Merge branch 'master' into xs

This commit is contained in:
Alessandro Ranellucci 2013-07-03 10:52:13 +02:00
commit bb656ea72c
4 changed files with 259 additions and 57 deletions

View file

@ -1340,6 +1340,33 @@ sub validate {
# --extrusion-multiplier
die "Invalid value for --extrusion-multiplier\n"
if defined first { $_ <= 0 } @{$self->extrusion_multiplier};
# general validation, quick and dirty
foreach my $opt_key (keys %$Options) {
my $opt = $Options->{$opt_key};
next unless defined $self->$opt_key;
next unless defined $opt->{cli} && $opt->{cli} =~ /=(.+)$/;
my $type = $1;
my @values = ();
if ($type =~ s/\@$//) {
die "Invalid value for $opt_key\n" if ref($self->$opt_key) ne 'ARRAY';
@values = @{ $self->$opt_key };
} else {
@values = ($self->$opt_key);
}
foreach my $value (@values) {
if ($type eq 'i' || $type eq 'f') {
die "Invalid value for $opt_key\n"
if ($type eq 'i' && $value !~ /^-?\d+$/)
|| ($type eq 'f' && $value !~ /^-?(?:\d+|\d*\.\d+)$/)
|| (defined $opt->{min} && $value < $opt->{min})
|| (defined $opt->{max} && $value > $opt->{max});
} elsif ($type eq 's' && $opt->{type} eq 'select') {
die "Invalid value for $opt_key\n"
unless first { $_ eq $value } @{ $opt->{values} };
}
}
}
}
sub replace_options {

View file

@ -14,7 +14,7 @@ use Slic3r::GUI::SkeinPanel;
use Slic3r::GUI::SimpleTab;
use Slic3r::GUI::Tab;
our $have_OpenGL = 0 && eval "use Slic3r::GUI::PreviewCanvas; 1";
our $have_OpenGL = eval "use Slic3r::GUI::PreviewCanvas; 1";
use Wx 0.9901 qw(:bitmap :dialog :frame :icon :id :misc :systemsettings :toplevelwindow);
use Wx::Event qw(EVT_CLOSE EVT_MENU);
@ -173,7 +173,7 @@ sub OnInit {
EVT_MENU($frame, MI_CONF_WIZARD, sub { $self->{skeinpanel}->config_wizard });
EVT_MENU($frame, MI_WEBSITE, sub { Wx::LaunchDefaultBrowser('http://slic3r.org/') });
EVT_MENU($frame, MI_VERSIONCHECK, sub { Slic3r::GUI->check_version(manual => 1) });
EVT_MENU($frame, MI_DOCUMENTATION, sub { Wx::LaunchDefaultBrowser('https://manual.slic3r.org/') });
EVT_MENU($frame, MI_DOCUMENTATION, sub { Wx::LaunchDefaultBrowser('http://manual.slic3r.org/') });
EVT_MENU($frame, wxID_ABOUT, \&about);
}

View file

@ -1,39 +1,40 @@
package Slic3r::GUI::PreviewCanvas;
use strict;
use warnings;
use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_TIMER EVT_MOUSEWHEEL);
use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
# must load OpenGL *before* Wx::GLCanvas
use OpenGL qw(:glconstants :glfunctions);
use OpenGL qw(:glconstants :glfunctions :glufunctions);
use base qw(Wx::GLCanvas Class::Accessor);
use Math::Trig qw(asin);
use List::Util qw(reduce min max);
use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan);
use Wx::GLCanvas qw(:all);
__PACKAGE__->mk_accessors( qw(timer x_rot y_rot dirty init mesh_center zoom
verts norms) );
__PACKAGE__->mk_accessors( qw(quat dirty init mview_init
mesh_center mesh_size
verts norms initpos) );
use constant TRACKBALLSIZE => 0.8;
sub new {
my ($class, $parent, $mesh) = @_;
my $self = $class->SUPER::new($parent);
$self->quat((0, 0, 0, 1));
# prepare mesh
{
$self->mesh_center($mesh->center);
$self->zoom(0.1);
$self->mesh_size($mesh->size);
my @verts = map $self->zoom * $_, map @{ $mesh->vertices->[$_] }, map @$_, @{$mesh->facets};
my @verts = map @{ $mesh->vertices->[$_] }, map @$_, @{$mesh->facets};
$self->verts(OpenGL::Array->new_list(GL_FLOAT, @verts));
my @norms = map { @$_, @$_, @$_ } map normalize(triangle_normal(map $mesh->vertices->[$_], @$_)), @{$mesh->facets};
$self->norms(OpenGL::Array->new_list(GL_FLOAT, @norms));
}
my $timer = $self->timer( Wx::Timer->new($self) );
$timer->Start(50);
$self->x_rot(0);
$self->y_rot(0);
EVT_PAINT($self, sub {
my $dc = Wx::PaintDC->new($self);
$self->Render($dc);
@ -45,29 +46,201 @@ sub new {
$self->Resize( $self->GetSizeWH );
$self->Refresh;
});
EVT_TIMER($self, -1, sub {
my ($self, $e) = @_;
$self->x_rot( $self->x_rot - 1 );
$self->y_rot( $self->y_rot + 2 );
$self->dirty(1);
Wx::WakeUpIdle;
});
EVT_MOUSEWHEEL($self, sub {
my ($self, $e) = @_;
my $zoom = $self->zoom * (1.0 - $e->GetWheelRotation() / $e->GetWheelDelta() / 10);
$zoom = 0.001 if $zoom < 0.001;
$zoom = 0.1 if $zoom > 0.1;
$self->zoom($zoom);
my $zoom = ($e->GetWheelRotation() / $e->GetWheelDelta() / 10);
$zoom = $zoom > 0 ? (1.0 + $zoom) : 1 / (1.0 - $zoom);
my @pos3d = $self->mouse_to_3d($e->GetX(), $e->GetY());
$self->ZoomTo($zoom, $pos3d[0], $pos3d[1]);
$self->Refresh;
});
EVT_MOUSE_EVENTS($self, sub {
my ($self, $e) = @_;
if ($e->Dragging() && $e->LeftIsDown()) {
$self->handle_rotation($e);
} elsif ($e->Dragging() && $e->RightIsDown()) {
$self->handle_translation($e);
} elsif ($e->LeftUp() || $e->RightUp()) {
$self->initpos(undef);
} else {
$e->Skip();
}
});
return $self;
}
# Given an axis and angle, compute quaternion.
sub axis_to_quat {
my ($ax, $phi) = @_;
my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
my @q = map { $_ * (1 / $lena) } @$ax;
@q = map { $_ * sin($phi / 2.0) } @q;
$q[$#q + 1] = cos($phi / 2.0);
return @q;
}
# Project a point on the virtual trackball.
# If it is inside the sphere, map it to the sphere, if it outside map it
# to a hyperbola.
sub project_to_sphere {
my ($r, $x, $y) = @_;
my $d = sqrt($x * $x + $y * $y);
if ($d < $r * 0.70710678118654752440) { # Inside sphere
return sqrt($r * $r - $d * $d);
} else { # On hyperbola
my $t = $r / 1.41421356237309504880;
return $t * $t / $d;
}
}
sub cross {
my ($v1, $v2) = @_;
return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
@$v1[2] * @$v2[0] - @$v1[0] * @$v2[2],
@$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]);
}
# Simulate a track-ball. Project the points onto the virtual trackball,
# then figure out the axis of rotation, which is the cross product of
# P1 P2 and O P1 (O is the center of the ball, 0,0,0) Note: This is a
# deformed trackball-- is a trackball in the center, but is deformed
# into a hyperbolic sheet of rotation away from the center.
# It is assumed that the arguments to this routine are in the range
# (-1.0 ... 1.0).
sub trackball {
my ($p1x, $p1y, $p2x, $p2y) = @_;
if ($p1x == $p2x && $p1y == $p2y) {
# zero rotation
return (0.0, 0.0, 0.0, 1.0);
}
# First, figure out z-coordinates for projection of P1 and P2 to
# deformed sphere
my @p1 = ($p1x, $p1y, project_to_sphere(TRACKBALLSIZE, $p1x, $p1y));
my @p2 = ($p2x, $p2y, project_to_sphere(TRACKBALLSIZE, $p2x, $p2y));
# axis of rotation (cross product of P1 and P2)
my @a = cross(\@p2, \@p1);
# Figure out how much to rotate around that axis.
my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1);
my $t = sqrt(reduce { $a + $b } @d) / (2.0 * TRACKBALLSIZE);
# Avoid problems with out-of-control values...
$t = 1.0 if ($t > 1.0);
$t = -1.0 if ($t < -1.0);
my $phi = 2.0 * asin($t);
return axis_to_quat(\@a, $phi);
}
# Build a rotation matrix, given a quaternion rotation.
sub quat_to_rotmatrix {
my ($q) = @_;
my @m = ();
$m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]);
$m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
$m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]);
$m[3] = 0.0;
$m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]);
$m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]);
$m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]);
$m[7] = 0.0;
$m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]);
$m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]);
$m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]);
$m[11] = 0.0;
$m[12] = 0.0;
$m[13] = 0.0;
$m[14] = 0.0;
$m[15] = 1.0;
return @m;
}
sub mulquats {
my ($q1, $rq) = @_;
return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
@$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2],
@$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0],
@$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2])
}
sub handle_rotation {
my ($self, $e) = @_;
if (not defined $self->initpos) {
$self->initpos($e->GetPosition());
} else {
my $orig = $self->initpos;
my $new = $e->GetPosition();
my $size = $self->GetClientSize();
my @quat = trackball($orig->x / ($size->width / 2) - 1,
1 - $orig->y / ($size->height / 2), #/
$new->x / ($size->width / 2) - 1,
1 - $new->y / ($size->height / 2), #/
);
$self->quat(mulquats($self->quat, \@quat));
$self->initpos($new);
$self->Refresh;
}
}
sub handle_translation {
my ($self, $e) = @_;
if (not defined $self->initpos) {
$self->initpos($e->GetPosition());
} else {
my $new = $e->GetPosition();
my $orig = $self->initpos;
my @orig3d = $self->mouse_to_3d($orig->x, $orig->y); #)()
my @new3d = $self->mouse_to_3d($new->x, $new->y); #)()
glTranslatef($new3d[0] - $orig3d[0], $new3d[1] - $orig3d[1], 0);
$self->initpos($new);
$self->Refresh;
}
}
sub mouse_to_3d {
my ($self, $x, $y) = @_;
my @viewport = glGetIntegerv_p(GL_VIEWPORT); # 4 items
my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); # 16 items
my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); # 16 items
my @projected = gluUnProject_p($x, $viewport[3] - $y, 1.0, @mview, @proj, @viewport);
return @projected;
}
sub ZoomTo {
my ($self, $factor, $tox, $toy) = @_;
glTranslatef($tox, $toy, 0);
glMatrixMode(GL_MODELVIEW);
$self->Zoom($factor);
glTranslatef(-$tox, -$toy, 0);
}
sub Zoom {
my ($self, $factor) = @_;
glScalef($factor, $factor, 1);
}
sub GetContext {
my ($self) = @_;
@ -87,7 +260,17 @@ sub SetCurrent {
return $self->SUPER::SetCurrent;
}
}
sub ResetModelView {
my ($self, $factor) = @_;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
my $win_size = $self->GetClientSize();
my $ratio = $factor * min($win_size->width, $win_size->height) / max(@{ $self->mesh_size });
glScalef($ratio, $ratio, 1);
}
sub Resize {
my ($self, $x, $y) = @_;
@ -99,27 +282,18 @@ sub Resize {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
my_gluPerspective(45, $x/$y, .5, 100);
my $mesh_size = $self->mesh_size;
glOrtho(-$x/2, $x/2, -$y/2, $y/2, 0.5, 2 * max(@$mesh_size));
glMatrixMode(GL_MODELVIEW);
}
sub my_gluPerspective {
my ($fov, $ratio, $near, $far) = @_;
my $top = tan(deg2rad($fov)*0.5) * $near;
my $bottom = -$top;
my $left = $ratio * $bottom;
my $right = $ratio * $top;
glFrustum( $left, $right, $bottom, $top, $near, $far );
unless ($self->mview_init) {
$self->mview_init(1);
$self->ResetModelView(0.9);
}
}
sub DESTROY {
my $self = shift;
$self->timer->Stop;
$self->timer(undef);
}
sub InitGL {
@ -161,18 +335,18 @@ sub Render {
return unless $self->GetContext;
$self->SetCurrent($self->GetContext);
$self->InitGL;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( 0, 0, -5 );
# this needs to get a lot better...
glRotatef( $self->x_rot, 1, 0, 0 );
glRotatef( $self->y_rot, 0, 0, 1 );
glTranslatef(map -$_ * $self->zoom, @{ $self->mesh_center });
$self->draw_mesh;
my $mesh_size = $self->mesh_size;
glTranslatef(0, 0, -max(@$mesh_size[0..1]));
my @rotmat = quat_to_rotmatrix($self->quat);
glMultMatrixd_p(@rotmat[0..15]);
glTranslatef(map -$_, @{ $self->mesh_center });
$self->draw_mesh;
glPopMatrix();
glFlush();

View file

@ -12,6 +12,7 @@ BEGIN {
use Getopt::Long qw(:config no_auto_abbrev);
use Slic3r;
use Slic3r::GUI;
use Slic3r::GUI::PreviewCanvas;
$|++;
my %opt = ();