Create Stopable job
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205f8cf86d
commit
bba9dab8c8
5 changed files with 198 additions and 157 deletions
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@ -208,7 +208,7 @@ GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D &parent)
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}
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GLGizmoEmboss::~GLGizmoEmboss() {}
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GLGizmoEmboss::~GLGizmoEmboss() { m_job->stop(); }
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void GLGizmoEmboss::set_fine_position()
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{
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@ -333,6 +333,8 @@ void GLGizmoEmboss::on_set_state()
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return;
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}
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m_volume = nullptr;
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m_job->stop();
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m_job->join(); // free thread resource
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remove_notification_not_valid_font();
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} else if (GLGizmoBase::m_state == GLGizmoBase::On) {
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if (!m_is_initialized) initialize();
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@ -478,7 +480,7 @@ bool GLGizmoEmboss::process()
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data->volume_name = create_volume_name();
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data->volume_ptr = m_volume;
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data->object_idx = m_parent.get_selection().get_object_idx();
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m_job->re_run(std::move(data));
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m_job->run(std::move(data));
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// notification is removed befor object is changed by job
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remove_notification_not_valid_font();
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@ -13,7 +13,6 @@
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using namespace Slic3r;
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using namespace GUI;
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namespace Priv {
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static void process(std::unique_ptr<EmbossData> input, StopCondition is_stop);
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@ -28,6 +27,10 @@ EmbossJob::EmbossJob() : StopableJob<EmbossData>(Priv::process) {}
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void Priv::process(std::unique_ptr<EmbossData> input, StopCondition is_stop)
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{
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// Changing cursor to busy
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wxBeginBusyCursor();
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ScopeGuard sg([]() { wxEndBusyCursor(); });
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// only for sure
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assert(input != nullptr);
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@ -1,11 +1,7 @@
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#ifndef slic3r_EmbossJob_hpp_
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#define slic3r_EmbossJob_hpp_
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#include <memory>
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#include <thread>
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#include <mutex>
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#include "Job.hpp"
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#include "StopableJob.hpp"
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#include "libslic3r/Emboss.hpp"
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namespace Slic3r {
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@ -14,155 +10,6 @@ class ModelVolume;
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namespace Slic3r::GUI {
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// inspired by Job.hpp
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// All public function can be call only from UI thread
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// Mechanism to stack processing and do only last one
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template<typename TIn>
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class ReRunJob
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{
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std::mutex m_next_mutex;
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std::unique_ptr<TIn> m_input_next = nullptr;
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std::thread m_thread;
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// indicate checking of new input.
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std::atomic<bool> m_running{false};
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using Func = std::function<void(std::unique_ptr<TIn>)>;
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Func m_func;
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public:
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ReRunJob(Func func) : m_func(func) {}
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virtual ~ReRunJob() { join(); }
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void re_run(std::unique_ptr<TIn> input)
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{
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if (input == nullptr) return;
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{
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// keep access to next input
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std::lock_guard lg(m_next_mutex);
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if (is_running()) {
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// when runnig
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m_input_next = std::move(input);
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return; // on end of run will be used new input
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}
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m_running.store(true);
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}
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if (m_thread.joinable()) m_thread.join();
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// at this moment is not running --> stoped
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assert(m_input_next == nullptr);
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try { // Execute the job
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m_thread = std::thread(
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[this](std::unique_ptr<TIn> input) {
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do {
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m_func(std::move(input));
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std::lock_guard lg(m_next_mutex);
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// it is not in while condition because of lock guard
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if (m_input_next == nullptr) {
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m_running.store(false);
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return;
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}
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input = std::move(m_input_next);
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m_input_next = nullptr;
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} while (true);
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},
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std::move(input));
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} catch (std::exception &) {}
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}
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bool is_running() const { return m_running.load(); }
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void join()
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{
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if (m_thread.joinable()) m_thread.join();
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assert(!is_running());
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}
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};
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using StopCondition = std::function<bool(void)>;
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// add stop ability
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template<typename TIn> class StopableJob
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{
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std::mutex m_mutex;
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std::unique_ptr<TIn> m_input_next = nullptr;
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std::thread m_thread;
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// indicate checking of new input.
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bool m_running = false;
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bool m_stop = false;
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using Func = std::function<void(std::unique_ptr<TIn>, StopCondition)>;
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Func m_func;
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public:
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StopableJob(Func func) : m_func(func) {}
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virtual ~StopableJob() {
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stop();
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join();
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}
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void re_run(std::unique_ptr<TIn> input)
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{
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if (input == nullptr) return;
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{
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// keep access to next input
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std::lock_guard lg(m_mutex);
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if (m_running) {
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// when runnig
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m_stop = true;
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m_input_next = std::move(input);
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return; // on end of run will be used new input
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}
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m_running = true;
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m_stop = false;
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}
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if (m_thread.joinable()) m_thread.join();
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// at this moment is not running --> stoped
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assert(m_input_next == nullptr);
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try { // Execute the job
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m_thread = std::thread(
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[this](std::unique_ptr<TIn> input) {
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do {
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m_func(std::move(input), [this]() { return is_stoping(); });
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std::lock_guard lg(m_mutex);
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m_stop = false;
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// this is not while (end)condition because of lock guard
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if (m_input_next == nullptr) {
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m_running = false;
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return;
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}
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input = std::move(m_input_next);
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m_input_next = nullptr;
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} while (true);
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},
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std::move(input));
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} catch (std::exception &) {}
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}
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bool is_running()
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{
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std::lock_guard lg(m_mutex);
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return m_running;
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}
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bool is_stoping()
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{
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std::lock_guard lg(m_mutex);
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return m_stop;
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}
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void stop() {
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std::lock_guard lg(m_mutex);
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m_input_next = nullptr;
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m_stop = true;
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}
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// blocking until stop,
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void join(int timeout_ms = 0)
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{
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if (m_thread.joinable()) m_thread.join();
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assert(!m_running);
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}
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};
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struct EmbossData
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{
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// Pointer on Data of font (glyph shapes)
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83
src/slic3r/GUI/Jobs/ReRunJob.hpp
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83
src/slic3r/GUI/Jobs/ReRunJob.hpp
Normal file
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@ -0,0 +1,83 @@
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#ifndef slic3r_ReRunJob_hpp_
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#define slic3r_ReRunJob_hpp_
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#include <memory>
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#include <atomic>
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#include <mutex>
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#include <thread>
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namespace Slic3r::GUI {
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// inspired by Job.hpp
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// All public function can be call only from UI thread
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// Mechanism to stack processing unique input and do only the last one
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template<typename TIn>
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class ReRunJob
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{
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std::mutex m_next_mutex;
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std::unique_ptr<TIn> m_input_next = nullptr;
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std::thread m_thread;
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// indicate checking of new input.
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std::atomic<bool> m_running{false};
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using Func = std::function<void(std::unique_ptr<TIn>)>;
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Func m_func;
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public:
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ReRunJob(Func func) : m_func(func) {}
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virtual ~ReRunJob() {
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try {
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// thread join could throw exception
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// https://en.cppreference.com/w/cpp/thread/thread/join
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join();
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} catch (std::system_error err) {}
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}
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void re_run(std::unique_ptr<TIn> input)
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{
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if (input == nullptr) return;
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{
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// keep access to next input
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std::lock_guard lg(m_next_mutex);
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if (is_running()) {
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// when runnig
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m_input_next = std::move(input);
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return; // on end of run will be used new input
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}
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m_running.store(true);
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}
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if (m_thread.joinable()) m_thread.join();
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// at this moment is not running --> stoped
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assert(m_input_next == nullptr);
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try { // Execute the job
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m_thread = std::thread(
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[this](std::unique_ptr<TIn> input) {
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do {
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m_func(std::move(input));
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std::lock_guard lg(m_next_mutex);
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// it is not in while condition because of lock guard
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if (m_input_next == nullptr) {
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m_running.store(false);
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return;
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}
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input = std::move(m_input_next);
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m_input_next = nullptr;
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} while (true);
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},
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std::move(input));
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} catch (std::exception &) {}
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}
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bool is_running() const { return m_running.load(); }
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void join()
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{
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if (m_thread.joinable()) m_thread.join();
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assert(!is_running());
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}
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};
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} // namespace Slic3r::GUI
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#endif // slic3r_ReRunJob_hpp_
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106
src/slic3r/GUI/Jobs/StopableJob.hpp
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106
src/slic3r/GUI/Jobs/StopableJob.hpp
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@ -0,0 +1,106 @@
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#ifndef slic3r_StopableJob_hpp_
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#define slic3r_StopableJob_hpp_
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#include <memory>
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#include <thread>
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#include <mutex>
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namespace Slic3r::GUI {
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// inspired by Job.hpp
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// All public function can be call only from UI thread
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// Mechanism to stack processing and do only last one
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// Ability to stop processing developer must add check into m_func
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using StopCondition = std::function<bool(void)>;
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template<typename TIn> class StopableJob
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{
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std::mutex m_mutex;
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std::unique_ptr<TIn> m_input_next = nullptr;
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std::thread m_thread;
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// when running == true, than check of new input in thread.
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bool m_running = false;
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// faster interupt inside func, developer must add StopCondifion call
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bool m_stop = false;
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using Func = std::function<void(std::unique_ptr<TIn>, StopCondition)>;
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Func m_func;
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public:
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StopableJob(Func func) : m_func(func) {}
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virtual ~StopableJob() {
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stop();
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try {
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// thread join could throw exception
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// https://en.cppreference.com/w/cpp/thread/thread/join
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join();
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} catch (std::system_error err) {}
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}
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void run(std::unique_ptr<TIn> input)
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{
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if (input == nullptr) return;
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{
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// keep access to next input
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std::lock_guard lg(m_mutex);
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if (m_running) {
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// when runnig
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m_stop = true;
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m_input_next = std::move(input);
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return; // on end of run will be used new input
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}
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m_running = true;
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m_stop = false;
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}
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if (m_thread.joinable()) m_thread.join();
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// at this moment is not running --> stoped
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assert(m_input_next == nullptr);
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try { // Execute the job
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m_thread = std::thread(
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[this](std::unique_ptr<TIn> input) {
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do {
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m_func(std::move(input), [this]() { return is_stoping(); });
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std::lock_guard lg(m_mutex);
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m_stop = false;
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// this is not while (end)condition because of lock guard
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if (m_input_next == nullptr) {
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m_running = false;
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return;
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}
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input = std::move(m_input_next);
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m_input_next = nullptr;
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} while (true);
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},
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std::move(input));
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} catch (std::exception &) {}
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}
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bool is_running()
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{
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std::lock_guard lg(m_mutex);
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return m_running;
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}
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bool is_stoping()
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{
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std::lock_guard lg(m_mutex);
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return m_stop;
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}
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void stop() {
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std::lock_guard lg(m_mutex);
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if (!m_running) return;
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m_input_next = nullptr;
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m_stop = true;
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}
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// Be Carefull, blocking until join
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// call stop when you not sure
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void join(int timeout_ms = 0)
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{
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if (m_thread.joinable()) m_thread.join();
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assert(!m_running);
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}
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};
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} // namespace Slic3r::GUI
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#endif // slic3r_StopableJob_hpp_
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