Out of bed detection - 1st installment
This commit is contained in:
parent
83a2d2af4b
commit
bdd2d725c8
@ -68,6 +68,7 @@ __PACKAGE__->mk_accessors( qw(_quat _dirty init
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_zoom
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_zoom
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_legend_enabled
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_legend_enabled
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_warning_enabled
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_apply_zoom_to_volumes_filter
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_apply_zoom_to_volumes_filter
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) );
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) );
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@ -142,6 +143,7 @@ sub new {
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$self->_sphi(45);
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$self->_sphi(45);
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$self->_zoom(1);
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$self->_zoom(1);
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$self->_legend_enabled(0);
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$self->_legend_enabled(0);
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$self->_warning_enabled(0);
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$self->use_plain_shader(0);
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$self->use_plain_shader(0);
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$self->_apply_zoom_to_volumes_filter(0);
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$self->_apply_zoom_to_volumes_filter(0);
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@ -220,6 +222,11 @@ sub set_legend_enabled {
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$self->_legend_enabled($value);
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$self->_legend_enabled($value);
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}
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}
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sub set_warning_enabled {
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my ($self, $value) = @_;
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$self->_warning_enabled($value);
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}
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sub Destroy {
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sub Destroy {
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my ($self) = @_;
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my ($self) = @_;
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$self->{layer_height_edit_timer}->Stop;
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$self->{layer_height_edit_timer}->Stop;
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@ -1301,6 +1308,9 @@ sub Render {
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if (! $self->use_plain_shader) {
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if (! $self->use_plain_shader) {
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$self->draw_volumes;
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$self->draw_volumes;
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} elsif ($self->UseVBOs) {
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} elsif ($self->UseVBOs) {
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if ($self->enable_picking) {
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$self->volumes->set_print_box($self->bed_bounding_box->x_min, $self->bed_bounding_box->y_min, 0.0, $self->bed_bounding_box->x_max, $self->bed_bounding_box->y_max, $self->{config}->get('max_print_height'));
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}
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$self->{plain_shader}->enable if $self->{plain_shader};
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$self->{plain_shader}->enable if $self->{plain_shader};
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$self->volumes->render_VBOs;
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$self->volumes->render_VBOs;
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$self->{plain_shader}->disable;
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$self->{plain_shader}->disable;
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@ -1327,6 +1337,9 @@ sub Render {
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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}
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}
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# draw warning message
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$self->draw_warning;
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# draw gcode preview legend
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# draw gcode preview legend
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$self->draw_legend;
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$self->draw_legend;
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@ -1599,8 +1612,10 @@ sub draw_active_object_annotations {
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sub draw_legend {
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sub draw_legend {
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my ($self) = @_;
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my ($self) = @_;
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if ($self->_legend_enabled)
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if (!$self->_legend_enabled) {
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{
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return;
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}
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# If the legend texture has not been loaded into the GPU, do it now.
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# If the legend texture has not been loaded into the GPU, do it now.
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my $tex_id = Slic3r::GUI::_3DScene::finalize_legend_texture;
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my $tex_id = Slic3r::GUI::_3DScene::finalize_legend_texture;
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if ($tex_id > 0)
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if ($tex_id > 0)
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@ -1625,6 +1640,38 @@ sub draw_legend {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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}
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}
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}
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}
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}
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sub draw_warning {
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my ($self) = @_;
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if (!$self->_warning_enabled) {
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return;
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}
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# If the warning texture has not been loaded into the GPU, do it now.
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my $tex_id = Slic3r::GUI::_3DScene::finalize_warning_texture;
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if ($tex_id > 0)
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{
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my $tex_w = Slic3r::GUI::_3DScene::get_warning_texture_width;
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my $tex_h = Slic3r::GUI::_3DScene::get_warning_texture_height;
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if (($tex_w > 0) && ($tex_h > 0))
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{
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glDisable(GL_DEPTH_TEST);
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glPushMatrix();
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glLoadIdentity();
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my ($cw, $ch) = $self->GetSizeWH;
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my $l = (-0.5 * $tex_w) / $self->_zoom;
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my $t = (-0.5 * $ch + $tex_h) / $self->_zoom;
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my $r = $l + $tex_w / $self->_zoom;
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my $b = $t - $tex_h / $self->_zoom;
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$self->_render_texture($tex_id, $l, $r, $b, $t);
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glPopMatrix();
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glEnable(GL_DEPTH_TEST);
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}
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}
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}
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}
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}
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@ -1694,39 +1741,55 @@ sub _vertex_shader_Gouraud {
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#define INTENSITY_CORRECTION 0.7
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#define INTENSITY_CORRECTION 0.7
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#define LIGHT_TOP_DIR -0.6/1.31, 0.6/1.31, 1./1.31
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// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
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#define LIGHT_TOP_DIR vec3(-0.4574957, 0.4574957, 0.7624929)
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#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
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#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
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#define LIGHT_TOP_SPECULAR (0.5 * INTENSITY_CORRECTION)
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#define LIGHT_TOP_SPECULAR (0.5 * INTENSITY_CORRECTION)
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#define LIGHT_TOP_SHININESS 50.
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#define LIGHT_TOP_SHININESS 50.
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#define LIGHT_FRONT_DIR 1./1.43, 0.2/1.43, 1./1.43
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// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
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#define LIGHT_FRONT_DIR vec3(0.6985074, 0.1397015, 0.6985074)
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#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
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#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
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#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
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#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
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#define LIGHT_FRONT_SHININESS 50.
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#define LIGHT_FRONT_SHININESS 50.
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#define INTENSITY_AMBIENT 0.3
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#define INTENSITY_AMBIENT 0.3
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const vec3 ZERO = vec3(0.0, 0.0, 0.0);
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struct PrintBoxDetection
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{
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vec3 min;
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vec3 max;
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// xyz contains the offset, if w == 1.0 detection needs to be performed
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vec4 volume_origin;
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};
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uniform PrintBoxDetection print_box;
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varying float intensity_specular;
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varying float intensity_specular;
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varying float intensity_tainted;
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varying float intensity_tainted;
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varying vec3 delta_box_min;
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varying vec3 delta_box_max;
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void main()
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void main()
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{
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{
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vec3 eye, normal, lightDir, viewVector, halfVector;
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vec3 normal, viewVector, halfVector;
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float NdotL, NdotHV;
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float NdotL, NdotHV;
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eye = vec3(0., 0., 1.);
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vec3 eye = -(gl_ModelViewMatrix * gl_Vertex).xyz;
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// First transform the normal into eye space and normalize the result.
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// First transform the normal into eye space and normalize the result.
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normal = normalize(gl_NormalMatrix * gl_Normal);
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normal = normalize(gl_NormalMatrix * gl_Normal);
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// Now normalize the light's direction. Note that according to the OpenGL specification, the light is stored in eye space.
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// Now normalize the light's direction. Note that according to the OpenGL specification, the light is stored in eye space.
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// Also since we're talking about a directional light, the position field is actually direction.
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// Also since we're talking about a directional light, the position field is actually direction.
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lightDir = vec3(LIGHT_TOP_DIR);
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halfVector = normalize(LIGHT_TOP_DIR + eye);
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halfVector = normalize(lightDir + eye);
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// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
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// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
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// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
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// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
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NdotL = max(dot(normal, lightDir), 0.0);
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NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
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intensity_tainted = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
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intensity_tainted = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
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intensity_specular = 0.;
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intensity_specular = 0.;
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@ -1735,15 +1798,27 @@ void main()
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intensity_specular = LIGHT_TOP_SPECULAR * pow(max(dot(normal, halfVector), 0.0), LIGHT_TOP_SHININESS);
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intensity_specular = LIGHT_TOP_SPECULAR * pow(max(dot(normal, halfVector), 0.0), LIGHT_TOP_SHININESS);
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// Perform the same lighting calculation for the 2nd light source.
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// Perform the same lighting calculation for the 2nd light source.
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lightDir = vec3(LIGHT_FRONT_DIR);
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// halfVector = normalize(LIGHT_FRONT_DIR + eye);
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// halfVector = normalize(lightDir + eye);
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NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
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NdotL = max(dot(normal, lightDir), 0.0);
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intensity_tainted += NdotL * LIGHT_FRONT_DIFFUSE;
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intensity_tainted += NdotL * LIGHT_FRONT_DIFFUSE;
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// compute the specular term if NdotL is larger than zero
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// compute the specular term if NdotL is larger than zero
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// if (NdotL > 0.0)
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// if (NdotL > 0.0)
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// intensity_specular += LIGHT_FRONT_SPECULAR * pow(max(dot(normal, halfVector), 0.0), LIGHT_FRONT_SHININESS);
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// intensity_specular += LIGHT_FRONT_SPECULAR * pow(max(dot(normal, halfVector), 0.0), LIGHT_FRONT_SHININESS);
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// compute deltas for out of print volume detection (world coordinates)
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if (print_box.volume_origin.w == 1.0)
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{
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vec3 v = gl_Vertex.xyz + print_box.volume_origin.xyz;
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delta_box_min = v - print_box.min;
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delta_box_max = v - print_box.max;
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}
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else
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{
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delta_box_min = ZERO;
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delta_box_max = ZERO;
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}
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gl_Position = ftransform();
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gl_Position = ftransform();
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}
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}
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@ -1756,13 +1831,22 @@ sub _fragment_shader_Gouraud {
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varying float intensity_specular;
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varying float intensity_specular;
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varying float intensity_tainted;
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varying float intensity_tainted;
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varying vec3 delta_box_min;
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varying vec3 delta_box_max;
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uniform vec4 uniform_color;
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uniform vec4 uniform_color;
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const vec3 ZERO = vec3(0.0, 0.0, 0.0);
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void main()
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void main()
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{
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{
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gl_FragColor =
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gl_FragColor =
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vec4(intensity_specular, intensity_specular, intensity_specular, 0.) + uniform_color * intensity_tainted;
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vec4(intensity_specular, intensity_specular, intensity_specular, 0.) + uniform_color * intensity_tainted;
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// if the fragment is outside the print volume darken it and set it as transparent
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if (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO)))
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gl_FragColor = vec4(mix(gl_FragColor.xyz, ZERO, 0.5), 0.5 * uniform_color.a);
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else
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gl_FragColor.a = uniform_color.a;
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gl_FragColor.a = uniform_color.a;
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}
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}
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@ -1828,6 +1912,7 @@ void main() {
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// compute the specular term into spec
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// compute the specular term into spec
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// intensity_specular += LIGHT_FRONT_SPECULAR * pow(max(dot(h,normal), 0.0), LIGHT_FRONT_SHININESS);
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// intensity_specular += LIGHT_FRONT_SPECULAR * pow(max(dot(h,normal), 0.0), LIGHT_FRONT_SHININESS);
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}
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}
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gl_FragColor = max(
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gl_FragColor = max(
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vec4(intensity_specular, intensity_specular, intensity_specular, 0.) + uniform_color * intensity_tainted,
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vec4(intensity_specular, intensity_specular, intensity_specular, 0.) + uniform_color * intensity_tainted,
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INTENSITY_AMBIENT * uniform_color);
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INTENSITY_AMBIENT * uniform_color);
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@ -1840,12 +1925,12 @@ sub _vertex_shader_variable_layer_height {
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return <<'VERTEX';
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return <<'VERTEX';
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#version 110
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#version 110
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#define LIGHT_TOP_DIR 0., 1., 0.
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const vec3 LIGHT_TOP_DIR = vec3(0.0, 1.0, 0.0);
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#define LIGHT_TOP_DIFFUSE 0.2
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#define LIGHT_TOP_DIFFUSE 0.2
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#define LIGHT_TOP_SPECULAR 0.3
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#define LIGHT_TOP_SPECULAR 0.3
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#define LIGHT_TOP_SHININESS 50.
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#define LIGHT_TOP_SHININESS 50.
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#define LIGHT_FRONT_DIR 0., 0., 1.
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const vec3 LIGHT_FRONT_DIR = vec3(0.0, 0.0, 1.0);
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#define LIGHT_FRONT_DIFFUSE 0.5
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#define LIGHT_FRONT_DIFFUSE 0.5
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#define LIGHT_FRONT_SPECULAR 0.3
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#define LIGHT_FRONT_SPECULAR 0.3
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#define LIGHT_FRONT_SHININESS 50.
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#define LIGHT_FRONT_SHININESS 50.
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@ -1859,7 +1944,7 @@ varying float object_z;
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void main()
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void main()
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{
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{
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vec3 eye, normal, lightDir, viewVector, halfVector;
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vec3 eye, normal, viewVector, halfVector;
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float NdotL, NdotHV;
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float NdotL, NdotHV;
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// eye = gl_ModelViewMatrixInverse[3].xyz;
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// eye = gl_ModelViewMatrixInverse[3].xyz;
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@ -1870,12 +1955,11 @@ void main()
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// Now normalize the light's direction. Note that according to the OpenGL specification, the light is stored in eye space.
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// Now normalize the light's direction. Note that according to the OpenGL specification, the light is stored in eye space.
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// Also since we're talking about a directional light, the position field is actually direction.
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// Also since we're talking about a directional light, the position field is actually direction.
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lightDir = vec3(LIGHT_TOP_DIR);
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halfVector = normalize(LIGHT_TOP_DIR + eye);
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halfVector = normalize(lightDir + eye);
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// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
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// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
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// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
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// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
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NdotL = max(dot(normal, lightDir), 0.0);
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NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
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intensity_tainted = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
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intensity_tainted = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
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intensity_specular = 0.;
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intensity_specular = 0.;
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@ -1884,9 +1968,8 @@ void main()
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// intensity_specular = LIGHT_TOP_SPECULAR * pow(max(dot(normal, halfVector), 0.0), LIGHT_TOP_SHININESS);
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// intensity_specular = LIGHT_TOP_SPECULAR * pow(max(dot(normal, halfVector), 0.0), LIGHT_TOP_SHININESS);
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// Perform the same lighting calculation for the 2nd light source.
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// Perform the same lighting calculation for the 2nd light source.
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lightDir = vec3(LIGHT_FRONT_DIR);
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halfVector = normalize(LIGHT_FRONT_DIR + eye);
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halfVector = normalize(lightDir + eye);
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NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
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NdotL = max(dot(normal, lightDir), 0.0);
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intensity_tainted += NdotL * LIGHT_FRONT_DIFFUSE;
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intensity_tainted += NdotL * LIGHT_FRONT_DIFFUSE;
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// compute the specular term if NdotL is larger than zero
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// compute the specular term if NdotL is larger than zero
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@ -55,6 +55,7 @@ sub new {
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serial_port serial_speed octoprint_host octoprint_apikey octoprint_cafile
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serial_port serial_speed octoprint_host octoprint_apikey octoprint_cafile
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nozzle_diameter single_extruder_multi_material
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nozzle_diameter single_extruder_multi_material
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wipe_tower wipe_tower_x wipe_tower_y wipe_tower_width wipe_tower_per_color_wipe extruder_colour filament_colour
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wipe_tower wipe_tower_x wipe_tower_y wipe_tower_width wipe_tower_per_color_wipe extruder_colour filament_colour
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max_print_height
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)]);
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)]);
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# C++ Slic3r::Model with Perl extensions in Slic3r/Model.pm
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# C++ Slic3r::Model with Perl extensions in Slic3r/Model.pm
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$self->{model} = Slic3r::Model->new;
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$self->{model} = Slic3r::Model->new;
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@ -113,6 +114,7 @@ sub new {
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$self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
|
$self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
|
||||||
$self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
|
$self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
|
||||||
$self->{canvas3D}->set_on_instances_moved($on_instances_moved);
|
$self->{canvas3D}->set_on_instances_moved($on_instances_moved);
|
||||||
|
$self->{canvas3D}->use_plain_shader(1);
|
||||||
$self->{canvas3D}->set_on_wipe_tower_moved(sub {
|
$self->{canvas3D}->set_on_wipe_tower_moved(sub {
|
||||||
my ($new_pos_3f) = @_;
|
my ($new_pos_3f) = @_;
|
||||||
my $cfg = Slic3r::Config->new;
|
my $cfg = Slic3r::Config->new;
|
||||||
@ -1737,6 +1739,8 @@ sub on_config_change {
|
|||||||
$update_scheduled = 1;
|
$update_scheduled = 1;
|
||||||
my $extruder_colors = $config->get('extruder_colour');
|
my $extruder_colors = $config->get('extruder_colour');
|
||||||
$self->{preview3D}->set_number_extruders(scalar(@{$extruder_colors}));
|
$self->{preview3D}->set_number_extruders(scalar(@{$extruder_colors}));
|
||||||
|
} elsif ($opt_key eq 'max_print_height') {
|
||||||
|
$update_scheduled = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,6 +8,8 @@ use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL);
|
|||||||
use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
|
use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
|
||||||
use base qw(Slic3r::GUI::3DScene Class::Accessor);
|
use base qw(Slic3r::GUI::3DScene Class::Accessor);
|
||||||
|
|
||||||
|
use Wx::Locale gettext => 'L';
|
||||||
|
|
||||||
__PACKAGE__->mk_accessors(qw(
|
__PACKAGE__->mk_accessors(qw(
|
||||||
on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
|
on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
|
||||||
on_remove_object on_increase_objects on_decrease_objects));
|
on_remove_object on_increase_objects on_decrease_objects));
|
||||||
@ -208,6 +210,20 @@ sub reload_scene {
|
|||||||
$self->{model}->bounding_box->z_max, $self->UseVBOs);
|
$self->{model}->bounding_box->z_max, $self->UseVBOs);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# checks for geometry outside the print volume to render it accordingly
|
||||||
|
if (scalar @{$self->volumes} > 0)
|
||||||
|
{
|
||||||
|
if (!$self->{model}->fits_print_volume($self->{config})) {
|
||||||
|
$self->set_warning_enabled(1);
|
||||||
|
$self->volumes->update_outside_state($self->{config}, 0);
|
||||||
|
Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
|
||||||
|
} else {
|
||||||
|
$self->set_warning_enabled(0);
|
||||||
|
$self->volumes->update_outside_state($self->{config}, 1);
|
||||||
|
Slic3r::GUI::_3DScene::reset_warning_texture();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sub update_bed_size {
|
sub update_bed_size {
|
||||||
|
@ -94,6 +94,38 @@ public:
|
|||||||
void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); }
|
void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); }
|
||||||
void offset(coordf_t delta);
|
void offset(coordf_t delta);
|
||||||
PointClass center() const;
|
PointClass center() const;
|
||||||
|
|
||||||
|
bool contains(const PointClass &point) const {
|
||||||
|
return BoundingBoxBase<PointClass>::contains(point) && point.z >= this->min.z && point.z <= this->max.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool contains(const BoundingBox3Base<PointClass>& other) const {
|
||||||
|
if (!contains(other.min))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!contains(PointClass(other.max.x, other.min.y, other.min.z)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!contains(PointClass(other.max.x, other.max.y, other.min.z)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!contains(PointClass(other.min.x, other.max.y, other.min.z)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!contains(PointClass(other.min.x, other.min.y, other.max.z)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!contains(PointClass(other.max.x, other.min.y, other.max.z)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!contains(other.max))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!contains(PointClass(other.min.x, other.max.y, other.max.z)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class BoundingBox : public BoundingBoxBase<Point>
|
class BoundingBox : public BoundingBoxBase<Point>
|
||||||
|
@ -222,7 +222,7 @@ bool Model::add_default_instances()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// this returns the bounding box of the *transformed* instances
|
// this returns the bounding box of the *transformed* instances
|
||||||
BoundingBoxf3 Model::bounding_box()
|
BoundingBoxf3 Model::bounding_box() const
|
||||||
{
|
{
|
||||||
BoundingBoxf3 bb;
|
BoundingBoxf3 bb;
|
||||||
for (ModelObject *o : this->objects)
|
for (ModelObject *o : this->objects)
|
||||||
@ -230,6 +230,57 @@ BoundingBoxf3 Model::bounding_box()
|
|||||||
return bb;
|
return bb;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BoundingBoxf3 Model::transformed_bounding_box() const
|
||||||
|
{
|
||||||
|
BoundingBoxf3 bb;
|
||||||
|
|
||||||
|
for (const ModelObject* obj : this->objects)
|
||||||
|
{
|
||||||
|
for (const ModelVolume* vol : obj->volumes)
|
||||||
|
{
|
||||||
|
if (!vol->modifier)
|
||||||
|
{
|
||||||
|
for (const ModelInstance* inst : obj->instances)
|
||||||
|
{
|
||||||
|
double c = cos(inst->rotation);
|
||||||
|
double s = sin(inst->rotation);
|
||||||
|
|
||||||
|
for (int f = 0; f < vol->mesh.stl.stats.number_of_facets; ++f)
|
||||||
|
{
|
||||||
|
const stl_facet& facet = vol->mesh.stl.facet_start[f];
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
// original point
|
||||||
|
const stl_vertex& v = facet.vertex[i];
|
||||||
|
Pointf3 p((double)v.x, (double)v.y, (double)v.z);
|
||||||
|
|
||||||
|
// scale
|
||||||
|
p.x *= inst->scaling_factor;
|
||||||
|
p.y *= inst->scaling_factor;
|
||||||
|
p.z *= inst->scaling_factor;
|
||||||
|
|
||||||
|
// rotate Z
|
||||||
|
double x = p.x;
|
||||||
|
double y = p.y;
|
||||||
|
p.x = c * x - s * y;
|
||||||
|
p.y = s * x + c * y;
|
||||||
|
|
||||||
|
// translate
|
||||||
|
p.x += inst->offset.x;
|
||||||
|
p.y += inst->offset.y;
|
||||||
|
|
||||||
|
bb.merge(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return bb;
|
||||||
|
}
|
||||||
|
|
||||||
void Model::center_instances_around_point(const Pointf &point)
|
void Model::center_instances_around_point(const Pointf &point)
|
||||||
{
|
{
|
||||||
// BoundingBoxf3 bb = this->bounding_box();
|
// BoundingBoxf3 bb = this->bounding_box();
|
||||||
@ -409,6 +460,23 @@ void Model::convert_multipart_object()
|
|||||||
this->objects.push_back(object);
|
this->objects.push_back(object);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Model::fits_print_volume(const DynamicPrintConfig* config) const
|
||||||
|
{
|
||||||
|
if (config == nullptr)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (objects.empty())
|
||||||
|
return true;
|
||||||
|
|
||||||
|
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(config->option("bed_shape"));
|
||||||
|
if (opt == nullptr)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
|
||||||
|
BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min.x), unscale(bed_box_2D.min.y), 0.0), Pointf3(unscale(bed_box_2D.max.x), unscale(bed_box_2D.max.y), config->opt_float("max_print_height")));
|
||||||
|
return print_volume.contains(transformed_bounding_box());
|
||||||
|
}
|
||||||
|
|
||||||
ModelObject::ModelObject(Model *model, const ModelObject &other, bool copy_volumes) :
|
ModelObject::ModelObject(Model *model, const ModelObject &other, bool copy_volumes) :
|
||||||
name(other.name),
|
name(other.name),
|
||||||
input_file(other.input_file),
|
input_file(other.input_file),
|
||||||
@ -671,7 +739,7 @@ void ModelObject::transform(const float* matrix3x4)
|
|||||||
v->mesh.transform(matrix3x4);
|
v->mesh.transform(matrix3x4);
|
||||||
}
|
}
|
||||||
|
|
||||||
origin_translation = Pointf3(0.0f, 0.0f, 0.0f);
|
origin_translation = Pointf3(0.0, 0.0, 0.0);
|
||||||
invalidate_bounding_box();
|
invalidate_bounding_box();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -260,7 +260,10 @@ public:
|
|||||||
void delete_material(t_model_material_id material_id);
|
void delete_material(t_model_material_id material_id);
|
||||||
void clear_materials();
|
void clear_materials();
|
||||||
bool add_default_instances();
|
bool add_default_instances();
|
||||||
BoundingBoxf3 bounding_box();
|
// Returns approximate axis aligned bounding box of this model
|
||||||
|
BoundingBoxf3 bounding_box() const;
|
||||||
|
// Returns tight axis aligned bounding box of this model
|
||||||
|
BoundingBoxf3 transformed_bounding_box() const;
|
||||||
void center_instances_around_point(const Pointf &point);
|
void center_instances_around_point(const Pointf &point);
|
||||||
void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
|
void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
|
||||||
TriangleMesh mesh() const;
|
TriangleMesh mesh() const;
|
||||||
@ -273,6 +276,9 @@ public:
|
|||||||
bool looks_like_multipart_object() const;
|
bool looks_like_multipart_object() const;
|
||||||
void convert_multipart_object();
|
void convert_multipart_object();
|
||||||
|
|
||||||
|
// Returs true if this model is contained into the print volume defined inside the given config
|
||||||
|
bool fits_print_volume(const DynamicPrintConfig* config) const;
|
||||||
|
|
||||||
void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); }
|
void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -120,6 +120,7 @@ bool Print::invalidate_state_by_config_options(const std::vector<t_config_option
|
|||||||
"layer_gcode",
|
"layer_gcode",
|
||||||
"min_fan_speed",
|
"min_fan_speed",
|
||||||
"max_fan_speed",
|
"max_fan_speed",
|
||||||
|
"max_print_height",
|
||||||
"min_print_speed",
|
"min_print_speed",
|
||||||
"max_print_speed",
|
"max_print_speed",
|
||||||
"max_volumetric_speed",
|
"max_volumetric_speed",
|
||||||
|
@ -803,6 +803,13 @@ PrintConfigDef::PrintConfigDef()
|
|||||||
def->min = 0;
|
def->min = 0;
|
||||||
def->default_value = new ConfigOptionFloats { 0. };
|
def->default_value = new ConfigOptionFloats { 0. };
|
||||||
|
|
||||||
|
def = this->add("max_print_height", coFloat);
|
||||||
|
def->label = L("Max print height");
|
||||||
|
def->tooltip = L("Set this to the maximum height that can be reached by your extruder while printing.");
|
||||||
|
def->sidetext = L("mm");
|
||||||
|
def->cli = "max-print-height=f";
|
||||||
|
def->default_value = new ConfigOptionFloat(200.0);
|
||||||
|
|
||||||
def = this->add("max_print_speed", coFloat);
|
def = this->add("max_print_speed", coFloat);
|
||||||
def->label = L("Max print speed");
|
def->label = L("Max print speed");
|
||||||
def->tooltip = L("When setting other speed settings to 0 Slic3r will autocalculate the optimal speed "
|
def->tooltip = L("When setting other speed settings to 0 Slic3r will autocalculate the optimal speed "
|
||||||
|
@ -583,6 +583,7 @@ public:
|
|||||||
ConfigOptionFloats max_layer_height;
|
ConfigOptionFloats max_layer_height;
|
||||||
ConfigOptionInts min_fan_speed;
|
ConfigOptionInts min_fan_speed;
|
||||||
ConfigOptionFloats min_layer_height;
|
ConfigOptionFloats min_layer_height;
|
||||||
|
ConfigOptionFloat max_print_height;
|
||||||
ConfigOptionFloats min_print_speed;
|
ConfigOptionFloats min_print_speed;
|
||||||
ConfigOptionFloat min_skirt_length;
|
ConfigOptionFloat min_skirt_length;
|
||||||
ConfigOptionString notes;
|
ConfigOptionString notes;
|
||||||
@ -647,6 +648,7 @@ protected:
|
|||||||
OPT_PTR(max_layer_height);
|
OPT_PTR(max_layer_height);
|
||||||
OPT_PTR(min_fan_speed);
|
OPT_PTR(min_fan_speed);
|
||||||
OPT_PTR(min_layer_height);
|
OPT_PTR(min_layer_height);
|
||||||
|
OPT_PTR(max_print_height);
|
||||||
OPT_PTR(min_print_speed);
|
OPT_PTR(min_print_speed);
|
||||||
OPT_PTR(min_skirt_length);
|
OPT_PTR(min_skirt_length);
|
||||||
OPT_PTR(notes);
|
OPT_PTR(notes);
|
||||||
|
@ -46,6 +46,25 @@ void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GLIndexedVertexArray::load_mesh_full_shading(const TriangleMesh &mesh)
|
||||||
|
{
|
||||||
|
assert(triangle_indices.empty() && vertices_and_normals_interleaved_size == 0);
|
||||||
|
assert(quad_indices.empty() && triangle_indices_size == 0);
|
||||||
|
assert(vertices_and_normals_interleaved.size() % 6 == 0 && quad_indices_size == vertices_and_normals_interleaved.size());
|
||||||
|
|
||||||
|
this->vertices_and_normals_interleaved.reserve(this->vertices_and_normals_interleaved.size() + 3 * 3 * 2 * mesh.facets_count());
|
||||||
|
|
||||||
|
unsigned int vertices_count = 0;
|
||||||
|
for (int i = 0; i < mesh.stl.stats.number_of_facets; ++i) {
|
||||||
|
const stl_facet &facet = mesh.stl.facet_start[i];
|
||||||
|
for (int j = 0; j < 3; ++j)
|
||||||
|
this->push_geometry(facet.vertex[j].x, facet.vertex[j].y, facet.vertex[j].z, facet.normal.x, facet.normal.y, facet.normal.z);
|
||||||
|
|
||||||
|
this->push_triangle(vertices_count, vertices_count + 1, vertices_count + 2);
|
||||||
|
vertices_count += 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void GLIndexedVertexArray::finalize_geometry(bool use_VBOs)
|
void GLIndexedVertexArray::finalize_geometry(bool use_VBOs)
|
||||||
{
|
{
|
||||||
assert(this->vertices_and_normals_interleaved_VBO_id == 0);
|
assert(this->vertices_and_normals_interleaved_VBO_id == 0);
|
||||||
@ -173,6 +192,45 @@ void GLIndexedVertexArray::render(
|
|||||||
glDisableClientState(GL_NORMAL_ARRAY);
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const float GLVolume::SELECTED_COLOR[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
||||||
|
const float GLVolume::HOVER_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
|
||||||
|
const float GLVolume::OUTSIDE_COLOR[4] = { 0.75f, 0.0f, 0.75f, 1.0f };
|
||||||
|
const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
|
||||||
|
|
||||||
|
void GLVolume::set_render_color(float r, float g, float b, float a)
|
||||||
|
{
|
||||||
|
render_color[0] = r;
|
||||||
|
render_color[1] = g;
|
||||||
|
render_color[2] = b;
|
||||||
|
render_color[3] = a;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GLVolume::set_render_color(const float* rgba, unsigned int size)
|
||||||
|
{
|
||||||
|
size = std::min((unsigned int)4, size);
|
||||||
|
for (int i = 0; i < size; ++i)
|
||||||
|
{
|
||||||
|
render_color[i] = rgba[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GLVolume::set_render_color()
|
||||||
|
{
|
||||||
|
if (selected)
|
||||||
|
{
|
||||||
|
if (is_outside)
|
||||||
|
set_render_color(SELECTED_OUTSIDE_COLOR, 4);
|
||||||
|
else
|
||||||
|
set_render_color(SELECTED_COLOR, 4);
|
||||||
|
}
|
||||||
|
else if (hover)
|
||||||
|
set_render_color(HOVER_COLOR, 4);
|
||||||
|
else if (is_outside)
|
||||||
|
set_render_color(OUTSIDE_COLOR, 4);
|
||||||
|
else
|
||||||
|
set_render_color(color, 4);
|
||||||
|
}
|
||||||
|
|
||||||
void GLVolume::set_range(double min_z, double max_z)
|
void GLVolume::set_range(double min_z, double max_z)
|
||||||
{
|
{
|
||||||
this->qverts_range.first = 0;
|
this->qverts_range.first = 0;
|
||||||
@ -288,7 +346,11 @@ std::vector<int> GLVolumeCollection::load_object(
|
|||||||
color[3] = model_volume->modifier ? 0.5f : 1.f;
|
color[3] = model_volume->modifier ? 0.5f : 1.f;
|
||||||
this->volumes.emplace_back(new GLVolume(color));
|
this->volumes.emplace_back(new GLVolume(color));
|
||||||
GLVolume &v = *this->volumes.back();
|
GLVolume &v = *this->volumes.back();
|
||||||
|
if (use_VBOs)
|
||||||
|
v.indexed_vertex_array.load_mesh_full_shading(mesh);
|
||||||
|
else
|
||||||
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
|
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
|
||||||
|
|
||||||
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
|
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
|
||||||
v.bounding_box = v.indexed_vertex_array.bounding_box();
|
v.bounding_box = v.indexed_vertex_array.bounding_box();
|
||||||
v.indexed_vertex_array.finalize_geometry(use_VBOs);
|
v.indexed_vertex_array.finalize_geometry(use_VBOs);
|
||||||
@ -319,7 +381,11 @@ int GLVolumeCollection::load_wipe_tower_preview(
|
|||||||
this->volumes.emplace_back(new GLVolume(color));
|
this->volumes.emplace_back(new GLVolume(color));
|
||||||
GLVolume &v = *this->volumes.back();
|
GLVolume &v = *this->volumes.back();
|
||||||
auto mesh = make_cube(width, depth, height);
|
auto mesh = make_cube(width, depth, height);
|
||||||
|
if (use_VBOs)
|
||||||
|
v.indexed_vertex_array.load_mesh_full_shading(mesh);
|
||||||
|
else
|
||||||
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
|
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
|
||||||
|
|
||||||
v.origin = Pointf3(pos_x, pos_y, 0.);
|
v.origin = Pointf3(pos_x, pos_y, 0.);
|
||||||
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
|
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
|
||||||
v.bounding_box = v.indexed_vertex_array.bounding_box();
|
v.bounding_box = v.indexed_vertex_array.bounding_box();
|
||||||
@ -332,8 +398,9 @@ int GLVolumeCollection::load_wipe_tower_preview(
|
|||||||
|
|
||||||
void GLVolumeCollection::render_VBOs() const
|
void GLVolumeCollection::render_VBOs() const
|
||||||
{
|
{
|
||||||
// glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
glCullFace(GL_BACK);
|
glCullFace(GL_BACK);
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
glEnableClientState(GL_NORMAL_ARRAY);
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
@ -341,6 +408,9 @@ void GLVolumeCollection::render_VBOs() const
|
|||||||
GLint current_program_id;
|
GLint current_program_id;
|
||||||
glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id);
|
glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id);
|
||||||
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
|
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
|
||||||
|
GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1;
|
||||||
|
GLint print_box_max_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.max") : -1;
|
||||||
|
GLint print_box_origin_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_origin") : -1;
|
||||||
|
|
||||||
for (GLVolume *volume : this->volumes) {
|
for (GLVolume *volume : this->volumes) {
|
||||||
if (!volume->is_active)
|
if (!volume->is_active)
|
||||||
@ -348,42 +418,72 @@ void GLVolumeCollection::render_VBOs() const
|
|||||||
|
|
||||||
if (!volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
|
if (!volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
volume->set_render_color();
|
||||||
|
|
||||||
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
|
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
|
||||||
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
|
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
|
||||||
if (n_triangles + n_quads == 0)
|
if (n_triangles + n_quads == 0)
|
||||||
{
|
|
||||||
if (_render_interleaved_only_volumes.enabled)
|
|
||||||
{
|
{
|
||||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
::glDisableClientState(GL_NORMAL_ARRAY);
|
::glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
::glEnable(GL_BLEND);
|
|
||||||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
|
|
||||||
if (color_id >= 0)
|
if (color_id >= 0)
|
||||||
{
|
{
|
||||||
float color[4];
|
float color[4];
|
||||||
::memcpy((void*)color, (const void*)volume->color, 3 * sizeof(float));
|
::memcpy((void*)color, (const void*)volume->render_color, 4 * sizeof(float));
|
||||||
color[3] = _render_interleaved_only_volumes.alpha;
|
|
||||||
::glUniform4fv(color_id, 1, (const GLfloat*)color);
|
::glUniform4fv(color_id, 1, (const GLfloat*)color);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
::glColor4f(volume->color[0], volume->color[1], volume->color[2], _render_interleaved_only_volumes.alpha);
|
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||||
|
|
||||||
|
if (print_box_min_id != -1)
|
||||||
|
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
|
||||||
|
|
||||||
|
if (print_box_max_id != -1)
|
||||||
|
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
|
||||||
|
|
||||||
|
if (print_box_origin_id != -1)
|
||||||
|
{
|
||||||
|
float origin[4] = { volume->origin.x, volume->origin.y, volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||||
|
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
|
||||||
|
}
|
||||||
|
|
||||||
volume->render();
|
volume->render();
|
||||||
|
|
||||||
::glDisable(GL_BLEND);
|
|
||||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
::glEnableClientState(GL_NORMAL_ARRAY);
|
::glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
}
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (color_id >= 0)
|
if (color_id >= 0)
|
||||||
glUniform4fv(color_id, 1, (const GLfloat*)volume->color);
|
glUniform4fv(color_id, 1, (const GLfloat*)volume->render_color);
|
||||||
else
|
else
|
||||||
glColor4f(volume->color[0], volume->color[1], volume->color[2], volume->color[3]);
|
glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||||
|
|
||||||
|
if (print_box_min_id != -1)
|
||||||
|
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
|
||||||
|
|
||||||
|
if (print_box_max_id != -1)
|
||||||
|
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
|
||||||
|
|
||||||
|
if (print_box_origin_id != -1)
|
||||||
|
{
|
||||||
|
float origin[4] = { volume->origin.x, volume->origin.y, volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||||
|
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
|
||||||
|
}
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
|
glBindBuffer(GL_ARRAY_BUFFER, volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
|
||||||
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
|
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
|
||||||
glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
|
glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
|
||||||
|
|
||||||
|
bool has_offset = (volume->origin.x != 0) || (volume->origin.y != 0) || (volume->origin.z != 0);
|
||||||
|
if (has_offset) {
|
||||||
|
glPushMatrix();
|
||||||
|
glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
|
||||||
|
}
|
||||||
|
|
||||||
if (n_triangles > 0) {
|
if (n_triangles > 0) {
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id);
|
||||||
glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(volume->tverts_range.first * 4));
|
glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(volume->tverts_range.first * 4));
|
||||||
@ -392,17 +492,25 @@ void GLVolumeCollection::render_VBOs() const
|
|||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id);
|
||||||
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(volume->qverts_range.first * 4));
|
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(volume->qverts_range.first * 4));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (has_offset)
|
||||||
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
glDisableClientState(GL_VERTEX_ARRAY);
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
glDisableClientState(GL_NORMAL_ARRAY);
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
// glDisable(GL_BLEND);
|
|
||||||
|
glDisable(GL_BLEND);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLVolumeCollection::render_legacy() const
|
void GLVolumeCollection::render_legacy() const
|
||||||
{
|
{
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
glCullFace(GL_BACK);
|
glCullFace(GL_BACK);
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
glEnableClientState(GL_NORMAL_ARRAY);
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
@ -412,27 +520,25 @@ void GLVolumeCollection::render_legacy() const
|
|||||||
if (!volume->is_active)
|
if (!volume->is_active)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
volume->set_render_color();
|
||||||
|
|
||||||
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
|
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
|
||||||
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
|
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
|
||||||
if (n_triangles + n_quads == 0)
|
if (n_triangles + n_quads == 0)
|
||||||
{
|
|
||||||
if (_render_interleaved_only_volumes.enabled)
|
|
||||||
{
|
{
|
||||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
::glDisableClientState(GL_NORMAL_ARRAY);
|
::glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
::glEnable(GL_BLEND);
|
|
||||||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
|
|
||||||
::glColor4f(volume->color[0], volume->color[1], volume->color[2], _render_interleaved_only_volumes.alpha);
|
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||||
volume->render();
|
volume->render();
|
||||||
|
|
||||||
::glDisable(GL_BLEND);
|
|
||||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
::glEnableClientState(GL_NORMAL_ARRAY);
|
::glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
}
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
glColor4f(volume->color[0], volume->color[1], volume->color[2], volume->color[3]);
|
|
||||||
|
glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||||
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
|
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
|
||||||
glNormalPointer(GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data());
|
glNormalPointer(GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data());
|
||||||
bool has_offset = volume->origin.x != 0 || volume->origin.y != 0 || volume->origin.z != 0;
|
bool has_offset = volume->origin.x != 0 || volume->origin.y != 0 || volume->origin.z != 0;
|
||||||
@ -445,11 +551,37 @@ void GLVolumeCollection::render_legacy() const
|
|||||||
if (n_quads > 0)
|
if (n_quads > 0)
|
||||||
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, volume->indexed_vertex_array.quad_indices.data() + volume->qverts_range.first);
|
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, volume->indexed_vertex_array.quad_indices.data() + volume->qverts_range.first);
|
||||||
if (has_offset)
|
if (has_offset)
|
||||||
glPushMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
glDisableClientState(GL_VERTEX_ARRAY);
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
glDisableClientState(GL_NORMAL_ARRAY);
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
|
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GLVolumeCollection::update_outside_state(const DynamicPrintConfig* config, bool all_inside)
|
||||||
|
{
|
||||||
|
if (config == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(config->option("bed_shape"));
|
||||||
|
if (opt == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
|
||||||
|
BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min.x), unscale(bed_box_2D.min.y), 0.0), Pointf3(unscale(bed_box_2D.max.x), unscale(bed_box_2D.max.y), config->opt_float("max_print_height")));
|
||||||
|
|
||||||
|
for (GLVolume* volume : this->volumes)
|
||||||
|
{
|
||||||
|
if (all_inside)
|
||||||
|
{
|
||||||
|
volume->is_outside = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
volume->is_outside = !print_volume.contains(volume->transformed_bounding_box());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<double> GLVolumeCollection::get_current_print_zs() const
|
std::vector<double> GLVolumeCollection::get_current_print_zs() const
|
||||||
@ -1133,6 +1265,100 @@ static void point3_to_verts(const Point3& point, double width, double height, GL
|
|||||||
|
|
||||||
_3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index;
|
_3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index;
|
||||||
_3DScene::LegendTexture _3DScene::s_legend_texture;
|
_3DScene::LegendTexture _3DScene::s_legend_texture;
|
||||||
|
_3DScene::WarningTexture _3DScene::s_warning_texture;
|
||||||
|
|
||||||
|
unsigned int _3DScene::TextureBase::finalize()
|
||||||
|
{
|
||||||
|
if (!m_data.empty()) {
|
||||||
|
// sends buffer to gpu
|
||||||
|
::glGenTextures(1, &m_tex_id);
|
||||||
|
::glBindTexture(GL_TEXTURE_2D, m_tex_id);
|
||||||
|
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)m_data.data());
|
||||||
|
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||||
|
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
m_data.clear();
|
||||||
|
}
|
||||||
|
return (m_tex_width > 0 && m_tex_height > 0) ? m_tex_id : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void _3DScene::TextureBase::_destroy_texture()
|
||||||
|
{
|
||||||
|
if (m_tex_id > 0)
|
||||||
|
{
|
||||||
|
::glDeleteTextures(1, &m_tex_id);
|
||||||
|
m_tex_id = 0;
|
||||||
|
m_tex_height = 0;
|
||||||
|
m_tex_width = 0;
|
||||||
|
}
|
||||||
|
m_data.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
const unsigned char _3DScene::WarningTexture::Background_Color[3] = { 9, 91, 134 };
|
||||||
|
const unsigned char _3DScene::WarningTexture::Opacity = 255;
|
||||||
|
|
||||||
|
// Generate a texture data, but don't load it into the GPU yet, as the GPU context may not yet be valid.
|
||||||
|
bool _3DScene::WarningTexture::generate(const std::string& msg)
|
||||||
|
{
|
||||||
|
// Mark the texture as released, but don't release the texture from the GPU yet.
|
||||||
|
m_tex_width = m_tex_height = 0;
|
||||||
|
m_data.clear();
|
||||||
|
|
||||||
|
if (msg.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
wxMemoryDC memDC;
|
||||||
|
// select default font
|
||||||
|
memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
||||||
|
|
||||||
|
// calculates texture size
|
||||||
|
wxCoord w, h;
|
||||||
|
memDC.GetTextExtent(msg, &w, &h);
|
||||||
|
m_tex_width = (unsigned int)w;
|
||||||
|
m_tex_height = (unsigned int)h;
|
||||||
|
|
||||||
|
// generates bitmap
|
||||||
|
wxBitmap bitmap(m_tex_width, m_tex_height);
|
||||||
|
|
||||||
|
#if defined(__APPLE__) || defined(_MSC_VER)
|
||||||
|
bitmap.UseAlpha();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
memDC.SelectObject(bitmap);
|
||||||
|
memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
|
||||||
|
memDC.Clear();
|
||||||
|
|
||||||
|
memDC.SetTextForeground(*wxWHITE);
|
||||||
|
|
||||||
|
// draw message
|
||||||
|
memDC.DrawText(msg, 0, 0);
|
||||||
|
|
||||||
|
memDC.SelectObject(wxNullBitmap);
|
||||||
|
|
||||||
|
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
||||||
|
{
|
||||||
|
wxImage image = bitmap.ConvertToImage();
|
||||||
|
image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
|
||||||
|
|
||||||
|
// prepare buffer
|
||||||
|
m_data.assign(4 * m_tex_width * m_tex_height, 0);
|
||||||
|
for (unsigned int h = 0; h < m_tex_height; ++h)
|
||||||
|
{
|
||||||
|
unsigned int hh = h * m_tex_width;
|
||||||
|
unsigned char* px_ptr = m_data.data() + 4 * hh;
|
||||||
|
for (unsigned int w = 0; w < m_tex_width; ++w)
|
||||||
|
{
|
||||||
|
*px_ptr++ = image.GetRed(w, h);
|
||||||
|
*px_ptr++ = image.GetGreen(w, h);
|
||||||
|
*px_ptr++ = image.GetBlue(w, h);
|
||||||
|
*px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
const unsigned char _3DScene::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
|
const unsigned char _3DScene::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
|
||||||
const unsigned char _3DScene::LegendTexture::Background_Color[3] = { 9, 91, 134 };
|
const unsigned char _3DScene::LegendTexture::Background_Color[3] = { 9, 91, 134 };
|
||||||
@ -1276,34 +1502,6 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int _3DScene::LegendTexture::finalize()
|
|
||||||
{
|
|
||||||
if (! m_data.empty()) {
|
|
||||||
// sends buffer to gpu
|
|
||||||
::glGenTextures(1, &m_tex_id);
|
|
||||||
::glBindTexture(GL_TEXTURE_2D, m_tex_id);
|
|
||||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)m_data.data());
|
|
||||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
|
||||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
m_data.clear();
|
|
||||||
}
|
|
||||||
return (m_tex_width > 0 && m_tex_height > 0) ? m_tex_id : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void _3DScene::LegendTexture::_destroy_texture()
|
|
||||||
{
|
|
||||||
if (m_tex_id > 0)
|
|
||||||
{
|
|
||||||
::glDeleteTextures(1, &m_tex_id);
|
|
||||||
m_tex_id = 0;
|
|
||||||
m_tex_height = 0;
|
|
||||||
m_tex_width = 0;
|
|
||||||
}
|
|
||||||
m_data.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void _3DScene::_glew_init()
|
void _3DScene::_glew_init()
|
||||||
{
|
{
|
||||||
glewInit();
|
glewInit();
|
||||||
@ -1353,27 +1551,17 @@ void _3DScene::load_gcode_preview(const Print* print, const GCodePreviewData* pr
|
|||||||
_load_gcode_unretractions(*preview_data, *volumes, use_VBOs);
|
_load_gcode_unretractions(*preview_data, *volumes, use_VBOs);
|
||||||
|
|
||||||
if (volumes->empty())
|
if (volumes->empty())
|
||||||
{
|
|
||||||
reset_legend_texture();
|
reset_legend_texture();
|
||||||
volumes->set_render_interleaved_only_volumes(GLVolumeCollection::RenderInterleavedOnlyVolumes(false, 0.0f));
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_generate_legend_texture(*preview_data, tool_colors);
|
_generate_legend_texture(*preview_data, tool_colors);
|
||||||
|
|
||||||
_load_shells(*print, *volumes, use_VBOs);
|
_load_shells(*print, *volumes, use_VBOs);
|
||||||
volumes->set_render_interleaved_only_volumes(GLVolumeCollection::RenderInterleavedOnlyVolumes(true, 0.25f));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_update_gcode_volumes_visibility(*preview_data, *volumes);
|
_update_gcode_volumes_visibility(*preview_data, *volumes);
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int _3DScene::get_legend_texture_id()
|
|
||||||
{
|
|
||||||
return s_legend_texture.get_texture_id();
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int _3DScene::get_legend_texture_width()
|
unsigned int _3DScene::get_legend_texture_width()
|
||||||
{
|
{
|
||||||
return s_legend_texture.get_texture_width();
|
return s_legend_texture.get_texture_width();
|
||||||
@ -1389,6 +1577,36 @@ void _3DScene::reset_legend_texture()
|
|||||||
s_legend_texture.reset_texture();
|
s_legend_texture.reset_texture();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
unsigned int _3DScene::finalize_legend_texture()
|
||||||
|
{
|
||||||
|
return s_legend_texture.finalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int _3DScene::get_warning_texture_width()
|
||||||
|
{
|
||||||
|
return s_warning_texture.get_texture_width();
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int _3DScene::get_warning_texture_height()
|
||||||
|
{
|
||||||
|
return s_warning_texture.get_texture_height();
|
||||||
|
}
|
||||||
|
|
||||||
|
void _3DScene::generate_warning_texture(const std::string& msg)
|
||||||
|
{
|
||||||
|
s_warning_texture.generate(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
void _3DScene::reset_warning_texture()
|
||||||
|
{
|
||||||
|
s_warning_texture.reset_texture();
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int _3DScene::finalize_warning_texture()
|
||||||
|
{
|
||||||
|
return s_warning_texture.finalize();
|
||||||
|
}
|
||||||
|
|
||||||
// Create 3D thick extrusion lines for a skirt and brim.
|
// Create 3D thick extrusion lines for a skirt and brim.
|
||||||
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
|
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
|
||||||
void _3DScene::_load_print_toolpaths(
|
void _3DScene::_load_print_toolpaths(
|
||||||
@ -1501,6 +1719,7 @@ void _3DScene::_load_print_object_toolpaths(
|
|||||||
auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
|
auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||||
auto *volume = new GLVolume(color);
|
auto *volume = new GLVolume(color);
|
||||||
new_volume_mutex.lock();
|
new_volume_mutex.lock();
|
||||||
|
volume->outside_printer_detection_enabled = false;
|
||||||
volumes->volumes.emplace_back(volume);
|
volumes->volumes.emplace_back(volume);
|
||||||
new_volume_mutex.unlock();
|
new_volume_mutex.unlock();
|
||||||
return volume;
|
return volume;
|
||||||
@ -1651,6 +1870,7 @@ void _3DScene::_load_wipe_tower_toolpaths(
|
|||||||
auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
|
auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||||
auto *volume = new GLVolume(color);
|
auto *volume = new GLVolume(color);
|
||||||
new_volume_mutex.lock();
|
new_volume_mutex.lock();
|
||||||
|
volume->outside_printer_detection_enabled = false;
|
||||||
volumes->volumes.emplace_back(volume);
|
volumes->volumes.emplace_back(volume);
|
||||||
new_volume_mutex.unlock();
|
new_volume_mutex.unlock();
|
||||||
return volume;
|
return volume;
|
||||||
@ -2221,6 +2441,7 @@ void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_
|
|||||||
for (std::vector<GLVolume*>::iterator it = begin; it != end; ++it)
|
for (std::vector<GLVolume*>::iterator it = begin; it != end; ++it)
|
||||||
{
|
{
|
||||||
GLVolume* volume = *it;
|
GLVolume* volume = *it;
|
||||||
|
volume->outside_printer_detection_enabled = false;
|
||||||
|
|
||||||
switch (s_gcode_preview_volume_index.first_volumes[i].type)
|
switch (s_gcode_preview_volume_index.first_volumes[i].type)
|
||||||
{
|
{
|
||||||
@ -2253,6 +2474,7 @@ void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_
|
|||||||
case GCodePreviewVolumeIndex::Shell:
|
case GCodePreviewVolumeIndex::Shell:
|
||||||
{
|
{
|
||||||
volume->is_active = preview_data.shell.is_visible;
|
volume->is_active = preview_data.shell.is_visible;
|
||||||
|
volume->color[3] = 0.25f;
|
||||||
volume->zoom_to_volumes = false;
|
volume->zoom_to_volumes = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2272,11 +2494,6 @@ void _3DScene::_generate_legend_texture(const GCodePreviewData& preview_data, co
|
|||||||
s_legend_texture.generate(preview_data, tool_colors);
|
s_legend_texture.generate(preview_data, tool_colors);
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int _3DScene::finalize_legend_texture()
|
|
||||||
{
|
|
||||||
return s_legend_texture.finalize();
|
|
||||||
}
|
|
||||||
|
|
||||||
void _3DScene::_load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs)
|
void _3DScene::_load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs)
|
||||||
{
|
{
|
||||||
size_t initial_volumes_count = volumes.volumes.size();
|
size_t initial_volumes_count = volumes.volumes.size();
|
||||||
|
@ -16,6 +16,7 @@ class PrintObject;
|
|||||||
class Model;
|
class Model;
|
||||||
class ModelObject;
|
class ModelObject;
|
||||||
class GCodePreviewData;
|
class GCodePreviewData;
|
||||||
|
class DynamicPrintConfig;
|
||||||
|
|
||||||
// A container for interleaved arrays of 3D vertices and normals,
|
// A container for interleaved arrays of 3D vertices and normals,
|
||||||
// possibly indexed by triangles and / or quads.
|
// possibly indexed by triangles and / or quads.
|
||||||
@ -85,6 +86,7 @@ public:
|
|||||||
unsigned int quad_indices_VBO_id;
|
unsigned int quad_indices_VBO_id;
|
||||||
|
|
||||||
void load_mesh_flat_shading(const TriangleMesh &mesh);
|
void load_mesh_flat_shading(const TriangleMesh &mesh);
|
||||||
|
void load_mesh_full_shading(const TriangleMesh &mesh);
|
||||||
|
|
||||||
inline bool has_VBOs() const { return vertices_and_normals_interleaved_VBO_id != 0; }
|
inline bool has_VBOs() const { return vertices_and_normals_interleaved_VBO_id != 0; }
|
||||||
|
|
||||||
@ -209,6 +211,11 @@ public:
|
|||||||
|
|
||||||
class GLVolume {
|
class GLVolume {
|
||||||
public:
|
public:
|
||||||
|
static const float SELECTED_COLOR[4];
|
||||||
|
static const float HOVER_COLOR[4];
|
||||||
|
static const float OUTSIDE_COLOR[4];
|
||||||
|
static const float SELECTED_OUTSIDE_COLOR[4];
|
||||||
|
|
||||||
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) :
|
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) :
|
||||||
composite_id(-1),
|
composite_id(-1),
|
||||||
select_group_id(-1),
|
select_group_id(-1),
|
||||||
@ -216,6 +223,8 @@ public:
|
|||||||
selected(false),
|
selected(false),
|
||||||
is_active(true),
|
is_active(true),
|
||||||
zoom_to_volumes(true),
|
zoom_to_volumes(true),
|
||||||
|
outside_printer_detection_enabled(true),
|
||||||
|
is_outside(false),
|
||||||
hover(false),
|
hover(false),
|
||||||
tverts_range(0, size_t(-1)),
|
tverts_range(0, size_t(-1)),
|
||||||
qverts_range(0, size_t(-1))
|
qverts_range(0, size_t(-1))
|
||||||
@ -224,6 +233,7 @@ public:
|
|||||||
color[1] = g;
|
color[1] = g;
|
||||||
color[2] = b;
|
color[2] = b;
|
||||||
color[3] = a;
|
color[3] = a;
|
||||||
|
set_render_color(r, g, b, a);
|
||||||
}
|
}
|
||||||
GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
|
GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
|
||||||
|
|
||||||
@ -243,7 +253,8 @@ public:
|
|||||||
Pointf3 origin;
|
Pointf3 origin;
|
||||||
// Color of the triangles / quads held by this volume.
|
// Color of the triangles / quads held by this volume.
|
||||||
float color[4];
|
float color[4];
|
||||||
|
// Color used to render this volume.
|
||||||
|
float render_color[4];
|
||||||
// An ID containing the object ID, volume ID and instance ID.
|
// An ID containing the object ID, volume ID and instance ID.
|
||||||
int composite_id;
|
int composite_id;
|
||||||
// An ID for group selection. It may be the same for all meshes of all object instances, or for just a single object instance.
|
// An ID for group selection. It may be the same for all meshes of all object instances, or for just a single object instance.
|
||||||
@ -256,6 +267,10 @@ public:
|
|||||||
bool is_active;
|
bool is_active;
|
||||||
// Whether or not to use this volume when applying zoom_to_volumes()
|
// Whether or not to use this volume when applying zoom_to_volumes()
|
||||||
bool zoom_to_volumes;
|
bool zoom_to_volumes;
|
||||||
|
// Wheter or not this volume is enabled for outside print volume detection.
|
||||||
|
bool outside_printer_detection_enabled;
|
||||||
|
// Wheter or not this volume is outside print volume.
|
||||||
|
bool is_outside;
|
||||||
// Boolean: Is mouse over this object?
|
// Boolean: Is mouse over this object?
|
||||||
bool hover;
|
bool hover;
|
||||||
|
|
||||||
@ -271,6 +286,10 @@ public:
|
|||||||
// Offset into qverts & tverts, or offsets into indices stored into an OpenGL name_index_buffer.
|
// Offset into qverts & tverts, or offsets into indices stored into an OpenGL name_index_buffer.
|
||||||
std::vector<size_t> offsets;
|
std::vector<size_t> offsets;
|
||||||
|
|
||||||
|
void set_render_color(float r, float g, float b, float a);
|
||||||
|
void set_render_color(const float* rgba, unsigned int size);
|
||||||
|
// Sets render color in dependence of current state
|
||||||
|
void set_render_color();
|
||||||
|
|
||||||
int object_idx() const { return this->composite_id / 1000000; }
|
int object_idx() const { return this->composite_id / 1000000; }
|
||||||
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
|
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
|
||||||
@ -313,27 +332,9 @@ public:
|
|||||||
|
|
||||||
class GLVolumeCollection
|
class GLVolumeCollection
|
||||||
{
|
{
|
||||||
public:
|
// min and max vertex of the print box volume
|
||||||
struct RenderInterleavedOnlyVolumes
|
float print_box_min[3];
|
||||||
{
|
float print_box_max[3];
|
||||||
bool enabled;
|
|
||||||
float alpha; // [0..1]
|
|
||||||
|
|
||||||
RenderInterleavedOnlyVolumes()
|
|
||||||
: enabled(false)
|
|
||||||
, alpha(0.0f)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderInterleavedOnlyVolumes(bool enabled, float alpha)
|
|
||||||
: enabled(enabled)
|
|
||||||
, alpha(alpha)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
private:
|
|
||||||
RenderInterleavedOnlyVolumes _render_interleaved_only_volumes;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
std::vector<GLVolume*> volumes;
|
std::vector<GLVolume*> volumes;
|
||||||
@ -370,7 +371,12 @@ public:
|
|||||||
bool empty() const { return volumes.empty(); }
|
bool empty() const { return volumes.empty(); }
|
||||||
void set_range(double low, double high) { for (GLVolume *vol : this->volumes) vol->set_range(low, high); }
|
void set_range(double low, double high) { for (GLVolume *vol : this->volumes) vol->set_range(low, high); }
|
||||||
|
|
||||||
void set_render_interleaved_only_volumes(const RenderInterleavedOnlyVolumes& render_interleaved_only_volumes) { _render_interleaved_only_volumes = render_interleaved_only_volumes; }
|
void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z) {
|
||||||
|
print_box_min[0] = min_x; print_box_min[1] = min_y; print_box_min[2] = min_z;
|
||||||
|
print_box_max[0] = max_x; print_box_max[1] = max_y; print_box_max[2] = max_z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void update_outside_state(const DynamicPrintConfig* config, bool all_inside);
|
||||||
|
|
||||||
// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
|
// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
|
||||||
std::vector<double> get_current_print_zs() const;
|
std::vector<double> get_current_print_zs() const;
|
||||||
@ -411,27 +417,20 @@ class _3DScene
|
|||||||
|
|
||||||
static GCodePreviewVolumeIndex s_gcode_preview_volume_index;
|
static GCodePreviewVolumeIndex s_gcode_preview_volume_index;
|
||||||
|
|
||||||
class LegendTexture
|
class TextureBase
|
||||||
{
|
{
|
||||||
static const unsigned int Px_Title_Offset = 5;
|
protected:
|
||||||
static const unsigned int Px_Text_Offset = 5;
|
|
||||||
static const unsigned int Px_Square = 20;
|
|
||||||
static const unsigned int Px_Square_Contour = 1;
|
|
||||||
static const unsigned int Px_Border = Px_Square / 2;
|
|
||||||
static const unsigned char Squares_Border_Color[3];
|
|
||||||
static const unsigned char Background_Color[3];
|
|
||||||
static const unsigned char Opacity;
|
|
||||||
|
|
||||||
unsigned int m_tex_id;
|
unsigned int m_tex_id;
|
||||||
unsigned int m_tex_width;
|
unsigned int m_tex_width;
|
||||||
unsigned int m_tex_height;
|
unsigned int m_tex_height;
|
||||||
|
|
||||||
public:
|
// generate() fills in m_data with the pixels, while finalize() moves the data to the GPU before rendering.
|
||||||
LegendTexture() : m_tex_id(0), m_tex_width(0), m_tex_height(0) {}
|
std::vector<unsigned char> m_data;
|
||||||
~LegendTexture() { _destroy_texture(); }
|
|
||||||
|
public:
|
||||||
|
TextureBase() : m_tex_id(0), m_tex_width(0), m_tex_height(0) {}
|
||||||
|
virtual ~TextureBase() { _destroy_texture(); }
|
||||||
|
|
||||||
// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
|
|
||||||
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
|
||||||
// If not loaded, load the texture data into the GPU. Return a texture ID or 0 if the texture has zero size.
|
// If not loaded, load the texture data into the GPU. Return a texture ID or 0 if the texture has zero size.
|
||||||
unsigned int finalize();
|
unsigned int finalize();
|
||||||
|
|
||||||
@ -442,26 +441,61 @@ class _3DScene
|
|||||||
void reset_texture() { _destroy_texture(); }
|
void reset_texture() { _destroy_texture(); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool _create_texture(const GCodePreviewData& preview_data, const wxBitmap& bitmap);
|
|
||||||
void _destroy_texture();
|
void _destroy_texture();
|
||||||
// generate() fills in m_data with the pixels, while finalize() moves the data to the GPU before rendering.
|
};
|
||||||
std::vector<unsigned char> m_data;
|
|
||||||
|
class WarningTexture : public TextureBase
|
||||||
|
{
|
||||||
|
static const unsigned char Background_Color[3];
|
||||||
|
static const unsigned char Opacity;
|
||||||
|
|
||||||
|
public:
|
||||||
|
WarningTexture() : TextureBase() {}
|
||||||
|
|
||||||
|
// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
|
||||||
|
bool generate(const std::string& msg);
|
||||||
|
};
|
||||||
|
|
||||||
|
class LegendTexture : public TextureBase
|
||||||
|
{
|
||||||
|
static const unsigned int Px_Title_Offset = 5;
|
||||||
|
static const unsigned int Px_Text_Offset = 5;
|
||||||
|
static const unsigned int Px_Square = 20;
|
||||||
|
static const unsigned int Px_Square_Contour = 1;
|
||||||
|
static const unsigned int Px_Border = Px_Square / 2;
|
||||||
|
static const unsigned char Squares_Border_Color[3];
|
||||||
|
static const unsigned char Background_Color[3];
|
||||||
|
static const unsigned char Opacity;
|
||||||
|
|
||||||
|
public:
|
||||||
|
LegendTexture() : TextureBase() {}
|
||||||
|
|
||||||
|
// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
|
||||||
|
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||||
};
|
};
|
||||||
|
|
||||||
static LegendTexture s_legend_texture;
|
static LegendTexture s_legend_texture;
|
||||||
|
static WarningTexture s_warning_texture;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void _glew_init();
|
static void _glew_init();
|
||||||
|
|
||||||
static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
|
static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
|
||||||
|
|
||||||
static unsigned int get_legend_texture_id();
|
|
||||||
static unsigned int get_legend_texture_width();
|
static unsigned int get_legend_texture_width();
|
||||||
static unsigned int get_legend_texture_height();
|
static unsigned int get_legend_texture_height();
|
||||||
|
|
||||||
static void reset_legend_texture();
|
static void reset_legend_texture();
|
||||||
static unsigned int finalize_legend_texture();
|
static unsigned int finalize_legend_texture();
|
||||||
|
|
||||||
|
static unsigned int get_warning_texture_width();
|
||||||
|
static unsigned int get_warning_texture_height();
|
||||||
|
|
||||||
|
// generates a warning texture containing the given message
|
||||||
|
static void generate_warning_texture(const std::string& msg);
|
||||||
|
static void reset_warning_texture();
|
||||||
|
static unsigned int finalize_warning_texture();
|
||||||
|
|
||||||
static void _load_print_toolpaths(
|
static void _load_print_toolpaths(
|
||||||
const Print *print,
|
const Print *print,
|
||||||
GLVolumeCollection *volumes,
|
GLVolumeCollection *volumes,
|
||||||
|
@ -226,7 +226,7 @@ const std::vector<std::string>& Preset::printer_options()
|
|||||||
"bed_shape", "z_offset", "gcode_flavor", "use_relative_e_distances", "serial_port", "serial_speed",
|
"bed_shape", "z_offset", "gcode_flavor", "use_relative_e_distances", "serial_port", "serial_speed",
|
||||||
"octoprint_host", "octoprint_apikey", "octoprint_cafile", "use_firmware_retraction", "use_volumetric_e", "variable_layer_height",
|
"octoprint_host", "octoprint_apikey", "octoprint_cafile", "use_firmware_retraction", "use_volumetric_e", "variable_layer_height",
|
||||||
"single_extruder_multi_material", "start_gcode", "end_gcode", "before_layer_gcode", "layer_gcode", "toolchange_gcode",
|
"single_extruder_multi_material", "start_gcode", "end_gcode", "before_layer_gcode", "layer_gcode", "toolchange_gcode",
|
||||||
"between_objects_gcode", "printer_notes"
|
"between_objects_gcode", "printer_notes", "max_print_height"
|
||||||
};
|
};
|
||||||
s_opts.insert(s_opts.end(), Preset::nozzle_options().begin(), Preset::nozzle_options().end());
|
s_opts.insert(s_opts.end(), Preset::nozzle_options().begin(), Preset::nozzle_options().end());
|
||||||
}
|
}
|
||||||
|
@ -968,6 +968,7 @@ void TabPrinter::build()
|
|||||||
return sizer;
|
return sizer;
|
||||||
};
|
};
|
||||||
optgroup->append_line(line);
|
optgroup->append_line(line);
|
||||||
|
optgroup->append_single_option_line("max_print_height");
|
||||||
optgroup->append_single_option_line("z_offset");
|
optgroup->append_single_option_line("z_offset");
|
||||||
|
|
||||||
optgroup = page->new_optgroup(_(L("Capabilities")));
|
optgroup = page->new_optgroup(_(L("Capabilities")));
|
||||||
|
@ -97,6 +97,9 @@
|
|||||||
void finalize_geometry(bool use_VBOs);
|
void finalize_geometry(bool use_VBOs);
|
||||||
void release_geometry();
|
void release_geometry();
|
||||||
|
|
||||||
|
void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z);
|
||||||
|
void update_outside_state(DynamicPrintConfig* config, bool all_inside);
|
||||||
|
|
||||||
bool move_volume_up(int idx)
|
bool move_volume_up(int idx)
|
||||||
%code%{
|
%code%{
|
||||||
if (idx > 0 && idx < int(THIS->volumes.size())) {
|
if (idx > 0 && idx < int(THIS->volumes.size())) {
|
||||||
@ -154,13 +157,6 @@ finalize_legend_texture()
|
|||||||
OUTPUT:
|
OUTPUT:
|
||||||
RETVAL
|
RETVAL
|
||||||
|
|
||||||
unsigned int
|
|
||||||
get_legend_texture_id()
|
|
||||||
CODE:
|
|
||||||
RETVAL = _3DScene::get_legend_texture_id();
|
|
||||||
OUTPUT:
|
|
||||||
RETVAL
|
|
||||||
|
|
||||||
unsigned int
|
unsigned int
|
||||||
get_legend_texture_width()
|
get_legend_texture_width()
|
||||||
CODE:
|
CODE:
|
||||||
@ -180,6 +176,37 @@ reset_legend_texture()
|
|||||||
CODE:
|
CODE:
|
||||||
_3DScene::reset_legend_texture();
|
_3DScene::reset_legend_texture();
|
||||||
|
|
||||||
|
void
|
||||||
|
generate_warning_texture(std::string msg)
|
||||||
|
CODE:
|
||||||
|
_3DScene::generate_warning_texture(msg);
|
||||||
|
|
||||||
|
unsigned int
|
||||||
|
finalize_warning_texture()
|
||||||
|
CODE:
|
||||||
|
RETVAL = _3DScene::finalize_warning_texture();
|
||||||
|
OUTPUT:
|
||||||
|
RETVAL
|
||||||
|
|
||||||
|
unsigned int
|
||||||
|
get_warning_texture_width()
|
||||||
|
CODE:
|
||||||
|
RETVAL = _3DScene::get_warning_texture_width();
|
||||||
|
OUTPUT:
|
||||||
|
RETVAL
|
||||||
|
|
||||||
|
unsigned int
|
||||||
|
get_warning_texture_height()
|
||||||
|
CODE:
|
||||||
|
RETVAL = _3DScene::get_warning_texture_height();
|
||||||
|
OUTPUT:
|
||||||
|
RETVAL
|
||||||
|
|
||||||
|
void
|
||||||
|
reset_warning_texture()
|
||||||
|
CODE:
|
||||||
|
_3DScene::reset_warning_texture();
|
||||||
|
|
||||||
void
|
void
|
||||||
_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
|
_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
|
||||||
Print *print;
|
Print *print;
|
||||||
|
@ -99,6 +99,9 @@
|
|||||||
|
|
||||||
void print_info() const;
|
void print_info() const;
|
||||||
|
|
||||||
|
bool fits_print_volume(DynamicPrintConfig* config) const
|
||||||
|
%code%{ RETVAL = THIS->fits_print_volume(config); %};
|
||||||
|
|
||||||
bool store_stl(char *path, bool binary)
|
bool store_stl(char *path, bool binary)
|
||||||
%code%{ TriangleMesh mesh = THIS->mesh(); RETVAL = Slic3r::store_stl(path, &mesh, binary); %};
|
%code%{ TriangleMesh mesh = THIS->mesh(); RETVAL = Slic3r::store_stl(path, &mesh, binary); %};
|
||||||
bool store_amf(char *path, Print* print)
|
bool store_amf(char *path, Print* print)
|
||||||
@ -361,9 +364,9 @@ ModelMaterial::attributes()
|
|||||||
%code%{ RETVAL = &THIS->offset; %};
|
%code%{ RETVAL = &THIS->offset; %};
|
||||||
|
|
||||||
void set_rotation(double val)
|
void set_rotation(double val)
|
||||||
%code%{ THIS->rotation = val; %};
|
%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
|
||||||
void set_scaling_factor(double val)
|
void set_scaling_factor(double val)
|
||||||
%code%{ THIS->scaling_factor = val; %};
|
%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
|
||||||
void set_offset(Pointf *offset)
|
void set_offset(Pointf *offset)
|
||||||
%code%{ THIS->offset = *offset; %};
|
%code%{ THIS->offset = *offset; %};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user