WIP TreeSupports:
Fixed after code review by @ThomasRahm:
Restored TreeModelVolumes::safeOffset() because it prevents
a fast (steep branch angle) branch to tunell through the object wall.
af7108f792 (r81983536)
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@ -591,16 +591,33 @@ void TreeModelVolumes::calculateAvoidance(const std::vector<RadiusLayerPair> &ke
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// The following loop propagating avoidance regions bottom up is inherently serial.
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const bool collision_holefree = (task.slow() || task.holefree()) && task.radius < m_increase_until_radius + m_current_min_xy_dist_delta;
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const float max_move = task.slow() ? m_max_move_slow : m_max_move;
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// Limiting the offset step so that unioning the shrunk latest_avoidance with the current layer collisions
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// will not create gaps in the resulting avoidance region letting a tree support branch tunneling through an object wall.
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float move_step = 1.9 * std::max(task.radius, m_current_min_xy_dist);
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int move_steps = round_up_divide<int>(max_move, move_step);
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assert(move_steps > 0);
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float last_move_step = max_move - (move_steps - 1) * move_step;
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if (last_move_step < scaled<float>(0.05)) {
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assert(move_steps > 1);
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if (move_steps > 1) {
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// Avoid taking a very short last step, stretch the other steps a bit instead.
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move_step = max_move / (-- move_steps);
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last_move_step = move_step;
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}
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}
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// minDist as the delta was already added, also avoidance for layer 0 will return the collision.
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Polygons latest_avoidance = getAvoidance(task.radius, task.start_layer - 1, task.type, task.to_model, true);
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std::vector<std::pair<RadiusLayerPair, Polygons>> data;
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data.reserve(task.max_required_layer + 1 - task.start_layer);
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for (LayerIndex layer_idx = task.start_layer; layer_idx <= task.max_required_layer; ++ layer_idx) {
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latest_avoidance = union_(
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// Propagate avoidance region from the layers below, adjust for allowed tilt of the tree branch.
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offset(union_ex(latest_avoidance), -max_move, ClipperLib::jtRound, m_min_resolution),
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// Add current layer collisions.
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collision_holefree ? getCollisionHolefree(task.radius, layer_idx) : getCollision(task.radius, layer_idx, true));
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// Merge current layer collisions with shrunk last_avoidance.
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const Polygons ¤t_layer_collisions = collision_holefree ? getCollisionHolefree(task.radius, layer_idx) : getCollision(task.radius, layer_idx, true);
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// For mildly steep branch angles only one step will be taken.
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for (size_t istep = 0; istep < move_steps; ++ istep)
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latest_avoidance = union_(current_layer_collisions,
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offset(latest_avoidance,
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istep + 1 == move_steps ? - last_move_step : - move_step,
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ClipperLib::jtRound, m_min_resolution));
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if (task.to_model)
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latest_avoidance = diff(latest_avoidance, getPlaceableAreas(task.radius, layer_idx));
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latest_avoidance = polygons_simplify(latest_avoidance, m_min_resolution);
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