Save language preset.
* Added global variable g_local_dir to get "localization" directory. * Chage/Set language works correctly now. * Probably, fixed work on Linux
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@ -43,6 +43,7 @@ use FindBin;
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# Let the XS module know where the GUI resources reside.
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set_resources_dir(decode_path($FindBin::Bin) . (($^O eq 'darwin') ? '/../Resources' : '/resources'));
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set_var_dir(resources_dir() . "/icons");
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set_local_dir(resources_dir() . "/localization/");
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use Moo 1.003001;
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@ -150,7 +150,6 @@ sub OnInit {
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sub recreate_GUI{
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my ($self) = @_;
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print "Inside recreate_GUI \n";
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my $topwindow = $self->GetTopWindow();
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$self->{mainframe} = my $frame = Slic3r::GUI::MainFrame->new(
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# If set, the "Controller" tab for the control of the printer over serial line and the serial port settings are hidden.
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@ -19,8 +19,11 @@ std::string var(const std::string &file_name);
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void set_resources_dir(const std::string &path);
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// Return a full path to the resources directory.
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const std::string& resources_dir();
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// Set a path with GUI localization files.
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void set_local_dir(const std::string &path);
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// Return a full path to the localization directory.
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std::string localization_dir();
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const std::string& localization_dir();
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// Set a path with preset files.
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void set_data_dir(const std::string &path);
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@ -103,9 +103,16 @@ const std::string& resources_dir()
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return g_resources_dir;
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}
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std::string localization_dir()
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static std::string g_local_dir;
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void set_local_dir(const std::string &dir)
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{
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return resources_dir() + "\\localization\\";
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g_local_dir = dir;
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}
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const std::string& localization_dir()
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{
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return g_local_dir;
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}
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static std::string g_data_dir;
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@ -35,7 +35,7 @@
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#include "Tab.hpp"
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#include "TabIface.hpp"
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#include "AppConfig.hpp"
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//#include <wx/config.h>
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#include <wx/config.h>
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#include <wx/dir.h>
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#include <wx/filename.h>
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#include "Utils.hpp"
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@ -168,8 +168,7 @@ wxNotebook *g_wxTabPanel = nullptr;
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std::vector<Tab *> g_tabs_list;
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wxLocale* m_Locale;
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std::string m_local_dir;
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wxLocale* g_wxLocale;
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void set_wxapp(wxApp *app)
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{
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@ -211,17 +210,27 @@ bool select_language(wxArrayString & names,
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{
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wxCHECK_MSG(names.Count() == identifiers.Count(), false,
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_L("Array of language names and identifiers should have the same size."));
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long index = wxGetSingleChoiceIndex(_L("Select the language"),
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_L("Language"), names);
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int init_selection = 0;
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long current_language = g_wxLocale ? g_wxLocale->GetLanguage() : wxLANGUAGE_UNKNOWN;
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for (auto lang : identifiers){
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if (lang == current_language)
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break;
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else
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++init_selection;
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}
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if (init_selection == identifiers.size())
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init_selection = 0;
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long index = wxGetSingleChoiceIndex(_L("Select the language"), _L("Language"),
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names, init_selection);
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if (index != -1)
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{
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m_Locale = new wxLocale;
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m_Locale->Init(identifiers[index]);
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m_Locale->AddCatalogLookupPathPrefix(wxPathOnly(m_local_dir));
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g_wxLocale = new wxLocale;
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g_wxLocale->Init(identifiers[index]);
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g_wxLocale->AddCatalogLookupPathPrefix(wxPathOnly(localization_dir()));
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wxLogTrace(wxTraceMask(),
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_L("Slic3rPE: Path Prefix = \"%s\""),
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wxPathOnly(m_local_dir).GetData());
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m_Locale->AddCatalog(g_wxApp->GetAppName());
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wxPathOnly(localization_dir()).GetData());
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g_wxLocale->AddCatalog(g_wxApp->GetAppName());
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wxLogTrace(wxTraceMask(),
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_L("Slic3rPE: Catalog Name = \"%s\""),
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g_wxApp->GetAppName().GetData());
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@ -232,44 +241,41 @@ bool select_language(wxArrayString & names,
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bool load_language()
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{
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// wxConfig config(g_wxApp->GetAppName());
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wxConfig config(g_wxApp->GetAppName());
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long language;
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// if (!config.Read(wxT("wxTranslation_Language"),
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// &language, wxLANGUAGE_UNKNOWN))
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if (!config.Read(wxT("wxTranslation_Language"),
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&language, wxLANGUAGE_UNKNOWN))
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{
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language = wxLANGUAGE_ENGLISH_US;// wxLANGUAGE_UKRAINIAN;// wxLANGUAGE_UNKNOWN;
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language = wxLANGUAGE_UNKNOWN;
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}
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if (language == wxLANGUAGE_UNKNOWN) return false;
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wxArrayString names;
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wxArrayLong identifiers;
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if (language == wxLANGUAGE_UNKNOWN)
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return false;
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wxArrayString names;
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wxArrayLong identifiers;
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get_installed_languages(names, identifiers);
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for (size_t i = 0; i < identifiers.Count(); i++)
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{
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if (identifiers[i] == language)
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{
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m_Locale = new wxLocale;
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m_Locale->Init(identifiers[i]);
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m_Locale->AddCatalogLookupPathPrefix(wxPathOnly(m_local_dir));
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m_Locale->AddCatalog(g_wxApp->GetAppName());
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g_wxLocale = new wxLocale;
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g_wxLocale->Init(identifiers[i]);
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g_wxLocale->AddCatalogLookupPathPrefix(wxPathOnly(localization_dir()));
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g_wxLocale->AddCatalog(g_wxApp->GetAppName());
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return true;
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}
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}
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return false;
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}
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void save_language(bool bReset)
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void save_language()
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{
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// wxConfig config(g_wxApp->GetAppName());
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wxConfig config(g_wxApp->GetAppName());
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long language = wxLANGUAGE_UNKNOWN;
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if (!bReset)
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{
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if (m_Locale)
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{
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language = m_Locale->GetLanguage();
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}
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if (g_wxLocale) {
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language = g_wxLocale->GetLanguage();
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}
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// config.Write(wxT("wxTranslation_Language"), language);
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// config.Flush();
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config.Write(wxT("wxTranslation_Language"), language);
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config.Flush();
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}
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void get_installed_languages(wxArrayString & names,
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@ -277,9 +283,8 @@ void get_installed_languages(wxArrayString & names,
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{
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names.Clear();
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identifiers.Clear();
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m_local_dir = localization_dir();
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wxDir dir(wxPathOnly(m_local_dir));
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wxDir dir(wxPathOnly(localization_dir()));
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wxString filename;
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const wxLanguageInfo * langinfo;
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wxString name = wxLocale::GetLanguageName(wxLANGUAGE_DEFAULT);
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@ -319,6 +324,7 @@ void add_debug_menu(wxMenuBar *menu, int event_language_change)
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wxArrayLong identifiers;
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get_installed_languages(names, identifiers);
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if (select_language(names, identifiers)){
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save_language();
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show_info(g_wxTabPanel, "Application will be restarted", "Attention!");
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if (event_language_change > 0) {
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wxCommandEvent event(event_language_change);
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@ -77,7 +77,7 @@ void show_info(wxWindow* parent, wxString message, wxString title);
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// load language saved at application config
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bool load_language();
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// save language at application config
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void save_language(bool bReset);
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void save_language();
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// get list of installed languages
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void get_installed_languages(wxArrayString & names, wxArrayLong & identifiers);
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// select language from the list of installed languages
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@ -54,6 +54,12 @@ set_var_dir(dir)
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CODE:
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Slic3r::set_var_dir(dir);
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void
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set_local_dir(dir)
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char *dir;
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CODE:
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Slic3r::set_local_dir(dir);
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char*
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var_dir()
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CODE:
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