Merge branch 'master' into xs
This commit is contained in:
commit
bb656ea72c
4 changed files with 259 additions and 57 deletions
|
@ -1340,6 +1340,33 @@ sub validate {
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# --extrusion-multiplier
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die "Invalid value for --extrusion-multiplier\n"
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if defined first { $_ <= 0 } @{$self->extrusion_multiplier};
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# general validation, quick and dirty
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foreach my $opt_key (keys %$Options) {
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my $opt = $Options->{$opt_key};
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next unless defined $self->$opt_key;
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next unless defined $opt->{cli} && $opt->{cli} =~ /=(.+)$/;
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my $type = $1;
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my @values = ();
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if ($type =~ s/\@$//) {
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die "Invalid value for $opt_key\n" if ref($self->$opt_key) ne 'ARRAY';
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@values = @{ $self->$opt_key };
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} else {
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@values = ($self->$opt_key);
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}
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foreach my $value (@values) {
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if ($type eq 'i' || $type eq 'f') {
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die "Invalid value for $opt_key\n"
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if ($type eq 'i' && $value !~ /^-?\d+$/)
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|| ($type eq 'f' && $value !~ /^-?(?:\d+|\d*\.\d+)$/)
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|| (defined $opt->{min} && $value < $opt->{min})
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|| (defined $opt->{max} && $value > $opt->{max});
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} elsif ($type eq 's' && $opt->{type} eq 'select') {
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die "Invalid value for $opt_key\n"
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unless first { $_ eq $value } @{ $opt->{values} };
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}
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}
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}
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}
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sub replace_options {
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@ -14,7 +14,7 @@ use Slic3r::GUI::SkeinPanel;
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use Slic3r::GUI::SimpleTab;
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use Slic3r::GUI::Tab;
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our $have_OpenGL = 0 && eval "use Slic3r::GUI::PreviewCanvas; 1";
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our $have_OpenGL = eval "use Slic3r::GUI::PreviewCanvas; 1";
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use Wx 0.9901 qw(:bitmap :dialog :frame :icon :id :misc :systemsettings :toplevelwindow);
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use Wx::Event qw(EVT_CLOSE EVT_MENU);
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@ -173,7 +173,7 @@ sub OnInit {
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EVT_MENU($frame, MI_CONF_WIZARD, sub { $self->{skeinpanel}->config_wizard });
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EVT_MENU($frame, MI_WEBSITE, sub { Wx::LaunchDefaultBrowser('http://slic3r.org/') });
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EVT_MENU($frame, MI_VERSIONCHECK, sub { Slic3r::GUI->check_version(manual => 1) });
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EVT_MENU($frame, MI_DOCUMENTATION, sub { Wx::LaunchDefaultBrowser('https://manual.slic3r.org/') });
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EVT_MENU($frame, MI_DOCUMENTATION, sub { Wx::LaunchDefaultBrowser('http://manual.slic3r.org/') });
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EVT_MENU($frame, wxID_ABOUT, \&about);
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}
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@ -1,39 +1,40 @@
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package Slic3r::GUI::PreviewCanvas;
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use strict;
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use warnings;
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use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_TIMER EVT_MOUSEWHEEL);
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use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
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# must load OpenGL *before* Wx::GLCanvas
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use OpenGL qw(:glconstants :glfunctions);
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use OpenGL qw(:glconstants :glfunctions :glufunctions);
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use base qw(Wx::GLCanvas Class::Accessor);
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use Math::Trig qw(asin);
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use List::Util qw(reduce min max);
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use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan);
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use Wx::GLCanvas qw(:all);
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__PACKAGE__->mk_accessors( qw(timer x_rot y_rot dirty init mesh_center zoom
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verts norms) );
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__PACKAGE__->mk_accessors( qw(quat dirty init mview_init
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mesh_center mesh_size
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verts norms initpos) );
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use constant TRACKBALLSIZE => 0.8;
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sub new {
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my ($class, $parent, $mesh) = @_;
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my $self = $class->SUPER::new($parent);
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$self->quat((0, 0, 0, 1));
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# prepare mesh
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{
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$self->mesh_center($mesh->center);
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$self->zoom(0.1);
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$self->mesh_size($mesh->size);
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my @verts = map $self->zoom * $_, map @{ $mesh->vertices->[$_] }, map @$_, @{$mesh->facets};
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my @verts = map @{ $mesh->vertices->[$_] }, map @$_, @{$mesh->facets};
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$self->verts(OpenGL::Array->new_list(GL_FLOAT, @verts));
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my @norms = map { @$_, @$_, @$_ } map normalize(triangle_normal(map $mesh->vertices->[$_], @$_)), @{$mesh->facets};
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$self->norms(OpenGL::Array->new_list(GL_FLOAT, @norms));
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}
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my $timer = $self->timer( Wx::Timer->new($self) );
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$timer->Start(50);
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$self->x_rot(0);
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$self->y_rot(0);
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EVT_PAINT($self, sub {
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my $dc = Wx::PaintDC->new($self);
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$self->Render($dc);
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@ -45,29 +46,201 @@ sub new {
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$self->Resize( $self->GetSizeWH );
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$self->Refresh;
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});
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EVT_TIMER($self, -1, sub {
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my ($self, $e) = @_;
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$self->x_rot( $self->x_rot - 1 );
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$self->y_rot( $self->y_rot + 2 );
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$self->dirty(1);
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Wx::WakeUpIdle;
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});
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EVT_MOUSEWHEEL($self, sub {
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my ($self, $e) = @_;
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my $zoom = $self->zoom * (1.0 - $e->GetWheelRotation() / $e->GetWheelDelta() / 10);
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$zoom = 0.001 if $zoom < 0.001;
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$zoom = 0.1 if $zoom > 0.1;
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$self->zoom($zoom);
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my $zoom = ($e->GetWheelRotation() / $e->GetWheelDelta() / 10);
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$zoom = $zoom > 0 ? (1.0 + $zoom) : 1 / (1.0 - $zoom);
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my @pos3d = $self->mouse_to_3d($e->GetX(), $e->GetY());
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$self->ZoomTo($zoom, $pos3d[0], $pos3d[1]);
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$self->Refresh;
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});
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EVT_MOUSE_EVENTS($self, sub {
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my ($self, $e) = @_;
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if ($e->Dragging() && $e->LeftIsDown()) {
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$self->handle_rotation($e);
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} elsif ($e->Dragging() && $e->RightIsDown()) {
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$self->handle_translation($e);
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} elsif ($e->LeftUp() || $e->RightUp()) {
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$self->initpos(undef);
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} else {
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$e->Skip();
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}
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});
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return $self;
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}
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# Given an axis and angle, compute quaternion.
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sub axis_to_quat {
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my ($ax, $phi) = @_;
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my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
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my @q = map { $_ * (1 / $lena) } @$ax;
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@q = map { $_ * sin($phi / 2.0) } @q;
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$q[$#q + 1] = cos($phi / 2.0);
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return @q;
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}
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# Project a point on the virtual trackball.
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# If it is inside the sphere, map it to the sphere, if it outside map it
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# to a hyperbola.
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sub project_to_sphere {
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my ($r, $x, $y) = @_;
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my $d = sqrt($x * $x + $y * $y);
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if ($d < $r * 0.70710678118654752440) { # Inside sphere
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return sqrt($r * $r - $d * $d);
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} else { # On hyperbola
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my $t = $r / 1.41421356237309504880;
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return $t * $t / $d;
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}
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}
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sub cross {
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my ($v1, $v2) = @_;
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return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
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@$v1[2] * @$v2[0] - @$v1[0] * @$v2[2],
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@$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]);
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}
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# Simulate a track-ball. Project the points onto the virtual trackball,
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# then figure out the axis of rotation, which is the cross product of
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# P1 P2 and O P1 (O is the center of the ball, 0,0,0) Note: This is a
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# deformed trackball-- is a trackball in the center, but is deformed
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# into a hyperbolic sheet of rotation away from the center.
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# It is assumed that the arguments to this routine are in the range
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# (-1.0 ... 1.0).
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sub trackball {
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my ($p1x, $p1y, $p2x, $p2y) = @_;
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if ($p1x == $p2x && $p1y == $p2y) {
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# zero rotation
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return (0.0, 0.0, 0.0, 1.0);
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}
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# First, figure out z-coordinates for projection of P1 and P2 to
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# deformed sphere
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my @p1 = ($p1x, $p1y, project_to_sphere(TRACKBALLSIZE, $p1x, $p1y));
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my @p2 = ($p2x, $p2y, project_to_sphere(TRACKBALLSIZE, $p2x, $p2y));
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# axis of rotation (cross product of P1 and P2)
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my @a = cross(\@p2, \@p1);
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# Figure out how much to rotate around that axis.
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my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1);
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my $t = sqrt(reduce { $a + $b } @d) / (2.0 * TRACKBALLSIZE);
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# Avoid problems with out-of-control values...
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$t = 1.0 if ($t > 1.0);
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$t = -1.0 if ($t < -1.0);
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my $phi = 2.0 * asin($t);
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return axis_to_quat(\@a, $phi);
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}
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# Build a rotation matrix, given a quaternion rotation.
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sub quat_to_rotmatrix {
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my ($q) = @_;
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my @m = ();
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$m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]);
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$m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
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$m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]);
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$m[3] = 0.0;
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$m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]);
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$m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]);
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$m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]);
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$m[7] = 0.0;
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$m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]);
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$m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]);
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$m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]);
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$m[11] = 0.0;
|
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|
||||
$m[12] = 0.0;
|
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$m[13] = 0.0;
|
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$m[14] = 0.0;
|
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$m[15] = 1.0;
|
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|
||||
return @m;
|
||||
}
|
||||
|
||||
sub mulquats {
|
||||
my ($q1, $rq) = @_;
|
||||
|
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return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
|
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@$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2],
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@$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0],
|
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@$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2])
|
||||
}
|
||||
|
||||
sub handle_rotation {
|
||||
my ($self, $e) = @_;
|
||||
|
||||
if (not defined $self->initpos) {
|
||||
$self->initpos($e->GetPosition());
|
||||
} else {
|
||||
my $orig = $self->initpos;
|
||||
my $new = $e->GetPosition();
|
||||
my $size = $self->GetClientSize();
|
||||
my @quat = trackball($orig->x / ($size->width / 2) - 1,
|
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1 - $orig->y / ($size->height / 2), #/
|
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$new->x / ($size->width / 2) - 1,
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1 - $new->y / ($size->height / 2), #/
|
||||
);
|
||||
$self->quat(mulquats($self->quat, \@quat));
|
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$self->initpos($new);
|
||||
$self->Refresh;
|
||||
}
|
||||
}
|
||||
|
||||
sub handle_translation {
|
||||
my ($self, $e) = @_;
|
||||
|
||||
if (not defined $self->initpos) {
|
||||
$self->initpos($e->GetPosition());
|
||||
} else {
|
||||
my $new = $e->GetPosition();
|
||||
my $orig = $self->initpos;
|
||||
my @orig3d = $self->mouse_to_3d($orig->x, $orig->y); #)()
|
||||
my @new3d = $self->mouse_to_3d($new->x, $new->y); #)()
|
||||
glTranslatef($new3d[0] - $orig3d[0], $new3d[1] - $orig3d[1], 0);
|
||||
$self->initpos($new);
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||||
$self->Refresh;
|
||||
}
|
||||
}
|
||||
|
||||
sub mouse_to_3d {
|
||||
my ($self, $x, $y) = @_;
|
||||
|
||||
my @viewport = glGetIntegerv_p(GL_VIEWPORT); # 4 items
|
||||
my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); # 16 items
|
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my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); # 16 items
|
||||
|
||||
my @projected = gluUnProject_p($x, $viewport[3] - $y, 1.0, @mview, @proj, @viewport);
|
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return @projected;
|
||||
}
|
||||
|
||||
sub ZoomTo {
|
||||
my ($self, $factor, $tox, $toy) = @_;
|
||||
|
||||
glTranslatef($tox, $toy, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
$self->Zoom($factor);
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glTranslatef(-$tox, -$toy, 0);
|
||||
}
|
||||
|
||||
sub Zoom {
|
||||
my ($self, $factor) = @_;
|
||||
glScalef($factor, $factor, 1);
|
||||
}
|
||||
|
||||
sub GetContext {
|
||||
my ($self) = @_;
|
||||
|
||||
|
@ -87,7 +260,17 @@ sub SetCurrent {
|
|||
return $self->SUPER::SetCurrent;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
sub ResetModelView {
|
||||
my ($self, $factor) = @_;
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
my $win_size = $self->GetClientSize();
|
||||
my $ratio = $factor * min($win_size->width, $win_size->height) / max(@{ $self->mesh_size });
|
||||
glScalef($ratio, $ratio, 1);
|
||||
}
|
||||
|
||||
sub Resize {
|
||||
my ($self, $x, $y) = @_;
|
||||
|
||||
|
@ -99,27 +282,18 @@ sub Resize {
|
|||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
my_gluPerspective(45, $x/$y, .5, 100);
|
||||
my $mesh_size = $self->mesh_size;
|
||||
glOrtho(-$x/2, $x/2, -$y/2, $y/2, 0.5, 2 * max(@$mesh_size));
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
sub my_gluPerspective {
|
||||
my ($fov, $ratio, $near, $far) = @_;
|
||||
|
||||
my $top = tan(deg2rad($fov)*0.5) * $near;
|
||||
my $bottom = -$top;
|
||||
my $left = $ratio * $bottom;
|
||||
my $right = $ratio * $top;
|
||||
|
||||
glFrustum( $left, $right, $bottom, $top, $near, $far );
|
||||
unless ($self->mview_init) {
|
||||
$self->mview_init(1);
|
||||
$self->ResetModelView(0.9);
|
||||
}
|
||||
}
|
||||
|
||||
sub DESTROY {
|
||||
my $self = shift;
|
||||
|
||||
$self->timer->Stop;
|
||||
$self->timer(undef);
|
||||
}
|
||||
|
||||
sub InitGL {
|
||||
|
@ -161,18 +335,18 @@ sub Render {
|
|||
return unless $self->GetContext;
|
||||
$self->SetCurrent($self->GetContext);
|
||||
$self->InitGL;
|
||||
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef( 0, 0, -5 );
|
||||
|
||||
# this needs to get a lot better...
|
||||
glRotatef( $self->x_rot, 1, 0, 0 );
|
||||
glRotatef( $self->y_rot, 0, 0, 1 );
|
||||
glTranslatef(map -$_ * $self->zoom, @{ $self->mesh_center });
|
||||
|
||||
$self->draw_mesh;
|
||||
|
||||
my $mesh_size = $self->mesh_size;
|
||||
glTranslatef(0, 0, -max(@$mesh_size[0..1]));
|
||||
my @rotmat = quat_to_rotmatrix($self->quat);
|
||||
glMultMatrixd_p(@rotmat[0..15]);
|
||||
glTranslatef(map -$_, @{ $self->mesh_center });
|
||||
|
||||
$self->draw_mesh;
|
||||
|
||||
glPopMatrix();
|
||||
glFlush();
|
||||
|
|
|
@ -12,6 +12,7 @@ BEGIN {
|
|||
use Getopt::Long qw(:config no_auto_abbrev);
|
||||
use Slic3r;
|
||||
use Slic3r::GUI;
|
||||
use Slic3r::GUI::PreviewCanvas;
|
||||
$|++;
|
||||
|
||||
my %opt = ();
|
||||
|
|
Loading…
Reference in a new issue