Out of bed detection - 1st installment
This commit is contained in:
parent
83a2d2af4b
commit
bdd2d725c8
15 changed files with 689 additions and 188 deletions
|
@ -94,6 +94,38 @@ public:
|
|||
void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); }
|
||||
void offset(coordf_t delta);
|
||||
PointClass center() const;
|
||||
|
||||
bool contains(const PointClass &point) const {
|
||||
return BoundingBoxBase<PointClass>::contains(point) && point.z >= this->min.z && point.z <= this->max.z;
|
||||
}
|
||||
|
||||
bool contains(const BoundingBox3Base<PointClass>& other) const {
|
||||
if (!contains(other.min))
|
||||
return false;
|
||||
|
||||
if (!contains(PointClass(other.max.x, other.min.y, other.min.z)))
|
||||
return false;
|
||||
|
||||
if (!contains(PointClass(other.max.x, other.max.y, other.min.z)))
|
||||
return false;
|
||||
|
||||
if (!contains(PointClass(other.min.x, other.max.y, other.min.z)))
|
||||
return false;
|
||||
|
||||
if (!contains(PointClass(other.min.x, other.min.y, other.max.z)))
|
||||
return false;
|
||||
|
||||
if (!contains(PointClass(other.max.x, other.min.y, other.max.z)))
|
||||
return false;
|
||||
|
||||
if (!contains(other.max))
|
||||
return false;
|
||||
|
||||
if (!contains(PointClass(other.min.x, other.max.y, other.max.z)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class BoundingBox : public BoundingBoxBase<Point>
|
||||
|
|
|
@ -222,7 +222,7 @@ bool Model::add_default_instances()
|
|||
}
|
||||
|
||||
// this returns the bounding box of the *transformed* instances
|
||||
BoundingBoxf3 Model::bounding_box()
|
||||
BoundingBoxf3 Model::bounding_box() const
|
||||
{
|
||||
BoundingBoxf3 bb;
|
||||
for (ModelObject *o : this->objects)
|
||||
|
@ -230,6 +230,57 @@ BoundingBoxf3 Model::bounding_box()
|
|||
return bb;
|
||||
}
|
||||
|
||||
BoundingBoxf3 Model::transformed_bounding_box() const
|
||||
{
|
||||
BoundingBoxf3 bb;
|
||||
|
||||
for (const ModelObject* obj : this->objects)
|
||||
{
|
||||
for (const ModelVolume* vol : obj->volumes)
|
||||
{
|
||||
if (!vol->modifier)
|
||||
{
|
||||
for (const ModelInstance* inst : obj->instances)
|
||||
{
|
||||
double c = cos(inst->rotation);
|
||||
double s = sin(inst->rotation);
|
||||
|
||||
for (int f = 0; f < vol->mesh.stl.stats.number_of_facets; ++f)
|
||||
{
|
||||
const stl_facet& facet = vol->mesh.stl.facet_start[f];
|
||||
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
// original point
|
||||
const stl_vertex& v = facet.vertex[i];
|
||||
Pointf3 p((double)v.x, (double)v.y, (double)v.z);
|
||||
|
||||
// scale
|
||||
p.x *= inst->scaling_factor;
|
||||
p.y *= inst->scaling_factor;
|
||||
p.z *= inst->scaling_factor;
|
||||
|
||||
// rotate Z
|
||||
double x = p.x;
|
||||
double y = p.y;
|
||||
p.x = c * x - s * y;
|
||||
p.y = s * x + c * y;
|
||||
|
||||
// translate
|
||||
p.x += inst->offset.x;
|
||||
p.y += inst->offset.y;
|
||||
|
||||
bb.merge(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bb;
|
||||
}
|
||||
|
||||
void Model::center_instances_around_point(const Pointf &point)
|
||||
{
|
||||
// BoundingBoxf3 bb = this->bounding_box();
|
||||
|
@ -409,6 +460,23 @@ void Model::convert_multipart_object()
|
|||
this->objects.push_back(object);
|
||||
}
|
||||
|
||||
bool Model::fits_print_volume(const DynamicPrintConfig* config) const
|
||||
{
|
||||
if (config == nullptr)
|
||||
return false;
|
||||
|
||||
if (objects.empty())
|
||||
return true;
|
||||
|
||||
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(config->option("bed_shape"));
|
||||
if (opt == nullptr)
|
||||
return false;
|
||||
|
||||
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
|
||||
BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min.x), unscale(bed_box_2D.min.y), 0.0), Pointf3(unscale(bed_box_2D.max.x), unscale(bed_box_2D.max.y), config->opt_float("max_print_height")));
|
||||
return print_volume.contains(transformed_bounding_box());
|
||||
}
|
||||
|
||||
ModelObject::ModelObject(Model *model, const ModelObject &other, bool copy_volumes) :
|
||||
name(other.name),
|
||||
input_file(other.input_file),
|
||||
|
@ -671,7 +739,7 @@ void ModelObject::transform(const float* matrix3x4)
|
|||
v->mesh.transform(matrix3x4);
|
||||
}
|
||||
|
||||
origin_translation = Pointf3(0.0f, 0.0f, 0.0f);
|
||||
origin_translation = Pointf3(0.0, 0.0, 0.0);
|
||||
invalidate_bounding_box();
|
||||
}
|
||||
|
||||
|
|
|
@ -260,7 +260,10 @@ public:
|
|||
void delete_material(t_model_material_id material_id);
|
||||
void clear_materials();
|
||||
bool add_default_instances();
|
||||
BoundingBoxf3 bounding_box();
|
||||
// Returns approximate axis aligned bounding box of this model
|
||||
BoundingBoxf3 bounding_box() const;
|
||||
// Returns tight axis aligned bounding box of this model
|
||||
BoundingBoxf3 transformed_bounding_box() const;
|
||||
void center_instances_around_point(const Pointf &point);
|
||||
void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
|
||||
TriangleMesh mesh() const;
|
||||
|
@ -273,6 +276,9 @@ public:
|
|||
bool looks_like_multipart_object() const;
|
||||
void convert_multipart_object();
|
||||
|
||||
// Returs true if this model is contained into the print volume defined inside the given config
|
||||
bool fits_print_volume(const DynamicPrintConfig* config) const;
|
||||
|
||||
void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); }
|
||||
};
|
||||
|
||||
|
|
|
@ -120,6 +120,7 @@ bool Print::invalidate_state_by_config_options(const std::vector<t_config_option
|
|||
"layer_gcode",
|
||||
"min_fan_speed",
|
||||
"max_fan_speed",
|
||||
"max_print_height",
|
||||
"min_print_speed",
|
||||
"max_print_speed",
|
||||
"max_volumetric_speed",
|
||||
|
|
|
@ -803,6 +803,13 @@ PrintConfigDef::PrintConfigDef()
|
|||
def->min = 0;
|
||||
def->default_value = new ConfigOptionFloats { 0. };
|
||||
|
||||
def = this->add("max_print_height", coFloat);
|
||||
def->label = L("Max print height");
|
||||
def->tooltip = L("Set this to the maximum height that can be reached by your extruder while printing.");
|
||||
def->sidetext = L("mm");
|
||||
def->cli = "max-print-height=f";
|
||||
def->default_value = new ConfigOptionFloat(200.0);
|
||||
|
||||
def = this->add("max_print_speed", coFloat);
|
||||
def->label = L("Max print speed");
|
||||
def->tooltip = L("When setting other speed settings to 0 Slic3r will autocalculate the optimal speed "
|
||||
|
|
|
@ -583,6 +583,7 @@ public:
|
|||
ConfigOptionFloats max_layer_height;
|
||||
ConfigOptionInts min_fan_speed;
|
||||
ConfigOptionFloats min_layer_height;
|
||||
ConfigOptionFloat max_print_height;
|
||||
ConfigOptionFloats min_print_speed;
|
||||
ConfigOptionFloat min_skirt_length;
|
||||
ConfigOptionString notes;
|
||||
|
@ -647,6 +648,7 @@ protected:
|
|||
OPT_PTR(max_layer_height);
|
||||
OPT_PTR(min_fan_speed);
|
||||
OPT_PTR(min_layer_height);
|
||||
OPT_PTR(max_print_height);
|
||||
OPT_PTR(min_print_speed);
|
||||
OPT_PTR(min_skirt_length);
|
||||
OPT_PTR(notes);
|
||||
|
|
|
@ -46,6 +46,25 @@ void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
|
|||
}
|
||||
}
|
||||
|
||||
void GLIndexedVertexArray::load_mesh_full_shading(const TriangleMesh &mesh)
|
||||
{
|
||||
assert(triangle_indices.empty() && vertices_and_normals_interleaved_size == 0);
|
||||
assert(quad_indices.empty() && triangle_indices_size == 0);
|
||||
assert(vertices_and_normals_interleaved.size() % 6 == 0 && quad_indices_size == vertices_and_normals_interleaved.size());
|
||||
|
||||
this->vertices_and_normals_interleaved.reserve(this->vertices_and_normals_interleaved.size() + 3 * 3 * 2 * mesh.facets_count());
|
||||
|
||||
unsigned int vertices_count = 0;
|
||||
for (int i = 0; i < mesh.stl.stats.number_of_facets; ++i) {
|
||||
const stl_facet &facet = mesh.stl.facet_start[i];
|
||||
for (int j = 0; j < 3; ++j)
|
||||
this->push_geometry(facet.vertex[j].x, facet.vertex[j].y, facet.vertex[j].z, facet.normal.x, facet.normal.y, facet.normal.z);
|
||||
|
||||
this->push_triangle(vertices_count, vertices_count + 1, vertices_count + 2);
|
||||
vertices_count += 3;
|
||||
}
|
||||
}
|
||||
|
||||
void GLIndexedVertexArray::finalize_geometry(bool use_VBOs)
|
||||
{
|
||||
assert(this->vertices_and_normals_interleaved_VBO_id == 0);
|
||||
|
@ -173,6 +192,45 @@ void GLIndexedVertexArray::render(
|
|||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
|
||||
const float GLVolume::SELECTED_COLOR[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
||||
const float GLVolume::HOVER_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
|
||||
const float GLVolume::OUTSIDE_COLOR[4] = { 0.75f, 0.0f, 0.75f, 1.0f };
|
||||
const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
|
||||
|
||||
void GLVolume::set_render_color(float r, float g, float b, float a)
|
||||
{
|
||||
render_color[0] = r;
|
||||
render_color[1] = g;
|
||||
render_color[2] = b;
|
||||
render_color[3] = a;
|
||||
}
|
||||
|
||||
void GLVolume::set_render_color(const float* rgba, unsigned int size)
|
||||
{
|
||||
size = std::min((unsigned int)4, size);
|
||||
for (int i = 0; i < size; ++i)
|
||||
{
|
||||
render_color[i] = rgba[i];
|
||||
}
|
||||
}
|
||||
|
||||
void GLVolume::set_render_color()
|
||||
{
|
||||
if (selected)
|
||||
{
|
||||
if (is_outside)
|
||||
set_render_color(SELECTED_OUTSIDE_COLOR, 4);
|
||||
else
|
||||
set_render_color(SELECTED_COLOR, 4);
|
||||
}
|
||||
else if (hover)
|
||||
set_render_color(HOVER_COLOR, 4);
|
||||
else if (is_outside)
|
||||
set_render_color(OUTSIDE_COLOR, 4);
|
||||
else
|
||||
set_render_color(color, 4);
|
||||
}
|
||||
|
||||
void GLVolume::set_range(double min_z, double max_z)
|
||||
{
|
||||
this->qverts_range.first = 0;
|
||||
|
@ -288,7 +346,11 @@ std::vector<int> GLVolumeCollection::load_object(
|
|||
color[3] = model_volume->modifier ? 0.5f : 1.f;
|
||||
this->volumes.emplace_back(new GLVolume(color));
|
||||
GLVolume &v = *this->volumes.back();
|
||||
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
|
||||
if (use_VBOs)
|
||||
v.indexed_vertex_array.load_mesh_full_shading(mesh);
|
||||
else
|
||||
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
|
||||
|
||||
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
|
||||
v.bounding_box = v.indexed_vertex_array.bounding_box();
|
||||
v.indexed_vertex_array.finalize_geometry(use_VBOs);
|
||||
|
@ -319,7 +381,11 @@ int GLVolumeCollection::load_wipe_tower_preview(
|
|||
this->volumes.emplace_back(new GLVolume(color));
|
||||
GLVolume &v = *this->volumes.back();
|
||||
auto mesh = make_cube(width, depth, height);
|
||||
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
|
||||
if (use_VBOs)
|
||||
v.indexed_vertex_array.load_mesh_full_shading(mesh);
|
||||
else
|
||||
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
|
||||
|
||||
v.origin = Pointf3(pos_x, pos_y, 0.);
|
||||
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
|
||||
v.bounding_box = v.indexed_vertex_array.bounding_box();
|
||||
|
@ -332,8 +398,9 @@ int GLVolumeCollection::load_wipe_tower_preview(
|
|||
|
||||
void GLVolumeCollection::render_VBOs() const
|
||||
{
|
||||
// glEnable(GL_BLEND);
|
||||
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glCullFace(GL_BACK);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
@ -341,6 +408,9 @@ void GLVolumeCollection::render_VBOs() const
|
|||
GLint current_program_id;
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id);
|
||||
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
|
||||
GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1;
|
||||
GLint print_box_max_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.max") : -1;
|
||||
GLint print_box_origin_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_origin") : -1;
|
||||
|
||||
for (GLVolume *volume : this->volumes) {
|
||||
if (!volume->is_active)
|
||||
|
@ -348,42 +418,72 @@ void GLVolumeCollection::render_VBOs() const
|
|||
|
||||
if (!volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
|
||||
continue;
|
||||
|
||||
volume->set_render_color();
|
||||
|
||||
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
|
||||
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
|
||||
if (n_triangles + n_quads == 0)
|
||||
{
|
||||
if (_render_interleaved_only_volumes.enabled)
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
::glDisableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
if (color_id >= 0)
|
||||
{
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
::glDisableClientState(GL_NORMAL_ARRAY);
|
||||
::glEnable(GL_BLEND);
|
||||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
if (color_id >= 0)
|
||||
{
|
||||
float color[4];
|
||||
::memcpy((void*)color, (const void*)volume->color, 3 * sizeof(float));
|
||||
color[3] = _render_interleaved_only_volumes.alpha;
|
||||
::glUniform4fv(color_id, 1, (const GLfloat*)color);
|
||||
}
|
||||
else
|
||||
::glColor4f(volume->color[0], volume->color[1], volume->color[2], _render_interleaved_only_volumes.alpha);
|
||||
|
||||
volume->render();
|
||||
|
||||
::glDisable(GL_BLEND);
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glEnableClientState(GL_NORMAL_ARRAY);
|
||||
float color[4];
|
||||
::memcpy((void*)color, (const void*)volume->render_color, 4 * sizeof(float));
|
||||
::glUniform4fv(color_id, 1, (const GLfloat*)color);
|
||||
}
|
||||
else
|
||||
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||
|
||||
if (print_box_min_id != -1)
|
||||
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
|
||||
|
||||
if (print_box_max_id != -1)
|
||||
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
|
||||
|
||||
if (print_box_origin_id != -1)
|
||||
{
|
||||
float origin[4] = { volume->origin.x, volume->origin.y, volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
|
||||
}
|
||||
|
||||
volume->render();
|
||||
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (color_id >= 0)
|
||||
glUniform4fv(color_id, 1, (const GLfloat*)volume->color);
|
||||
glUniform4fv(color_id, 1, (const GLfloat*)volume->render_color);
|
||||
else
|
||||
glColor4f(volume->color[0], volume->color[1], volume->color[2], volume->color[3]);
|
||||
glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||
|
||||
if (print_box_min_id != -1)
|
||||
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
|
||||
|
||||
if (print_box_max_id != -1)
|
||||
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
|
||||
|
||||
if (print_box_origin_id != -1)
|
||||
{
|
||||
float origin[4] = { volume->origin.x, volume->origin.y, volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
|
||||
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
|
||||
glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
|
||||
|
||||
bool has_offset = (volume->origin.x != 0) || (volume->origin.y != 0) || (volume->origin.z != 0);
|
||||
if (has_offset) {
|
||||
glPushMatrix();
|
||||
glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
|
||||
}
|
||||
|
||||
if (n_triangles > 0) {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id);
|
||||
glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(volume->tverts_range.first * 4));
|
||||
|
@ -392,17 +492,25 @@ void GLVolumeCollection::render_VBOs() const
|
|||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id);
|
||||
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(volume->qverts_range.first * 4));
|
||||
}
|
||||
|
||||
if (has_offset)
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
// glDisable(GL_BLEND);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
void GLVolumeCollection::render_legacy() const
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glCullFace(GL_BACK);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
@ -412,27 +520,25 @@ void GLVolumeCollection::render_legacy() const
|
|||
if (!volume->is_active)
|
||||
continue;
|
||||
|
||||
volume->set_render_color();
|
||||
|
||||
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
|
||||
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
|
||||
if (n_triangles + n_quads == 0)
|
||||
{
|
||||
if (_render_interleaved_only_volumes.enabled)
|
||||
{
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
::glDisableClientState(GL_NORMAL_ARRAY);
|
||||
::glEnable(GL_BLEND);
|
||||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
::glDisableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
::glColor4f(volume->color[0], volume->color[1], volume->color[2], _render_interleaved_only_volumes.alpha);
|
||||
volume->render();
|
||||
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||
volume->render();
|
||||
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
::glDisable(GL_BLEND);
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glEnableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
glColor4f(volume->color[0], volume->color[1], volume->color[2], volume->color[3]);
|
||||
|
||||
glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
|
||||
glNormalPointer(GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data());
|
||||
bool has_offset = volume->origin.x != 0 || volume->origin.y != 0 || volume->origin.z != 0;
|
||||
|
@ -445,11 +551,37 @@ void GLVolumeCollection::render_legacy() const
|
|||
if (n_quads > 0)
|
||||
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, volume->indexed_vertex_array.quad_indices.data() + volume->qverts_range.first);
|
||||
if (has_offset)
|
||||
glPushMatrix();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
void GLVolumeCollection::update_outside_state(const DynamicPrintConfig* config, bool all_inside)
|
||||
{
|
||||
if (config == nullptr)
|
||||
return;
|
||||
|
||||
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(config->option("bed_shape"));
|
||||
if (opt == nullptr)
|
||||
return;
|
||||
|
||||
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
|
||||
BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min.x), unscale(bed_box_2D.min.y), 0.0), Pointf3(unscale(bed_box_2D.max.x), unscale(bed_box_2D.max.y), config->opt_float("max_print_height")));
|
||||
|
||||
for (GLVolume* volume : this->volumes)
|
||||
{
|
||||
if (all_inside)
|
||||
{
|
||||
volume->is_outside = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
volume->is_outside = !print_volume.contains(volume->transformed_bounding_box());
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<double> GLVolumeCollection::get_current_print_zs() const
|
||||
|
@ -1133,6 +1265,100 @@ static void point3_to_verts(const Point3& point, double width, double height, GL
|
|||
|
||||
_3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index;
|
||||
_3DScene::LegendTexture _3DScene::s_legend_texture;
|
||||
_3DScene::WarningTexture _3DScene::s_warning_texture;
|
||||
|
||||
unsigned int _3DScene::TextureBase::finalize()
|
||||
{
|
||||
if (!m_data.empty()) {
|
||||
// sends buffer to gpu
|
||||
::glGenTextures(1, &m_tex_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, m_tex_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)m_data.data());
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
m_data.clear();
|
||||
}
|
||||
return (m_tex_width > 0 && m_tex_height > 0) ? m_tex_id : 0;
|
||||
}
|
||||
|
||||
void _3DScene::TextureBase::_destroy_texture()
|
||||
{
|
||||
if (m_tex_id > 0)
|
||||
{
|
||||
::glDeleteTextures(1, &m_tex_id);
|
||||
m_tex_id = 0;
|
||||
m_tex_height = 0;
|
||||
m_tex_width = 0;
|
||||
}
|
||||
m_data.clear();
|
||||
}
|
||||
|
||||
|
||||
const unsigned char _3DScene::WarningTexture::Background_Color[3] = { 9, 91, 134 };
|
||||
const unsigned char _3DScene::WarningTexture::Opacity = 255;
|
||||
|
||||
// Generate a texture data, but don't load it into the GPU yet, as the GPU context may not yet be valid.
|
||||
bool _3DScene::WarningTexture::generate(const std::string& msg)
|
||||
{
|
||||
// Mark the texture as released, but don't release the texture from the GPU yet.
|
||||
m_tex_width = m_tex_height = 0;
|
||||
m_data.clear();
|
||||
|
||||
if (msg.empty())
|
||||
return false;
|
||||
|
||||
wxMemoryDC memDC;
|
||||
// select default font
|
||||
memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
|
||||
// calculates texture size
|
||||
wxCoord w, h;
|
||||
memDC.GetTextExtent(msg, &w, &h);
|
||||
m_tex_width = (unsigned int)w;
|
||||
m_tex_height = (unsigned int)h;
|
||||
|
||||
// generates bitmap
|
||||
wxBitmap bitmap(m_tex_width, m_tex_height);
|
||||
|
||||
#if defined(__APPLE__) || defined(_MSC_VER)
|
||||
bitmap.UseAlpha();
|
||||
#endif
|
||||
|
||||
memDC.SelectObject(bitmap);
|
||||
memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
|
||||
memDC.Clear();
|
||||
|
||||
memDC.SetTextForeground(*wxWHITE);
|
||||
|
||||
// draw message
|
||||
memDC.DrawText(msg, 0, 0);
|
||||
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
|
||||
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
||||
{
|
||||
wxImage image = bitmap.ConvertToImage();
|
||||
image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
|
||||
|
||||
// prepare buffer
|
||||
m_data.assign(4 * m_tex_width * m_tex_height, 0);
|
||||
for (unsigned int h = 0; h < m_tex_height; ++h)
|
||||
{
|
||||
unsigned int hh = h * m_tex_width;
|
||||
unsigned char* px_ptr = m_data.data() + 4 * hh;
|
||||
for (unsigned int w = 0; w < m_tex_width; ++w)
|
||||
{
|
||||
*px_ptr++ = image.GetRed(w, h);
|
||||
*px_ptr++ = image.GetGreen(w, h);
|
||||
*px_ptr++ = image.GetBlue(w, h);
|
||||
*px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const unsigned char _3DScene::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
|
||||
const unsigned char _3DScene::LegendTexture::Background_Color[3] = { 9, 91, 134 };
|
||||
|
@ -1276,34 +1502,6 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
|
|||
return true;
|
||||
}
|
||||
|
||||
unsigned int _3DScene::LegendTexture::finalize()
|
||||
{
|
||||
if (! m_data.empty()) {
|
||||
// sends buffer to gpu
|
||||
::glGenTextures(1, &m_tex_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, m_tex_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)m_data.data());
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
m_data.clear();
|
||||
}
|
||||
return (m_tex_width > 0 && m_tex_height > 0) ? m_tex_id : 0;
|
||||
}
|
||||
|
||||
void _3DScene::LegendTexture::_destroy_texture()
|
||||
{
|
||||
if (m_tex_id > 0)
|
||||
{
|
||||
::glDeleteTextures(1, &m_tex_id);
|
||||
m_tex_id = 0;
|
||||
m_tex_height = 0;
|
||||
m_tex_width = 0;
|
||||
}
|
||||
m_data.clear();
|
||||
}
|
||||
|
||||
void _3DScene::_glew_init()
|
||||
{
|
||||
glewInit();
|
||||
|
@ -1353,27 +1551,17 @@ void _3DScene::load_gcode_preview(const Print* print, const GCodePreviewData* pr
|
|||
_load_gcode_unretractions(*preview_data, *volumes, use_VBOs);
|
||||
|
||||
if (volumes->empty())
|
||||
{
|
||||
reset_legend_texture();
|
||||
volumes->set_render_interleaved_only_volumes(GLVolumeCollection::RenderInterleavedOnlyVolumes(false, 0.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
_generate_legend_texture(*preview_data, tool_colors);
|
||||
|
||||
_load_shells(*print, *volumes, use_VBOs);
|
||||
volumes->set_render_interleaved_only_volumes(GLVolumeCollection::RenderInterleavedOnlyVolumes(true, 0.25f));
|
||||
}
|
||||
}
|
||||
|
||||
_update_gcode_volumes_visibility(*preview_data, *volumes);
|
||||
}
|
||||
|
||||
unsigned int _3DScene::get_legend_texture_id()
|
||||
{
|
||||
return s_legend_texture.get_texture_id();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::get_legend_texture_width()
|
||||
{
|
||||
return s_legend_texture.get_texture_width();
|
||||
|
@ -1389,6 +1577,36 @@ void _3DScene::reset_legend_texture()
|
|||
s_legend_texture.reset_texture();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::finalize_legend_texture()
|
||||
{
|
||||
return s_legend_texture.finalize();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::get_warning_texture_width()
|
||||
{
|
||||
return s_warning_texture.get_texture_width();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::get_warning_texture_height()
|
||||
{
|
||||
return s_warning_texture.get_texture_height();
|
||||
}
|
||||
|
||||
void _3DScene::generate_warning_texture(const std::string& msg)
|
||||
{
|
||||
s_warning_texture.generate(msg);
|
||||
}
|
||||
|
||||
void _3DScene::reset_warning_texture()
|
||||
{
|
||||
s_warning_texture.reset_texture();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::finalize_warning_texture()
|
||||
{
|
||||
return s_warning_texture.finalize();
|
||||
}
|
||||
|
||||
// Create 3D thick extrusion lines for a skirt and brim.
|
||||
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
|
||||
void _3DScene::_load_print_toolpaths(
|
||||
|
@ -1501,6 +1719,7 @@ void _3DScene::_load_print_object_toolpaths(
|
|||
auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||
auto *volume = new GLVolume(color);
|
||||
new_volume_mutex.lock();
|
||||
volume->outside_printer_detection_enabled = false;
|
||||
volumes->volumes.emplace_back(volume);
|
||||
new_volume_mutex.unlock();
|
||||
return volume;
|
||||
|
@ -1651,6 +1870,7 @@ void _3DScene::_load_wipe_tower_toolpaths(
|
|||
auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||
auto *volume = new GLVolume(color);
|
||||
new_volume_mutex.lock();
|
||||
volume->outside_printer_detection_enabled = false;
|
||||
volumes->volumes.emplace_back(volume);
|
||||
new_volume_mutex.unlock();
|
||||
return volume;
|
||||
|
@ -2221,6 +2441,7 @@ void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_
|
|||
for (std::vector<GLVolume*>::iterator it = begin; it != end; ++it)
|
||||
{
|
||||
GLVolume* volume = *it;
|
||||
volume->outside_printer_detection_enabled = false;
|
||||
|
||||
switch (s_gcode_preview_volume_index.first_volumes[i].type)
|
||||
{
|
||||
|
@ -2253,6 +2474,7 @@ void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_
|
|||
case GCodePreviewVolumeIndex::Shell:
|
||||
{
|
||||
volume->is_active = preview_data.shell.is_visible;
|
||||
volume->color[3] = 0.25f;
|
||||
volume->zoom_to_volumes = false;
|
||||
break;
|
||||
}
|
||||
|
@ -2272,11 +2494,6 @@ void _3DScene::_generate_legend_texture(const GCodePreviewData& preview_data, co
|
|||
s_legend_texture.generate(preview_data, tool_colors);
|
||||
}
|
||||
|
||||
unsigned int _3DScene::finalize_legend_texture()
|
||||
{
|
||||
return s_legend_texture.finalize();
|
||||
}
|
||||
|
||||
void _3DScene::_load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs)
|
||||
{
|
||||
size_t initial_volumes_count = volumes.volumes.size();
|
||||
|
|
|
@ -16,6 +16,7 @@ class PrintObject;
|
|||
class Model;
|
||||
class ModelObject;
|
||||
class GCodePreviewData;
|
||||
class DynamicPrintConfig;
|
||||
|
||||
// A container for interleaved arrays of 3D vertices and normals,
|
||||
// possibly indexed by triangles and / or quads.
|
||||
|
@ -85,6 +86,7 @@ public:
|
|||
unsigned int quad_indices_VBO_id;
|
||||
|
||||
void load_mesh_flat_shading(const TriangleMesh &mesh);
|
||||
void load_mesh_full_shading(const TriangleMesh &mesh);
|
||||
|
||||
inline bool has_VBOs() const { return vertices_and_normals_interleaved_VBO_id != 0; }
|
||||
|
||||
|
@ -209,6 +211,11 @@ public:
|
|||
|
||||
class GLVolume {
|
||||
public:
|
||||
static const float SELECTED_COLOR[4];
|
||||
static const float HOVER_COLOR[4];
|
||||
static const float OUTSIDE_COLOR[4];
|
||||
static const float SELECTED_OUTSIDE_COLOR[4];
|
||||
|
||||
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) :
|
||||
composite_id(-1),
|
||||
select_group_id(-1),
|
||||
|
@ -216,6 +223,8 @@ public:
|
|||
selected(false),
|
||||
is_active(true),
|
||||
zoom_to_volumes(true),
|
||||
outside_printer_detection_enabled(true),
|
||||
is_outside(false),
|
||||
hover(false),
|
||||
tverts_range(0, size_t(-1)),
|
||||
qverts_range(0, size_t(-1))
|
||||
|
@ -224,6 +233,7 @@ public:
|
|||
color[1] = g;
|
||||
color[2] = b;
|
||||
color[3] = a;
|
||||
set_render_color(r, g, b, a);
|
||||
}
|
||||
GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
|
||||
|
||||
|
@ -243,7 +253,8 @@ public:
|
|||
Pointf3 origin;
|
||||
// Color of the triangles / quads held by this volume.
|
||||
float color[4];
|
||||
|
||||
// Color used to render this volume.
|
||||
float render_color[4];
|
||||
// An ID containing the object ID, volume ID and instance ID.
|
||||
int composite_id;
|
||||
// An ID for group selection. It may be the same for all meshes of all object instances, or for just a single object instance.
|
||||
|
@ -256,6 +267,10 @@ public:
|
|||
bool is_active;
|
||||
// Whether or not to use this volume when applying zoom_to_volumes()
|
||||
bool zoom_to_volumes;
|
||||
// Wheter or not this volume is enabled for outside print volume detection.
|
||||
bool outside_printer_detection_enabled;
|
||||
// Wheter or not this volume is outside print volume.
|
||||
bool is_outside;
|
||||
// Boolean: Is mouse over this object?
|
||||
bool hover;
|
||||
|
||||
|
@ -271,6 +286,10 @@ public:
|
|||
// Offset into qverts & tverts, or offsets into indices stored into an OpenGL name_index_buffer.
|
||||
std::vector<size_t> offsets;
|
||||
|
||||
void set_render_color(float r, float g, float b, float a);
|
||||
void set_render_color(const float* rgba, unsigned int size);
|
||||
// Sets render color in dependence of current state
|
||||
void set_render_color();
|
||||
|
||||
int object_idx() const { return this->composite_id / 1000000; }
|
||||
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
|
||||
|
@ -313,27 +332,9 @@ public:
|
|||
|
||||
class GLVolumeCollection
|
||||
{
|
||||
public:
|
||||
struct RenderInterleavedOnlyVolumes
|
||||
{
|
||||
bool enabled;
|
||||
float alpha; // [0..1]
|
||||
|
||||
RenderInterleavedOnlyVolumes()
|
||||
: enabled(false)
|
||||
, alpha(0.0f)
|
||||
{
|
||||
}
|
||||
|
||||
RenderInterleavedOnlyVolumes(bool enabled, float alpha)
|
||||
: enabled(enabled)
|
||||
, alpha(alpha)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
RenderInterleavedOnlyVolumes _render_interleaved_only_volumes;
|
||||
// min and max vertex of the print box volume
|
||||
float print_box_min[3];
|
||||
float print_box_max[3];
|
||||
|
||||
public:
|
||||
std::vector<GLVolume*> volumes;
|
||||
|
@ -370,7 +371,12 @@ public:
|
|||
bool empty() const { return volumes.empty(); }
|
||||
void set_range(double low, double high) { for (GLVolume *vol : this->volumes) vol->set_range(low, high); }
|
||||
|
||||
void set_render_interleaved_only_volumes(const RenderInterleavedOnlyVolumes& render_interleaved_only_volumes) { _render_interleaved_only_volumes = render_interleaved_only_volumes; }
|
||||
void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z) {
|
||||
print_box_min[0] = min_x; print_box_min[1] = min_y; print_box_min[2] = min_z;
|
||||
print_box_max[0] = max_x; print_box_max[1] = max_y; print_box_max[2] = max_z;
|
||||
}
|
||||
|
||||
void update_outside_state(const DynamicPrintConfig* config, bool all_inside);
|
||||
|
||||
// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
|
||||
std::vector<double> get_current_print_zs() const;
|
||||
|
@ -411,27 +417,20 @@ class _3DScene
|
|||
|
||||
static GCodePreviewVolumeIndex s_gcode_preview_volume_index;
|
||||
|
||||
class LegendTexture
|
||||
class TextureBase
|
||||
{
|
||||
static const unsigned int Px_Title_Offset = 5;
|
||||
static const unsigned int Px_Text_Offset = 5;
|
||||
static const unsigned int Px_Square = 20;
|
||||
static const unsigned int Px_Square_Contour = 1;
|
||||
static const unsigned int Px_Border = Px_Square / 2;
|
||||
static const unsigned char Squares_Border_Color[3];
|
||||
static const unsigned char Background_Color[3];
|
||||
static const unsigned char Opacity;
|
||||
|
||||
protected:
|
||||
unsigned int m_tex_id;
|
||||
unsigned int m_tex_width;
|
||||
unsigned int m_tex_height;
|
||||
|
||||
// generate() fills in m_data with the pixels, while finalize() moves the data to the GPU before rendering.
|
||||
std::vector<unsigned char> m_data;
|
||||
|
||||
public:
|
||||
LegendTexture() : m_tex_id(0), m_tex_width(0), m_tex_height(0) {}
|
||||
~LegendTexture() { _destroy_texture(); }
|
||||
|
||||
// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
|
||||
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||
TextureBase() : m_tex_id(0), m_tex_width(0), m_tex_height(0) {}
|
||||
virtual ~TextureBase() { _destroy_texture(); }
|
||||
|
||||
// If not loaded, load the texture data into the GPU. Return a texture ID or 0 if the texture has zero size.
|
||||
unsigned int finalize();
|
||||
|
||||
|
@ -442,26 +441,61 @@ class _3DScene
|
|||
void reset_texture() { _destroy_texture(); }
|
||||
|
||||
private:
|
||||
bool _create_texture(const GCodePreviewData& preview_data, const wxBitmap& bitmap);
|
||||
void _destroy_texture();
|
||||
// generate() fills in m_data with the pixels, while finalize() moves the data to the GPU before rendering.
|
||||
std::vector<unsigned char> m_data;
|
||||
};
|
||||
|
||||
class WarningTexture : public TextureBase
|
||||
{
|
||||
static const unsigned char Background_Color[3];
|
||||
static const unsigned char Opacity;
|
||||
|
||||
public:
|
||||
WarningTexture() : TextureBase() {}
|
||||
|
||||
// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
|
||||
bool generate(const std::string& msg);
|
||||
};
|
||||
|
||||
class LegendTexture : public TextureBase
|
||||
{
|
||||
static const unsigned int Px_Title_Offset = 5;
|
||||
static const unsigned int Px_Text_Offset = 5;
|
||||
static const unsigned int Px_Square = 20;
|
||||
static const unsigned int Px_Square_Contour = 1;
|
||||
static const unsigned int Px_Border = Px_Square / 2;
|
||||
static const unsigned char Squares_Border_Color[3];
|
||||
static const unsigned char Background_Color[3];
|
||||
static const unsigned char Opacity;
|
||||
|
||||
public:
|
||||
LegendTexture() : TextureBase() {}
|
||||
|
||||
// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
|
||||
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||
};
|
||||
|
||||
static LegendTexture s_legend_texture;
|
||||
static WarningTexture s_warning_texture;
|
||||
|
||||
public:
|
||||
static void _glew_init();
|
||||
|
||||
static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
|
||||
|
||||
static unsigned int get_legend_texture_id();
|
||||
static unsigned int get_legend_texture_width();
|
||||
static unsigned int get_legend_texture_height();
|
||||
|
||||
static void reset_legend_texture();
|
||||
static unsigned int finalize_legend_texture();
|
||||
|
||||
static unsigned int get_warning_texture_width();
|
||||
static unsigned int get_warning_texture_height();
|
||||
|
||||
// generates a warning texture containing the given message
|
||||
static void generate_warning_texture(const std::string& msg);
|
||||
static void reset_warning_texture();
|
||||
static unsigned int finalize_warning_texture();
|
||||
|
||||
static void _load_print_toolpaths(
|
||||
const Print *print,
|
||||
GLVolumeCollection *volumes,
|
||||
|
|
|
@ -226,7 +226,7 @@ const std::vector<std::string>& Preset::printer_options()
|
|||
"bed_shape", "z_offset", "gcode_flavor", "use_relative_e_distances", "serial_port", "serial_speed",
|
||||
"octoprint_host", "octoprint_apikey", "octoprint_cafile", "use_firmware_retraction", "use_volumetric_e", "variable_layer_height",
|
||||
"single_extruder_multi_material", "start_gcode", "end_gcode", "before_layer_gcode", "layer_gcode", "toolchange_gcode",
|
||||
"between_objects_gcode", "printer_notes"
|
||||
"between_objects_gcode", "printer_notes", "max_print_height"
|
||||
};
|
||||
s_opts.insert(s_opts.end(), Preset::nozzle_options().begin(), Preset::nozzle_options().end());
|
||||
}
|
||||
|
|
|
@ -968,7 +968,8 @@ void TabPrinter::build()
|
|||
return sizer;
|
||||
};
|
||||
optgroup->append_line(line);
|
||||
optgroup->append_single_option_line("z_offset");
|
||||
optgroup->append_single_option_line("max_print_height");
|
||||
optgroup->append_single_option_line("z_offset");
|
||||
|
||||
optgroup = page->new_optgroup(_(L("Capabilities")));
|
||||
ConfigOptionDef def;
|
||||
|
|
|
@ -97,6 +97,9 @@
|
|||
void finalize_geometry(bool use_VBOs);
|
||||
void release_geometry();
|
||||
|
||||
void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z);
|
||||
void update_outside_state(DynamicPrintConfig* config, bool all_inside);
|
||||
|
||||
bool move_volume_up(int idx)
|
||||
%code%{
|
||||
if (idx > 0 && idx < int(THIS->volumes.size())) {
|
||||
|
@ -154,13 +157,6 @@ finalize_legend_texture()
|
|||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
unsigned int
|
||||
get_legend_texture_id()
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_legend_texture_id();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
unsigned int
|
||||
get_legend_texture_width()
|
||||
CODE:
|
||||
|
@ -179,7 +175,38 @@ void
|
|||
reset_legend_texture()
|
||||
CODE:
|
||||
_3DScene::reset_legend_texture();
|
||||
|
||||
|
||||
void
|
||||
generate_warning_texture(std::string msg)
|
||||
CODE:
|
||||
_3DScene::generate_warning_texture(msg);
|
||||
|
||||
unsigned int
|
||||
finalize_warning_texture()
|
||||
CODE:
|
||||
RETVAL = _3DScene::finalize_warning_texture();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
unsigned int
|
||||
get_warning_texture_width()
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_warning_texture_width();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
unsigned int
|
||||
get_warning_texture_height()
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_warning_texture_height();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
reset_warning_texture()
|
||||
CODE:
|
||||
_3DScene::reset_warning_texture();
|
||||
|
||||
void
|
||||
_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
|
||||
Print *print;
|
||||
|
|
|
@ -99,6 +99,9 @@
|
|||
|
||||
void print_info() const;
|
||||
|
||||
bool fits_print_volume(DynamicPrintConfig* config) const
|
||||
%code%{ RETVAL = THIS->fits_print_volume(config); %};
|
||||
|
||||
bool store_stl(char *path, bool binary)
|
||||
%code%{ TriangleMesh mesh = THIS->mesh(); RETVAL = Slic3r::store_stl(path, &mesh, binary); %};
|
||||
bool store_amf(char *path, Print* print)
|
||||
|
@ -361,9 +364,9 @@ ModelMaterial::attributes()
|
|||
%code%{ RETVAL = &THIS->offset; %};
|
||||
|
||||
void set_rotation(double val)
|
||||
%code%{ THIS->rotation = val; %};
|
||||
%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
|
||||
void set_scaling_factor(double val)
|
||||
%code%{ THIS->scaling_factor = val; %};
|
||||
%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
|
||||
void set_offset(Pointf *offset)
|
||||
%code%{ THIS->offset = *offset; %};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue