Fixed crash when slicing from Layers tab
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parent
87c1654e31
commit
bd1d70d8d3
@ -233,7 +233,6 @@ sub mouse_event {
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} elsif ($event->LeftUp) {
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} elsif ($event->LeftUp) {
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if ($self->{drag_object}) {
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if ($self->{drag_object}) {
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$self->{on_instances_moved}->();
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$self->{on_instances_moved}->();
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Slic3r::GUI::_3DScene::reset_current_canvas();
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}
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}
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$self->{drag_start_pos} = undef;
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$self->{drag_start_pos} = undef;
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$self->{drag_object} = undef;
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$self->{drag_object} = undef;
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@ -279,6 +279,7 @@ sub reload_print {
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my ($self, $force) = @_;
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my ($self, $force) = @_;
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Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
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Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
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Slic3r::GUI::_3DScene::reset_current_canvas();
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$self->_loaded(0);
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$self->_loaded(0);
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if (! $self->IsShown && ! $force) {
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if (! $self->IsShown && ! $force) {
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@ -2376,7 +2376,7 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
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if ((m_canvas != nullptr) && (m_print != nullptr))
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if ((m_canvas != nullptr) && (m_print != nullptr))
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{
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{
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// ensures that this canvas is current
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// ensures that this canvas is current
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if (!_3DScene::set_current(m_canvas, false))
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if (!_3DScene::set_current(m_canvas, true))
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return;
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return;
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if (m_volumes.empty())
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if (m_volumes.empty())
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