Tech ENABLE_WORLD_COORDINATE - Fixed rotation in local coordinate for single instance selection

This commit is contained in:
enricoturri1966 2021-10-19 10:26:51 +02:00
parent ae91741d9d
commit bc93e4d626

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@ -809,7 +809,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
const Vec3d new_rotation = transformation_type.world() ?
Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix()) :
transformation_type.absolute() ? rotation : Geometry::extract_euler_angles(m_cache.volumes_data[i].get_instance_rotation_matrix() * m);
if (rot_axis_max == 2 && transformation_type.world() && transformation_type.joint()) {
if (rot_axis_max == 2 && transformation_type.joint()) {
// Only allow rotation of multiple instances as a single rigid body when rotating around the Z axis.
const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), new_rotation);
volume.set_instance_offset(m_cache.dragging_center + Eigen::AngleAxisd(z_diff, Vec3d::UnitZ()) * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));