GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid

This commit is contained in:
enricoturri1966 2020-08-26 15:29:33 +02:00
parent 2783653369
commit ba9c3a74ed
7 changed files with 303 additions and 112 deletions

View File

@ -1,8 +1,8 @@
#version 110
uniform vec3 uniform_color;
uniform vec4 uniform_color;
void main()
{
gl_FragColor = vec4(uniform_color, 1.0);
gl_FragColor = uniform_color;
}

View File

@ -1,19 +1,15 @@
// version 120 is needed for gl_PointCoord
#version 120
uniform vec3 uniform_color;
uniform vec4 uniform_color;
uniform float percent_outline_radius;
uniform float percent_center_radius;
vec4 hardcoded_color(float radius, vec3 color)
{
return ((radius < 0.15) || (radius > 0.85)) ? vec4(0.5 * color, 1.0) : vec4(color, 1.0);
}
vec4 customizable_color(float radius, vec3 color)
vec4 customizable_color(float radius, vec4 color)
{
return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
vec4(0.5 * color, 1.0) : vec4(color, 1.0);
vec4(0.5 * color.rgb, color.a) : color;
}
void main()

View File

@ -6,7 +6,7 @@ const vec3 LIGHT_FRONT_DIR = vec3(0.0, 0.0, 1.0);
// x = ambient, y = top diffuse, z = front diffuse, w = global
uniform vec4 light_intensity;
uniform vec3 uniform_color;
uniform vec4 uniform_color;
varying vec3 eye_position;
varying vec3 eye_normal;
@ -27,5 +27,5 @@ void main()
NdotL = abs(dot(normal, LIGHT_FRONT_DIR));
intensity += NdotL * light_intensity.z;
gl_FragColor = vec4(uniform_color * light_intensity.w * intensity, 1.0);
gl_FragColor = vec4(uniform_color.rgb * light_intensity.w * intensity, uniform_color.a);
}

View File

@ -59,6 +59,7 @@
#define ENABLE_GCODE_VIEWER_STATISTICS (0 && ENABLE_GCODE_VIEWER)
#define ENABLE_GCODE_VIEWER_SHADERS_EDITOR (0 && ENABLE_GCODE_VIEWER)
#define ENABLE_GCODE_VIEWER_DATA_CHECKING (0 && ENABLE_GCODE_VIEWER)
#define ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES (1 && ENABLE_GCODE_VIEWER)
#define TIME_ESTIMATE_NONE 0
#define TIME_ESTIMATE_DEFAULT 1

View File

@ -286,6 +286,7 @@ bool GCodeViewer::init()
{
for (size_t i = 0; i < m_buffers.size(); ++i)
{
TBuffer& buffer = m_buffers[i];
switch (buffer_type(i))
{
default: { break; }
@ -296,13 +297,25 @@ bool GCodeViewer::init()
case EMoveType::Retract:
case EMoveType::Unretract:
{
m_buffers[i].vertices.format = VBuffer::EFormat::Position;
buffer.primitive_type = TBuffer::EPrimitiveType::Point;
buffer.vertices.format = VBuffer::EFormat::Position;
break;
}
case EMoveType::Extrude:
{
#if ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
buffer.primitive_type = TBuffer::EPrimitiveType::Triangle;
buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
#else
buffer.primitive_type = TBuffer::EPrimitiveType::Line;
buffer.vertices.format = VBuffer::EFormat::PositionNormal1;
#endif // ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
break;
}
case EMoveType::Travel:
{
m_buffers[i].vertices.format = VBuffer::EFormat::PositionNormal;
buffer.primitive_type = TBuffer::EPrimitiveType::Line;
buffer.vertices.format = VBuffer::EFormat::PositionNormal1;
break;
}
}
@ -863,7 +876,11 @@ void GCodeViewer::init_shaders()
case EMoveType::Custom_GCode: { m_buffers[i].shader = is_glsl_120 ? "options_120" : "options_110"; break; }
case EMoveType::Retract: { m_buffers[i].shader = is_glsl_120 ? "options_120" : "options_110"; break; }
case EMoveType::Unretract: { m_buffers[i].shader = is_glsl_120 ? "options_120" : "options_110"; break; }
#if ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
case EMoveType::Extrude: { m_buffers[i].shader = "gouraud_light"; break; }
#else
case EMoveType::Extrude: { m_buffers[i].shader = "toolpaths_lines"; break; }
#endif // ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
case EMoveType::Travel: { m_buffers[i].shader = "toolpaths_lines"; break; }
default: { break; }
}
@ -901,6 +918,127 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
m_max_bounding_box = m_paths_bounding_box;
m_max_bounding_box.merge(m_paths_bounding_box.max + m_sequential_view.marker.get_bounding_box().size()[2] * Vec3d::UnitZ());
// format data into the buffers to be rendered as points
auto add_as_point = [](const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
std::vector<float>& buffer_vertices, std::vector<unsigned int>& buffer_indices, size_t move_id) {
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(curr.position[j]);
}
buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size()), static_cast<unsigned int>(move_id));
buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
};
// format data into the buffers to be rendered as lines
auto add_as_line = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
std::vector<float>& buffer_vertices, std::vector<unsigned int>& buffer_indices, size_t move_id) {
// x component of the normal to the current segment (the normal is parallel to the XY plane)
float normal_x = (curr.position - prev.position).normalized()[1];
if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
// add starting vertex position
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(prev.position[j]);
}
// add starting vertex normal x component
buffer_vertices.push_back(normal_x);
// add starting index
buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(move_id - 1));
buffer.paths.back().first.position = prev.position;
}
Path& last_path = buffer.paths.back();
if (last_path.first.i_id != last_path.last.i_id) {
// add previous vertex position
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(prev.position[j]);
}
// add previous vertex normal x component
buffer_vertices.push_back(normal_x);
// add previous index
buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
}
// add current vertex position
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(curr.position[j]);
}
// add current vertex normal x component
buffer_vertices.push_back(normal_x);
// add current index
buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
last_path.last = { static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(move_id), curr.position };
};
// format data into the buffers to be rendered as solid
auto add_as_solid = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
std::vector<float>& buffer_vertices, std::vector<unsigned int>& buffer_indices, size_t move_id) {
auto store_vertex = [](std::vector<float>& buffer_vertices, const Vec3f& position, const Vec3f& normal) {
// append position
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(position[j]);
}
// append normal
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(normal[j]);
}
};
auto store_triangle = [](std::vector<unsigned int>& buffer_indices, unsigned int i1, unsigned int i2, unsigned int i3) {
buffer_indices.push_back(i1);
buffer_indices.push_back(i2);
buffer_indices.push_back(i3);
};
Vec3f dir = (curr.position - prev.position).normalized();
Vec3f right = (std::abs(std::abs(dir.dot(Vec3f::UnitZ())) - 1.0f) < EPSILON) ? -Vec3f::UnitY() : Vec3f(dir[1], -dir[0], 0.0f).normalized();
Vec3f up = right.cross(dir);
float prev_half_width = 0.5f * prev.width;
float prev_half_height = 0.5f * prev.height;
float curr_half_width = 0.5f * curr.width;
float curr_half_height = 0.5f * curr.height;
Vec3f prev_pos = Vec3f(prev.position[0], prev.position[1], prev.position[2]) - prev_half_height * up;
Vec3f curr_pos = Vec3f(curr.position[0], curr.position[1], curr.position[2]) - curr_half_height * up;
if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size()), static_cast<unsigned int>(move_id - 1));
buffer.paths.back().first.position = prev.position;
}
unsigned int starting_vertices_size = static_cast<unsigned int>(buffer_vertices.size() / buffer.vertices.vertex_size_floats());
// vertices 1st endpoint
store_vertex(buffer_vertices, prev_pos + prev_half_height * up, up); // top
store_vertex(buffer_vertices, prev_pos + prev_half_width * right, right); // right
store_vertex(buffer_vertices, prev_pos - prev_half_height * up, -up); // bottom
store_vertex(buffer_vertices, prev_pos - prev_half_width * right, -right); // left
// vertices 2nd endpoint
store_vertex(buffer_vertices, curr_pos + curr_half_height * up, up); // top
store_vertex(buffer_vertices, curr_pos + curr_half_width * right, right); // right
store_vertex(buffer_vertices, curr_pos - curr_half_height * up, -up); // bottom
store_vertex(buffer_vertices, curr_pos - curr_half_width * right, -right); // left
// triangles starting cap
store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 2, starting_vertices_size + 1);
store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 3, starting_vertices_size + 2);
// triangles sides
store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 1, starting_vertices_size + 4);
store_triangle(buffer_indices, starting_vertices_size + 1, starting_vertices_size + 5, starting_vertices_size + 4);
store_triangle(buffer_indices, starting_vertices_size + 1, starting_vertices_size + 2, starting_vertices_size + 5);
store_triangle(buffer_indices, starting_vertices_size + 2, starting_vertices_size + 6, starting_vertices_size + 5);
store_triangle(buffer_indices, starting_vertices_size + 2, starting_vertices_size + 3, starting_vertices_size + 6);
store_triangle(buffer_indices, starting_vertices_size + 3, starting_vertices_size + 7, starting_vertices_size + 6);
store_triangle(buffer_indices, starting_vertices_size + 3, starting_vertices_size + 0, starting_vertices_size + 7);
store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 4, starting_vertices_size + 7);
// triangles ending cap
store_triangle(buffer_indices, starting_vertices_size + 4, starting_vertices_size + 6, starting_vertices_size + 7);
store_triangle(buffer_indices, starting_vertices_size + 4, starting_vertices_size + 5, starting_vertices_size + 6);
buffer.paths.back().last = { static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(move_id), curr.position };
};
// toolpaths data -> extract from result
std::vector<std::vector<float>> vertices(m_buffers.size());
std::vector<std::vector<unsigned int>> indices(m_buffers.size());
@ -926,55 +1064,21 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
case EMoveType::Retract:
case EMoveType::Unretract:
{
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(curr.position[j]);
}
buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size()), static_cast<unsigned int>(i));
buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
add_as_point(curr, buffer, buffer_vertices, buffer_indices, i);
break;
}
#if ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
case EMoveType::Extrude:
{
add_as_solid(prev, curr, buffer, buffer_vertices, buffer_indices, i);
break;
}
#else
case EMoveType::Extrude:
#endif // ENABLE_GCODE_RENDER_EXTRUSION_AS_TRIANGLES
case EMoveType::Travel:
{
// x component of the normal to the current segment (the normal is parallel to the XY plane)
float normal_x = (curr.position - prev.position).normalized()[1];
if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
// add starting vertex position
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(prev.position[j]);
}
// add starting vertex normal x component
buffer_vertices.push_back(normal_x);
// add starting index
buffer_indices.push_back(buffer_indices.size());
buffer.add_path(curr, static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(i - 1));
Path& last_path = buffer.paths.back();
last_path.first.position = prev.position;
}
Path& last_path = buffer.paths.back();
if (last_path.first.i_id != last_path.last.i_id)
{
// add previous vertex position
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(prev.position[j]);
}
// add previous vertex normal x component
buffer_vertices.push_back(normal_x);
// add previous index
buffer_indices.push_back(buffer_indices.size());
}
// add current vertex position
for (int j = 0; j < 3; ++j) {
buffer_vertices.push_back(curr.position[j]);
}
// add current vertex normal x component
buffer_vertices.push_back(normal_x);
// add current index
buffer_indices.push_back(buffer_indices.size());
last_path.last = { static_cast<unsigned int>(buffer_indices.size() - 1), static_cast<unsigned int>(i), curr.position };
add_as_line(prev, curr, buffer, buffer_vertices, buffer_indices, i);
break;
}
default: { break; }
@ -989,7 +1093,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
const std::vector<float>& buffer_vertices = vertices[i];
buffer.vertices.count = buffer_vertices.size() / buffer.vertices.vertex_size_floats();
#if ENABLE_GCODE_VIEWER_STATISTICS
m_statistics.vertices_gpu_size = buffer_vertices.size() * sizeof(float);
m_statistics.vertices_gpu_size += buffer_vertices.size() * sizeof(float);
#endif // ENABLE_GCODE_VIEWER_STATISTICS
glsafe(::glGenBuffers(1, &buffer.vertices.id));
@ -1199,15 +1303,24 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
// searches the path containing the current position
for (const Path& path : buffer.paths) {
if (path.first.s_id <= m_sequential_view.current.last && m_sequential_view.current.last <= path.last.s_id) {
size_t offset = m_sequential_view.current.last - path.first.s_id;
if (offset > 0 && (path.type == EMoveType::Travel || path.type == EMoveType::Extrude))
offset = 1 + 2 * (offset - 1);
unsigned int offset = m_sequential_view.current.last - path.first.s_id;
if (offset > 0) {
if (buffer.primitive_type == TBuffer::EPrimitiveType::Line)
offset = 2 * offset - 1;
else if (buffer.primitive_type == TBuffer::EPrimitiveType::Triangle)
offset = 36 * (offset - 1) + 30;
}
offset += path.first.i_id;
// gets the index from the index buffer on gpu
unsigned int index = 0;
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.indices.id));
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(unsigned int)), static_cast<GLsizeiptr>(sizeof(unsigned int)), static_cast<void*>(&index)));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
// gets the position from the vertices buffer on gpu
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(offset * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(m_sequential_view.current_position.data())));
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(index * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(m_sequential_view.current_position.data())));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
found = true;
break;
@ -1238,15 +1351,23 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
it->path_id = id;
}
unsigned int size = std::min(m_sequential_view.current.last, path.last.s_id) - std::max(m_sequential_view.current.first, path.first.s_id) + 1;
if (path.type == EMoveType::Extrude || path.type == EMoveType::Travel)
size = 2 * (size - 1);
unsigned int size_in_vertices = std::min(m_sequential_view.current.last, path.last.s_id) - std::max(m_sequential_view.current.first, path.first.s_id) + 1;
unsigned int size_in_indices = 0;
switch (buffer->primitive_type)
{
case TBuffer::EPrimitiveType::Point: { size_in_indices = size_in_vertices; break; }
case TBuffer::EPrimitiveType::Line: { size_in_indices = 2 * (size_in_vertices - 1); break; }
case TBuffer::EPrimitiveType::Triangle: { size_in_indices = 36 * (size_in_vertices - 1); break; }
}
it->sizes.push_back(size_in_indices);
it->sizes.push_back(size);
unsigned int delta_1st = 0;
if ((path.first.s_id < m_sequential_view.current.first) && (m_sequential_view.current.first <= path.last.s_id))
if (path.first.s_id < m_sequential_view.current.first && m_sequential_view.current.first <= path.last.s_id)
delta_1st = m_sequential_view.current.first - path.first.s_id;
if (buffer->primitive_type == TBuffer::EPrimitiveType::Triangle)
delta_1st *= 36;
it->offsets.push_back(static_cast<size_t>((path.first.i_id + delta_1st) * sizeof(unsigned int)));
}
@ -1266,8 +1387,15 @@ void GCodeViewer::render_toolpaths() const
{
#if ENABLE_GCODE_VIEWER_SHADERS_EDITOR
float point_size = m_shaders_editor.points.point_size;
std::array<float, 4> light_intensity = {
m_shaders_editor.lines.lights.ambient,
m_shaders_editor.lines.lights.top_diffuse,
m_shaders_editor.lines.lights.front_diffuse,
m_shaders_editor.lines.lights.global
};
#else
float point_size = 0.8f;
std::array<float, 4> light_intensity = { 0.25f, 0.7f, 0.75f, 0.75f };
#endif // ENABLE_GCODE_VIEWER_SHADERS_EDITOR
const Camera& camera = wxGetApp().plater()->get_camera();
double zoom = camera.get_zoom();
@ -1275,10 +1403,13 @@ void GCodeViewer::render_toolpaths() const
float near_plane_height = camera.get_type() == Camera::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
static_cast<float>(viewport[3]) * 0.0005;
Transform3d inv_proj = camera.get_projection_matrix().inverse();
auto set_uniform_color = [](const std::array<float, 3>& color, GLShaderProgram& shader) {
std::array<float, 4> color4 = { color[0], color[1], color[2], 1.0f };
shader.set_uniform("uniform_color", color4);
};
auto render_as_points = [this, zoom, inv_proj, viewport, point_size, near_plane_height](const TBuffer& buffer, EOptionsColors color_id, GLShaderProgram& shader) {
shader.set_uniform("uniform_color", Options_Colors[static_cast<unsigned int>(color_id)]);
auto render_as_points = [this, zoom, point_size, near_plane_height, set_uniform_color](const TBuffer& buffer, EOptionsColors color_id, GLShaderProgram& shader) {
set_uniform_color(Options_Colors[static_cast<unsigned int>(color_id)], shader);
shader.set_uniform("zoom", zoom);
#if ENABLE_GCODE_VIEWER_SHADERS_EDITOR
shader.set_uniform("percent_outline_radius", 0.01f * static_cast<float>(m_shaders_editor.points.percent_outline));
@ -1287,8 +1418,6 @@ void GCodeViewer::render_toolpaths() const
shader.set_uniform("percent_outline_radius", 0.0f);
shader.set_uniform("percent_center_radius", 0.33f);
#endif // ENABLE_GCODE_VIEWER_SHADERS_EDITOR
shader.set_uniform("viewport", viewport);
shader.set_uniform("inv_proj_matrix", inv_proj);
shader.set_uniform("point_size", point_size);
shader.set_uniform("near_plane_height", near_plane_height);
@ -1306,12 +1435,23 @@ void GCodeViewer::render_toolpaths() const
glsafe(::glDisable(GL_VERTEX_PROGRAM_POINT_SIZE));
};
auto render_as_lines = [this](const TBuffer& buffer, GLShaderProgram& shader) {
auto render_as_lines = [this, light_intensity, set_uniform_color](const TBuffer& buffer, GLShaderProgram& shader) {
shader.set_uniform("light_intensity", light_intensity);
for (const RenderPath& path : buffer.render_paths) {
shader.set_uniform("uniform_color", path.color);
set_uniform_color(path.color, shader);
glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_multi_line_strip_calls_count;
++m_statistics.gl_multi_lines_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
}
};
auto render_as_triangles = [this, set_uniform_color](const TBuffer& buffer, GLShaderProgram& shader) {
for (const RenderPath& path : buffer.render_paths) {
set_uniform_color(path.color, shader);
glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_multi_triangles_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
}
};
@ -1338,40 +1478,50 @@ void GCodeViewer::render_toolpaths() const
shader->start_using();
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
glsafe(::glVertexPointer(buffer.vertices.vertex_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)0));
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_size()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
bool has_normals = buffer.vertices.normal_size_floats() > 0;
if (has_normals) {
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_size()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.indices.id));
switch (buffer.primitive_type)
{
case TBuffer::EPrimitiveType::Point:
{
EOptionsColors color;
switch (buffer_type(i))
{
default: { break; }
case EMoveType::Tool_change: { render_as_points(buffer, EOptionsColors::ToolChanges, *shader); break; }
case EMoveType::Color_change: { render_as_points(buffer, EOptionsColors::ColorChanges, *shader); break; }
case EMoveType::Pause_Print: { render_as_points(buffer, EOptionsColors::PausePrints, *shader); break; }
case EMoveType::Custom_GCode: { render_as_points(buffer, EOptionsColors::CustomGCodes, *shader); break; }
case EMoveType::Retract: { render_as_points(buffer, EOptionsColors::Retractions, *shader); break; }
case EMoveType::Unretract: { render_as_points(buffer, EOptionsColors::Unretractions, *shader); break; }
case EMoveType::Extrude:
case EMoveType::Travel:
case EMoveType::Tool_change: { color = EOptionsColors::ToolChanges; break; }
case EMoveType::Color_change: { color = EOptionsColors::ColorChanges; break; }
case EMoveType::Pause_Print: { color = EOptionsColors::PausePrints; break; }
case EMoveType::Custom_GCode: { color = EOptionsColors::CustomGCodes; break; }
case EMoveType::Retract: { color = EOptionsColors::Retractions; break; }
case EMoveType::Unretract: { color = EOptionsColors::Unretractions; break; }
}
render_as_points(buffer, color, *shader);
break;
}
case TBuffer::EPrimitiveType::Line:
{
#if ENABLE_GCODE_VIEWER_SHADERS_EDITOR
std::array<float, 4> light_intensity = {
m_shaders_editor.lines.lights.ambient,
m_shaders_editor.lines.lights.top_diffuse,
m_shaders_editor.lines.lights.front_diffuse,
m_shaders_editor.lines.lights.global };
#else
std::array<float, 4> light_intensity = { 0.25f, 0.7f, 0.75f, 0.75f };
#endif // ENABLE_GCODE_VIEWER_SHADERS_EDITOR
shader->set_uniform("light_intensity", light_intensity);
render_as_lines(buffer, *shader);
break;
}
case TBuffer::EPrimitiveType::Triangle:
{
render_as_triangles(buffer, *shader);
break;
}
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
@ -2454,9 +2604,13 @@ void GCodeViewer::render_statistics() const
ImGui::SameLine(offset);
imgui.text(std::to_string(m_statistics.gl_multi_points_calls_count));
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, std::string("Multi GL_LINE_STRIP calls:"));
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, std::string("Multi GL_LINES calls:"));
ImGui::SameLine(offset);
imgui.text(std::to_string(m_statistics.gl_multi_line_strip_calls_count));
imgui.text(std::to_string(m_statistics.gl_multi_lines_calls_count));
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, std::string("Multi GL_TRIANGLES calls:"));
ImGui::SameLine(offset);
imgui.text(std::to_string(m_statistics.gl_multi_triangles_calls_count));
ImGui::Separator();

View File

@ -38,8 +38,12 @@ class GCodeViewer
{
enum class EFormat : unsigned char
{
// vertex format: 3 floats -> position.x|position.y|position.z
Position,
PositionNormal
// vertex format: 4 floats -> position.x|position.y|position.z|normal.x
PositionNormal1,
// vertex format: 6 floats -> position.x|position.y|position.z|normal.x|normal.y|normal.z
PositionNormal3
};
EFormat format{ EFormat::Position };
@ -49,18 +53,45 @@ class GCodeViewer
size_t count{ 0 };
size_t data_size_bytes() const { return count * vertex_size_bytes(); }
size_t vertex_size_floats() const
size_t vertex_size_floats() const { return position_size_floats() + normal_size_floats(); }
size_t vertex_size_bytes() const { return vertex_size_floats() * sizeof(float); }
size_t position_offset_floats() const { return 0; }
size_t position_offset_size() const { return position_offset_floats() * sizeof(float); }
size_t position_size_floats() const
{
switch (format)
{
// vertex format: 3 floats -> position.x|position.y|position.z
case EFormat::Position: { return 3; }
// vertex format: 4 floats -> position.x|position.y|position.z|normal.x
case EFormat::PositionNormal: { return 4; }
case EFormat::Position:
case EFormat::PositionNormal3: { return 3; }
case EFormat::PositionNormal1: { return 4; }
default: { return 0; }
}
}
size_t vertex_size_bytes() const { return vertex_size_floats() * sizeof(float); }
size_t position_size_bytes() const { return position_size_floats() * sizeof(float); }
size_t normal_offset_floats() const
{
switch (format)
{
case EFormat::Position:
case EFormat::PositionNormal1: { return 0; }
case EFormat::PositionNormal3: { return 3; }
default: { return 0; }
}
}
size_t normal_offset_size() const { return normal_offset_floats() * sizeof(float); }
size_t normal_size_floats() const {
switch (format)
{
default:
case EFormat::Position:
case EFormat::PositionNormal1: { return 0; }
case EFormat::PositionNormal3: { return 3; }
}
}
size_t normal_size_bytes() const { return normal_size_floats() * sizeof(float); }
void reset();
};
@ -116,6 +147,14 @@ class GCodeViewer
// buffer containing data for rendering a specific toolpath type
struct TBuffer
{
enum class EPrimitiveType : unsigned char
{
Point,
Line,
Triangle
};
EPrimitiveType primitive_type;
VBuffer vertices;
IBuffer indices;
@ -185,8 +224,7 @@ class GCodeViewer
void reset_role_visibility_flags() {
role_visibility_flags = 0;
for (unsigned int i = 0; i < erCount; ++i)
{
for (unsigned int i = 0; i < erCount; ++i) {
role_visibility_flags |= 1 << i;
}
}
@ -204,7 +242,8 @@ class GCodeViewer
long long refresh_paths_time{ 0 };
// opengl calls
long long gl_multi_points_calls_count{ 0 };
long long gl_multi_line_strip_calls_count{ 0 };
long long gl_multi_lines_calls_count{ 0 };
long long gl_multi_triangles_calls_count{ 0 };
// memory
long long results_size{ 0 };
long long vertices_gpu_size{ 0 };
@ -231,7 +270,8 @@ class GCodeViewer
void reset_opengl() {
gl_multi_points_calls_count = 0;
gl_multi_line_strip_calls_count = 0;
gl_multi_lines_calls_count = 0;
gl_multi_triangles_calls_count = 0;
}
void reset_sizes() {

View File

@ -37,7 +37,7 @@ std::pair<bool, std::string> GLShadersManager::init()
valid &= append_shader("options_110", { "options_110.vs", "options_110.fs" });
if (GUI::wxGetApp().is_glsl_version_greater_or_equal_to(1, 20))
valid &= append_shader("options_120", { "options_120.vs", "options_120.fs" });
// used to render extrusion and travel paths in gcode preview
// used to render extrusion and travel paths as lines in gcode preview
valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
// used to render objects in 3d editor
valid &= append_shader("gouraud", { "gouraud.vs", "gouraud.fs" });