Fixed conflicts after merge with master
This commit is contained in:
commit
b9b8406ad8
82 changed files with 5335 additions and 1883 deletions
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@ -1471,7 +1471,7 @@ void Selection::render(float scale_factor)
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m_scale_factor = scale_factor;
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// render cumulative bounding box of selected volumes
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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BoundingBoxf3 box;
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Transform3d trafo;
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@ -1501,7 +1501,7 @@ void Selection::render(float scale_factor)
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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#else
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render_selected_volumes();
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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render_synchronized_volumes();
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}
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@ -1511,33 +1511,47 @@ void Selection::render_center(bool gizmo_is_dragging)
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if (!m_valid || is_empty())
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return;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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shader->start_using();
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
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glsafe(::glDisable(GL_DEPTH_TEST));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(center);
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_vbo_sphere.set_color(ColorRGBA::WHITE());
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#else
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m_vbo_sphere.set_color(-1, ColorRGBA::WHITE());
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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m_vbo_sphere.render();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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shader->stop_using();
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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#endif // ENABLE_RENDER_SELECTION_CENTER
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@ -1546,8 +1560,12 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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if (sidebar_field.empty())
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return;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat_attr" : "gouraud_light_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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@ -1563,34 +1581,43 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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shader->start_using();
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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}
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Transform3d base_matrix = Geometry::assemble_transform(get_bounding_box().center());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
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Transform3d orient_matrix = Transform3d::Identity();
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#else
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glsafe(::glPushMatrix());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if ENABLE_WORLD_COORDINATE_SHOW_AXES
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const Vec3d center = get_bounding_box().center();
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Vec3d axes_center = center;
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Transform3d orient_matrix = Transform3d::Identity();
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#else
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glsafe(::glPushMatrix());
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#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
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if (!boost::starts_with(sidebar_field, "layer")) {
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#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
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const Vec3d center = get_bounding_box().center();
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#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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shader->set_uniform("emission_factor", 0.05f);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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const Vec3d& center = get_bounding_box().center();
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if ENABLE_WORLD_COORDINATE
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if (is_single_full_instance() && !wxGetApp().obj_manipul()->is_world_coordinates()) {
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#else
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if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
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#endif // ENABLE_WORLD_COORDINATE
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#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if ENABLE_WORLD_COORDINATE
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#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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Transform3d orient_matrix = Transform3d::Identity();
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#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#if ENABLE_WORLD_COORDINATE_SHOW_AXES
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axes_center = (*m_volumes)[*m_list.begin()]->get_instance_offset();
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@ -1598,8 +1625,10 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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glsafe(::glMultMatrixd(orient_matrix.data()));
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#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
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#else
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if (!boost::starts_with(sidebar_field, "position")) {
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if (!boost::starts_with(sidebar_field, "position")) {
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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Transform3d orient_matrix = Transform3d::Identity();
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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if (boost::starts_with(sidebar_field, "scale"))
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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else if (boost::starts_with(sidebar_field, "rotation")) {
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@ -1607,14 +1636,15 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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else if (boost::ends_with(sidebar_field, "y")) {
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const Vec3d& rotation = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation();
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if (rotation(0) == 0.0)
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if (rotation.x() == 0.0)
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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else
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orient_matrix.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ()));
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orient_matrix.rotate(Eigen::AngleAxisd(rotation.z(), Vec3d::UnitZ()));
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}
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}
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glMultMatrixd(orient_matrix.data()));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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}
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#endif // ENABLE_WORLD_COORDINATE
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}
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@ -1623,14 +1653,14 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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#else
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else if (is_single_volume() || is_single_modifier()) {
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#endif // ENABLE_WORLD_COORDINATE
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#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if ENABLE_WORLD_COORDINATE
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if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
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#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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Transform3d orient_matrix = Transform3d::Identity();
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#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
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if (wxGetApp().obj_manipul()->is_local_coordinates()) {
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const GLVolume* v = (*m_volumes)[*m_list.begin()];
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orient_matrix = v->get_instance_transformation().get_matrix(true, false, true, true) * v->get_volume_transformation().get_matrix(true, false, true, true);
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@ -1645,18 +1675,26 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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}
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#else
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}
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glMultMatrixd(orient_matrix.data()));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
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}
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#else
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#else
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Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "position"))
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orient_matrix = orient_matrix * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glMultMatrixd(orient_matrix.data()));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_WORLD_COORDINATE
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}
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else {
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#if ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
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if (requires_local_axes())
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#else
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@ -1665,14 +1703,14 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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glsafe(::glMultMatrixd(orient_matrix.data()));
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}
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#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
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}
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}
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (!boost::starts_with(sidebar_field, "layer"))
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_WORLD_COORDINATE_SHOW_AXES
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if (!boost::starts_with(sidebar_field, "layer")) {
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@ -1683,6 +1721,16 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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}
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#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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if (boost::starts_with(sidebar_field, "position"))
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render_sidebar_position_hints(sidebar_field, *shader, base_matrix * orient_matrix);
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else if (boost::starts_with(sidebar_field, "rotation"))
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render_sidebar_rotation_hints(sidebar_field, *shader, base_matrix * orient_matrix);
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else if (boost::starts_with(sidebar_field, "scale") || boost::starts_with(sidebar_field, "size"))
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render_sidebar_scale_hints(sidebar_field, *shader, base_matrix * orient_matrix);
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else if (boost::starts_with(sidebar_field, "layer"))
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render_sidebar_layers_hints(sidebar_field, *shader);
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#else
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if (boost::starts_with(sidebar_field, "position"))
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render_sidebar_position_hints(sidebar_field);
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else if (boost::starts_with(sidebar_field, "rotation"))
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@ -1702,19 +1750,22 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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m_axes.render(0.25f);
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glsafe(::glPopMatrix());
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}
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#else
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glsafe(::glPopMatrix());
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#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
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glsafe(::glPopMatrix());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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if (!boost::starts_with(sidebar_field, "layer"))
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#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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shader->stop_using();
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}
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bool Selection::requires_local_axes() const
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{
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return (m_mode == Volume) && is_from_single_instance();
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return m_mode == Volume && is_from_single_instance();
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}
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void Selection::copy_to_clipboard()
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@ -2123,22 +2174,22 @@ void Selection::do_remove_object(unsigned int object_idx)
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}
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}
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#if !ENABLE_GLBEGIN_GLEND_REMOVAL
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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void Selection::render_selected_volumes() const
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{
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float color[3] = { 1.0f, 1.0f, 1.0f };
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render_bounding_box(get_bounding_box(), color);
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}
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#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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void Selection::render_synchronized_volumes()
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{
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if (m_mode == Instance)
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return;
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#if !ENABLE_GLBEGIN_GLEND_REMOVAL
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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float color[3] = { 1.0f, 1.0f, 0.0f };
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#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
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@ -2158,7 +2209,7 @@ void Selection::render_synchronized_volumes()
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if (v.object_idx() != object_idx || v.volume_idx() != volume_idx)
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continue;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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if (coordinates_type == ECoordinatesType::World) {
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box = v.transformed_convex_hull_bounding_box();
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@ -2178,12 +2229,12 @@ void Selection::render_synchronized_volumes()
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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#else
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render_bounding_box(v.transformed_convex_hull_bounding_box(), color);
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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}
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}
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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void Selection::render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color)
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#else
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@ -2203,9 +2254,9 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glColor3fv(color));
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glsafe(::glLineWidth(2.0f * m_scale_factor));
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const BoundingBoxf3& curr_box = m_box.get_bounding_box();
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if (!m_box.is_initialized() || !is_approx(box.min, curr_box.min) || !is_approx(box.max, curr_box.max)) {
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||||
|
@ -2216,7 +2267,7 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
|
|||
const Vec3f size = 0.2f * box.size().cast<float>();
|
||||
|
||||
GLModel::Geometry init_data;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
|
||||
init_data.reserve_vertices(48);
|
||||
init_data.reserve_indices(48);
|
||||
|
||||
|
@ -2278,8 +2329,8 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
|
|||
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z() - size.z()));
|
||||
|
||||
// indices
|
||||
for (unsigned short i = 0; i < 48; ++i) {
|
||||
init_data.add_ushort_index(i);
|
||||
for (unsigned int i = 0; i < 48; ++i) {
|
||||
init_data.add_index(i);
|
||||
}
|
||||
|
||||
m_box.init_from(std::move(init_data));
|
||||
|
@ -2289,7 +2340,11 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
|
|||
|
||||
glsafe(::glLineWidth(2.0f * m_scale_factor));
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
|
||||
#else
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat");
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
|
@ -2299,6 +2354,11 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
|
|||
#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
|
||||
|
||||
shader->start_using();
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_box.set_color(to_rgba(color));
|
||||
m_box.render();
|
||||
shader->stop_using();
|
||||
|
@ -2342,7 +2402,7 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
|
|||
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1), b_max(2) - size(2));
|
||||
|
||||
glsafe(::glEnd());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
}
|
||||
|
||||
static ColorRGBA get_color(Axis axis)
|
||||
|
@ -2350,20 +2410,46 @@ static ColorRGBA get_color(Axis axis)
|
|||
return AXES_COLOR[axis];
|
||||
}
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void Selection::render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
|
||||
#else
|
||||
void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
{
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#else
|
||||
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_arrow.set_color(get_color(X));
|
||||
m_arrow.render();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "y")) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
shader.set_uniform("view_model_matrix", view_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_arrow.set_color(get_color(Y));
|
||||
m_arrow.render();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#else
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_arrow.set_color(get_color(Z));
|
||||
m_arrow.render();
|
||||
}
|
||||
|
@ -2382,31 +2468,68 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
|
|||
m_arrow.set_color(-1, get_color(Z));
|
||||
m_arrow.render();
|
||||
}
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
}
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
|
||||
#else
|
||||
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
{
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
auto render_sidebar_rotation_hint = [this](GLShaderProgram& shader, const Transform3d& matrix) {
|
||||
Transform3d view_model_matrix = matrix;
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
m_curved_arrow.render();
|
||||
view_model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
m_curved_arrow.render();
|
||||
};
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#else
|
||||
auto render_sidebar_rotation_hint = [this]() {
|
||||
m_curved_arrow.render();
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
m_curved_arrow.render();
|
||||
};
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
#if !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
|
||||
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_curved_arrow.set_color(get_color(X));
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()));
|
||||
#else
|
||||
render_sidebar_rotation_hint();
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "y")) {
|
||||
#if !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_curved_arrow.set_color(get_color(Y));
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX()));
|
||||
#else
|
||||
render_sidebar_rotation_hint();
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
m_curved_arrow.set_color(get_color(Z));
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_sidebar_rotation_hint(shader, view_matrix);
|
||||
#else
|
||||
render_sidebar_rotation_hint();
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
#else
|
||||
auto render_sidebar_rotation_hint = [this]() {
|
||||
|
@ -2429,55 +2552,96 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
|||
m_curved_arrow.set_color(-1, get_color(Z));
|
||||
render_sidebar_rotation_hint();
|
||||
}
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
}
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
|
||||
#else
|
||||
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
{
|
||||
bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
|
||||
const bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& matrix) {
|
||||
#else
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
|
||||
#else
|
||||
m_arrow.set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
Transform3d view_model_matrix = matrix * Geometry::assemble_transform(5.0 * Vec3d::UnitY());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#else
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("emission_factor", 0.0f);
|
||||
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
|
||||
|
||||
glsafe(::glTranslated(0.0, 5.0, 0.0));
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_arrow.render();
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
view_model_matrix = matrix * Geometry::assemble_transform(-5.0 * Vec3d::UnitY(), PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#else
|
||||
glsafe(::glTranslated(0.0, -10.0, 0.0));
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_arrow.render();
|
||||
};
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_sidebar_scale_hint(X, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
|
||||
render_sidebar_scale_hint(X);
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
|
||||
if (boost::ends_with(sidebar_field, "y") || uniform_scale) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_sidebar_scale_hint(Y, shader, view_matrix);
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
render_sidebar_scale_hint(Y);
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
|
||||
if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_sidebar_scale_hint(Z, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
render_sidebar_scale_hint(Z);
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader)
|
||||
#else
|
||||
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
{
|
||||
static const float Margin = 10.0f;
|
||||
|
||||
|
@ -2508,35 +2672,35 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
|
||||
const BoundingBoxf3& box = get_bounding_box();
|
||||
|
||||
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#if !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
const float min_x = float(box.min.x()) - Margin;
|
||||
const float max_x = float(box.max.x()) + Margin;
|
||||
const float min_y = float(box.min.y()) - Margin;
|
||||
const float max_y = float(box.max.y()) + Margin;
|
||||
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
// view dependend order of rendering to keep correct transparency
|
||||
const bool camera_on_top = wxGetApp().plater()->get_camera().is_looking_downward();
|
||||
const float z1 = camera_on_top ? min_z : max_z;
|
||||
const float z2 = camera_on_top ? max_z : min_z;
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
const Vec3f p1 = { float(box.min.x()) - Margin, float(box.min.y()) - Margin, z1 };
|
||||
const Vec3f p2 = { float(box.max.x()) + Margin, float(box.max.y()) + Margin, z2 };
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glDisable(GL_CULL_FACE));
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
if (!m_planes.models[0].is_initialized() || !is_approx(m_planes.check_points[0], p1)) {
|
||||
m_planes.check_points[0] = p1;
|
||||
m_planes.models[0].reset();
|
||||
|
||||
GLModel::Geometry init_data;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
|
||||
init_data.reserve_vertices(4);
|
||||
init_data.reserve_indices(6);
|
||||
|
||||
|
@ -2547,8 +2711,8 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z1));
|
||||
|
||||
// indices
|
||||
init_data.add_ushort_triangle(0, 1, 2);
|
||||
init_data.add_ushort_triangle(2, 3, 0);
|
||||
init_data.add_triangle(0, 1, 2);
|
||||
init_data.add_triangle(2, 3, 0);
|
||||
|
||||
m_planes.models[0].init_from(std::move(init_data));
|
||||
}
|
||||
|
@ -2558,7 +2722,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
m_planes.models[1].reset();
|
||||
|
||||
GLModel::Geometry init_data;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
|
||||
init_data.reserve_vertices(4);
|
||||
init_data.reserve_indices(6);
|
||||
|
||||
|
@ -2569,12 +2733,18 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z2));
|
||||
|
||||
// indices
|
||||
init_data.add_ushort_triangle(0, 1, 2);
|
||||
init_data.add_ushort_triangle(2, 3, 0);
|
||||
init_data.add_triangle(0, 1, 2);
|
||||
init_data.add_triangle(2, 3, 0);
|
||||
|
||||
m_planes.models[1].init_from(std::move(init_data));
|
||||
}
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader.set_uniform("view_model_matrix", camera.get_view_matrix());
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
m_planes.models[0].set_color((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
|
||||
m_planes.models[0].render();
|
||||
m_planes.models[1].set_color((camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
|
||||
|
@ -2595,7 +2765,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
::glVertex3f(max_x, max_y, z2);
|
||||
::glVertex3f(min_x, max_y, z2);
|
||||
glsafe(::glEnd());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
glsafe(::glEnable(GL_CULL_FACE));
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue