Removed legacy GUI Perl bindings,
replaced Print & SLAPrint pointers with BackgroundProcessing pointer at the GLCanvas3D level, so that the Print & SLAPrint access will be synchronized with the current printer technology.
This commit is contained in:
parent
86c11df554
commit
bde4153d44
@ -44,8 +44,6 @@ add_library(libslic3r_gui STATIC
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GUI/GUI.hpp
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GUI/GUI_Preview.cpp
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GUI/GUI_Preview.hpp
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GUI/GUI_PreviewIface.cpp
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GUI/GUI_PreviewIface.hpp
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GUI/GUI_App.cpp
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GUI/GUI_App.hpp
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GUI/GUI_Utils.cpp
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@ -842,7 +842,7 @@ void GLVolumeCollection::load_object_auxiliary(
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// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
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v.bounding_box = v.indexed_vertex_array.bounding_box();
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v.indexed_vertex_array.finalize_geometry(use_VBOs);
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v.composite_id = GLVolume::CompositeID(obj_idx, -milestone, (int)instance_idx.first);
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v.composite_id = GLVolume::CompositeID(obj_idx, - int(milestone), (int)instance_idx.first);
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v.geometry_id = std::pair<size_t, size_t>(timestamp, model_instance.id().id);
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// Create a copy of the convex hull mesh for each instance. Use a move operator on the last instance.
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v.set_convex_hull((&instance_idx == &instances.back()) ? new TriangleMesh(std::move(convex_hull)) : new TriangleMesh(convex_hull), true);
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@ -1906,14 +1906,9 @@ void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
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s_canvas_mgr.set_config(canvas, config);
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}
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void _3DScene::set_print(wxGLCanvas* canvas, Print* print)
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void _3DScene::set_process(wxGLCanvas* canvas, BackgroundSlicingProcess* process)
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{
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s_canvas_mgr.set_print(canvas, print);
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}
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void _3DScene::set_SLA_print(wxGLCanvas* canvas, SLAPrint* print)
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{
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s_canvas_mgr.set_SLA_print(canvas, print);
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s_canvas_mgr.set_process(canvas, process);
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}
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void _3DScene::set_model(wxGLCanvas* canvas, Model* model)
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@ -603,8 +603,7 @@ public:
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static GUI::GLCanvas3D* get_canvas(wxGLCanvas* canvas);
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static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
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static void set_print(wxGLCanvas* canvas, Print* print);
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static void set_SLA_print(wxGLCanvas* canvas, SLAPrint* print);
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static void set_process(wxGLCanvas* canvas, BackgroundSlicingProcess* process);
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static void set_model(wxGLCanvas* canvas, Model* model);
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static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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@ -53,6 +53,11 @@ void BackgroundSlicingProcess::select_technology(PrinterTechnology tech)
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assert(m_print != nullptr);
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}
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PrinterTechnology BackgroundSlicingProcess::current_printer_technology() const
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{
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return m_print->technology();
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}
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// This function may one day be merged into the Print, but historically the print was separated
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// from the G-code generator.
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void BackgroundSlicingProcess::process_fff()
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@ -56,6 +56,14 @@ public:
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// Activate either m_fff_print or m_sla_print.
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void select_technology(PrinterTechnology tech);
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// Get the currently active printer technology.
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PrinterTechnology current_printer_technology() const;
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// Get the current print. It is either m_fff_print or m_sla_print.
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const PrintBase* current_print() const { return m_print; }
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const Print* fff_print() const { return m_fff_print; }
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const SLAPrint* sla_print() const { return m_sla_print; }
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// Start the background processing. Returns false if the background processing was already running.
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bool start();
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// Cancel the background processing. Returns false if the background processing was not running.
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@ -3,6 +3,7 @@
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#include "admesh/stl.h"
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#include "libslic3r/libslic3r.h"
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#include "slic3r/GUI/3DScene.hpp"
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#include "slic3r/GUI/BackgroundSlicingProcess.hpp"
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#include "slic3r/GUI/GLShader.hpp"
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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@ -3249,8 +3250,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
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, m_context(nullptr)
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, m_toolbar(*this)
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, m_config(nullptr)
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, m_print(nullptr)
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, m_sla_print(nullptr)
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, m_process(nullptr)
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, m_model(nullptr)
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, m_dirty(true)
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, m_initialized(false)
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@ -3443,14 +3443,9 @@ void GLCanvas3D::set_config(DynamicPrintConfig* config)
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m_config = config;
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}
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void GLCanvas3D::set_print(Print* print)
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void GLCanvas3D::set_process(BackgroundSlicingProcess *process)
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{
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m_print = print;
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}
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void GLCanvas3D::set_SLA_print(SLAPrint* print)
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{
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m_sla_print = print;
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m_process = process;
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}
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void GLCanvas3D::set_model(Model* model)
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@ -3875,7 +3870,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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m_reload_delayed = ! m_canvas->IsShown() && ! refresh_immediately && ! force_full_scene_refresh;
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PrinterTechnology printer_technology = wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology();
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PrinterTechnology printer_technology = m_process->current_printer_technology();
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if (m_regenerate_volumes)
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{
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@ -3892,12 +3887,13 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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}
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}
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if (printer_technology == ptSLA) {
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const SLAPrint *sla_print = this->sla_print();
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#ifdef _DEBUG
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// Verify that the SLAPrint object is synchronized with m_model.
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check_model_ids_equal(*m_model, m_sla_print->model());
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check_model_ids_equal(*m_model, sla_print->model());
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#endif /* _DEBUG */
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sla_support_state.reserve(m_sla_print->objects().size());
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for (const SLAPrintObject *print_object : m_sla_print->objects()) {
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sla_support_state.reserve(sla_print->objects().size());
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for (const SLAPrintObject *print_object : sla_print->objects()) {
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SLASupportState state;
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for (size_t istep = 0; istep < sla_steps.size(); ++ istep) {
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state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]);
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@ -4017,7 +4013,8 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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}
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if (printer_technology == ptSLA) {
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size_t idx = 0;
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for (const SLAPrintObject *print_object : m_sla_print->objects()) {
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const SLAPrint *sla_print = this->sla_print();
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for (const SLAPrintObject *print_object : sla_print->objects()) {
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SLASupportState &state = sla_support_state[idx ++];
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const ModelObject *model_object = print_object->model_object();
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// Find an index of the ModelObject
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@ -4026,9 +4023,9 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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continue;
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// There may be new SLA volumes added to the scene for this print_object.
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// Find the object index of this print_object in the Model::objects list.
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auto it = std::find(m_sla_print->model().objects.begin(), m_sla_print->model().objects.end(), model_object);
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assert(it != m_sla_print->model().objects.end());
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object_idx = it - m_sla_print->model().objects.begin();
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auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object);
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assert(it != sla_print->model().objects.end());
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object_idx = it - sla_print->model().objects.begin();
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// Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
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// pairs of <instance_idx, print_instance_idx>
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std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
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@ -4092,11 +4089,12 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
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float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
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float depth = m_print->get_wipe_tower_depth();
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if (!m_print->is_step_done(psWipeTower))
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const Print *print = m_process->fff_print();
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float depth = print->get_wipe_tower_depth();
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if (!print->is_step_done(psWipeTower))
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depth = (900.f/w) * (float)(extruders_count - 1) ;
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m_volumes.load_wipe_tower_preview(1000, x, y, w, depth, (float)height, a, m_use_VBOs && m_initialized, !m_print->is_step_done(psWipeTower),
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m_print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
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m_volumes.load_wipe_tower_preview(1000, x, y, w, depth, (float)height, a, m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower),
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print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
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}
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}
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@ -4145,7 +4143,8 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
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{
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if ((m_canvas != nullptr) && (m_print != nullptr))
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const Print *print = this->fff_print();
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if ((m_canvas != nullptr) && (print != nullptr))
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{
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#if !ENABLE_USE_UNIQUE_GLCONTEXT
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// ensures that this canvas is current
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@ -4186,12 +4185,13 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
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void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors)
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{
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if (m_print == nullptr)
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const Print *print = this->fff_print();
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if (print == nullptr)
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return;
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_load_print_toolpaths();
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_load_wipe_tower_toolpaths(str_tool_colors);
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for (const PrintObject* object : m_print->objects())
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for (const PrintObject* object : print->objects())
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{
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if (object != nullptr)
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_load_print_object_toolpaths(*object, str_tool_colors);
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@ -4472,7 +4472,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// A volume is selected and the mouse is inside the reset button.
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// The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself,
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// therefore it is safe to call it while the background processing is running.
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const_cast<PrintObject*>(m_print->get_object(layer_editing_object_idx))->reset_layer_height_profile();
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const_cast<PrintObject*>(this->fff_print()->get_object(layer_editing_object_idx))->reset_layer_height_profile();
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// Index 2 means no editing, just wait for mouse up event.
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m_layers_editing.state = LayersEditing::Completed;
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@ -5400,7 +5400,8 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co
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void GLCanvas3D::_mark_volumes_for_layer_height() const
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{
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if (m_print == nullptr)
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const Print *print = (m_process == nullptr) ? nullptr : m_process->fff_print();
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if (print == nullptr)
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return;
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for (GLVolume* vol : m_volumes.volumes)
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@ -5409,10 +5410,10 @@ void GLCanvas3D::_mark_volumes_for_layer_height() const
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int shader_id = m_layers_editing.get_shader_program_id();
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if (is_layers_editing_enabled() && (shader_id != -1) && vol->selected &&
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vol->has_layer_height_texture() && (object_id < (int)m_print->objects().size()))
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vol->has_layer_height_texture() && (object_id < (int)print->objects().size()))
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{
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vol->set_layer_height_texture_data(m_layers_editing.get_z_texture_id(), shader_id,
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m_print->get_object(object_id), _get_layers_editing_cursor_z_relative(), m_layers_editing.band_width);
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print->get_object(object_id), _get_layers_editing_cursor_z_relative(), m_layers_editing.band_width);
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}
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else
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vol->reset_layer_height_texture_data();
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@ -5623,7 +5624,8 @@ void GLCanvas3D::_render_legend_texture() const
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void GLCanvas3D::_render_layer_editing_overlay() const
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{
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if ((m_print == nullptr) || m_print->objects().empty())
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const Print *print = this->fff_print();
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if ((print == nullptr) || print->objects().empty())
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return;
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GLVolume* volume = nullptr;
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@ -5643,10 +5645,10 @@ void GLCanvas3D::_render_layer_editing_overlay() const
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// If the active object was not allocated at the Print, go away.This should only be a momentary case between an object addition / deletion
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// and an update by Platter::async_apply_config.
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int object_idx = volume->object_idx();
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if ((int)m_print->objects().size() <= object_idx)
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if ((int)print->objects().size() <= object_idx)
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return;
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const PrintObject* print_object = m_print->get_object(object_idx);
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const PrintObject* print_object = print->get_object(object_idx);
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if (print_object == nullptr)
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return;
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@ -5854,10 +5856,11 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
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if (object_idx_selected == -1)
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return;
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if (m_print == nullptr)
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const Print *print = this->fff_print();
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if (print == nullptr)
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return;
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const PrintObject* selected_obj = m_print->get_object(object_idx_selected);
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const PrintObject* selected_obj = print->get_object(object_idx_selected);
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if (selected_obj == nullptr)
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return;
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@ -5880,7 +5883,7 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
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int volume_idx = 0;
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for (int i = 0; i < object_idx_selected; ++i)
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{
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const PrintObject* obj = m_print->get_object(i);
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const PrintObject* obj = print->get_object(i);
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if (obj != nullptr)
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{
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for (int j = 0; j < (int)obj->region_volumes.size(); ++j)
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@ -5953,29 +5956,30 @@ void GLCanvas3D::_load_print_toolpaths()
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return;
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#endif // !ENABLE_USE_UNIQUE_GLCONTEXT
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if (m_print == nullptr)
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const Print *print = this->fff_print();
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if (print == nullptr)
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return;
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if (!m_print->is_step_done(psSkirt) || !m_print->is_step_done(psBrim))
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if (!print->is_step_done(psSkirt) || !print->is_step_done(psBrim))
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return;
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if (!m_print->has_skirt() && (m_print->config().brim_width.value == 0))
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if (!print->has_skirt() && (print->config().brim_width.value == 0))
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return;
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const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
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// number of skirt layers
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size_t total_layer_count = 0;
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for (const PrintObject* print_object : m_print->objects())
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for (const PrintObject* print_object : print->objects())
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{
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total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
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}
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size_t skirt_height = m_print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(m_print->config().skirt_height.value, total_layer_count);
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if ((skirt_height == 0) && (m_print->config().brim_width.value > 0))
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size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(print->config().skirt_height.value, total_layer_count);
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if ((skirt_height == 0) && (print->config().brim_width.value > 0))
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skirt_height = 1;
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// get first skirt_height layers (maybe this should be moved to a PrintObject method?)
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const PrintObject* object0 = m_print->objects().front();
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const PrintObject* object0 = print->objects().front();
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std::vector<float> print_zs;
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print_zs.reserve(skirt_height * 2);
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for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
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@ -5998,9 +6002,9 @@ void GLCanvas3D::_load_print_toolpaths()
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volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
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volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
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if (i == 0)
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_3DScene::extrusionentity_to_verts(m_print->brim(), print_zs[i], Point(0, 0), volume);
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_3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), volume);
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_3DScene::extrusionentity_to_verts(m_print->skirt(), print_zs[i], Point(0, 0), volume);
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_3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), volume);
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}
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volume.bounding_box = volume.indexed_vertex_array.bounding_box();
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volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
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@ -6162,10 +6166,11 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
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void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
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{
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if ((m_print == nullptr) || m_print->wipe_tower_data().tool_changes.empty())
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const Print *print = this->fff_print();
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if ((print == nullptr) || print->wipe_tower_data().tool_changes.empty())
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return;
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if (!m_print->is_step_done(psWipeTower))
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if (!print->is_step_done(psWipeTower))
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return;
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std::vector<float> tool_colors = _parse_colors(str_tool_colors);
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@ -6202,12 +6207,12 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_
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std::vector<WipeTower::ToolChangeResult> final;
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} ctxt;
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ctxt.print = m_print;
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ctxt.print = print;
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ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
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if (m_print->wipe_tower_data().priming && m_print->config().single_extruder_multi_material_priming)
|
||||
ctxt.priming.emplace_back(*m_print->wipe_tower_data().priming.get());
|
||||
if (m_print->wipe_tower_data().final_purge)
|
||||
ctxt.final.emplace_back(*m_print->wipe_tower_data().final_purge.get());
|
||||
if (print->wipe_tower_data().priming && print->config().single_extruder_multi_material_priming)
|
||||
ctxt.priming.emplace_back(*print->wipe_tower_data().priming.get());
|
||||
if (print->wipe_tower_data().final_purge)
|
||||
ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get());
|
||||
|
||||
ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
|
||||
ctxt.wipe_tower_pos = WipeTower::xy(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);
|
||||
@ -6215,7 +6220,7 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
|
||||
|
||||
//FIXME Improve the heuristics for a grain size.
|
||||
size_t n_items = m_print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
|
||||
size_t n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
|
||||
size_t grain_size = std::max(n_items / 128, size_t(1));
|
||||
tbb::spin_mutex new_volume_mutex;
|
||||
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||
@ -6820,13 +6825,14 @@ void GLCanvas3D::_load_shells()
|
||||
size_t initial_volumes_count = m_volumes.volumes.size();
|
||||
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
|
||||
|
||||
if (m_print->objects().empty())
|
||||
const Print *print = this->fff_print();
|
||||
if (print->objects().empty())
|
||||
// nothing to render, return
|
||||
return;
|
||||
|
||||
// adds objects' volumes
|
||||
unsigned int object_id = 0;
|
||||
for (const PrintObject* obj : m_print->objects())
|
||||
for (const PrintObject* obj : print->objects())
|
||||
{
|
||||
const ModelObject* model_obj = obj->model_object();
|
||||
|
||||
@ -6843,15 +6849,15 @@ void GLCanvas3D::_load_shells()
|
||||
|
||||
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
|
||||
// adds wipe tower's volume
|
||||
double max_z = m_print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
|
||||
const PrintConfig& config = m_print->config();
|
||||
double max_z = print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
|
||||
const PrintConfig& config = print->config();
|
||||
unsigned int extruders_count = config.nozzle_diameter.size();
|
||||
if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) {
|
||||
float depth = m_print->get_wipe_tower_depth();
|
||||
if (!m_print->is_step_done(psWipeTower))
|
||||
float depth = print->get_wipe_tower_depth();
|
||||
if (!print->is_step_done(psWipeTower))
|
||||
depth = (900.f/config.wipe_tower_width) * (float)(extruders_count - 1) ;
|
||||
m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
|
||||
m_use_VBOs && m_initialized, !m_print->is_step_done(psWipeTower), m_print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
|
||||
m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower), print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7050,5 +7056,15 @@ void GLCanvas3D::_resize_toolbar() const
|
||||
}
|
||||
}
|
||||
|
||||
const Print* GLCanvas3D::fff_print() const
|
||||
{
|
||||
return (m_process == nullptr) ? nullptr : m_process->fff_print();
|
||||
}
|
||||
|
||||
const SLAPrint* GLCanvas3D::sla_print() const
|
||||
{
|
||||
return (m_process == nullptr) ? nullptr : m_process->sla_print();
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
@ -23,7 +23,7 @@ namespace Slic3r {
|
||||
|
||||
class GLShader;
|
||||
class ExPolygon;
|
||||
class SLAPrint;
|
||||
class BackgroundSlicingProcess;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
@ -704,9 +704,8 @@ private:
|
||||
mutable GLVolumeCollection m_volumes;
|
||||
Selection m_selection;
|
||||
DynamicPrintConfig* m_config;
|
||||
Print* m_print;
|
||||
SLAPrint* m_sla_print;
|
||||
Model* m_model;
|
||||
BackgroundSlicingProcess *m_process;
|
||||
|
||||
// Screen is only refreshed from the OnIdle handler if it is dirty.
|
||||
bool m_dirty;
|
||||
@ -759,8 +758,7 @@ public:
|
||||
int check_volumes_outside_state(const DynamicPrintConfig* config) const;
|
||||
|
||||
void set_config(DynamicPrintConfig* config);
|
||||
void set_print(Print* print);
|
||||
void set_SLA_print(SLAPrint* print);
|
||||
void set_process(BackgroundSlicingProcess* process);
|
||||
void set_model(Model* model);
|
||||
|
||||
const Selection& get_selection() const { return m_selection; }
|
||||
@ -955,6 +953,9 @@ private:
|
||||
void _resize_toolbar() const;
|
||||
|
||||
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
|
||||
|
||||
const Print* fff_print() const;
|
||||
const SLAPrint* sla_print() const;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
|
@ -265,18 +265,11 @@ void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* confi
|
||||
it->second->set_config(config);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print)
|
||||
void GLCanvas3DManager::set_process(wxGLCanvas* canvas, BackgroundSlicingProcess* process)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_print(print);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_SLA_print(wxGLCanvas* canvas, SLAPrint* print)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_SLA_print(print);
|
||||
it->second->set_process(process);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_model(wxGLCanvas* canvas, Model* model)
|
||||
|
@ -12,9 +12,8 @@ class wxGLContext;
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class BackgroundSlicingProcess;
|
||||
class DynamicPrintConfig;
|
||||
class Print;
|
||||
class SLAPrint;
|
||||
class Model;
|
||||
class ExPolygon;
|
||||
typedef std::vector<ExPolygon> ExPolygons;
|
||||
@ -93,8 +92,7 @@ public:
|
||||
GLCanvas3D* get_canvas(wxGLCanvas* canvas);
|
||||
|
||||
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
|
||||
void set_print(wxGLCanvas* canvas, Print* print);
|
||||
void set_SLA_print(wxGLCanvas* canvas, SLAPrint* print);
|
||||
void set_process(wxGLCanvas* canvas, BackgroundSlicingProcess* process);
|
||||
void set_model(wxGLCanvas* canvas, Model* model);
|
||||
|
||||
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "wxExtensions.hpp"
|
||||
#include "GUI_Preview.hpp"
|
||||
#include "GUI_PreviewIface.hpp"
|
||||
#include "AboutDialog.hpp"
|
||||
#include "AppConfig.hpp"
|
||||
#include "ConfigWizard.hpp"
|
||||
@ -81,8 +80,6 @@ void break_to_debugger()
|
||||
#endif /* _WIN32 */
|
||||
}
|
||||
|
||||
PreviewIface* g_preview = nullptr;
|
||||
|
||||
bool config_wizard_startup(bool app_config_exists)
|
||||
{
|
||||
if (!app_config_exists || wxGetApp().preset_bundle->printers.size() <= 1) {
|
||||
@ -119,17 +116,6 @@ void config_wizard(int reason)
|
||||
wxGetApp().load_current_presets();
|
||||
}
|
||||
|
||||
PreviewIface* create_preview_iface(wxNotebook* parent, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data)
|
||||
{
|
||||
if (g_preview == nullptr)
|
||||
{
|
||||
Preview* panel = new Preview(parent, config, print, gcode_preview_data);
|
||||
g_preview = new PreviewIface(panel);
|
||||
}
|
||||
|
||||
return g_preview;
|
||||
}
|
||||
|
||||
// opt_index = 0, by the reason of zero-index in ConfigOptionVector by default (in case only one element)
|
||||
void change_opt_value(DynamicPrintConfig& config, const t_config_option_key& opt_key, const boost::any& value, int opt_index /*= 0*/)
|
||||
{
|
||||
|
@ -17,7 +17,6 @@ namespace Slic3r {
|
||||
|
||||
class AppConfig;
|
||||
class DynamicPrintConfig;
|
||||
class PreviewIface;
|
||||
class Print;
|
||||
class GCodePreviewData;
|
||||
class AppControllerBase;
|
||||
@ -70,8 +69,6 @@ extern bool config_wizard_startup(bool app_config_exists);
|
||||
// The run_reason argument is actually ConfigWizard::RunReason, but int is used here because of Perl.
|
||||
extern void config_wizard(int run_reason);
|
||||
|
||||
PreviewIface* create_preview_iface(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data);
|
||||
|
||||
// Change option value in config
|
||||
void change_opt_value(DynamicPrintConfig& config, const t_config_option_key& opt_key, const boost::any& value, int opt_index = 0);
|
||||
|
||||
|
@ -1,11 +1,12 @@
|
||||
#include "../../libslic3r/libslic3r.h"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/GCode/PreviewData.hpp"
|
||||
#include "GUI_Preview.hpp"
|
||||
#include "GUI_App.hpp"
|
||||
#include "GUI.hpp"
|
||||
#include "AppConfig.hpp"
|
||||
#include "3DScene.hpp"
|
||||
#include "BackgroundSlicingProcess.hpp"
|
||||
#include "GLCanvas3DManager.hpp"
|
||||
#include "../../libslic3r/GCode/PreviewData.hpp"
|
||||
#include "PresetBundle.hpp"
|
||||
#include "wxExtensions.hpp"
|
||||
|
||||
@ -24,7 +25,7 @@ namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
|
||||
Preview::Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process_func)
|
||||
Preview::Preview(wxNotebook* notebook, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process_func)
|
||||
: m_canvas(nullptr)
|
||||
, m_double_slider_sizer(nullptr)
|
||||
, m_label_view_type(nullptr)
|
||||
@ -36,7 +37,7 @@ Preview::Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print,
|
||||
, m_checkbox_unretractions(nullptr)
|
||||
, m_checkbox_shells(nullptr)
|
||||
, m_config(config)
|
||||
, m_print(print)
|
||||
, m_process(process)
|
||||
, m_gcode_preview_data(gcode_preview_data)
|
||||
, m_number_extruders(1)
|
||||
, m_preferred_color_mode("feature")
|
||||
@ -45,7 +46,7 @@ Preview::Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print,
|
||||
, m_force_sliders_full_range(false)
|
||||
, m_schedule_background_process(schedule_background_process_func)
|
||||
{
|
||||
if (init(notebook, config, print, gcode_preview_data))
|
||||
if (init(notebook, config, process, gcode_preview_data))
|
||||
{
|
||||
notebook->AddPage(this, _(L("Preview")));
|
||||
show_hide_ui_elements("none");
|
||||
@ -53,9 +54,9 @@ Preview::Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print,
|
||||
}
|
||||
}
|
||||
|
||||
bool Preview::init(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data)
|
||||
bool Preview::init(wxNotebook* notebook, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data)
|
||||
{
|
||||
if ((notebook == nullptr) || (config == nullptr) || (print == nullptr) || (gcode_preview_data == nullptr))
|
||||
if ((notebook == nullptr) || (config == nullptr) || (process == nullptr) || (gcode_preview_data == nullptr))
|
||||
return false;
|
||||
|
||||
// creates this panel add append it to the given notebook as a new page
|
||||
@ -68,7 +69,7 @@ bool Preview::init(wxNotebook* notebook, DynamicPrintConfig* config, Print* prin
|
||||
_3DScene::allow_multisample(m_canvas, GLCanvas3DManager::can_multisample());
|
||||
_3DScene::enable_shader(m_canvas, true);
|
||||
_3DScene::set_config(m_canvas, m_config);
|
||||
_3DScene::set_print(m_canvas, m_print);
|
||||
_3DScene::set_process(m_canvas, process);
|
||||
_3DScene::enable_legend_texture(m_canvas, true);
|
||||
_3DScene::enable_dynamic_background(m_canvas, true);
|
||||
|
||||
@ -250,10 +251,12 @@ void Preview::load_print()
|
||||
// is performed on all of them(this ensures that _shifted_copies was
|
||||
// populated and we know the number of layers)
|
||||
unsigned int n_layers = 0;
|
||||
if (m_print->is_step_done(posSlice))
|
||||
assert(m_process->current_printer_technology() == ptFFF);
|
||||
const Print *print = m_process->fff_print();
|
||||
if (print->is_step_done(posSlice))
|
||||
{
|
||||
std::set<float> zs;
|
||||
for (const PrintObject* print_object : m_print->objects())
|
||||
for (const PrintObject* print_object : print->objects())
|
||||
{
|
||||
const LayerPtrs& layers = print_object->layers();
|
||||
const SupportLayerPtrs& support_layers = print_object->support_layers();
|
||||
@ -285,7 +288,7 @@ void Preview::load_print()
|
||||
{
|
||||
// It is left to Slic3r to decide whether the print shall be colored by the tool or by the feature.
|
||||
// Color by feature if it is a single extruder print.
|
||||
unsigned int number_extruders = (unsigned int)m_print->extruders().size();
|
||||
unsigned int number_extruders = (unsigned int)print->extruders().size();
|
||||
int tool_idx = m_choice_view_type->FindString(_(L("Tool")));
|
||||
int type = (number_extruders > 1) ? tool_idx /* color by a tool number */ : 0; // color by a feature type
|
||||
m_choice_view_type->SetSelection(type);
|
||||
|
@ -19,6 +19,7 @@ namespace Slic3r {
|
||||
|
||||
class DynamicPrintConfig;
|
||||
class Print;
|
||||
class BackgroundSlicingProcess;
|
||||
class GCodePreviewData;
|
||||
|
||||
namespace GUI {
|
||||
@ -37,7 +38,7 @@ class Preview : public wxPanel
|
||||
wxCheckBox* m_checkbox_shells;
|
||||
|
||||
DynamicPrintConfig* m_config;
|
||||
Print* m_print;
|
||||
BackgroundSlicingProcess* m_process;
|
||||
GCodePreviewData* m_gcode_preview_data;
|
||||
|
||||
// Calling this function object forces Plater::schedule_background_process.
|
||||
@ -53,7 +54,7 @@ class Preview : public wxPanel
|
||||
PrusaDoubleSlider* m_slider {nullptr};
|
||||
|
||||
public:
|
||||
Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process = [](){});
|
||||
Preview(wxNotebook* notebook, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process = [](){});
|
||||
virtual ~Preview();
|
||||
|
||||
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
|
||||
@ -73,7 +74,7 @@ public:
|
||||
void refresh_print();
|
||||
|
||||
private:
|
||||
bool init(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data);
|
||||
bool init(wxNotebook* notebook, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data);
|
||||
|
||||
void bind_event_handlers();
|
||||
void unbind_event_handlers();
|
||||
|
@ -1,57 +0,0 @@
|
||||
#include "../../libslic3r/libslic3r.h"
|
||||
#include "GUI_PreviewIface.hpp"
|
||||
#include "GUI_Preview.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
void PreviewIface::set_number_extruders(unsigned int number_extruders)
|
||||
{
|
||||
m_preview->set_number_extruders(number_extruders);
|
||||
}
|
||||
|
||||
void PreviewIface::reset_gcode_preview_data()
|
||||
{
|
||||
m_preview->reset_gcode_preview_data();
|
||||
}
|
||||
|
||||
void PreviewIface::reload_print(bool force)
|
||||
{
|
||||
m_preview->reload_print(force);
|
||||
}
|
||||
|
||||
void PreviewIface::set_canvas_as_dirty()
|
||||
{
|
||||
m_preview->set_canvas_as_dirty();
|
||||
}
|
||||
|
||||
void PreviewIface::set_enabled(bool enabled)
|
||||
{
|
||||
m_preview->set_enabled(enabled);
|
||||
}
|
||||
|
||||
void PreviewIface::set_bed_shape(const Pointfs& shape)
|
||||
{
|
||||
m_preview->set_bed_shape(shape);
|
||||
}
|
||||
|
||||
void PreviewIface::select_view(const std::string& direction)
|
||||
{
|
||||
m_preview->select_view(direction);
|
||||
}
|
||||
|
||||
void PreviewIface::set_viewport_from_scene(wxGLCanvas* canvas)
|
||||
{
|
||||
m_preview->set_viewport_from_scene(canvas);
|
||||
}
|
||||
|
||||
void PreviewIface::set_viewport_into_scene(wxGLCanvas* canvas)
|
||||
{
|
||||
m_preview->set_viewport_into_scene(canvas);
|
||||
}
|
||||
|
||||
void PreviewIface::set_drop_target(wxDropTarget* target)
|
||||
{
|
||||
m_preview->set_drop_target(target);
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
@ -1,36 +0,0 @@
|
||||
#ifndef slic3r_GUI_PreviewIface_hpp_
|
||||
#define slic3r_GUI_PreviewIface_hpp_
|
||||
|
||||
#include "../../libslic3r/Point.hpp"
|
||||
|
||||
class wxGLCanvas;
|
||||
class wxDropTarget;
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
namespace GUI {
|
||||
class Preview;
|
||||
} // namespace GUI
|
||||
|
||||
class PreviewIface
|
||||
{
|
||||
GUI::Preview* m_preview;
|
||||
|
||||
public:
|
||||
explicit PreviewIface(GUI::Preview* preview) : m_preview(preview) {}
|
||||
|
||||
void set_number_extruders(unsigned int number_extruders);
|
||||
void reset_gcode_preview_data();
|
||||
void reload_print(bool force = false);
|
||||
void set_canvas_as_dirty();
|
||||
void set_enabled(bool enabled);
|
||||
void set_bed_shape(const Pointfs& shape);
|
||||
void select_view(const std::string& direction);
|
||||
void set_viewport_from_scene(wxGLCanvas* canvas);
|
||||
void set_viewport_into_scene(wxGLCanvas* canvas);
|
||||
void set_drop_target(wxDropTarget* target);
|
||||
};
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GUI_PreviewIface_hpp_
|
@ -1064,7 +1064,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
||||
|
||||
panel3d->SetSizer(panel3dsizer);
|
||||
notebook->AddPage(panel3d, _(L("3D")));
|
||||
preview = new GUI::Preview(notebook, config, &print, &gcode_preview_data, [this](){ schedule_background_process(); });
|
||||
preview = new GUI::Preview(notebook, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
|
||||
|
||||
_3DScene::get_canvas(canvas3D)->set_external_gizmo_widgets_parent(panel_gizmo_widgets);
|
||||
|
||||
@ -1073,8 +1073,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
||||
_3DScene::enable_moving(canvas3D, true);
|
||||
// XXX: more config from 3D.pm
|
||||
_3DScene::set_model(canvas3D, &model);
|
||||
_3DScene::set_print(canvas3D, &print);
|
||||
_3DScene::set_SLA_print(canvas3D, &sla_print);
|
||||
_3DScene::set_process(canvas3D, &background_process);
|
||||
_3DScene::set_config(canvas3D, config);
|
||||
_3DScene::enable_gizmos(canvas3D, true);
|
||||
_3DScene::enable_toolbar(canvas3D, true);
|
||||
|
@ -54,20 +54,6 @@ REGISTER_CLASS(Surface, "Surface");
|
||||
REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
|
||||
REGISTER_CLASS(PrintObjectSupportMaterial, "Print::SupportMaterial2");
|
||||
REGISTER_CLASS(TriangleMesh, "TriangleMesh");
|
||||
REGISTER_CLASS(AppConfig, "GUI::AppConfig");
|
||||
REGISTER_CLASS(BackgroundSlicingProcess, "GUI::BackgroundSlicingProcess");
|
||||
REGISTER_CLASS(GLShader, "GUI::_3DScene::GLShader");
|
||||
REGISTER_CLASS(GLVolume, "GUI::_3DScene::GLVolume");
|
||||
REGISTER_CLASS(GLVolumeCollection, "GUI::_3DScene::GLVolume::Collection");
|
||||
REGISTER_CLASS(Preset, "GUI::Preset");
|
||||
REGISTER_CLASS(PresetCollection, "GUI::PresetCollection");
|
||||
REGISTER_CLASS(PresetBundle, "GUI::PresetBundle");
|
||||
REGISTER_CLASS(TabIface, "GUI::Tab");
|
||||
REGISTER_CLASS(PreviewIface, "GUI::Preview");
|
||||
REGISTER_CLASS(ProgressStatusBar, "GUI::ProgressStatusBar");
|
||||
REGISTER_CLASS(PresetUpdater, "PresetUpdater");
|
||||
REGISTER_CLASS(PrintController, "PrintController");
|
||||
REGISTER_CLASS(PrintHost, "PrintHost");
|
||||
|
||||
SV* ConfigBase__as_hash(ConfigBase* THIS)
|
||||
{
|
||||
|
211
xs/xsp/GUI.xsp
211
xs/xsp/GUI.xsp
@ -1,211 +0,0 @@
|
||||
%module{Slic3r::XS};
|
||||
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/GUI/GUI.hpp"
|
||||
#include "slic3r/Utils/ASCIIFolding.hpp"
|
||||
#include "slic3r/Utils/FixModelByWin10.hpp"
|
||||
#include "slic3r/Utils/Serial.hpp"
|
||||
%}
|
||||
|
||||
|
||||
%package{Slic3r::GUI};
|
||||
|
||||
void about()
|
||||
%code{% Slic3r::GUI::about(); %};
|
||||
|
||||
void disable_screensaver()
|
||||
%code{% Slic3r::GUI::disable_screensaver(); %};
|
||||
|
||||
void enable_screensaver()
|
||||
%code{% Slic3r::GUI::enable_screensaver(); %};
|
||||
|
||||
std::vector<std::string> scan_serial_ports()
|
||||
%code{% RETVAL=Slic3r::Utils::scan_serial_ports(); %};
|
||||
|
||||
bool debugged()
|
||||
%code{% RETVAL=Slic3r::GUI::debugged(); %};
|
||||
|
||||
void break_to_debugger()
|
||||
%code{% Slic3r::GUI::break_to_debugger(); %};
|
||||
|
||||
bool is_windows10()
|
||||
%code{% RETVAL=Slic3r::is_windows10(); %};
|
||||
|
||||
void set_wxapp(SV *ui)
|
||||
%code%{ Slic3r::GUI::set_wxapp((wxApp*)wxPli_sv_2_object(aTHX_ ui, "Wx::App")); %};
|
||||
|
||||
void set_gui_appctl()
|
||||
%code%{ Slic3r::GUI::set_gui_appctl(); %};
|
||||
|
||||
void set_cli_appctl()
|
||||
%code%{ Slic3r::GUI::set_cli_appctl(); %};
|
||||
|
||||
void set_progress_status_bar(ProgressStatusBar *prs)
|
||||
%code%{ Slic3r::GUI::set_progress_status_bar(prs); %};
|
||||
|
||||
void set_main_frame(SV *ui)
|
||||
%code%{ Slic3r::GUI::set_main_frame((wxFrame*)wxPli_sv_2_object(aTHX_ ui, "Wx::Frame")); %};
|
||||
|
||||
void set_tab_panel(SV *ui)
|
||||
%code%{ Slic3r::GUI::set_tab_panel((wxNotebook*)wxPli_sv_2_object(aTHX_ ui, "Wx::Notebook")); %};
|
||||
|
||||
void set_plater(SV *ui)
|
||||
%code%{ Slic3r::GUI::set_plater((wxPanel*)wxPli_sv_2_object(aTHX_ ui, "Wx::Panel")); %};
|
||||
|
||||
void add_menus(SV *ui, int event_preferences_changed, int event_language_change)
|
||||
%code%{ Slic3r::GUI::add_menus((wxMenuBar*)wxPli_sv_2_object(aTHX_ ui, "Wx::MenuBar"), event_preferences_changed, event_language_change); %};
|
||||
|
||||
void create_preset_tabs(int event_value_change, int event_presets_changed)
|
||||
%code%{ Slic3r::GUI::create_preset_tabs(event_value_change, event_presets_changed); %};
|
||||
|
||||
void show_error_id(int id, std::string msg)
|
||||
%code%{ Slic3r::GUI::show_error_id(id, msg); %};
|
||||
|
||||
TabIface* get_preset_tab(char *name)
|
||||
%code%{ RETVAL=Slic3r::GUI::get_preset_tab_iface(name); %};
|
||||
|
||||
PreviewIface* create_preview_iface(SV *ui, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data)
|
||||
%code%{ RETVAL=Slic3r::GUI::create_preview_iface((wxNotebook*)wxPli_sv_2_object(aTHX_ ui, "Wx::Notebook"), config, print, gcode_preview_data); %};
|
||||
|
||||
bool load_language()
|
||||
%code%{ RETVAL=Slic3r::GUI::load_language(); %};
|
||||
|
||||
void create_combochecklist(SV *ui, std::string text, std::string items, bool initial_value)
|
||||
%code%{ Slic3r::GUI::create_combochecklist((wxComboCtrl*)wxPli_sv_2_object(aTHX_ ui, "Wx::ComboCtrl"), text, items, initial_value); %};
|
||||
|
||||
int combochecklist_get_flags(SV *ui)
|
||||
%code%{ RETVAL=Slic3r::GUI::combochecklist_get_flags((wxComboCtrl*)wxPli_sv_2_object(aTHX_ ui, "Wx::ComboCtrl")); %};
|
||||
|
||||
void set_app_config(AppConfig *app_config)
|
||||
%code%{ Slic3r::GUI::set_app_config(app_config); %};
|
||||
|
||||
bool check_unsaved_changes()
|
||||
%code%{ RETVAL=Slic3r::GUI::check_unsaved_changes(); %};
|
||||
|
||||
bool config_wizard_startup(int app_config_exists)
|
||||
%code%{
|
||||
RETVAL=Slic3r::GUI::config_wizard_startup(app_config_exists != 0);
|
||||
%};
|
||||
|
||||
void open_preferences_dialog(int preferences_event)
|
||||
%code%{ Slic3r::GUI::open_preferences_dialog(preferences_event); %};
|
||||
|
||||
void set_preset_bundle(PresetBundle *preset_bundle)
|
||||
%code%{ Slic3r::GUI::set_preset_bundle(preset_bundle); %};
|
||||
|
||||
void set_preset_updater(PresetUpdater* updater)
|
||||
%code%{ Slic3r::GUI::set_preset_updater(updater); %};
|
||||
|
||||
void add_frequently_changed_parameters(SV *ui_parent, SV *ui_sizer, SV *ui_p_sizer)
|
||||
%code%{ Slic3r::GUI::add_frequently_changed_parameters((wxWindow*)wxPli_sv_2_object(aTHX_ ui_parent, "Wx::Window"),
|
||||
(wxBoxSizer*)wxPli_sv_2_object(aTHX_ ui_sizer, "Wx::BoxSizer"),
|
||||
(wxFlexGridSizer*)wxPli_sv_2_object(aTHX_ ui_p_sizer, "Wx::FlexGridSizer")); %};
|
||||
|
||||
void set_print_callback_event(Print *print, int id)
|
||||
%code%{ Slic3r::GUI::set_print_callback_event(print, id); %};
|
||||
|
||||
void set_model_events_from_perl(Model *model,
|
||||
int event_object_selection_changed,
|
||||
int event_object_settings_changed,
|
||||
int event_remove_object,
|
||||
int event_update_scene)
|
||||
%code%{ Slic3r::GUI::set_model_events_from_perl(*model,
|
||||
event_object_selection_changed,
|
||||
event_object_settings_changed,
|
||||
event_remove_object,
|
||||
event_update_scene); %};
|
||||
|
||||
void set_objects_from_perl( SV *ui_parent,
|
||||
SV *frequently_changed_parameters_sizer,
|
||||
SV *info_sizer,
|
||||
SV *btn_export_gcode,
|
||||
SV *btn_reslice,
|
||||
SV *btn_print,
|
||||
SV *btn_send_gcode,
|
||||
SV *manifold_warning_icon)
|
||||
%code%{ Slic3r::GUI::set_objects_from_perl(
|
||||
(wxWindow *)wxPli_sv_2_object(aTHX_ ui_parent, "Wx::Window"),
|
||||
(wxBoxSizer *)wxPli_sv_2_object(aTHX_ frequently_changed_parameters_sizer, "Wx::BoxSizer"),
|
||||
(wxBoxSizer *)wxPli_sv_2_object(aTHX_ info_sizer, "Wx::BoxSizer"),
|
||||
(wxButton *)wxPli_sv_2_object(aTHX_ btn_export_gcode, "Wx::Button"),
|
||||
(wxButton *)wxPli_sv_2_object(aTHX_ btn_reslice, "Wx::Button"),
|
||||
(wxButton *)wxPli_sv_2_object(aTHX_ btn_print, "Wx::Button"),
|
||||
(wxButton *)wxPli_sv_2_object(aTHX_ btn_send_gcode, "Wx::Button"),
|
||||
(wxStaticBitmap *)wxPli_sv_2_object(aTHX_ manifold_warning_icon, "Wx::StaticBitmap")); %};
|
||||
|
||||
void set_show_print_info(bool show)
|
||||
%code%{ Slic3r::GUI::set_show_print_info(show); %};
|
||||
|
||||
void set_show_manifold_warning_icon(bool show)
|
||||
%code%{ Slic3r::GUI::set_show_manifold_warning_icon(show); %};
|
||||
|
||||
void update_mode()
|
||||
%code%{ Slic3r::GUI::update_mode(); %};
|
||||
|
||||
void add_object_to_list(const char *name, SV *object_model)
|
||||
%code%{ Slic3r::GUI::add_object_to_list(
|
||||
name,
|
||||
(ModelObject *)wxPli_sv_2_object(aTHX_ object_model, "Slic3r::Model::Object") ); %};
|
||||
|
||||
void delete_object_from_list()
|
||||
%code%{ Slic3r::GUI::delete_object_from_list(); %};
|
||||
|
||||
void delete_all_objects_from_list()
|
||||
%code%{ Slic3r::GUI::delete_all_objects_from_list(); %};
|
||||
|
||||
void set_object_count(int idx, int count)
|
||||
%code%{ Slic3r::GUI::set_object_count(idx, count); %};
|
||||
|
||||
void unselect_objects()
|
||||
%code%{ Slic3r::GUI::unselect_objects(); %};
|
||||
|
||||
void select_current_object(int idx)
|
||||
%code%{ Slic3r::GUI::select_current_object(idx); %};
|
||||
|
||||
void select_current_volume(int idx, int vol_idx)
|
||||
%code%{ Slic3r::GUI::select_current_volume(idx, vol_idx); %};
|
||||
|
||||
void remove_obj()
|
||||
%code%{ Slic3r::GUI::remove(); %};
|
||||
|
||||
std::string fold_utf8_to_ascii(const char *src)
|
||||
%code%{ RETVAL = Slic3r::fold_utf8_to_ascii(src); %};
|
||||
|
||||
void add_export_option(SV *ui, std::string format)
|
||||
%code%{ Slic3r::GUI::add_export_option((wxFileDialog*)wxPli_sv_2_object(aTHX_ ui, "Wx::FileDialog"), format); %};
|
||||
|
||||
int get_export_option(SV *ui)
|
||||
%code%{ RETVAL = Slic3r::GUI::get_export_option((wxFileDialog*)wxPli_sv_2_object(aTHX_ ui, "Wx::FileDialog")); %};
|
||||
|
||||
void desktop_open_datadir_folder()
|
||||
%code%{ Slic3r::GUI::desktop_open_datadir_folder(); %};
|
||||
|
||||
void fix_model_by_win10_sdk_gui(ModelObject *model_object_src, Print *print, Model *model_dst)
|
||||
%code%{ Slic3r::fix_model_by_win10_sdk_gui(*model_object_src, *print, *model_dst); %};
|
||||
|
||||
void register_on_request_update_callback(SV* callback)
|
||||
%code%{ Slic3r::GUI::g_on_request_update_callback.register_callback(callback); %};
|
||||
|
||||
void deregister_on_request_update_callback()
|
||||
%code%{ Slic3r::GUI::g_on_request_update_callback.deregister_callback(); %};
|
||||
|
||||
void create_double_slider(SV *ui_parent, SV *ui_sizer, SV *ui_canvas)
|
||||
%code%{ Slic3r::GUI::create_double_slider( (wxWindow*)wxPli_sv_2_object(aTHX_ ui_parent, "Wx::Window"),
|
||||
(wxBoxSizer*)wxPli_sv_2_object(aTHX_ ui_sizer, "Wx::BoxSizer"),
|
||||
(wxGLCanvas*)wxPli_sv_2_object(aTHX_ ui_canvas, "Wx::GLCanvas")); %};
|
||||
|
||||
void update_double_slider(bool force_sliders_full_range)
|
||||
%code%{ Slic3r::GUI::update_double_slider(force_sliders_full_range); %};
|
||||
|
||||
void reset_double_slider()
|
||||
%code%{ Slic3r::GUI::reset_double_slider(); %};
|
||||
|
||||
void enable_action_buttons(bool enable)
|
||||
%code%{ Slic3r::GUI::enable_action_buttons(enable); %};
|
||||
|
||||
void save_window_size(SV *window, std::string name)
|
||||
%code%{ Slic3r::GUI::save_window_size((wxTopLevelWindow*)wxPli_sv_2_object(aTHX_ window, "Wx::TopLevelWindow"), name); %};
|
||||
|
||||
void restore_window_size(SV *window, std::string name)
|
||||
%code%{ Slic3r::GUI::restore_window_size((wxTopLevelWindow*)wxPli_sv_2_object(aTHX_ window, "Wx::TopLevelWindow"), name); %};
|
@ -1,839 +0,0 @@
|
||||
%module{Slic3r::XS};
|
||||
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/GUI/GLShader.hpp"
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
%name{Slic3r::GUI::_3DScene::GLShader} class GLShader {
|
||||
GLShader();
|
||||
~GLShader();
|
||||
|
||||
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
|
||||
bool load_from_file(const char *fragment_shader, const char *vertex_shader);
|
||||
void release();
|
||||
|
||||
int get_attrib_location(const char *name) const;
|
||||
int get_uniform_location(const char *name) const;
|
||||
|
||||
bool set_uniform(const char *name, float value) const;
|
||||
|
||||
void enable() const;
|
||||
void disable() const;
|
||||
|
||||
int shader_program_id() const
|
||||
%code%{ RETVAL = THIS->shader_program_id; %};
|
||||
|
||||
std::string last_error() const
|
||||
%code%{ RETVAL = THIS->last_error; %};
|
||||
};
|
||||
|
||||
%name{Slic3r::GUI::_3DScene::GLVolume} class GLVolume {
|
||||
GLVolume();
|
||||
~GLVolume();
|
||||
|
||||
std::vector<double> color()
|
||||
%code%{ RETVAL.reserve(4); RETVAL.push_back(THIS->color[0]); RETVAL.push_back(THIS->color[1]); RETVAL.push_back(THIS->color[2]); RETVAL.push_back(THIS->color[3]); %};
|
||||
|
||||
int select_group_id()
|
||||
%code%{ RETVAL = THIS->select_group_id; %};
|
||||
int drag_group_id()
|
||||
%code%{ RETVAL = THIS->drag_group_id; %};
|
||||
int selected()
|
||||
%code%{ RETVAL = THIS->selected; %};
|
||||
void set_selected(int i)
|
||||
%code%{ THIS->selected = i; %};
|
||||
int hover()
|
||||
%code%{ RETVAL = THIS->hover; %};
|
||||
void set_hover(int i)
|
||||
%code%{ THIS->hover = i; %};
|
||||
int zoom_to_volumes()
|
||||
%code%{ RETVAL = THIS->zoom_to_volumes; %};
|
||||
|
||||
void set_layer_height_texture_data(unsigned int texture_id, unsigned int shader_id, PrintObject* print_object, float z_cursor_relative, float edit_band_width);
|
||||
void reset_layer_height_texture_data();
|
||||
|
||||
int object_idx() const;
|
||||
int volume_idx() const;
|
||||
int instance_idx() const;
|
||||
Clone<Vec3d> origin() const
|
||||
%code%{ RETVAL = THIS->get_offset(); %};
|
||||
void translate(double x, double y, double z)
|
||||
%code%{ THIS->set_offset(THIS->get_offset() + Vec3d(x, y, z)); %};
|
||||
Clone<BoundingBoxf3> bounding_box() const
|
||||
%code%{ RETVAL = THIS->bounding_box; %};
|
||||
|
||||
bool empty() const;
|
||||
bool indexed() const;
|
||||
|
||||
void render() const;
|
||||
|
||||
bool has_layer_height_texture();
|
||||
int layer_height_texture_width();
|
||||
int layer_height_texture_height();
|
||||
int layer_height_texture_cells();
|
||||
void* layer_height_texture_data_ptr_level0();
|
||||
void* layer_height_texture_data_ptr_level1();
|
||||
double layer_height_texture_z_to_row_id() const;
|
||||
void generate_layer_height_texture(PrintObject *print_object, bool force);
|
||||
};
|
||||
|
||||
|
||||
%name{Slic3r::GUI::_3DScene::GLVolume::Collection} class GLVolumeCollection {
|
||||
GLVolumeCollection();
|
||||
~GLVolumeCollection();
|
||||
|
||||
std::vector<int> load_object(ModelObject *object, int obj_idx, std::vector<int> instance_idxs, std::string color_by, std::string select_by, std::string drag_by, bool use_VBOs);
|
||||
|
||||
int load_wipe_tower_preview(int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs, bool size_unknown, float brim_width);
|
||||
|
||||
void erase()
|
||||
%code{% THIS->clear(); %};
|
||||
|
||||
int count()
|
||||
%code{% RETVAL = THIS->volumes.size(); %};
|
||||
|
||||
void set_range(double low, double high);
|
||||
|
||||
void render_VBOs() const;
|
||||
void render_legacy() const;
|
||||
void finalize_geometry(bool use_VBOs);
|
||||
void release_geometry();
|
||||
|
||||
void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z);
|
||||
|
||||
void reset_outside_state();
|
||||
void update_colors_by_extruder(DynamicPrintConfig* config);
|
||||
|
||||
bool move_volume_up(int idx)
|
||||
%code%{
|
||||
if (idx > 0 && idx < int(THIS->volumes.size())) {
|
||||
std::swap(THIS->volumes[idx-1], THIS->volumes[idx]);
|
||||
std::swap(THIS->volumes[idx-1]->composite_id, THIS->volumes[idx]->composite_id);
|
||||
std::swap(THIS->volumes[idx-1]->select_group_id, THIS->volumes[idx]->select_group_id);
|
||||
std::swap(THIS->volumes[idx-1]->drag_group_id, THIS->volumes[idx]->drag_group_id);
|
||||
RETVAL = true;
|
||||
} else
|
||||
RETVAL = false;
|
||||
%};
|
||||
bool move_volume_down(int idx)
|
||||
%code%{
|
||||
if (idx >= 0 && idx + 1 < int(THIS->volumes.size())) {
|
||||
std::swap(THIS->volumes[idx+1], THIS->volumes[idx]);
|
||||
std::swap(THIS->volumes[idx+1]->composite_id, THIS->volumes[idx]->composite_id);
|
||||
std::swap(THIS->volumes[idx+1]->select_group_id, THIS->volumes[idx]->select_group_id);
|
||||
std::swap(THIS->volumes[idx+1]->drag_group_id, THIS->volumes[idx]->drag_group_id);
|
||||
RETVAL = true;
|
||||
} else
|
||||
RETVAL = false;
|
||||
%};
|
||||
|
||||
%{
|
||||
|
||||
SV*
|
||||
GLVolumeCollection::arrayref()
|
||||
CODE:
|
||||
AV* av = newAV();
|
||||
av_fill(av, THIS->volumes.size()-1);
|
||||
int i = 0;
|
||||
for (GLVolume *v : THIS->volumes) {
|
||||
av_store(av, i++, perl_to_SV_ref(*v));
|
||||
}
|
||||
RETVAL = newRV_noinc((SV*)av);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
%}
|
||||
};
|
||||
|
||||
%package{Slic3r::GUI::_3DScene};
|
||||
%{
|
||||
|
||||
std::string
|
||||
get_gl_info(format_as_html, extensions)
|
||||
bool format_as_html;
|
||||
bool extensions;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_gl_info(format_as_html, extensions);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
use_VBOs()
|
||||
CODE:
|
||||
RETVAL = _3DScene::use_VBOs();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
add_canvas(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
remove_canvas(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
remove_all_canvases()
|
||||
CODE:
|
||||
_3DScene::remove_all_canvases();
|
||||
|
||||
void
|
||||
set_as_dirty(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::set_as_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
unsigned int
|
||||
get_volumes_count(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_volumes_count((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
reset_volumes(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
deselect_volumes(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::deselect_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
select_volume(canvas, id)
|
||||
SV *canvas;
|
||||
unsigned int id;
|
||||
CODE:
|
||||
_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
|
||||
|
||||
void
|
||||
update_volumes_selection(canvas, selections)
|
||||
SV *canvas;
|
||||
std::vector<int> selections;
|
||||
CODE:
|
||||
_3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
|
||||
|
||||
int
|
||||
check_volumes_outside_state(canvas, config)
|
||||
SV *canvas;
|
||||
DynamicPrintConfig *config;
|
||||
CODE:
|
||||
RETVAL = _3DScene::check_volumes_outside_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
move_volume_up(canvas, id)
|
||||
SV *canvas;
|
||||
unsigned int id;
|
||||
CODE:
|
||||
RETVAL = _3DScene::move_volume_up((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
move_volume_down(canvas, id)
|
||||
SV *canvas;
|
||||
unsigned int id;
|
||||
CODE:
|
||||
RETVAL = _3DScene::move_volume_down((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_objects_selections(canvas, selections)
|
||||
SV *canvas;
|
||||
std::vector<int> selections;
|
||||
CODE:
|
||||
_3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
|
||||
|
||||
void
|
||||
set_config(canvas, config)
|
||||
SV *canvas;
|
||||
DynamicPrintConfig *config;
|
||||
CODE:
|
||||
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
|
||||
|
||||
void
|
||||
set_print(canvas, print)
|
||||
SV *canvas;
|
||||
Print *print;
|
||||
CODE:
|
||||
_3DScene::set_print((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print);
|
||||
|
||||
void
|
||||
set_model(canvas, model)
|
||||
SV *canvas;
|
||||
Model *model;
|
||||
CODE:
|
||||
_3DScene::set_model((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model);
|
||||
|
||||
void
|
||||
set_bed_shape(canvas, shape)
|
||||
SV *canvas;
|
||||
Pointfs shape;
|
||||
CODE:
|
||||
_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
|
||||
|
||||
void
|
||||
set_auto_bed_shape(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
Clone<BoundingBoxf3>
|
||||
get_volumes_bounding_box(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_volumes_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_axes_length(canvas, length)
|
||||
SV *canvas;
|
||||
float length;
|
||||
CODE:
|
||||
_3DScene::set_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), length);
|
||||
|
||||
void
|
||||
set_cutting_plane(canvas, z, polygons)
|
||||
SV *canvas;
|
||||
float z;
|
||||
ExPolygons polygons;
|
||||
CODE:
|
||||
_3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons);
|
||||
|
||||
void
|
||||
set_color_by(canvas, value)
|
||||
SV *canvas;
|
||||
std::string value;
|
||||
CODE:
|
||||
_3DScene::set_color_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
|
||||
|
||||
void
|
||||
set_select_by(canvas, value)
|
||||
SV *canvas;
|
||||
std::string value;
|
||||
CODE:
|
||||
_3DScene::set_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
|
||||
|
||||
void
|
||||
set_drag_by(canvas, value)
|
||||
SV *canvas;
|
||||
std::string value;
|
||||
CODE:
|
||||
_3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
|
||||
|
||||
std::string
|
||||
get_select_by(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
is_layers_editing_enabled(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::is_layers_editing_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
is_layers_editing_allowed(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::is_layers_editing_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
is_shader_enabled(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
is_reload_delayed(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
enable_layers_editing(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_layers_editing((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_warning_texture(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_legend_texture(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_picking(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_moving(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_moving((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_gizmos(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_gizmos((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_shader(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_toolbar(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_toolbar((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_force_zoom_to_bed(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_force_zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_dynamic_background(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_dynamic_background((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
allow_multisample(canvas, allow)
|
||||
SV *canvas;
|
||||
bool allow;
|
||||
CODE:
|
||||
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
|
||||
|
||||
void
|
||||
enable_toolbar_item(canvas, item, enable)
|
||||
SV *canvas;
|
||||
std::string item;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_toolbar_item((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item, enable);
|
||||
|
||||
bool
|
||||
is_toolbar_item_pressed(canvas, item)
|
||||
SV *canvas;
|
||||
std::string item;
|
||||
CODE:
|
||||
RETVAL = _3DScene::is_toolbar_item_pressed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
zoom_to_bed(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
zoom_to_volumes(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::zoom_to_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
select_view(canvas, direction)
|
||||
SV *canvas;
|
||||
std::string direction;
|
||||
CODE:
|
||||
_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
|
||||
|
||||
void
|
||||
set_viewport_from_scene(canvas, other)
|
||||
SV *canvas;
|
||||
SV *other;
|
||||
CODE:
|
||||
_3DScene::set_viewport_from_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLCanvas*)wxPli_sv_2_object(aTHX_ other, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
update_volumes_colors_by_extruder(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
update_gizmos_data(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::update_gizmos_data((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
render(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
std::vector<double>
|
||||
get_current_print_zs(canvas, active_only)
|
||||
SV *canvas;
|
||||
bool active_only;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_current_print_zs((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active_only);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_toolpaths_range(canvas, low, high)
|
||||
SV *canvas;
|
||||
double low;
|
||||
double high;
|
||||
CODE:
|
||||
_3DScene::set_toolpaths_range((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), low, high);
|
||||
|
||||
void
|
||||
register_on_viewport_changed_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_double_click_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_double_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_right_click_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_right_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_select_object_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_select_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_model_update_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_model_update_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_remove_object_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_arrange_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_rotate_object_left_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_rotate_object_right_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_scale_object_uniformly_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_increase_objects_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_decrease_objects_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_instance_moved_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_instance_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_wipe_tower_moved_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_wipe_tower_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_enable_action_buttons_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_enable_action_buttons_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_scale_uniformly_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_scale_3D_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_scale_3D_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_rotate_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_rotate_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_rotate_3D_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_rotate_3D_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_flatten_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_flatten_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_flatten_3D_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_flatten_3D_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_update_geometry_info_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_update_geometry_3D_info_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_update_geometry_3D_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_add_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_add_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_delete_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_delete_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_deleteall_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_deleteall_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_arrange_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_more_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_more_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_fewer_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_fewer_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_split_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_split_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_cut_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_cut_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_settings_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_settings_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_layersediting_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_layersediting_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_selectbyparts_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_action_selectbyparts_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
reset_legend_texture()
|
||||
CODE:
|
||||
_3DScene::reset_legend_texture();
|
||||
|
||||
std::vector<int>
|
||||
load_model_object(canvas, model_object, obj_idx, instance_idxs)
|
||||
SV *canvas;
|
||||
ModelObject *model_object;
|
||||
int obj_idx;
|
||||
std::vector<int> instance_idxs;
|
||||
CODE:
|
||||
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model_object, obj_idx, instance_idxs);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
int
|
||||
get_first_volume_id(canvas, obj_idx)
|
||||
SV *canvas;
|
||||
int obj_idx;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_first_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), obj_idx);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
int
|
||||
get_in_object_volume_id(canvas, scene_vol_idx)
|
||||
SV *canvas;
|
||||
int scene_vol_idx;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_in_object_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), scene_vol_idx);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
std::vector<int>
|
||||
load_model(canvas, model, obj_idx)
|
||||
SV *canvas;
|
||||
Model *model;
|
||||
int obj_idx;
|
||||
CODE:
|
||||
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
reload_scene(canvas, force)
|
||||
SV *canvas;
|
||||
bool force;
|
||||
CODE:
|
||||
_3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force);
|
||||
|
||||
void
|
||||
load_gcode_preview(canvas, preview_data, str_tool_colors)
|
||||
SV *canvas;
|
||||
GCodePreviewData *preview_data;
|
||||
std::vector<std::string> str_tool_colors;
|
||||
CODE:
|
||||
_3DScene::load_gcode_preview((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), preview_data, str_tool_colors);
|
||||
|
||||
void
|
||||
load_preview(canvas, str_tool_colors)
|
||||
SV *canvas;
|
||||
std::vector<std::string> str_tool_colors;
|
||||
CODE:
|
||||
_3DScene::load_preview((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), str_tool_colors);
|
||||
|
||||
%}
|
@ -1,46 +0,0 @@
|
||||
|
||||
%module{Slic3r::XS};
|
||||
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/GUI/AppConfig.hpp"
|
||||
%}
|
||||
|
||||
%name{Slic3r::GUI::AppConfig} class AppConfig {
|
||||
AppConfig();
|
||||
~AppConfig();
|
||||
|
||||
void reset();
|
||||
void set_defaults();
|
||||
|
||||
void load()
|
||||
%code%{
|
||||
try {
|
||||
THIS->load();
|
||||
} catch (std::exception& e) {
|
||||
croak("Loading an application config file failed:\n%s\n", e.what());
|
||||
}
|
||||
%};
|
||||
void save()
|
||||
%code%{
|
||||
try {
|
||||
THIS->save();
|
||||
} catch (std::exception& e) {
|
||||
croak("Saving an application config file failed:\n%s\n", e.what());
|
||||
}
|
||||
%};
|
||||
bool exists();
|
||||
bool dirty();
|
||||
|
||||
std::string get(char *name);
|
||||
void set(char *name, char *value);
|
||||
bool has(char *section);
|
||||
|
||||
std::string get_last_dir();
|
||||
void update_config_dir(char *dir);
|
||||
void update_skein_dir(char *dir);
|
||||
std::string get_last_output_dir(const char *alt = "");
|
||||
void update_last_output_dir(char *dir);
|
||||
|
||||
void reset_selections();
|
||||
};
|
@ -1,25 +0,0 @@
|
||||
|
||||
%module{Slic3r::XS};
|
||||
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/GUI/BackgroundSlicingProcess.hpp"
|
||||
%}
|
||||
|
||||
%name{Slic3r::GUI::BackgroundSlicingProcess} class BackgroundSlicingProcess {
|
||||
BackgroundSlicingProcess();
|
||||
~BackgroundSlicingProcess();
|
||||
|
||||
void set_print(Print *print);
|
||||
void set_gcode_preview_data(GCodePreviewData *gpd);
|
||||
void set_sliced_event(int event_id);
|
||||
void set_finished_event(int event_id);
|
||||
|
||||
void set_output_path(const char *path);
|
||||
bool start();
|
||||
bool stop();
|
||||
bool apply_config(DynamicPrintConfig *config)
|
||||
%code%{ RETVAL = THIS->apply_config(*config); %};
|
||||
|
||||
bool running();
|
||||
};
|
@ -1,149 +0,0 @@
|
||||
%module{Slic3r::XS};
|
||||
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/GUI/Preset.hpp"
|
||||
#include "slic3r/GUI/PresetBundle.hpp"
|
||||
#include "slic3r/GUI/PresetHints.hpp"
|
||||
%}
|
||||
|
||||
%name{Slic3r::GUI::Preset} class Preset {
|
||||
// owned by PresetCollection, no constructor/destructor
|
||||
|
||||
bool default() %code%{ RETVAL = THIS->is_default; %};
|
||||
bool external() %code%{ RETVAL = THIS->is_external; %};
|
||||
bool system() %code%{ RETVAL = THIS->is_system; %};
|
||||
bool visible() %code%{ RETVAL = THIS->is_visible; %};
|
||||
bool dirty() %code%{ RETVAL = THIS->is_dirty; %};
|
||||
bool compatible() %code%{ RETVAL = THIS->is_compatible; %};
|
||||
bool is_compatible_with_printer(Preset *active_printer)
|
||||
%code%{ RETVAL = THIS->is_compatible_with_printer(*active_printer); %};
|
||||
|
||||
std::string name() %code%{ RETVAL = THIS->name; %};
|
||||
std::string file() %code%{ RETVAL = THIS->file; %};
|
||||
|
||||
bool loaded() %code%{ RETVAL = THIS->loaded; %};
|
||||
|
||||
Ref<DynamicPrintConfig> config() %code%{ RETVAL = &THIS->config; %};
|
||||
|
||||
void set_num_extruders(int num_extruders);
|
||||
};
|
||||
|
||||
%name{Slic3r::GUI::PresetCollection} class PresetCollection {
|
||||
|
||||
Ref<Preset> preset(size_t idx) %code%{ RETVAL = &THIS->preset(idx); %};
|
||||
size_t size() const;
|
||||
size_t num_visible() const;
|
||||
std::string name() const;
|
||||
|
||||
Ref<Preset> get_selected_preset() %code%{ RETVAL = &THIS->get_selected_preset(); %};
|
||||
Ref<Preset> get_current_preset() %code%{ RETVAL = &THIS->get_edited_preset(); %};
|
||||
std::string get_current_preset_name() %code%{ RETVAL = THIS->get_selected_preset().name; %};
|
||||
Ref<Preset> get_edited_preset() %code%{ RETVAL = &THIS->get_edited_preset(); %};
|
||||
|
||||
Ref<Preset> find_preset(char *name, bool first_visible_if_not_found = false) %code%{ RETVAL = THIS->find_preset(name, first_visible_if_not_found); %};
|
||||
|
||||
void update_tab_ui(SV *ui, bool show_incompatible)
|
||||
%code%{ auto cb = (wxBitmapComboBox*)wxPli_sv_2_object( aTHX_ ui, "Wx::BitmapComboBox" );
|
||||
THIS->update_tab_ui(cb, show_incompatible); %};
|
||||
|
||||
void update_platter_ui(SV *ui)
|
||||
%code%{ auto cb = (wxBitmapComboBox*)wxPli_sv_2_object( aTHX_ ui, "Wx::BitmapComboBox" );
|
||||
THIS->update_platter_ui(cb); %};
|
||||
|
||||
%{
|
||||
|
||||
SV*
|
||||
PresetCollection::arrayref()
|
||||
CODE:
|
||||
AV* av = newAV();
|
||||
av_fill(av, THIS->size()-1);
|
||||
for (int i = 0; i < int(THIS->size()); ++ i) {
|
||||
Preset &preset = THIS->preset(i);
|
||||
av_store(av, i, perl_to_SV_ref(preset));
|
||||
}
|
||||
RETVAL = newRV_noinc((SV*)av);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
%}
|
||||
};
|
||||
|
||||
%name{Slic3r::GUI::PresetBundle} class PresetBundle {
|
||||
PresetBundle();
|
||||
~PresetBundle();
|
||||
|
||||
void reset(bool delete_files);
|
||||
|
||||
void setup_directories()
|
||||
%code%{
|
||||
try {
|
||||
THIS->setup_directories();
|
||||
} catch (std::exception& e) {
|
||||
croak("Cannot create configuration directories:\n%s\n", e.what());
|
||||
}
|
||||
%};
|
||||
void load_presets(AppConfig *config)
|
||||
%code%{
|
||||
try {
|
||||
THIS->load_presets(*config);
|
||||
} catch (std::exception& e) {
|
||||
croak("Loading of Slic3r presets from %s failed.\n\n%s\n",
|
||||
Slic3r::data_dir().c_str(), e.what());
|
||||
}
|
||||
%};
|
||||
void load_config(const char *name, DynamicPrintConfig *config)
|
||||
%code%{
|
||||
try {
|
||||
THIS->load_config(name, *config);
|
||||
} catch (std::exception& e) {
|
||||
croak("Loading a configuration %s failed:\n%s\n", name, e.what());
|
||||
}
|
||||
%};
|
||||
void load_config_file(const char *path)
|
||||
%code%{
|
||||
try {
|
||||
THIS->load_config_file(path);
|
||||
} catch (std::exception& e) {
|
||||
croak("Loading a configuration file %s failed:\n%s\n", path, e.what());
|
||||
}
|
||||
%};
|
||||
size_t load_configbundle(const char *path)
|
||||
%code%{
|
||||
try {
|
||||
RETVAL = THIS->load_configbundle(path, PresetBundle::LOAD_CFGBNDLE_SAVE);
|
||||
} catch (std::exception& e) {
|
||||
croak("Loading of a config bundle %s failed:\n%s\n", path, e.what());
|
||||
}
|
||||
%};
|
||||
void export_configbundle(char *path)
|
||||
%code%{
|
||||
try {
|
||||
THIS->export_configbundle(path);
|
||||
} catch (std::exception& e) {
|
||||
croak("Export of a config bundle %s failed:\n%s\n", path, e.what());
|
||||
}
|
||||
%};
|
||||
|
||||
void set_default_suppressed(bool default_suppressed);
|
||||
|
||||
void export_selections(AppConfig *config) %code%{ THIS->export_selections(*config); %};
|
||||
void export_selections_pp(PlaceholderParser *pp) %code%{ THIS->export_selections(*pp); %};
|
||||
|
||||
Ref<PresetCollection> print() %code%{ RETVAL = &THIS->prints; %};
|
||||
Ref<PresetCollection> filament() %code%{ RETVAL = &THIS->filaments; %};
|
||||
Ref<PresetCollection> sla_material() %code%{ RETVAL = &THIS->sla_materials; %};
|
||||
Ref<PresetCollection> printer() %code%{ RETVAL = &THIS->printers; %};
|
||||
Ref<DynamicPrintConfig> project_config() %code%{ RETVAL = &THIS->project_config; %};
|
||||
|
||||
bool has_defauls_only();
|
||||
|
||||
std::vector<std::string> filament_presets() %code%{ RETVAL = THIS->filament_presets; %};
|
||||
void set_filament_preset(int idx, const char *name);
|
||||
|
||||
Clone<DynamicPrintConfig> full_config() %code%{ RETVAL = THIS->full_config(); %};
|
||||
|
||||
void update_platter_filament_ui(int extruder_idx, SV *ui)
|
||||
%code%{ auto cb = (wxBitmapComboBox*)wxPli_sv_2_object(aTHX_ ui, "Wx::BitmapComboBox");
|
||||
THIS->update_platter_filament_ui(extruder_idx, cb); %};
|
||||
};
|
@ -1,28 +0,0 @@
|
||||
%module{Slic3r::XS};
|
||||
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/GUI/GUI_PreviewIface.hpp"
|
||||
%}
|
||||
|
||||
%name{Slic3r::GUI::Preview} class PreviewIface {
|
||||
|
||||
void register_on_viewport_changed_callback(SV* callback)
|
||||
%code%{ THIS->register_on_viewport_changed_callback((void*)callback); %};
|
||||
|
||||
void set_number_extruders(unsigned int number_extruders);
|
||||
void reset_gcode_preview_data();
|
||||
void reload_print(bool force = false);
|
||||
void set_canvas_as_dirty();
|
||||
void set_enabled(bool enabled);
|
||||
void set_bed_shape(Pointfs shape);
|
||||
void select_view(std::string direction);
|
||||
void set_viewport_from_scene(SV *ui)
|
||||
%code%{ THIS->set_viewport_from_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ ui, "Wx::GLCanvas")); %};
|
||||
|
||||
void set_viewport_into_scene(SV *ui)
|
||||
%code%{ THIS->set_viewport_into_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ ui, "Wx::GLCanvas")); %};
|
||||
|
||||
void SetDropTarget(SV *ui)
|
||||
%code%{ THIS->set_drop_target((wxDropTarget*)wxPli_sv_2_object(aTHX_ ui, "Wx::DropTarget")); %};
|
||||
};
|
@ -1,24 +0,0 @@
|
||||
%module{Slic3r::XS};
|
||||
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/GUI/TabIface.hpp"
|
||||
%}
|
||||
|
||||
%name{Slic3r::GUI::Tab} class TabIface {
|
||||
TabIface();
|
||||
~TabIface();
|
||||
void load_current_preset();
|
||||
void update_tab_ui();
|
||||
void update_ui_from_settings();
|
||||
void select_preset(char* name);
|
||||
void load_config(DynamicPrintConfig* config);
|
||||
bool current_preset_is_dirty();
|
||||
void load_key_value(char* opt_key, char* value);
|
||||
void OnActivate();
|
||||
size_t get_selected_preset_item();
|
||||
std::string title();
|
||||
Ref<DynamicPrintConfig> get_config();
|
||||
Ref<PresetCollection> get_presets();
|
||||
std::vector<std::string> get_dependent_tabs();
|
||||
};
|
@ -1,48 +0,0 @@
|
||||
%module{Slic3r::XS};
|
||||
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/GUI/ProgressStatusBar.hpp"
|
||||
#include "slic3r/GUI/GUI.hpp"
|
||||
%}
|
||||
|
||||
%name{Slic3r::GUI::ProgressStatusBar} class ProgressStatusBar {
|
||||
ProgressStatusBar();
|
||||
~ProgressStatusBar();
|
||||
|
||||
int GetProgress() const
|
||||
%code%{ RETVAL=THIS->get_progress(); %};
|
||||
|
||||
void SetProgress(int val)
|
||||
%code%{ THIS->set_progress(val); %};
|
||||
|
||||
void SetRange(int val = 100)
|
||||
%code%{ THIS->set_range(val); %};
|
||||
|
||||
void ShowProgress(bool show)
|
||||
%code%{ THIS->show_progress(show); %};
|
||||
|
||||
void StartBusy(int val = 100)
|
||||
%code%{ THIS->start_busy(val); %};
|
||||
|
||||
void StopBusy()
|
||||
%code%{ THIS->stop_busy(); %};
|
||||
|
||||
bool IsBusy() const
|
||||
%code%{ RETVAL=THIS->is_busy(); %};
|
||||
|
||||
void Run(int rate)
|
||||
%code%{ THIS->run(rate); %};
|
||||
|
||||
void Embed()
|
||||
%code%{ THIS->embed(); %};
|
||||
|
||||
void SetStatusText(const char *txt)
|
||||
%code%{ THIS->set_status_text(_(txt)); %};
|
||||
|
||||
void SetCancelCallback(SV* callback)
|
||||
%code%{ THIS->m_perl_cancel_callback.register_callback(callback); THIS->show_cancel_button();%};
|
||||
void ResetCancelCallback()
|
||||
%code%{ THIS->m_perl_cancel_callback.deregister_callback(); THIS->hide_cancel_button(); %};
|
||||
|
||||
};
|
@ -1,13 +0,0 @@
|
||||
%module{Slic3r::XS};
|
||||
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/Utils/PresetUpdater.hpp"
|
||||
%}
|
||||
|
||||
%name{Slic3r::PresetUpdater} class PresetUpdater {
|
||||
PresetUpdater(int version_online_event);
|
||||
void sync(PresetBundle* preset_bundle);
|
||||
void slic3r_update_notify();
|
||||
bool config_update();
|
||||
};
|
@ -1,12 +0,0 @@
|
||||
%module{Slic3r::XS};
|
||||
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/Utils/PrintHost.hpp"
|
||||
%}
|
||||
|
||||
%name{Slic3r::PrintHost} class PrintHost {
|
||||
bool send_gcode(std::string filename) const;
|
||||
|
||||
static PrintHost* get_print_host(DynamicPrintConfig *config);
|
||||
};
|
@ -215,36 +215,6 @@ PrintObjectSupportMaterial* O_OBJECT_SLIC3R
|
||||
Ref<PrintObjectSupportMaterial> O_OBJECT_SLIC3R_T
|
||||
Clone<PrintObjectSupportMaterial> O_OBJECT_SLIC3R_T
|
||||
|
||||
AppConfig* O_OBJECT_SLIC3R
|
||||
Ref<AppConfig> O_OBJECT_SLIC3R_T
|
||||
BackgroundSlicingProcess* O_OBJECT_SLIC3R
|
||||
Ref<BackgroundSlicingProcess> O_OBJECT_SLIC3R_T
|
||||
|
||||
GLShader* O_OBJECT_SLIC3R
|
||||
Ref<GLShader> O_OBJECT_SLIC3R_T
|
||||
GLVolume* O_OBJECT_SLIC3R
|
||||
Ref<GLVolume> O_OBJECT_SLIC3R_T
|
||||
GLVolumeCollection* O_OBJECT_SLIC3R
|
||||
Ref<GLVolumeCollection> O_OBJECT_SLIC3R_T
|
||||
|
||||
Preset* O_OBJECT_SLIC3R
|
||||
Ref<Preset> O_OBJECT_SLIC3R_T
|
||||
PresetCollection* O_OBJECT_SLIC3R
|
||||
Ref<PresetCollection> O_OBJECT_SLIC3R_T
|
||||
PresetBundle* O_OBJECT_SLIC3R
|
||||
Ref<PresetBundle> O_OBJECT_SLIC3R_T
|
||||
TabIface* O_OBJECT_SLIC3R
|
||||
Ref<TabIface> O_OBJECT_SLIC3R_T
|
||||
PreviewIface* O_OBJECT_SLIC3R
|
||||
Ref<PreviewIface> O_OBJECT_SLIC3R_T
|
||||
ProgressStatusBar* O_OBJECT_SLIC3R
|
||||
Ref<ProgressStatusBar> O_OBJECT_SLIC3R_T
|
||||
|
||||
PresetUpdater* O_OBJECT_SLIC3R
|
||||
Ref<PresetUpdater> O_OBJECT_SLIC3R_T
|
||||
|
||||
PrintHost* O_OBJECT_SLIC3R
|
||||
|
||||
Axis T_UV
|
||||
ExtrusionLoopRole T_UV
|
||||
ExtrusionRole T_UV
|
||||
|
@ -194,36 +194,14 @@
|
||||
%typemap{ModelInstancePtrs*};
|
||||
%typemap{Ref<ModelInstancePtrs>}{simple};
|
||||
%typemap{Clone<ModelInstancePtrs>}{simple};
|
||||
%typemap{AppConfig*};
|
||||
%typemap{Ref<AppConfig>}{simple};
|
||||
%typemap{BackgroundSlicingProcess*};
|
||||
%typemap{Ref<BackgroundSlicingProcess>}{simple};
|
||||
%typemap{GLShader*};
|
||||
%typemap{Ref<GLShader>}{simple};
|
||||
%typemap{GLVolume*};
|
||||
%typemap{Ref<GLVolume>}{simple};
|
||||
%typemap{GLVolumeCollection*};
|
||||
%typemap{Ref<GLVolumeCollection>}{simple};
|
||||
%typemap{Preset*};
|
||||
%typemap{Ref<Preset>}{simple};
|
||||
%typemap{PresetCollection*};
|
||||
%typemap{Ref<PresetCollection>}{simple};
|
||||
%typemap{PresetBundle*};
|
||||
%typemap{Ref<PresetBundle>}{simple};
|
||||
%typemap{PresetUpdater*};
|
||||
%typemap{Ref<PresetUpdater>}{simple};
|
||||
%typemap{PresetHints*};
|
||||
%typemap{Ref<PresetHints>}{simple};
|
||||
%typemap{TabIface*};
|
||||
%typemap{PreviewIface*};
|
||||
%typemap{ProgressStatusBar*};
|
||||
|
||||
%typemap{PrintRegionPtrs*};
|
||||
%typemap{PrintObjectPtrs*};
|
||||
%typemap{LayerPtrs*};
|
||||
%typemap{SupportLayerPtrs*};
|
||||
|
||||
|
||||
%typemap{Axis}{parsed}{
|
||||
%cpp_type{Axis};
|
||||
%precall_code{%
|
||||
@ -272,6 +250,3 @@
|
||||
$CVar = (PrintObjectStep)SvUV($PerlVar);
|
||||
%};
|
||||
};
|
||||
%typemap{AppController*};
|
||||
%typemap{PrintController*};
|
||||
%typemap{PrintHost*};
|
||||
|
Loading…
Reference in New Issue
Block a user