Updated from upstream,
build instructions for Windows point to Prusa3D instructions.
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README.md
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README.md
@ -2,8 +2,11 @@ _Q: Oh cool, a new RepRap slicer?_
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A: Yes.
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Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.svg?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r)
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Slic3r
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======
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Prebuilt Windows, OSX and Linux binaries are available through the [git releases page](https://github.com/prusa3d/Slic3r/releases).
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<img width=256 src=https://cloud.githubusercontent.com/assets/31754/22719818/09998c92-ed6d-11e6-9fa0-09de638f3a36.png />
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Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for
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3D printers. It's compatible with any modern printer based on the RepRap toolchain,
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@ -52,22 +55,16 @@ Other major features are:
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### How to install?
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You can just download a precompiled package from [slic3r.org](http://slic3r.org/);
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You can download a precompiled package from [slic3r.org](http://slic3r.org/);
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it will run without the need for any dependency.
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If you want to compile the source yourself just do the following (checkout
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[slic3r.org](http://slic3r.org/download) for more details):
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```
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$ git clone https://github.com/alexrj/Slic3r.git
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$ cd Slic3r
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$ perl Build.PL --sudo
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$ perl Build.PL --sudo --gui
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$ ./slic3r.pl
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```
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If you want to compile the source yourself follow the instructions on one of these wiki pages:
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* [Linux](https://github.com/alexrj/Slic3r/wiki/Running-Slic3r-from-git-on-GNU-Linux)
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* [Windows](https://github.com/prusa3d/Slic3r/wiki/How-to-compile-Slic3r-Prusa-Edition-on-MS-Windows)
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* [Mac OSX](https://github.com/alexrj/Slic3r/wiki/Running-Slic3r-from-git-on-OS-X)
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### Can I help?
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=======
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Sure! You can do the following to find things that are available to help with:
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* [Pull Request Milestone](https://github.com/alexrj/Slic3r/milestone/31)
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* Please comment in the related github issue that you are working on it so that other people know.
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@ -77,9 +74,7 @@ Sure! You can do the following to find things that are available to help with:
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* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
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* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present.
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Sure! Drop me a line at aar@cpan.org. You can also
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find me in #reprap and in #slic3r on FreeNode with the nickname _Sound_.
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Before sending patches and pull requests contact me to discuss your proposed
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Before sending patches and pull requests contact me (preferably through opening a github issue or commenting on an existing, related, issue) to discuss your proposed
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changes: this way we'll ensure nobody wastes their time and no conflicts arise
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in development.
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@ -149,6 +144,8 @@ The author of the Silk icon set is Mark James.
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--gcode-arcs Use G2/G3 commands for native arcs (experimental, not supported
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by all firmwares)
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--gcode-comments Make G-code verbose by adding comments (default: no)
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--vibration-limit Limit the frequency of moves on X and Y axes (Hz, set zero to disable;
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default: 0)
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--pressure-advance Adjust pressure using the experimental advance algorithm (K constant,
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set zero to disable; default: 0)
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@ -247,7 +244,6 @@ The author of the Silk icon set is Mark James.
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Quality options (slower slicing):
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--extra-perimeters Add more perimeters when needed (default: yes)
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--ensure_vertical_shell_thickness Add solid infill near sloping surfaces to guarantee the vertical shell thickness (top+bottom solid layers). (default: no)
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--avoid-crossing-perimeters Optimize travel moves so that no perimeters are crossed (default: no)
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--thin-walls Detect single-width walls (default: yes)
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--overhangs Experimental option to use bridge flow, speed and fan for overhangs
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