WIP TreeSupports: Improved speed of TreeModelVolumes by better
parallelization, cleaned up the code by better structuring the collision caches with their mutexes.
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@ -211,7 +211,8 @@ public:
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{
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{
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Slow,
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Slow,
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FastSafe,
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FastSafe,
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Fast
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Fast,
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Count
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};
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};
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/*!
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/*!
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@ -220,7 +221,7 @@ public:
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* Knowledge about branch angle is used to only calculate avoidances and collisions that may actually be needed.
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* Knowledge about branch angle is used to only calculate avoidances and collisions that may actually be needed.
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* Not calling precalculate() will cause the class to lazily calculate avoidances and collisions as needed, which will be a lot slower on systems with more then one or two cores!
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* Not calling precalculate() will cause the class to lazily calculate avoidances and collisions as needed, which will be a lot slower on systems with more then one or two cores!
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*/
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*/
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void precalculate(coord_t max_layer);
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void precalculate(const coord_t max_layer);
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/*!
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/*!
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* \brief Provides the areas that have to be avoided by the tree's branches to prevent collision with the model on this layer.
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* \brief Provides the areas that have to be avoided by the tree's branches to prevent collision with the model on this layer.
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@ -233,7 +234,7 @@ public:
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* \param min_xy_dist Is the minimum xy distance used.
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* \param min_xy_dist Is the minimum xy distance used.
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* \return Polygons object
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* \return Polygons object
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*/
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*/
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const Polygons& getCollision(coord_t radius, LayerIndex layer_idx, bool min_xy_dist) const;
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const Polygons& getCollision(const coord_t radius, LayerIndex layer_idx, bool min_xy_dist) const;
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/*!
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/*!
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* \brief Provides the areas that have to be avoided by the tree's branches
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* \brief Provides the areas that have to be avoided by the tree's branches
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@ -277,8 +278,12 @@ public:
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* \param min_xy_dist is the minimum xy distance used.
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* \param min_xy_dist is the minimum xy distance used.
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* \return The rounded radius
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* \return The rounded radius
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*/
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*/
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coord_t ceilRadius(coord_t radius, bool min_xy_dist) const {
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coord_t ceilRadius(const coord_t radius, const bool min_xy_dist) const {
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return this->ceilRadius(min_xy_dist ? radius : radius + m_current_min_xy_dist_delta);
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assert(radius >= 0);
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return min_xy_dist ?
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this->ceilRadius(radius) :
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// special case as if a radius 0 is requested it could be to ensure correct xy distance. As such it is beneficial if the collision is as close to the configured values as possible.
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radius > 0 ? this->ceilRadius(radius + m_current_min_xy_dist_delta) : m_current_min_xy_dist_delta;
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}
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}
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/*!
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/*!
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* \brief Round \p radius upwards to the maximum that would still round up to the same value as the provided one.
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* \brief Round \p radius upwards to the maximum that would still round up to the same value as the provided one.
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@ -288,6 +293,7 @@ public:
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* \return The maximum radius, resulting in the same rounding.
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* \return The maximum radius, resulting in the same rounding.
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*/
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*/
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coord_t getRadiusNextCeil(coord_t radius, bool min_xy_dist) const {
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coord_t getRadiusNextCeil(coord_t radius, bool min_xy_dist) const {
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assert(radius > 0);
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return min_xy_dist ?
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return min_xy_dist ?
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this->ceilRadius(radius) :
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this->ceilRadius(radius) :
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this->ceilRadius(radius + m_current_min_xy_dist_delta) - m_current_min_xy_dist_delta;
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this->ceilRadius(radius + m_current_min_xy_dist_delta) - m_current_min_xy_dist_delta;
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@ -313,11 +319,22 @@ private:
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for (auto& d : in)
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for (auto& d : in)
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this->data.emplace(d.first, std::move(d.second));
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this->data.emplace(d.first, std::move(d.second));
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}
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}
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void insert(std::vector<std::pair<RadiusLayerPair, Polygons>> && in) {
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void insert(std::vector<std::pair<RadiusLayerPair, Polygons>> &&in) {
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std::lock_guard<std::mutex> guard(this->mutex);
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std::lock_guard<std::mutex> guard(this->mutex);
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for (auto& d : in)
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for (auto& d : in)
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this->data.emplace(d.first, std::move(d.second));
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this->data.emplace(d.first, std::move(d.second));
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}
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}
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// by layer
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void insert(std::vector<std::pair<coord_t, Polygons>> &&in, coord_t radius) {
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std::lock_guard<std::mutex> guard(this->mutex);
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for (auto &d : in)
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this->data.emplace(RadiusLayerPair{ radius, d.first }, std::move(d.second));
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}
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void insert(std::vector<Polygons> &&in, coord_t first_layer_idx, coord_t radius) {
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std::lock_guard<std::mutex> guard(this->mutex);
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for (auto &d : in)
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this->data.emplace(RadiusLayerPair{ radius, first_layer_idx ++ }, std::move(d));
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}
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/*!
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/*!
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* \brief Checks a cache for a given RadiusLayerPair and returns it if it is found
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* \brief Checks a cache for a given RadiusLayerPair and returns it if it is found
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* \param key RadiusLayerPair of the requested areas. The radius will be calculated up to the provided layer.
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* \param key RadiusLayerPair of the requested areas. The radius will be calculated up to the provided layer.
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@ -359,19 +376,20 @@ private:
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* The result is a 2D area that would cause nodes of given radius to
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* The result is a 2D area that would cause nodes of given radius to
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* collide with the model or be inside a hole.
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* collide with the model or be inside a hole.
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* A Hole is defined as an area, in which a branch with m_increase_until_radius radius would collide with the wall.
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* A Hole is defined as an area, in which a branch with m_increase_until_radius radius would collide with the wall.
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* minimum xy distance is always used.
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* \param radius The radius of the node of interest
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* \param radius The radius of the node of interest
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* \param layer_idx The layer of interest
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* \param layer_idx The layer of interest
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* \param min_xy_dist Is the minimum xy distance used.
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* \param min_xy_dist Is the minimum xy distance used.
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* \return Polygons object
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* \return Polygons object
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*/
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*/
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const Polygons& getCollisionHolefree(coord_t radius, LayerIndex layer_idx, bool min_xy_dist) const;
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const Polygons& getCollisionHolefree(coord_t radius, LayerIndex layer_idx) const;
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/*!
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/*!
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* \brief Round \p radius upwards to either a multiple of m_radius_sample_resolution or a exponentially increasing value
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* \brief Round \p radius upwards to either a multiple of m_radius_sample_resolution or a exponentially increasing value
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*
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*
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* \param radius The radius of the node of interest
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* \param radius The radius of the node of interest
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*/
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*/
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coord_t ceilRadius(coord_t radius) const;
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coord_t ceilRadius(const coord_t radius) const;
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/*!
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/*!
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model on this layer.
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model on this layer.
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@ -380,18 +398,8 @@ private:
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* collide with the model. Result is saved in the cache.
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* collide with the model. Result is saved in the cache.
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* \param keys RadiusLayerPairs of all requested areas. Every radius will be calculated up to the provided layer.
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* \param keys RadiusLayerPairs of all requested areas. Every radius will be calculated up to the provided layer.
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*/
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*/
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void calculateCollision(std::deque<RadiusLayerPair> keys);
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void calculateCollision(const std::vector<RadiusLayerPair> &keys);
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/*!
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void calculateCollision(const coord_t radius, const LayerIndex max_layer_idx);
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model on this layer.
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*
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* The result is a 2D area that would cause nodes of given radius to
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* collide with the model. Result is saved in the cache.
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* \param key RadiusLayerPairs the requested areas. The radius will be calculated up to the provided layer.
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*/
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void calculateCollision(RadiusLayerPair key)
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{
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calculateCollision(std::deque<RadiusLayerPair>{ RadiusLayerPair(key) });
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}
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/*!
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/*!
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model on this layer. Holes are removed.
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model on this layer. Holes are removed.
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*
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*
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@ -400,7 +408,7 @@ private:
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* A Hole is defined as an area, in which a branch with m_increase_until_radius radius would collide with the wall.
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* A Hole is defined as an area, in which a branch with m_increase_until_radius radius would collide with the wall.
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* \param keys RadiusLayerPairs of all requested areas. Every radius will be calculated up to the provided layer.
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* \param keys RadiusLayerPairs of all requested areas. Every radius will be calculated up to the provided layer.
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*/
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*/
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void calculateCollisionHolefree(std::deque<RadiusLayerPair> keys);
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void calculateCollisionHolefree(const std::vector<RadiusLayerPair> &keys);
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/*!
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/*!
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model on this layer. Holes are removed.
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model on this layer. Holes are removed.
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@ -412,7 +420,7 @@ private:
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*/
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*/
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void calculateCollisionHolefree(RadiusLayerPair key)
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void calculateCollisionHolefree(RadiusLayerPair key)
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{
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{
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calculateCollisionHolefree(std::deque<RadiusLayerPair>{ RadiusLayerPair(key) });
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calculateCollisionHolefree(std::vector<RadiusLayerPair>{ RadiusLayerPair(key) });
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}
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}
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/*!
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/*!
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@ -422,7 +430,7 @@ private:
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* collide with the model. Result is saved in the cache.
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* collide with the model. Result is saved in the cache.
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* \param keys RadiusLayerPairs of all requested areas. Every radius will be calculated up to the provided layer.
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* \param keys RadiusLayerPairs of all requested areas. Every radius will be calculated up to the provided layer.
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*/
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*/
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void calculateAvoidance(std::deque<RadiusLayerPair> keys);
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void calculateAvoidance(const std::vector<RadiusLayerPair> &keys, bool to_build_plate, bool to_model);
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/*!
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/*!
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model.
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model.
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@ -431,9 +439,9 @@ private:
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* collide with the model. Result is saved in the cache.
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* collide with the model. Result is saved in the cache.
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* \param key RadiusLayerPair of the requested areas. It will be calculated up to the provided layer.
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* \param key RadiusLayerPair of the requested areas. It will be calculated up to the provided layer.
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*/
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*/
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void calculateAvoidance(RadiusLayerPair key)
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void calculateAvoidance(RadiusLayerPair key, bool to_build_plate, bool to_model)
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{
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{
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calculateAvoidance(std::deque<RadiusLayerPair>{ RadiusLayerPair(key) });
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calculateAvoidance(std::vector<RadiusLayerPair>{ RadiusLayerPair(key) }, to_build_plate, to_model);
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}
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}
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/*!
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/*!
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@ -441,38 +449,16 @@ private:
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* Result is saved in the cache.
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* Result is saved in the cache.
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* \param key RadiusLayerPair of the requested areas. It will be calculated up to the provided layer.
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* \param key RadiusLayerPair of the requested areas. It will be calculated up to the provided layer.
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*/
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*/
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void calculatePlaceables(RadiusLayerPair key)
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void calculatePlaceables(const coord_t radius, const LayerIndex max_required_layer);
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{
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calculatePlaceables(std::deque<RadiusLayerPair>{ key });
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}
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/*!
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/*!
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* \brief Creates the areas where a branch of a given radius can be placed on the model.
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* \brief Creates the areas where a branch of a given radius can be placed on the model.
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* Result is saved in the cache.
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* Result is saved in the cache.
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* \param keys RadiusLayerPair of the requested areas. The radius will be calculated up to the provided layer.
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* \param keys RadiusLayerPair of the requested areas. The radius will be calculated up to the provided layer.
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*/
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*/
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void calculatePlaceables(std::deque<RadiusLayerPair> keys);
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void calculatePlaceables(const std::vector<RadiusLayerPair> &keys);
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/*!
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model without being able to place a branch with given radius on a single layer.
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*
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* The result is a 2D area that would cause nodes of radius \p radius to
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* collide with the model in a not wanted way. Result is saved in the cache.
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* \param keys RadiusLayerPairs of all requested areas. Every radius will be calculated up to the provided layer.
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*/
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void calculateAvoidanceToModel(std::deque<RadiusLayerPair> keys);
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/*!
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* \brief Creates the areas that have to be avoided by the tree's branches to prevent collision with the model without being able to place a branch with given radius on a single layer.
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*
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* The result is a 2D area that would cause nodes of radius \p radius to
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* collide with the model in a not wanted way. Result is saved in the cache.
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* \param key RadiusLayerPair of the requested areas. The radius will be calculated up to the provided layer.
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*/
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void calculateAvoidanceToModel(RadiusLayerPair key)
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{
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calculateAvoidanceToModel(std::deque<RadiusLayerPair>{ RadiusLayerPair(key) });
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}
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/*!
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/*!
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* \brief Creates the areas that can not be passed when expanding an area downwards. As such these areas are an somewhat abstract representation of a wall (as in a printed object).
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* \brief Creates the areas that can not be passed when expanding an area downwards. As such these areas are an somewhat abstract representation of a wall (as in a printed object).
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*
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*
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@ -480,7 +466,7 @@ private:
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*
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*
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* \param keys RadiusLayerPairs of all requested areas. Every radius will be calculated up to the provided layer.
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* \param keys RadiusLayerPairs of all requested areas. Every radius will be calculated up to the provided layer.
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*/
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*/
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void calculateWallRestrictions(std::deque<RadiusLayerPair> keys);
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void calculateWallRestrictions(const std::vector<RadiusLayerPair> &keys);
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/*!
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/*!
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* \brief Creates the areas that can not be passed when expanding an area downwards. As such these areas are an somewhat abstract representation of a wall (as in a printed object).
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* \brief Creates the areas that can not be passed when expanding an area downwards. As such these areas are an somewhat abstract representation of a wall (as in a printed object).
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@ -489,7 +475,7 @@ private:
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*/
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*/
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void calculateWallRestrictions(RadiusLayerPair key)
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void calculateWallRestrictions(RadiusLayerPair key)
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{
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{
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calculateWallRestrictions(std::deque<RadiusLayerPair>{ RadiusLayerPair(key) });
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calculateWallRestrictions(std::vector<RadiusLayerPair>{ RadiusLayerPair(key) });
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}
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}
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/*!
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/*!
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@ -556,9 +542,9 @@ private:
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*/
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*/
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std::vector<Polygons> m_anti_overhang;
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std::vector<Polygons> m_anti_overhang;
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/*!
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/*!
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* \brief Radii that can be ignored by ceilRadius as they will never be requested.
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* \brief Radii that can be ignored by ceilRadius as they will never be requested, sorted.
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*/
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*/
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std::unordered_set<coord_t> m_ignorable_radii;
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std::vector<coord_t> m_ignorable_radii;
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/*!
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/*!
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* \brief Smallest radius a branch can have. This is the radius of a SupportElement with DTT=0.
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* \brief Smallest radius a branch can have. This is the radius of a SupportElement with DTT=0.
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@ -581,18 +567,39 @@ private:
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* \brief Caches to avoid holes smaller than the radius until which the radius is always increased, as they are free of holes.
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* \brief Caches to avoid holes smaller than the radius until which the radius is always increased, as they are free of holes.
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* Also called safe avoidances, as they are safe regarding not running into holes.
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* Also called safe avoidances, as they are safe regarding not running into holes.
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*/
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*/
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RadiusLayerPolygonCache m_avoidance_cache_holefree;
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RadiusLayerPolygonCache m_avoidance_cache_holefree;
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RadiusLayerPolygonCache m_avoidance_cache_holefree_to_model;
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RadiusLayerPolygonCache m_avoidance_cache_holefree_to_model;
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RadiusLayerPolygonCache& avoidance_cache(const AvoidanceType type, const bool to_model) {
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if (to_model) {
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switch (type) {
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case AvoidanceType::Fast: return m_avoidance_cache_to_model;
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case AvoidanceType::Slow: return m_avoidance_cache_to_model_slow;
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case AvoidanceType::FastSafe: return m_avoidance_cache_holefree_to_model;
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}
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} else {
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switch (type) {
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case AvoidanceType::Fast: return m_avoidance_cache;
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case AvoidanceType::Slow: return m_avoidance_cache_slow;
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case AvoidanceType::FastSafe: return m_avoidance_cache_holefree;
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}
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}
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assert(false);
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return m_avoidance_cache;
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}
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const RadiusLayerPolygonCache& avoidance_cache(const AvoidanceType type, const bool to_model) const {
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return const_cast<TreeModelVolumes*>(this)->avoidance_cache(type, to_model);
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}
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/*!
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/*!
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* \brief Caches to represent walls not allowed to be passed over.
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* \brief Caches to represent walls not allowed to be passed over.
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*/
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*/
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RadiusLayerPolygonCache m_wall_restrictions_cache;
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RadiusLayerPolygonCache m_wall_restrictions_cache;
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// A different cache for min_xy_dist as the maximal safe distance an influence area can be increased(guaranteed overlap of two walls in consecutive layer)
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// A different cache for min_xy_dist as the maximal safe distance an influence area can be increased(guaranteed overlap of two walls in consecutive layer)
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// is much smaller when min_xy_dist is used. This causes the area of the wall restriction to be thinner and as such just using the min_xy_dist wall
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// is much smaller when min_xy_dist is used. This causes the area of the wall restriction to be thinner and as such just using the min_xy_dist wall
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// restriction would be slower.
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// restriction would be slower.
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RadiusLayerPolygonCache m_wall_restrictions_cache_min;
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RadiusLayerPolygonCache m_wall_restrictions_cache_min;
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#ifdef SLIC3R_TREESUPPORTS_PROGRESS
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#ifdef SLIC3R_TREESUPPORTS_PROGRESS
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std::unique_ptr<std::mutex> m_critical_progress { std::make_unique<std::mutex>() };
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std::unique_ptr<std::mutex> m_critical_progress { std::make_unique<std::mutex>() };
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@ -874,9 +874,9 @@ static std::optional<std::pair<Point, size_t>> polyline_sample_next_point_at_dis
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if (area(expoly) <= 0.)
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if (area(expoly) <= 0.)
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::MessageBoxA(nullptr, "TreeSupport infill negative area", "Bug detected!", MB_OK | MB_SYSTEMMODAL | MB_SETFOREGROUND | MB_ICONWARNING);
|
::MessageBoxA(nullptr, "TreeSupport infill negative area", "Bug detected!", MB_OK | MB_SYSTEMMODAL | MB_SETFOREGROUND | MB_ICONWARNING);
|
||||||
#endif // _WIN32
|
#endif // _WIN32
|
||||||
assert(intersecting_edges(expoly).empty());
|
assert(intersecting_edges(to_polygons(expoly)).empty());
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
if (! intersecting_edges(expoly).empty())
|
if (! intersecting_edges(to_polygons(expoly)).empty())
|
||||||
::MessageBoxA(nullptr, "TreeSupport infill self intersections", "Bug detected!", MB_OK | MB_SYSTEMMODAL | MB_SETFOREGROUND | MB_ICONWARNING);
|
::MessageBoxA(nullptr, "TreeSupport infill self intersections", "Bug detected!", MB_OK | MB_SYSTEMMODAL | MB_SETFOREGROUND | MB_ICONWARNING);
|
||||||
#endif // _WIN32
|
#endif // _WIN32
|
||||||
Surface surface(stInternal, std::move(expoly));
|
Surface surface(stInternal, std::move(expoly));
|
||||||
@ -1926,13 +1926,13 @@ void TreeSupport::increaseAreas(std::unordered_map<SupportElement, Polygons>& to
|
|||||||
constexpr bool increase_radius = true, no_error = true, use_min_radius = true, move = true; // aliases for better readability
|
constexpr bool increase_radius = true, no_error = true, use_min_radius = true, move = true; // aliases for better readability
|
||||||
|
|
||||||
// Determine in which order configurations are checked if they result in a valid influence area. Check will stop if a valid area is found
|
// Determine in which order configurations are checked if they result in a valid influence area. Check will stop if a valid area is found
|
||||||
std::deque<AreaIncreaseSettings> order;
|
std::vector<AreaIncreaseSettings> order;
|
||||||
auto insertSetting = [&](AreaIncreaseSettings settings, bool back) {
|
auto insertSetting = [&](AreaIncreaseSettings settings, bool back) {
|
||||||
if (std::find(order.begin(), order.end(), settings) == order.end()) {
|
if (std::find(order.begin(), order.end(), settings) == order.end()) {
|
||||||
if (back)
|
if (back)
|
||||||
order.emplace_back(settings);
|
order.emplace_back(settings);
|
||||||
else
|
else
|
||||||
order.emplace_front(settings);
|
order.insert(order.begin(), settings);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -1973,7 +1973,7 @@ void TreeSupport::increaseAreas(std::unordered_map<SupportElement, Polygons>& to
|
|||||||
|
|
||||||
if (elem.use_min_xy_dist)
|
if (elem.use_min_xy_dist)
|
||||||
{
|
{
|
||||||
std::deque<AreaIncreaseSettings> new_order;
|
std::vector<AreaIncreaseSettings> new_order;
|
||||||
// if the branch currently has to use min_xy_dist check if the configuration would also be valid with the regular xy_distance before checking with use_min_radius (Only happens when Support Distance priority is z overrides xy )
|
// if the branch currently has to use min_xy_dist check if the configuration would also be valid with the regular xy_distance before checking with use_min_radius (Only happens when Support Distance priority is z overrides xy )
|
||||||
for (AreaIncreaseSettings settings : order)
|
for (AreaIncreaseSettings settings : order)
|
||||||
{
|
{
|
||||||
@ -2444,15 +2444,16 @@ void TreeSupport::generateBranchAreas(
|
|||||||
// if larger area did not fix the problem, all parts off the nozzle path that do not contain the center point are removed, hoping for the best
|
// if larger area did not fix the problem, all parts off the nozzle path that do not contain the center point are removed, hoping for the best
|
||||||
if (nozzle_path.size() > 1) {
|
if (nozzle_path.size() > 1) {
|
||||||
Polygons polygons_with_correct_center;
|
Polygons polygons_with_correct_center;
|
||||||
for (const ExPolygon &part : nozzle_path) {
|
for (ExPolygon &part : nozzle_path) {
|
||||||
if (part.contains(elem->result_on_layer))
|
if (part.contains(elem->result_on_layer))
|
||||||
polygons_with_correct_center = union_(polygons_with_correct_center, part);
|
polygons_with_correct_center = union_(polygons_with_correct_center, part);
|
||||||
else {
|
else {
|
||||||
// try a fuzzy inside as sometimes the point should be on the border, but is not because of rounding errors...
|
// try a fuzzy inside as sometimes the point should be on the border, but is not because of rounding errors...
|
||||||
Point from = elem->result_on_layer;
|
Point from = elem->result_on_layer;
|
||||||
moveInside(part, from, 0);
|
Polygons &to = to_polygons(std::move(part));
|
||||||
|
moveInside(to, from, 0);
|
||||||
if ((elem->result_on_layer - from).cast<double>().norm() < scaled<double>(0.025))
|
if ((elem->result_on_layer - from).cast<double>().norm() < scaled<double>(0.025))
|
||||||
polygons_with_correct_center = union_(polygons_with_correct_center, part);
|
polygons_with_correct_center = union_(polygons_with_correct_center, to);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Increase the area again, to ensure the nozzle path when calculated later is very similar to the one assumed above.
|
// Increase the area again, to ensure the nozzle path when calculated later is very similar to the one assumed above.
|
||||||
|
@ -37,17 +37,16 @@
|
|||||||
|
|
||||||
#define SUPPORT_TREE_ONLY_GRACIOUS_TO_MODEL false
|
#define SUPPORT_TREE_ONLY_GRACIOUS_TO_MODEL false
|
||||||
#define SUPPORT_TREE_AVOID_SUPPORT_BLOCKER true
|
#define SUPPORT_TREE_AVOID_SUPPORT_BLOCKER true
|
||||||
#define SUPPORT_TREE_USE_EXPONENTIAL_COLLISION_RESOLUTION true
|
|
||||||
#define SUPPORT_TREE_EXPONENTIAL_THRESHOLD 1000
|
|
||||||
#define SUPPORT_TREE_EXPONENTIAL_FACTOR 1.5
|
|
||||||
#define SUPPORT_TREE_PRE_EXPONENTIAL_STEPS 1
|
|
||||||
#define SUPPORT_TREE_COLLISION_RESOLUTION 500 // Only has an effect if SUPPORT_TREE_USE_EXPONENTIAL_COLLISION_RESOLUTION is false
|
|
||||||
|
|
||||||
namespace Slic3r
|
namespace Slic3r
|
||||||
{
|
{
|
||||||
|
|
||||||
using LayerIndex = int;
|
using LayerIndex = int;
|
||||||
|
|
||||||
|
static constexpr const double SUPPORT_TREE_EXPONENTIAL_FACTOR = 1.5;
|
||||||
|
static constexpr const coord_t SUPPORT_TREE_EXPONENTIAL_THRESHOLD = scaled<coord_t>(1. * SUPPORT_TREE_EXPONENTIAL_FACTOR);
|
||||||
|
static constexpr const coord_t SUPPORT_TREE_COLLISION_RESOLUTION = scaled<coord_t>(0.5);
|
||||||
|
|
||||||
//FIXME
|
//FIXME
|
||||||
class Print;
|
class Print;
|
||||||
class PrintObject;
|
class PrintObject;
|
||||||
|
Loading…
Reference in New Issue
Block a user