SLA support gizmo hotkeys added (A,M,Esc,Enter)
This commit is contained in:
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01c9b13ade
commit
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4 changed files with 226 additions and 194 deletions
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@ -4625,7 +4625,19 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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switch (keyCode)
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{
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// key ESC
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case WXK_ESCAPE: { m_gizmos.reset_all_states(); m_dirty = true; break; }
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case WXK_ESCAPE: {
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if (m_gizmos.get_current_type() != Gizmos::SlaSupports || !m_gizmos.mouse_event(SLAGizmoEventType::DiscardChanges))
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m_gizmos.reset_all_states();
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m_dirty = true;
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break;
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}
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case WXK_RETURN: {
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if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.mouse_event(SLAGizmoEventType::ApplyChanges))
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m_dirty = true;
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break;
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}
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#ifdef __APPLE__
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case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
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#else /* __APPLE__ */
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@ -4648,11 +4660,25 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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case '-': { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); break; }
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case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
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case 'A':
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case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
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case 'a': {
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if (m_gizmos.get_current_type() == Gizmos::SlaSupports) {
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if (m_gizmos.mouse_event(SLAGizmoEventType::AutomaticGeneration))
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m_dirty = true;
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}
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else
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post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE));
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break;
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}
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case 'B':
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case 'b': { zoom_to_bed(); break; }
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case 'I':
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case 'i': { set_camera_zoom(1.0f); break; }
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case 'M':
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case 'm': {
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if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.mouse_event(SLAGizmoEventType::ManualEditing))
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m_dirty = true;
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break;
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}
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case 'O':
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case 'o': { set_camera_zoom(-1.0f); break; }
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case 'Z':
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@ -125,7 +125,11 @@ enum class SLAGizmoEventType {
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Dragging,
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Delete,
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SelectAll,
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ShiftUp
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ShiftUp,
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ApplyChanges,
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DiscardChanges,
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AutomaticGeneration,
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ManualEditing
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};
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@ -1941,12 +1941,6 @@ bool GLGizmoSlaSupports::is_mesh_update_necessary() const
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//if (m_state != On || !m_model_object || m_model_object->instances.empty() || ! m_instance_matrix.isApprox(m_source_data.matrix))
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// return false;
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// following should detect direct mesh changes (can be removed after the mesh is made completely immutable):
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/*const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
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Vec3d first_point((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
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if (first_point != m_source_data.mesh_first_point)
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return true;*/
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}
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void GLGizmoSlaSupports::update_mesh()
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@ -2022,139 +2016,161 @@ Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
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// concludes that the event was not intended for it, it should return false.
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bool GLGizmoSlaSupports::mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down)
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{
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if (!m_editing_mode)
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return false;
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if (m_editing_mode) {
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// left down - show the selection rectangle:
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if (action == SLAGizmoEventType::LeftDown && shift_down) {
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if (m_hover_id == -1) {
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m_selection_rectangle_active = true;
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m_selection_rectangle_start_corner = mouse_position;
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// left down - show the selection rectangle:
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if (action == SLAGizmoEventType::LeftDown && shift_down) {
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if (m_hover_id == -1) {
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m_selection_rectangle_active = true;
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m_selection_rectangle_start_corner = mouse_position;
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m_selection_rectangle_end_corner = mouse_position;
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m_canvas_width = m_parent.get_canvas_size().get_width();
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m_canvas_height = m_parent.get_canvas_size().get_height();
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}
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else
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select_point(m_hover_id);
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return true;
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}
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// dragging the selection rectangle:
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if (action == SLAGizmoEventType::Dragging && m_selection_rectangle_active) {
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m_selection_rectangle_end_corner = mouse_position;
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m_canvas_width = m_parent.get_canvas_size().get_width();
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m_canvas_height = m_parent.get_canvas_size().get_height();
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}
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else
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select_point(m_hover_id);
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return true;
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}
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// dragging the selection rectangle:
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if (action == SLAGizmoEventType::Dragging && m_selection_rectangle_active) {
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m_selection_rectangle_end_corner = mouse_position;
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return true;
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}
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// mouse up without selection rectangle - place point on the mesh:
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if (action == SLAGizmoEventType::LeftUp && !m_selection_rectangle_active && !shift_down) {
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if (m_ignore_up_event) {
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m_ignore_up_event = false;
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return false;
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return true;
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}
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int instance_id = m_parent.get_selection().get_instance_idx();
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if (m_old_instance_id != instance_id)
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{
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bool something_selected = (m_old_instance_id != -1);
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m_old_instance_id = instance_id;
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if (something_selected)
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// mouse up without selection rectangle - place point on the mesh:
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if (action == SLAGizmoEventType::LeftUp && !m_selection_rectangle_active && !shift_down) {
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if (m_ignore_up_event) {
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m_ignore_up_event = false;
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return false;
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}
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if (instance_id == -1)
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return false;
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// If there is some selection, don't add new point and deselect everything instead.
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if (m_selection_empty) {
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Vec3f new_pos;
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try {
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new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new point in that case
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m_editing_mode_cache.emplace_back(std::make_pair(sla::SupportPoint(new_pos, m_new_point_head_diameter/2.f, false), false));
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m_unsaved_changes = true;
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}
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catch (...) { // not clicked on object
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return true; // prevents deselection of the gizmo by GLCanvas3D
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int instance_id = m_parent.get_selection().get_instance_idx();
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if (m_old_instance_id != instance_id)
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{
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bool something_selected = (m_old_instance_id != -1);
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m_old_instance_id = instance_id;
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if (something_selected)
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return false;
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}
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}
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else
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select_point(NoPoints);
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if (instance_id == -1)
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return false;
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return true;
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}
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// left up with selection rectangle - select points inside the rectangle:
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if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp)
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&& m_selection_rectangle_active) {
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if (action == SLAGizmoEventType::ShiftUp)
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m_ignore_up_event = true;
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const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
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GLint viewport[4];
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::glGetIntegerv(GL_VIEWPORT, viewport);
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GLdouble modelview_matrix[16];
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::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
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GLdouble projection_matrix[16];
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::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
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const GLCanvas3D::Selection& selection = m_parent.get_selection();
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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double z_offset = volume->get_sla_shift_z();
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// bounding box created from the rectangle corners - will take care of order of the corners
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BoundingBox rectangle(Points{Point(m_selection_rectangle_start_corner.cast<int>()), Point(m_selection_rectangle_end_corner.cast<int>())});
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const Transform3d& instance_matrix_no_translation = volume->get_instance_transformation().get_matrix(true);
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// we'll recover current look direction from the modelview matrix (in world coords)...
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Vec3f direction_to_camera(modelview_matrix[2], modelview_matrix[6], modelview_matrix[10]);
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// ...and transform it to model coords.
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direction_to_camera = (instance_matrix_no_translation.inverse().cast<float>() * direction_to_camera).normalized().eval();
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// Iterate over all points, check if they're in the rectangle and if so, check that they are not obscured by the mesh:
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for (unsigned int i=0; i<m_editing_mode_cache.size(); ++i) {
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const sla::SupportPoint &support_point = m_editing_mode_cache[i].first;
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Vec3f pos = instance_matrix.cast<float>() * support_point.pos;
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pos(2) += z_offset;
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GLdouble out_x, out_y, out_z;
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::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
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out_y = m_canvas_height - out_y;
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if (rectangle.contains(Point(out_x, out_y))) {
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bool is_obscured = false;
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// Cast a ray in the direction of the camera and look for intersection with the mesh:
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std::vector<igl::Hit> hits;
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// Offset the start of the ray to the front of the ball + EPSILON to account for numerical inaccuracies.
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if (m_AABB.intersect_ray(m_V, m_F, support_point.pos + direction_to_camera * (support_point.head_front_radius + EPSILON), direction_to_camera, hits))
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// FIXME: the intersection could in theory be behind the camera, but as of now we only have camera direction.
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// Also, the threshold is in mesh coordinates, not in actual dimensions.
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if (hits.size() > 1 || hits.front().t > 0.001f)
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is_obscured = true;
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if (!is_obscured)
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select_point(i);
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// If there is some selection, don't add new point and deselect everything instead.
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if (m_selection_empty) {
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Vec3f new_pos;
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try {
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new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new point in that case
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m_editing_mode_cache.emplace_back(std::make_pair(sla::SupportPoint(new_pos, m_new_point_head_diameter/2.f, false), false));
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m_unsaved_changes = true;
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}
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catch (...) { // not clicked on object
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return true; // prevents deselection of the gizmo by GLCanvas3D
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}
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}
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else
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select_point(NoPoints);
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return true;
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}
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m_selection_rectangle_active = false;
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return true;
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}
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if (action == SLAGizmoEventType::Delete) {
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// delete key pressed
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delete_selected_points();
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return true;
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}
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// left up with selection rectangle - select points inside the rectangle:
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if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp)
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&& m_selection_rectangle_active) {
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if (action == SLAGizmoEventType::ShiftUp)
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m_ignore_up_event = true;
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const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
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GLint viewport[4];
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::glGetIntegerv(GL_VIEWPORT, viewport);
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GLdouble modelview_matrix[16];
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::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
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GLdouble projection_matrix[16];
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::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
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if (action == SLAGizmoEventType::RightDown) {
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if (m_hover_id != -1) {
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select_point(NoPoints);
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select_point(m_hover_id);
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const GLCanvas3D::Selection& selection = m_parent.get_selection();
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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double z_offset = volume->get_sla_shift_z();
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// bounding box created from the rectangle corners - will take care of order of the corners
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BoundingBox rectangle(Points{Point(m_selection_rectangle_start_corner.cast<int>()), Point(m_selection_rectangle_end_corner.cast<int>())});
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const Transform3d& instance_matrix_no_translation = volume->get_instance_transformation().get_matrix(true);
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// we'll recover current look direction from the modelview matrix (in world coords)...
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Vec3f direction_to_camera(modelview_matrix[2], modelview_matrix[6], modelview_matrix[10]);
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// ...and transform it to model coords.
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direction_to_camera = (instance_matrix_no_translation.inverse().cast<float>() * direction_to_camera).normalized().eval();
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// Iterate over all points, check if they're in the rectangle and if so, check that they are not obscured by the mesh:
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for (unsigned int i=0; i<m_editing_mode_cache.size(); ++i) {
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const sla::SupportPoint &support_point = m_editing_mode_cache[i].first;
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Vec3f pos = instance_matrix.cast<float>() * support_point.pos;
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pos(2) += z_offset;
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GLdouble out_x, out_y, out_z;
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::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
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out_y = m_canvas_height - out_y;
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if (rectangle.contains(Point(out_x, out_y))) {
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bool is_obscured = false;
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// Cast a ray in the direction of the camera and look for intersection with the mesh:
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std::vector<igl::Hit> hits;
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// Offset the start of the ray to the front of the ball + EPSILON to account for numerical inaccuracies.
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if (m_AABB.intersect_ray(m_V, m_F, support_point.pos + direction_to_camera * (support_point.head_front_radius + EPSILON), direction_to_camera, hits))
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// FIXME: the intersection could in theory be behind the camera, but as of now we only have camera direction.
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// Also, the threshold is in mesh coordinates, not in actual dimensions.
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if (hits.size() > 1 || hits.front().t > 0.001f)
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is_obscured = true;
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if (!is_obscured)
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select_point(i);
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}
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}
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m_selection_rectangle_active = false;
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return true;
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}
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if (action == SLAGizmoEventType::Delete) {
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// delete key pressed
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delete_selected_points();
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return true;
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}
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return false;
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if (action == SLAGizmoEventType::ApplyChanges) {
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editing_mode_apply_changes();
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return true;
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}
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if (action == SLAGizmoEventType::DiscardChanges) {
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editing_mode_discard_changes();
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return true;
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}
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if (action == SLAGizmoEventType::RightDown) {
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if (m_hover_id != -1) {
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select_point(NoPoints);
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select_point(m_hover_id);
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delete_selected_points();
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return true;
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}
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return false;
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}
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if (action == SLAGizmoEventType::SelectAll) {
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select_point(AllPoints);
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return true;
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}
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}
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if (action == SLAGizmoEventType::SelectAll) {
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select_point(AllPoints);
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return true;
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if (!m_editing_mode) {
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if (action == SLAGizmoEventType::AutomaticGeneration) {
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auto_generate();
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return true;
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}
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if (action == SLAGizmoEventType::ManualEditing) {
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switch_to_editing_mode();
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return true;
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}
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}
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return false;
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@ -2241,7 +2257,6 @@ RENDER_AGAIN:
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bool force_refresh = false;
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bool remove_selected = false;
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bool old_editing_state = m_editing_mode;
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if (m_editing_mode) {
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m_imgui->text(_(L("Left mouse click - add point")));
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@ -2285,9 +2300,6 @@ RENDER_AGAIN:
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if (apply_changes) {
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editing_mode_apply_changes();
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force_refresh = true;
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// Recalculate support structures once the editing mode is left.
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// m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
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}
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ImGui::SameLine();
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bool discard_changes = m_imgui->button(_(L("Discard changes")));
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@ -2305,70 +2317,24 @@ RENDER_AGAIN:
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ImGui::SameLine();
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value_changed |= ImGui::InputDouble("%", &m_density, 0.0f, 0.0f, "%.f");*/
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bool generate = m_imgui->button(_(L("Auto-generate points")));
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bool generate = m_imgui->button(_(L("Auto-generate points [A]")));
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if (generate) {
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#if SLAGIZMO_IMGUI_MODAL
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ImGui::OpenPopup(_(L("Warning")));
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m_show_modal = true;
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force_refresh = true;
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#else
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wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L(
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"Autogeneration will erase all manually edited points.\n\n"
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"Are you sure you want to do it?\n"
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)), _(L("Warning")), wxICON_WARNING | wxYES | wxNO);
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if (m_model_object->sla_support_points.empty() || dlg.ShowModal() == wxID_YES) {
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m_model_object->sla_support_points.clear();
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m_editing_mode_cache.clear();
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wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
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}
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#endif
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}
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#if SLAGIZMO_IMGUI_MODAL
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if (m_show_modal) {
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if (ImGui::BeginPopupModal(_(L("Warning")), &m_show_modal/*, ImGuiWindowFlags_NoDecoration*/))
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{
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m_imgui->text(_(L("Autogeneration will erase all manually edited points.")));
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m_imgui->text("");
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m_imgui->text(_(L("Are you sure you want to do it?")));
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if (generate)
|
||||
auto_generate();
|
||||
|
||||
if (m_imgui->button(_(L("Continue"))))
|
||||
{
|
||||
ImGui::CloseCurrentPopup();
|
||||
m_show_modal = false;
|
||||
|
||||
m_model_object->sla_support_points.clear();
|
||||
m_editing_mode_cache.clear();
|
||||
wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (m_imgui->button(_(L("Cancel")))) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
m_show_modal = false;
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (!m_show_modal)
|
||||
force_refresh = true;
|
||||
}
|
||||
#endif
|
||||
m_imgui->text("");
|
||||
m_imgui->text("");
|
||||
bool editing_clicked = m_imgui->button(_(L("Manual editing")));
|
||||
if (editing_clicked) {
|
||||
editing_mode_reload_cache();
|
||||
m_editing_mode = true;
|
||||
}
|
||||
if (m_imgui->button(_(L("Manual editing [M]"))))
|
||||
switch_to_editing_mode();
|
||||
}
|
||||
|
||||
m_imgui->end();
|
||||
|
||||
if (m_editing_mode != old_editing_state) { // user just toggled between editing/non-editing mode
|
||||
if (m_editing_mode != m_old_editing_state) { // user toggled between editing/non-editing mode
|
||||
m_parent.toggle_sla_auxiliaries_visibility(!m_editing_mode);
|
||||
force_refresh = true;
|
||||
}
|
||||
|
||||
m_old_editing_state = m_editing_mode;
|
||||
|
||||
if (remove_selected) {
|
||||
force_refresh = false;
|
||||
|
@ -2434,18 +2400,13 @@ void GLGizmoSlaSupports::on_set_state()
|
|||
|
||||
m_parent.toggle_model_objects_visibility(true);
|
||||
m_editing_mode = false; // so it is not active next time the gizmo opens
|
||||
|
||||
#if SLAGIZMO_IMGUI_MODAL
|
||||
if (m_show_modal) {
|
||||
m_show_modal = false;
|
||||
on_render_input_window(0,0,m_parent.get_selection()); // this is necessary to allow ImGui to terminate the modal dialog correctly
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
m_old_state = m_state;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::on_start_dragging(const GLCanvas3D::Selection& selection)
|
||||
{
|
||||
if (m_hover_id != -1) {
|
||||
|
@ -2454,6 +2415,8 @@ void GLGizmoSlaSupports::on_start_dragging(const GLCanvas3D::Selection& selectio
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::select_point(int i)
|
||||
{
|
||||
if (i == AllPoints || i == NoPoints) {
|
||||
|
@ -2467,6 +2430,8 @@ void GLGizmoSlaSupports::select_point(int i)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::editing_mode_discard_changes()
|
||||
{
|
||||
m_editing_mode_cache.clear();
|
||||
|
@ -2476,6 +2441,8 @@ void GLGizmoSlaSupports::editing_mode_discard_changes()
|
|||
m_unsaved_changes = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::editing_mode_apply_changes()
|
||||
{
|
||||
// If there are no changes, don't touch the front-end. The data in the cache could have been
|
||||
|
@ -2487,8 +2454,14 @@ void GLGizmoSlaSupports::editing_mode_apply_changes()
|
|||
}
|
||||
m_editing_mode = false;
|
||||
m_unsaved_changes = false;
|
||||
|
||||
// Recalculate support structures once the editing mode is left.
|
||||
// m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||
wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::editing_mode_reload_cache()
|
||||
{
|
||||
m_editing_mode_cache.clear();
|
||||
|
@ -2497,6 +2470,8 @@ void GLGizmoSlaSupports::editing_mode_reload_cache()
|
|||
m_unsaved_changes = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::get_data_from_backend()
|
||||
{
|
||||
for (const SLAPrintObject* po : m_parent.sla_print()->objects()) {
|
||||
|
@ -2514,6 +2489,34 @@ void GLGizmoSlaSupports::get_data_from_backend()
|
|||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::auto_generate()
|
||||
{
|
||||
wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L(
|
||||
"Autogeneration will erase all manually edited points.\n\n"
|
||||
"Are you sure you want to do it?\n"
|
||||
)), _(L("Warning")), wxICON_WARNING | wxYES | wxNO);
|
||||
|
||||
if (m_model_object->sla_support_points.empty() || dlg.ShowModal() == wxID_YES) {
|
||||
m_model_object->sla_support_points.clear();
|
||||
m_editing_mode_cache.clear();
|
||||
wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::switch_to_editing_mode()
|
||||
{
|
||||
editing_mode_reload_cache();
|
||||
m_editing_mode = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// GLGizmoCut
|
||||
|
||||
class GLGizmoCutPanel : public wxPanel
|
||||
|
|
|
@ -439,7 +439,6 @@ protected:
|
|||
|
||||
|
||||
|
||||
#define SLAGIZMO_IMGUI_MODAL 0
|
||||
class GLGizmoSlaSupports : public GLGizmoBase
|
||||
{
|
||||
private:
|
||||
|
@ -457,7 +456,7 @@ private:
|
|||
igl::AABB<Eigen::MatrixXf,3> m_AABB;
|
||||
|
||||
struct SourceDataSummary {
|
||||
Vec3d mesh_first_point;
|
||||
Geometry::Transformation transformation;
|
||||
};
|
||||
|
||||
// This holds information to decide whether recalculation is necessary:
|
||||
|
@ -491,6 +490,7 @@ private:
|
|||
|
||||
bool m_lock_unique_islands = false;
|
||||
bool m_editing_mode = false;
|
||||
bool m_old_editing_state = false;
|
||||
float m_new_point_head_diameter = 0.4f;
|
||||
double m_minimal_point_distance = 20.;
|
||||
double m_density = 100.;
|
||||
|
@ -504,9 +504,6 @@ private:
|
|||
bool m_unsaved_changes = false;
|
||||
bool m_selection_empty = true;
|
||||
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
|
||||
#if SLAGIZMO_IMGUI_MODAL
|
||||
bool m_show_modal = false;
|
||||
#endif
|
||||
int m_canvas_width;
|
||||
int m_canvas_height;
|
||||
|
||||
|
@ -521,6 +518,8 @@ private:
|
|||
void editing_mode_discard_changes();
|
||||
void editing_mode_reload_cache();
|
||||
void get_data_from_backend();
|
||||
void auto_generate();
|
||||
void switch_to_editing_mode();
|
||||
|
||||
protected:
|
||||
void on_set_state() override;
|
||||
|
|
Loading…
Reference in a new issue