Introduce GUI_App::code_font()
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2 changed files with 8 additions and 0 deletions
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@ -869,6 +869,11 @@ void GUI_App::init_fonts()
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m_small_font.SetPointSize(11);
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m_bold_font.SetPointSize(13);
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#endif /*__WXMAC__*/
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// wxSYS_OEM_FIXED_FONT and wxSYS_ANSI_FIXED_FONT use the same as
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// DEFAULT in wxGtk. Use the TELETYPE family as a work-around
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m_code_font = wxFont(wxFontInfo().Family(wxFONTFAMILY_TELETYPE));
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m_code_font.SetPointSize(m_normal_font.GetPointSize());
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}
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void GUI_App::update_fonts(const MainFrame *main_frame)
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@ -884,6 +889,7 @@ void GUI_App::update_fonts(const MainFrame *main_frame)
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m_small_font = m_normal_font;
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m_bold_font = main_frame->normal_font().Bold();
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m_em_unit = main_frame->em_unit();
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m_code_font.SetPointSize(m_normal_font.GetPointSize());
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}
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void GUI_App::set_label_clr_modified(const wxColour& clr) {
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@ -118,6 +118,7 @@ private:
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wxFont m_small_font;
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wxFont m_bold_font;
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wxFont m_normal_font;
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wxFont m_code_font;
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int m_em_unit; // width of a "m"-symbol in pixels for current system font
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// Note: for 100% Scale m_em_unit = 10 -> it's a good enough coefficient for a size setting of controls
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@ -177,6 +178,7 @@ public:
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const wxFont& small_font() { return m_small_font; }
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const wxFont& bold_font() { return m_bold_font; }
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const wxFont& normal_font() { return m_normal_font; }
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const wxFont& code_font() { return m_code_font; }
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int em_unit() const { return m_em_unit; }
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wxSize get_min_size() const;
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float toolbar_icon_scale(const bool is_limited = false) const;
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