Follow-up to previous commits on gizmo grabbers picking (use of centralized static constant for ids and added comments)
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ef939905b1
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3 changed files with 11 additions and 5 deletions
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@ -6294,7 +6294,7 @@ void GLCanvas3D::_picking_pass() const
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else
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else
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{
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{
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m_hover_volume_id = -1;
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m_hover_volume_id = -1;
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m_gizmos.set_hover_id(inside && volume_id <= 254 * 255 * 255 ? (254 * 255 * 255 - volume_id) : -1);
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m_gizmos.set_hover_id(inside && volume_id <= GLGizmoBase::BASE_ID ? (GLGizmoBase::BASE_ID - volume_id) : -1);
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}
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}
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_update_volumes_hover_state();
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_update_volumes_hover_state();
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@ -246,18 +246,17 @@ void GLGizmoBase::update(const UpdateData& data, const GLCanvas3D::Selection& se
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std::array<float, 3> GLGizmoBase::picking_color_component(unsigned int id) const
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std::array<float, 3> GLGizmoBase::picking_color_component(unsigned int id) const
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{
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{
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// Starting value for id to avoid clashing with id used by GLVolumes
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static const unsigned int BASE = 254 * 255 * 255;
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static const float INV_255 = 1.0f / 255.0f;
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static const float INV_255 = 1.0f / 255.0f;
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id = BASE - id;
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id = BASE_ID - id;
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if (m_group_id > -1)
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if (m_group_id > -1)
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id -= m_group_id;
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id -= m_group_id;
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// color components are encoded to match the calculation of volume_id made into GLCanvas3D::_picking_pass()
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return std::array<float, 3> { (float)((id >> 0) & 0xff) * INV_255, // red
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return std::array<float, 3> { (float)((id >> 0) & 0xff) * INV_255, // red
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(float)((id >> 8) & 0xff) * INV_255, // green
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(float)((id >> 8) & 0xff) * INV_255, // green
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(float)((id >> 16)& 0xff) * INV_255}; // blue
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(float)((id >> 16) & 0xff) * INV_255 }; // blue
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}
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}
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void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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@ -35,6 +35,11 @@ class ImGuiWrapper;
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class GLGizmoBase
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class GLGizmoBase
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{
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{
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public:
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// Starting value for ids to avoid clashing with ids used by GLVolumes
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// (254 is choosen to leave some space for forward compatibility)
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static const unsigned int BASE_ID = 255 * 255 * 254;
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protected:
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protected:
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struct Grabber
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struct Grabber
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{
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{
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@ -175,6 +180,8 @@ protected:
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virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) {}
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virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) {}
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#endif // ENABLE_IMGUI
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#endif // ENABLE_IMGUI
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// Returns the picking color for the given id, based on the BASE_ID constant
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// No check is made for clashing with other picking color (i.e. GLVolumes)
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std::array<float, 3> picking_color_component(unsigned int id) const;
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std::array<float, 3> picking_color_component(unsigned int id) const;
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void render_grabbers(const BoundingBoxf3& box) const;
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void render_grabbers(const BoundingBoxf3& box) const;
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void render_grabbers(float size) const;
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void render_grabbers(float size) const;
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