, but we do have X and Y
|
||||
if (!/Z/ && /X/ && /Y/ && $z > 0) {
|
||||
# chop off the end of the line (incl. comments), saving chopped section in $1
|
||||
s/\s*([\r\n\;\(].*)//s;
|
||||
s/\s*([\r\n\;\(].*)/" Z$z $1"/es;
|
||||
# print start of line, insert our Z value then re-add the chopped end of line
|
||||
print "$_ Z$z $1";
|
||||
# print "$_ Z$z $1";
|
||||
}
|
||||
else {
|
||||
#else {
|
||||
# nothing interesting, print line as-is
|
||||
print;
|
||||
}
|
||||
print or die $!;
|
||||
#}
|
||||
}
|
||||
|
|
|
@ -35,19 +35,11 @@ my %opt = ();
|
|||
my $new_object = $new_model->add_object;
|
||||
for my $m (0 .. $#models) {
|
||||
my $model = $models[$m];
|
||||
my $v_offset = @{$new_object->vertices};
|
||||
push @{$new_object->vertices}, @{$model->objects->[0]->vertices};
|
||||
my @new_facets = map {
|
||||
my $f = [@$_];
|
||||
$f->[$_] += $v_offset for -3..-1;
|
||||
$f;
|
||||
} @{ $model->objects->[0]->volumes->[0]->facets };
|
||||
|
||||
my $material_id = scalar keys %{$new_model->materials};
|
||||
$new_model->materials->{$material_id} = { Name => basename($ARGV[$m]) };
|
||||
$new_model->set_material($m, { Name => basename($ARGV[$m]) });
|
||||
$new_object->add_volume(
|
||||
material_id => $material_id,
|
||||
facets => [@new_facets],
|
||||
material_id => $m,
|
||||
facets => $model->objects->[0]->volumes->[0]->facets,
|
||||
vertices => $model->objects->[0]->vertices,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
|
|
Loading…
Reference in a new issue