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@ -286,6 +286,7 @@ bool GCodeViewer::init()
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{
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for (size_t i = 0; i < m_buffers.size(); ++i)
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{
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TBuffer& buffer = m_buffers[i];
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switch (buffer_type(i))
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{
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default: { break; }
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@ -296,13 +297,25 @@ bool GCodeViewer::init()
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case EMoveType::Retract:
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case EMoveType::Unretract:
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{
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m_buffers[i].vertices.format = VBuffer::EFormat::Position;
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buffer.primitive_type = TBuffer::EPrimitiveType::Point;
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buffer.vertices.format = VBuffer::EFormat::Position;
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break;
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}
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case EMoveType::Extrude:
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{
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#if ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
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buffer.primitive_type = TBuffer::EPrimitiveType::Triangle;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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#else
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buffer.primitive_type = TBuffer::EPrimitiveType::Line;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal1;
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#endif // ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
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break;
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}
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case EMoveType::Travel:
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{
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m_buffers[i].vertices.format = VBuffer::EFormat::PositionNormal;
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buffer.primitive_type = TBuffer::EPrimitiveType::Line;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal1;
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break;
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}
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}
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@ -863,7 +876,11 @@ void GCodeViewer::init_shaders()
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case EMoveType::Custom_GCode: { m_buffers[i].shader = is_glsl_120 ? "options_120" : "options_110"; break; }
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case EMoveType::Retract: { m_buffers[i].shader = is_glsl_120 ? "options_120" : "options_110"; break; }
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case EMoveType::Unretract: { m_buffers[i].shader = is_glsl_120 ? "options_120" : "options_110"; break; }
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#if ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
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case EMoveType::Extrude: { m_buffers[i].shader = "gouraud_light"; break; }
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#else
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case EMoveType::Extrude: { m_buffers[i].shader = "toolpaths_lines"; break; }
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#endif // ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
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case EMoveType::Travel: { m_buffers[i].shader = "toolpaths_lines"; break; }
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default: { break; }
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}
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@ -901,6 +918,127 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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m_max_bounding_box = m_paths_bounding_box;
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m_max_bounding_box.merge(m_paths_bounding_box.max + m_sequential_view.marker.get_bounding_box().size()[2] * Vec3d::UnitZ());
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// format data into the buffers to be rendered as points
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auto add_as_point = [](const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
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std::vector<float>& buffer_vertices, std::vector<unsigned int>& buffer_indices, size_t move_id) {
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(curr.position[j]);
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}
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buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size()), static_cast<unsigned int>(move_id));
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buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
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};
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// format data into the buffers to be rendered as lines
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auto add_as_line = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
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std::vector<float>& buffer_vertices, std::vector<unsigned int>& buffer_indices, size_t move_id) {
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// x component of the normal to the current segment (the normal is parallel to the XY plane)
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float normal_x = (curr.position - prev.position).normalized()[1];
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if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
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// add starting vertex position
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(prev.position[j]);
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}
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// add starting vertex normal x component
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buffer_vertices.push_back(normal_x);
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// add starting index
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buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
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buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(move_id - 1));
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buffer.paths.back().first.position = prev.position;
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}
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Path& last_path = buffer.paths.back();
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if (last_path.first.i_id != last_path.last.i_id) {
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// add previous vertex position
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(prev.position[j]);
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}
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// add previous vertex normal x component
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buffer_vertices.push_back(normal_x);
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// add previous index
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buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
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}
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// add current vertex position
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(curr.position[j]);
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}
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// add current vertex normal x component
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buffer_vertices.push_back(normal_x);
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// add current index
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buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
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last_path.last = { static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(move_id), curr.position };
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};
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// format data into the buffers to be rendered as solid
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auto add_as_solid = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
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std::vector<float>& buffer_vertices, std::vector<unsigned int>& buffer_indices, size_t move_id) {
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auto store_vertex = [](std::vector<float>& buffer_vertices, const Vec3f& position, const Vec3f& normal) {
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// append position
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(position[j]);
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}
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// append normal
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(normal[j]);
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}
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};
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auto store_triangle = [](std::vector<unsigned int>& buffer_indices, unsigned int i1, unsigned int i2, unsigned int i3) {
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buffer_indices.push_back(i1);
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buffer_indices.push_back(i2);
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buffer_indices.push_back(i3);
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};
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Vec3f dir = (curr.position - prev.position).normalized();
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Vec3f right = (std::abs(std::abs(dir.dot(Vec3f::UnitZ())) - 1.0f) < EPSILON) ? -Vec3f::UnitY() : Vec3f(dir[1], -dir[0], 0.0f).normalized();
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Vec3f up = right.cross(dir);
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float prev_half_width = 0.5f * prev.width;
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float prev_half_height = 0.5f * prev.height;
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float curr_half_width = 0.5f * curr.width;
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float curr_half_height = 0.5f * curr.height;
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Vec3f prev_pos = Vec3f(prev.position[0], prev.position[1], prev.position[2]) - prev_half_height * up;
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Vec3f curr_pos = Vec3f(curr.position[0], curr.position[1], curr.position[2]) - curr_half_height * up;
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if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
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buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size()), static_cast<unsigned int>(move_id - 1));
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buffer.paths.back().first.position = prev.position;
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}
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unsigned int starting_vertices_size = static_cast<unsigned int>(buffer_vertices.size() / buffer.vertices.vertex_size_floats());
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// vertices 1st endpoint
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store_vertex(buffer_vertices, prev_pos + prev_half_height * up, up); // top
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store_vertex(buffer_vertices, prev_pos + prev_half_width * right, right); // right
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store_vertex(buffer_vertices, prev_pos - prev_half_height * up, -up); // bottom
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store_vertex(buffer_vertices, prev_pos - prev_half_width * right, -right); // left
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// vertices 2nd endpoint
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store_vertex(buffer_vertices, curr_pos + curr_half_height * up, up); // top
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store_vertex(buffer_vertices, curr_pos + curr_half_width * right, right); // right
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store_vertex(buffer_vertices, curr_pos - curr_half_height * up, -up); // bottom
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store_vertex(buffer_vertices, curr_pos - curr_half_width * right, -right); // left
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// triangles starting cap
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store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 2, starting_vertices_size + 1);
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store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 3, starting_vertices_size + 2);
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// triangles sides
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store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 1, starting_vertices_size + 4);
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store_triangle(buffer_indices, starting_vertices_size + 1, starting_vertices_size + 5, starting_vertices_size + 4);
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store_triangle(buffer_indices, starting_vertices_size + 1, starting_vertices_size + 2, starting_vertices_size + 5);
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store_triangle(buffer_indices, starting_vertices_size + 2, starting_vertices_size + 6, starting_vertices_size + 5);
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store_triangle(buffer_indices, starting_vertices_size + 2, starting_vertices_size + 3, starting_vertices_size + 6);
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store_triangle(buffer_indices, starting_vertices_size + 3, starting_vertices_size + 7, starting_vertices_size + 6);
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store_triangle(buffer_indices, starting_vertices_size + 3, starting_vertices_size + 0, starting_vertices_size + 7);
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store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 4, starting_vertices_size + 7);
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// triangles ending cap
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store_triangle(buffer_indices, starting_vertices_size + 4, starting_vertices_size + 6, starting_vertices_size + 7);
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store_triangle(buffer_indices, starting_vertices_size + 4, starting_vertices_size + 5, starting_vertices_size + 6);
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buffer.paths.back().last = { static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(move_id), curr.position };
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};
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// toolpaths data -> extract from result
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std::vector<std::vector<float>> vertices(m_buffers.size());
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std::vector<std::vector<unsigned int>> indices(m_buffers.size());
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@ -926,55 +1064,21 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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case EMoveType::Retract:
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case EMoveType::Unretract:
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{
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(curr.position[j]);
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}
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buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size()), static_cast<unsigned int>(i));
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buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
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add_as_point(curr, buffer, buffer_vertices, buffer_indices, i);
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break;
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}
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#if ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
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case EMoveType::Extrude:
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{
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add_as_solid(prev, curr, buffer, buffer_vertices, buffer_indices, i);
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break;
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}
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#else
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case EMoveType::Extrude:
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#endif // ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
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case EMoveType::Travel:
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{
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// x component of the normal to the current segment (the normal is parallel to the XY plane)
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float normal_x = (curr.position - prev.position).normalized()[1];
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if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
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// add starting vertex position
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(prev.position[j]);
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}
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// add starting vertex normal x component
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buffer_vertices.push_back(normal_x);
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// add starting index
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buffer_indices.push_back(buffer_indices.size());
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buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(i - 1));
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Path& last_path = buffer.paths.back();
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last_path.first.position = prev.position;
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}
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Path& last_path = buffer.paths.back();
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if (last_path.first.i_id != last_path.last.i_id)
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{
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// add previous vertex position
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(prev.position[j]);
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}
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// add previous vertex normal x component
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buffer_vertices.push_back(normal_x);
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// add previous index
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buffer_indices.push_back(buffer_indices.size());
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}
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// add current vertex position
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for (int j = 0; j < 3; ++j) {
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buffer_vertices.push_back(curr.position[j]);
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}
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// add current vertex normal x component
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buffer_vertices.push_back(normal_x);
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// add current index
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buffer_indices.push_back(buffer_indices.size());
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last_path.last = { static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(i), curr.position };
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add_as_line(prev, curr, buffer, buffer_vertices, buffer_indices, i);
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break;
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}
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default: { break; }
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@ -989,7 +1093,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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const std::vector<float>& buffer_vertices = vertices[i];
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buffer.vertices.count = buffer_vertices.size() / buffer.vertices.vertex_size_floats();
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#if ENABLE_GCODE_VIEWER_STATISTICS
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m_statistics.vertices_gpu_size = buffer_vertices.size() * sizeof(float);
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m_statistics.vertices_gpu_size += buffer_vertices.size() * sizeof(float);
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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glsafe(::glGenBuffers(1, &buffer.vertices.id));
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@ -1199,15 +1303,24 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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// searches the path containing the current position
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for (const Path& path : buffer.paths) {
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if (path.first.s_id <= m_sequential_view.current.last && m_sequential_view.current.last <= path.last.s_id) {
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size_t offset = m_sequential_view.current.last - path.first.s_id;
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if (offset > 0 && (path.type == EMoveType::Travel || path.type == EMoveType::Extrude))
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offset = 1 + 2 * (offset - 1);
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unsigned int offset = m_sequential_view.current.last - path.first.s_id;
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if (offset > 0) {
|
|
|
|
|
if (buffer.primitive_type == TBuffer::EPrimitiveType::Line)
|
|
|
|
|
offset = 2 * offset - 1;
|
|
|
|
|
else if (buffer.primitive_type == TBuffer::EPrimitiveType::Triangle)
|
|
|
|
|
offset = 36 * (offset - 1) + 30;
|
|
|
|
|
}
|
|
|
|
|
offset += path.first.i_id;
|
|
|
|
|
|
|
|
|
|
// gets the index from the index buffer on gpu
|
|
|
|
|
unsigned int index = 0;
|
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.indices.id));
|
|
|
|
|
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(unsigned int)), static_cast<GLsizeiptr>(sizeof(unsigned int)), static_cast<void*>(&index)));
|
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
|
|
|
|
|
|
|
|
|
// gets the position from the vertices buffer on gpu
|
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
|
|
|
|
|
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(offset * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(m_sequential_view.current_position.data())));
|
|
|
|
|
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(index * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(m_sequential_view.current_position.data())));
|
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
|
|
|
found = true;
|
|
|
|
|
break;
|
|
|
|
@ -1238,15 +1351,23 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
|
|
|
|
|
it->path_id = id;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned int size = std::min(m_sequential_view.current.last, path.last.s_id) - std::max(m_sequential_view.current.first, path.first.s_id) + 1;
|
|
|
|
|
if (path.type == EMoveType::Extrude || path.type == EMoveType::Travel)
|
|
|
|
|
size = 2 * (size - 1);
|
|
|
|
|
unsigned int size_in_vertices = std::min(m_sequential_view.current.last, path.last.s_id) - std::max(m_sequential_view.current.first, path.first.s_id) + 1;
|
|
|
|
|
unsigned int size_in_indices = 0;
|
|
|
|
|
switch (buffer->primitive_type)
|
|
|
|
|
{
|
|
|
|
|
case TBuffer::EPrimitiveType::Point: { size_in_indices = size_in_vertices; break; }
|
|
|
|
|
case TBuffer::EPrimitiveType::Line: { size_in_indices = 2 * (size_in_vertices - 1); break; }
|
|
|
|
|
case TBuffer::EPrimitiveType::Triangle: { size_in_indices = 36 * (size_in_vertices - 1); break; }
|
|
|
|
|
}
|
|
|
|
|
it->sizes.push_back(size_in_indices);
|
|
|
|
|
|
|
|
|
|
it->sizes.push_back(size);
|
|
|
|
|
unsigned int delta_1st = 0;
|
|
|
|
|
if ((path.first.s_id < m_sequential_view.current.first) && (m_sequential_view.current.first <= path.last.s_id))
|
|
|
|
|
if (path.first.s_id < m_sequential_view.current.first && m_sequential_view.current.first <= path.last.s_id)
|
|
|
|
|
delta_1st = m_sequential_view.current.first - path.first.s_id;
|
|
|
|
|
|
|
|
|
|
if (buffer->primitive_type == TBuffer::EPrimitiveType::Triangle)
|
|
|
|
|
delta_1st *= 36;
|
|
|
|
|
|
|
|
|
|
it->offsets.push_back(static_cast<size_t>((path.first.i_id + delta_1st) * sizeof(unsigned int)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1266,8 +1387,15 @@ void GCodeViewer::render_toolpaths() const
|
|
|
|
|
{
|
|
|
|
|
#if ENABLE_GCODE_VIEWER_SHADERS_EDITOR
|
|
|
|
|
float point_size = m_shaders_editor.points.point_size;
|
|
|
|
|
std::array<float, 4> light_intensity = {
|
|
|
|
|
m_shaders_editor.lines.lights.ambient,
|
|
|
|
|
m_shaders_editor.lines.lights.top_diffuse,
|
|
|
|
|
m_shaders_editor.lines.lights.front_diffuse,
|
|
|
|
|
m_shaders_editor.lines.lights.global
|
|
|
|
|
};
|
|
|
|
|
#else
|
|
|
|
|
float point_size = 0.8f;
|
|
|
|
|
std::array<float, 4> light_intensity = { 0.25f, 0.7f, 0.75f, 0.75f };
|
|
|
|
|
#endif // ENABLE_GCODE_VIEWER_SHADERS_EDITOR
|
|
|
|
|
const Camera& camera = wxGetApp().plater()->get_camera();
|
|
|
|
|
double zoom = camera.get_zoom();
|
|
|
|
@ -1275,10 +1403,13 @@ void GCodeViewer::render_toolpaths() const
|
|
|
|
|
float near_plane_height = camera.get_type() == Camera::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
|
|
|
|
|
static_cast<float>(viewport[3]) * 0.0005;
|
|
|
|
|
|
|
|
|
|
Transform3d inv_proj = camera.get_projection_matrix().inverse();
|
|
|
|
|
auto set_uniform_color = [](const std::array<float, 3>& color, GLShaderProgram& shader) {
|
|
|
|
|
std::array<float, 4> color4 = { color[0], color[1], color[2], 1.0f };
|
|
|
|
|
shader.set_uniform("uniform_color", color4);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
auto render_as_points = [this, zoom, inv_proj, viewport, point_size, near_plane_height](const TBuffer& buffer, EOptionsColors color_id, GLShaderProgram& shader) {
|
|
|
|
|
shader.set_uniform("uniform_color", Options_Colors[static_cast<unsigned int>(color_id)]);
|
|
|
|
|
auto render_as_points = [this, zoom, point_size, near_plane_height, set_uniform_color](const TBuffer& buffer, EOptionsColors color_id, GLShaderProgram& shader) {
|
|
|
|
|
set_uniform_color(Options_Colors[static_cast<unsigned int>(color_id)], shader);
|
|
|
|
|
shader.set_uniform("zoom", zoom);
|
|
|
|
|
#if ENABLE_GCODE_VIEWER_SHADERS_EDITOR
|
|
|
|
|
shader.set_uniform("percent_outline_radius", 0.01f * static_cast<float>(m_shaders_editor.points.percent_outline));
|
|
|
|
@ -1287,8 +1418,6 @@ void GCodeViewer::render_toolpaths() const
|
|
|
|
|
shader.set_uniform("percent_outline_radius", 0.0f);
|
|
|
|
|
shader.set_uniform("percent_center_radius", 0.33f);
|
|
|
|
|
#endif // ENABLE_GCODE_VIEWER_SHADERS_EDITOR
|
|
|
|
|
shader.set_uniform("viewport", viewport);
|
|
|
|
|
shader.set_uniform("inv_proj_matrix", inv_proj);
|
|
|
|
|
shader.set_uniform("point_size", point_size);
|
|
|
|
|
shader.set_uniform("near_plane_height", near_plane_height);
|
|
|
|
|
|
|
|
|
@ -1306,12 +1435,23 @@ void GCodeViewer::render_toolpaths() const
|
|
|
|
|
glsafe(::glDisable(GL_VERTEX_PROGRAM_POINT_SIZE));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
auto render_as_lines = [this](const TBuffer& buffer, GLShaderProgram& shader) {
|
|
|
|
|
auto render_as_lines = [this, light_intensity, set_uniform_color](const TBuffer& buffer, GLShaderProgram& shader) {
|
|
|
|
|
shader.set_uniform("light_intensity", light_intensity);
|
|
|
|
|
for (const RenderPath& path : buffer.render_paths) {
|
|
|
|
|
shader.set_uniform("uniform_color", path.color);
|
|
|
|
|
set_uniform_color(path.color, shader);
|
|
|
|
|
glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
|
|
|
|
#if ENABLE_GCODE_VIEWER_STATISTICS
|
|
|
|
|
++m_statistics.gl_multi_line_strip_calls_count;
|
|
|
|
|
++m_statistics.gl_multi_lines_calls_count;
|
|
|
|
|
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
auto render_as_triangles = [this, set_uniform_color](const TBuffer& buffer, GLShaderProgram& shader) {
|
|
|
|
|
for (const RenderPath& path : buffer.render_paths) {
|
|
|
|
|
set_uniform_color(path.color, shader);
|
|
|
|
|
glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
|
|
|
|
#if ENABLE_GCODE_VIEWER_STATISTICS
|
|
|
|
|
++m_statistics.gl_multi_triangles_calls_count;
|
|
|
|
|
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
@ -1338,40 +1478,50 @@ void GCodeViewer::render_toolpaths() const
|
|
|
|
|
shader->start_using();
|
|
|
|
|
|
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
|
|
|
|
|
glsafe(::glVertexPointer(buffer.vertices.vertex_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)0));
|
|
|
|
|
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_size()));
|
|
|
|
|
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
|
|
|
|
bool has_normals = buffer.vertices.normal_size_floats() > 0;
|
|
|
|
|
if (has_normals) {
|
|
|
|
|
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_size()));
|
|
|
|
|
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.indices.id));
|
|
|
|
|
|
|
|
|
|
switch (buffer_type(i))
|
|
|
|
|
switch (buffer.primitive_type)
|
|
|
|
|
{
|
|
|
|
|
default: { break; }
|
|
|
|
|
case EMoveType::Tool_change: { render_as_points(buffer, EOptionsColors::ToolChanges, *shader); break; }
|
|
|
|
|
case EMoveType::Color_change: { render_as_points(buffer, EOptionsColors::ColorChanges, *shader); break; }
|
|
|
|
|
case EMoveType::Pause_Print: { render_as_points(buffer, EOptionsColors::PausePrints, *shader); break; }
|
|
|
|
|
case EMoveType::Custom_GCode: { render_as_points(buffer, EOptionsColors::CustomGCodes, *shader); break; }
|
|
|
|
|
case EMoveType::Retract: { render_as_points(buffer, EOptionsColors::Retractions, *shader); break; }
|
|
|
|
|
case EMoveType::Unretract: { render_as_points(buffer, EOptionsColors::Unretractions, *shader); break; }
|
|
|
|
|
case EMoveType::Extrude:
|
|
|
|
|
case EMoveType::Travel:
|
|
|
|
|
case TBuffer::EPrimitiveType::Point:
|
|
|
|
|
{
|
|
|
|
|
EOptionsColors color;
|
|
|
|
|
switch (buffer_type(i))
|
|
|
|
|
{
|
|
|
|
|
case EMoveType::Tool_change: { color = EOptionsColors::ToolChanges; break; }
|
|
|
|
|
case EMoveType::Color_change: { color = EOptionsColors::ColorChanges; break; }
|
|
|
|
|
case EMoveType::Pause_Print: { color = EOptionsColors::PausePrints; break; }
|
|
|
|
|
case EMoveType::Custom_GCode: { color = EOptionsColors::CustomGCodes; break; }
|
|
|
|
|
case EMoveType::Retract: { color = EOptionsColors::Retractions; break; }
|
|
|
|
|
case EMoveType::Unretract: { color = EOptionsColors::Unretractions; break; }
|
|
|
|
|
}
|
|
|
|
|
render_as_points(buffer, color, *shader);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case TBuffer::EPrimitiveType::Line:
|
|
|
|
|
{
|
|
|
|
|
#if ENABLE_GCODE_VIEWER_SHADERS_EDITOR
|
|
|
|
|
std::array<float, 4> light_intensity = {
|
|
|
|
|
m_shaders_editor.lines.lights.ambient,
|
|
|
|
|
m_shaders_editor.lines.lights.top_diffuse,
|
|
|
|
|
m_shaders_editor.lines.lights.front_diffuse,
|
|
|
|
|
m_shaders_editor.lines.lights.global };
|
|
|
|
|
#else
|
|
|
|
|
std::array<float, 4> light_intensity = { 0.25f, 0.7f, 0.75f, 0.75f };
|
|
|
|
|
#endif // ENABLE_GCODE_VIEWER_SHADERS_EDITOR
|
|
|
|
|
shader->set_uniform("light_intensity", light_intensity);
|
|
|
|
|
render_as_lines(buffer, *shader);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case TBuffer::EPrimitiveType::Triangle:
|
|
|
|
|
{
|
|
|
|
|
render_as_triangles(buffer, *shader);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
|
|
|
|
|
|
|
|
|
if (has_normals)
|
|
|
|
|
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
|
|
|
|
|
|
|
|
|
|
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
|
|
|
|
|
|
|
@ -2454,9 +2604,13 @@ void GCodeViewer::render_statistics() const
|
|
|
|
|
ImGui::SameLine(offset);
|
|
|
|
|
imgui.text(std::to_string(m_statistics.gl_multi_points_calls_count));
|
|
|
|
|
|
|
|
|
|
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, std::string("Multi GL_LINE_STRIP calls:"));
|
|
|
|
|
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, std::string("Multi GL_LINES calls:"));
|
|
|
|
|
ImGui::SameLine(offset);
|
|
|
|
|
imgui.text(std::to_string(m_statistics.gl_multi_line_strip_calls_count));
|
|
|
|
|
imgui.text(std::to_string(m_statistics.gl_multi_lines_calls_count));
|
|
|
|
|
|
|
|
|
|
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, std::string("Multi GL_TRIANGLES calls:"));
|
|
|
|
|
ImGui::SameLine(offset);
|
|
|
|
|
imgui.text(std::to_string(m_statistics.gl_multi_triangles_calls_count));
|
|
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
|
|