EdgeGrid::signed_distance_edges() to provide the pedal point.
Removed 20_print.t test.
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@ -113,6 +113,7 @@ void EdgeGrid::Grid::create(const ExPolygonCollection &expolygons, coord_t resol
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// m_contours has been initialized. Now fill in the edge grid.
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void EdgeGrid::Grid::create_from_m_contours(coord_t resolution)
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{
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assert(resolution > 0);
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// 1) Measure the bounding box.
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for (size_t i = 0; i < m_contours.size(); ++ i) {
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const Slic3r::Points &pts = *m_contours[i];
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@ -1018,7 +1019,138 @@ float EdgeGrid::Grid::signed_distance_bilinear(const Point &pt) const
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return f;
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}
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bool EdgeGrid::Grid::signed_distance_edges(const Point &pt, coord_t search_radius, coordf_t &result_min_dist, bool *pon_segment) const {
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EdgeGrid::Grid::ClosestPointResult EdgeGrid::Grid::closest_point(const Point &pt, coord_t search_radius) const
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{
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BoundingBox bbox;
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bbox.min = bbox.max = Point(pt(0) - m_bbox.min(0), pt(1) - m_bbox.min(1));
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bbox.defined = true;
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// Upper boundary, round to grid and test validity.
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bbox.max(0) += search_radius;
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bbox.max(1) += search_radius;
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ClosestPointResult result;
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if (bbox.max(0) < 0 || bbox.max(1) < 0)
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return result;
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bbox.max(0) /= m_resolution;
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bbox.max(1) /= m_resolution;
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if ((size_t)bbox.max(0) >= m_cols)
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bbox.max(0) = m_cols - 1;
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if ((size_t)bbox.max(1) >= m_rows)
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bbox.max(1) = m_rows - 1;
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// Lower boundary, round to grid and test validity.
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bbox.min(0) -= search_radius;
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bbox.min(1) -= search_radius;
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if (bbox.min(0) < 0)
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bbox.min(0) = 0;
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if (bbox.min(1) < 0)
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bbox.min(1) = 0;
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bbox.min(0) /= m_resolution;
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bbox.min(1) /= m_resolution;
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// Is the interval empty?
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if (bbox.min(0) > bbox.max(0) ||
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bbox.min(1) > bbox.max(1))
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return result;
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// Traverse all cells in the bounding box.
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double d_min = double(search_radius);
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// Signum of the distance field at pt.
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int sign_min = 0;
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double l2_seg_min = 1.;
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for (int r = bbox.min(1); r <= bbox.max(1); ++ r) {
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for (int c = bbox.min(0); c <= bbox.max(0); ++ c) {
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const Cell &cell = m_cells[r * m_cols + c];
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for (size_t i = cell.begin; i < cell.end; ++ i) {
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const size_t contour_idx = m_cell_data[i].first;
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const Slic3r::Points &pts = *m_contours[contour_idx];
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size_t ipt = m_cell_data[i].second;
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// End points of the line segment.
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const Slic3r::Point &p1 = pts[ipt];
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const Slic3r::Point &p2 = pts[(ipt + 1 == pts.size()) ? 0 : ipt + 1];
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const Slic3r::Point v_seg = p2 - p1;
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const Slic3r::Point v_pt = pt - p1;
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// dot(p2-p1, pt-p1)
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int64_t t_pt = int64_t(v_seg(0)) * int64_t(v_pt(0)) + int64_t(v_seg(1)) * int64_t(v_pt(1));
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// l2 of seg
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int64_t l2_seg = int64_t(v_seg(0)) * int64_t(v_seg(0)) + int64_t(v_seg(1)) * int64_t(v_seg(1));
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if (t_pt < 0) {
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// Closest to p1.
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double dabs = sqrt(int64_t(v_pt(0)) * int64_t(v_pt(0)) + int64_t(v_pt(1)) * int64_t(v_pt(1)));
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if (dabs < d_min) {
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// Previous point.
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const Slic3r::Point &p0 = pts[(ipt == 0) ? (pts.size() - 1) : ipt - 1];
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Slic3r::Point v_seg_prev = p1 - p0;
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int64_t t2_pt = int64_t(v_seg_prev(0)) * int64_t(v_pt(0)) + int64_t(v_seg_prev(1)) * int64_t(v_pt(1));
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if (t2_pt > 0) {
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// Inside the wedge between the previous and the next segment.
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d_min = dabs;
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// Set the signum depending on whether the vertex is convex or reflex.
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int64_t det = int64_t(v_seg_prev(0)) * int64_t(v_seg(1)) - int64_t(v_seg_prev(1)) * int64_t(v_seg(0));
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assert(det != 0);
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sign_min = (det > 0) ? 1 : -1;
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result.contour_idx = contour_idx;
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result.start_point_idx = ipt;
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result.t = 0.;
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#ifndef NDEBUG
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Vec2d vfoot = (p1 - pt).cast<double>();
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double dist_foot = vfoot.norm();
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double dist_foot_err = dist_foot - d_min;
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assert(std::abs(dist_foot_err) < 1e-7 * d_min);
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#endif /* NDEBUG */
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}
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}
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}
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else if (t_pt > l2_seg) {
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// Closest to p2. Then p2 is the starting point of another segment, which shall be discovered in the same cell.
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continue;
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} else {
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// Closest to the segment.
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assert(t_pt >= 0 && t_pt <= l2_seg);
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int64_t d_seg = int64_t(v_seg(1)) * int64_t(v_pt(0)) - int64_t(v_seg(0)) * int64_t(v_pt(1));
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double d = double(d_seg) / sqrt(double(l2_seg));
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double dabs = std::abs(d);
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if (dabs < d_min) {
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d_min = dabs;
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sign_min = (d_seg < 0) ? -1 : ((d_seg == 0) ? 0 : 1);
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l2_seg_min = l2_seg;
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result.contour_idx = contour_idx;
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result.start_point_idx = ipt;
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result.t = t_pt;
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#ifndef NDEBUG
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Vec2d foot = p1.cast<double>() * (1. - result.t / l2_seg_min) + p2.cast<double>() * (result.t / l2_seg_min);
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Vec2d vfoot = foot - pt.cast<double>();
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double dist_foot = vfoot.norm();
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double dist_foot_err = dist_foot - d_min;
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assert(std::abs(dist_foot_err) < 1e-7 * d_min);
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#endif /* NDEBUG */
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}
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}
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}
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}
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}
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if (result.contour_idx != -1 && d_min <= double(search_radius)) {
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result.distance = d_min * sign_min;
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result.t /= l2_seg_min;
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assert(result.t >= 0. && result.t < 1.);
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#ifndef NDEBUG
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{
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const Slic3r::Points &pts = *m_contours[result.contour_idx];
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const Slic3r::Point &p1 = pts[result.start_point_idx];
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const Slic3r::Point &p2 = pts[(result.start_point_idx + 1 == pts.size()) ? 0 : result.start_point_idx + 1];
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Vec2d vfoot;
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if (result.t == 0)
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vfoot = p1.cast<double>() - pt.cast<double>();
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else
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vfoot = p1.cast<double>() * (1. - result.t) + p2.cast<double>() * result.t - pt.cast<double>();
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double dist_foot = vfoot.norm();
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double dist_foot_err = dist_foot - std::abs(result.distance);
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assert(std::abs(dist_foot_err) < 1e-7 * std::abs(result.distance));
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}
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#endif /* NDEBUG */
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} else
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result = ClosestPointResult();
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return result;
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}
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bool EdgeGrid::Grid::signed_distance_edges(const Point &pt, coord_t search_radius, coordf_t &result_min_dist, bool *pon_segment) const
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{
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BoundingBox bbox;
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bbox.min = bbox.max = Point(pt(0) - m_bbox.min(0), pt(1) - m_bbox.min(1));
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bbox.defined = true;
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@ -1047,7 +1179,7 @@ bool EdgeGrid::Grid::signed_distance_edges(const Point &pt, coord_t search_radiu
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bbox.min(1) > bbox.max(1))
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return false;
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// Traverse all cells in the bounding box.
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float d_min = search_radius;
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double d_min = double(search_radius);
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// Signum of the distance field at pt.
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int sign_min = 0;
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bool on_segment = false;
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@ -46,7 +46,19 @@ public:
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float signed_distance_bilinear(const Point &pt) const;
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// Calculate a signed distance to the contours in search_radius from the point.
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bool signed_distance_edges(const Point &pt, coord_t search_radius, coordf_t &result_min_dist, bool *pon_segment = NULL) const;
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struct ClosestPointResult {
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size_t contour_idx = size_t(-1);
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size_t start_point_idx = size_t(-1);
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// Signed distance to the closest point.
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double distance = std::numeric_limits<double>::max();
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// Parameter of the closest point on edge starting with start_point_idx <0, 1)
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double t = 0.;
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bool valid() const { return contour_idx != size_t(-1); }
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};
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ClosestPointResult closest_point(const Point &pt, coord_t search_radius) const;
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bool signed_distance_edges(const Point &pt, coord_t search_radius, coordf_t &result_min_dist, bool *pon_segment = nullptr) const;
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// Calculate a signed distance to the contours in search_radius from the point. If no edge is found in search_radius,
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// return an interpolated value from m_signed_distance_field, if it exists.
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@ -1,16 +0,0 @@
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#!/usr/bin/perl
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use strict;
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use warnings;
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use Slic3r::XS;
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use Test::More tests => 3;
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{
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my $print = Slic3r::Print->new;
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isa_ok $print, 'Slic3r::Print';
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isa_ok $print->config, 'Slic3r::Config::Static::Ref';
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isa_ok $print->placeholder_parser, 'Slic3r::GCode::PlaceholderParser::Ref';
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}
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__END__
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