Fixed synchronization of instances/volumes after resetting skew
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5d38d3363c
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b92735ac36
2 changed files with 40 additions and 5 deletions
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@ -3746,12 +3746,22 @@ void GLCanvas3D::do_reset_skew(const std::string& snapshot_type)
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if (!snapshot_type.empty())
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wxGetApp().plater()->take_snapshot(_(snapshot_type));
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// stores current min_z of instances
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std::map<std::pair<int, int>, double> min_zs;
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if (!snapshot_type.empty()) {
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for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
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const ModelObject* obj = m_model->objects[i];
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for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
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min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
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}
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}
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}
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
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Selection::EMode selection_mode = m_selection.get_mode();
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for (unsigned int id : idxs) {
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const GLVolume* v = m_volumes.volumes[id];
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for (const GLVolume* v : m_volumes.volumes) {
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int object_idx = v->object_idx();
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if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
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continue;
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@ -3761,14 +3771,30 @@ void GLCanvas3D::do_reset_skew(const std::string& snapshot_type)
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done.insert(std::pair<int, int>(object_idx, instance_idx));
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// Mirror instances/volumes
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr) {
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model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
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model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
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if (selection_mode == Selection::Instance)
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model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
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else if (selection_mode == Selection::Volume)
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model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
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model_object->invalidate_bounding_box();
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}
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}
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done) {
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ModelObject* m = m_model->objects[i.first];
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double shift_z = m->get_instance_min_z(i.second);
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// leave sinking instances as sinking
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
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Vec3d shift(0.0, 0.0, -shift_z);
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first));
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}
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post_event(SimpleEvent(EVT_GLCANVAS_RESET_SKEW));
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m_dirty = true;
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@ -1543,6 +1543,15 @@ void Selection::reset_skew()
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}
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}
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#if !DISABLE_INSTANCES_SYNCH
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if (m_mode == Instance)
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// even if there is no rotation, we pass SyncRotationType::GENERAL to force
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// synchronize_unselected_instances() to remove skew from the other instances
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synchronize_unselected_instances(SyncRotationType::GENERAL);
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else if (m_mode == Volume)
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synchronize_unselected_volumes();
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#endif // !DISABLE_INSTANCES_SYNCH
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ensure_on_bed();
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set_bounding_boxes_dirty();
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wxGetApp().plater()->canvas3D()->requires_check_outside_state();
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