diff --git a/resources/icons/hollowing.svg b/resources/icons/hollowing.svg
new file mode 100644
index 000000000..65c7592c8
--- /dev/null
+++ b/resources/icons/hollowing.svg
@@ -0,0 +1,25 @@
+
+
+
diff --git a/resources/icons/white/hollowing.svg b/resources/icons/white/hollowing.svg
new file mode 100644
index 000000000..65c7592c8
--- /dev/null
+++ b/resources/icons/white/hollowing.svg
@@ -0,0 +1,25 @@
+
+
+
diff --git a/src/libslic3r/Model.cpp b/src/libslic3r/Model.cpp
index 061c5bd50..607f11bc6 100644
--- a/src/libslic3r/Model.cpp
+++ b/src/libslic3r/Model.cpp
@@ -1142,7 +1142,8 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
if (keep_upper) { upper->add_volume(*volume); }
if (keep_lower) { lower->add_volume(*volume); }
}
- else {
+ else if (! volume->mesh().empty()) {
+
TriangleMesh upper_mesh, lower_mesh;
// Transform the mesh by the combined transformation matrix.
@@ -1150,7 +1151,9 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
TriangleMesh mesh(volume->mesh());
mesh.transform(instance_matrix * volume_matrix, true);
volume->reset_mesh();
-
+
+ mesh.require_shared_vertices();
+
// Perform cut
TriangleMeshSlicer tms(&mesh);
tms.cut(float(z), &upper_mesh, &lower_mesh);
diff --git a/src/libslic3r/OpenVDBUtils.cpp b/src/libslic3r/OpenVDBUtils.cpp
index 97a57315b..08c69bdb5 100644
--- a/src/libslic3r/OpenVDBUtils.cpp
+++ b/src/libslic3r/OpenVDBUtils.cpp
@@ -2,6 +2,9 @@
#include "OpenVDBUtils.hpp"
#include
#include
+#include
+#include
+#include "MTUtils.hpp"
namespace Slic3r {
@@ -50,6 +53,11 @@ void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
pos = {p.x(), p.y(), p.z()};
}
+
+// TODO: Do I need to call initialize? Seems to work without it as well but the
+// docs say it should be called ones. It does a mutex lock-unlock sequence all
+// even if was called previously.
+
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
const openvdb::math::Transform &tr,
float exteriorBandWidth,
@@ -62,11 +70,7 @@ openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
interiorBandWidth, flags);
}
-// TODO: Do I need to call initialize? Seems to work without it as well but the
-// docs say it should be called ones. It does a mutex lock-unlock sequence all
-// even if was called previously.
-
-openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
+static openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
const openvdb::math::Transform &tr,
float exteriorBandWidth,
float interiorBandWidth,
@@ -84,10 +88,10 @@ inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1
inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
template
-sla::Contour3D _volumeToMesh(const Grid &grid,
- double isovalue,
- double adaptivity,
- bool relaxDisorientedTriangles)
+sla::Contour3D __volumeToMesh(const Grid &grid,
+ double isovalue,
+ double adaptivity,
+ bool relaxDisorientedTriangles)
{
openvdb::initialize();
@@ -102,20 +106,106 @@ sla::Contour3D _volumeToMesh(const Grid &grid,
ret.points.reserve(points.size());
ret.faces3.reserve(triangles.size());
ret.faces4.reserve(quads.size());
-
+
for (auto &v : points) ret.points.emplace_back(to_vec3d(v));
for (auto &v : triangles) ret.faces3.emplace_back(to_vec3i(v));
for (auto &v : quads) ret.faces4.emplace_back(to_vec4i(v));
-
+
return ret;
}
-sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
- double isovalue,
- double adaptivity,
- bool relaxDisorientedTriangles)
+template inline
+Mesh _volumeToMesh(const openvdb::FloatGrid &grid,
+ double isovalue = 0.0,
+ double adaptivity = 0.0,
+ bool relaxDisorientedTriangles = true);
+
+template<> inline
+TriangleMesh _volumeToMesh(const openvdb::FloatGrid &grid,
+ double isovalue,
+ double adaptivity,
+ bool relaxDisorientedTriangles)
{
- return _volumeToMesh(grid, isovalue, adaptivity, relaxDisorientedTriangles);
+ return to_triangle_mesh(__volumeToMesh(grid, isovalue, adaptivity,
+ relaxDisorientedTriangles));
+}
+
+template<> inline
+sla::Contour3D _volumeToMesh(const openvdb::FloatGrid &grid,
+ double isovalue,
+ double adaptivity,
+ bool relaxDisorientedTriangles)
+{
+ return __volumeToMesh(grid, isovalue, adaptivity,
+ relaxDisorientedTriangles);
+}
+
+TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
+ double isovalue,
+ double adaptivity,
+ bool relaxDisorientedTriangles)
+{
+ return _volumeToMesh(grid, isovalue, adaptivity,
+ relaxDisorientedTriangles);
+}
+
+template>
+inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
+
+template>
+inline void _scale(S s, sla::Contour3D &m)
+{
+ for (auto &p : m.points) p *= s;
+}
+
+template
+remove_cvref_t _hollowed_interior(Mesh &&mesh,
+ double min_thickness,
+ int oversampling,
+ double smoothing)
+{
+ using MMesh = remove_cvref_t;
+ MMesh imesh{std::forward(mesh)};
+
+ // I can't figure out how to increase the grid resolution through openvdb API
+ // so the model will be scaled up before conversion and the result scaled
+ // down. Voxels have a unit size. If I set voxelSize smaller, it scales
+ // the whole geometry down, and doesn't increase the number of voxels.
+ auto scale = double(oversampling);
+
+ _scale(scale, imesh);
+
+ double offset = scale * min_thickness;
+ float range = float(std::max(2 * offset, scale));
+ auto gridptr = meshToVolume(imesh, {}, 0.1f * float(offset), range);
+
+ assert(gridptr);
+
+ if (!gridptr) {
+ BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
+ return MMesh{};
+ }
+
+ // Filtering:
+ int width = int(smoothing * scale);
+ int count = 1;
+ openvdb::tools::Filter{*gridptr}.gaussian(width, count);
+
+ double iso_surface = -offset;
+ double adaptivity = 0.;
+ auto omesh = _volumeToMesh(*gridptr, iso_surface, adaptivity);
+
+ _scale(1. / scale, omesh);
+
+ return omesh;
+}
+
+TriangleMesh hollowed_interior(const TriangleMesh &mesh,
+ double min_thickness,
+ int oversampling,
+ double smoothing)
+{
+ return _hollowed_interior(mesh, min_thickness, oversampling, smoothing);
}
} // namespace Slic3r
diff --git a/src/libslic3r/OpenVDBUtils.hpp b/src/libslic3r/OpenVDBUtils.hpp
index eae1e051d..8e55300bd 100644
--- a/src/libslic3r/OpenVDBUtils.hpp
+++ b/src/libslic3r/OpenVDBUtils.hpp
@@ -13,16 +13,21 @@ openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
float interiorBandWidth = 3.0f,
int flags = 0);
-openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
- const openvdb::math::Transform &tr = {},
- float exteriorBandWidth = 3.0f,
- float interiorBandWidth = 3.0f,
- int flags = 0);
+TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
+ double isovalue = 0.0,
+ double adaptivity = 0.0,
+ bool relaxDisorientedTriangles = true);
-sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
- double isovalue = 0.0,
- double adaptivity = 0.0,
- bool relaxDisorientedTriangles = true);
+sla::Contour3D hollowed_interior(sla::Contour3D&& mesh, double min_thickness);
+sla::Contour3D hollowed_interior(sla::Contour3D& mesh, double min_thickness);
+
+// Generate an interior for any solid geometry maintaining a given minimum
+// wall thickness. The returned mesh has triangles with normals facing inside
+// the mesh so the result can be directly merged with the input to finish the
+// hollowing.
+// TODO: The thicknes is not strictly maintained due to the used gaussian filter
+TriangleMesh hollowed_interior(const TriangleMesh &mesh, double min_thickness,
+ int oversampling = 3, double smoothing = 0.5);
} // namespace Slic3r
diff --git a/src/libslic3r/PrintConfig.cpp b/src/libslic3r/PrintConfig.cpp
index e639a6734..4cfd81bc5 100644
--- a/src/libslic3r/PrintConfig.cpp
+++ b/src/libslic3r/PrintConfig.cpp
@@ -2830,6 +2830,22 @@ void PrintConfigDef::init_sla_params()
def->min = 0;
def->mode = comExpert;
def->set_default_value(new ConfigOptionFloat(0.3));
+
+ def = this->add("hollowing_enable", coBool);
+ def->label = L("Enable hollowing");
+ def->category = L("Hollowing");
+ def->tooltip = L("Hollow out a model to have an empty interior");
+ def->mode = comSimple;
+ def->set_default_value(new ConfigOptionBool(false));
+
+ def = this->add("hollowing_min_thickness", coFloat);
+ def->label = L("Hollowing thickness");
+ def->category = L("Hollowing");
+ def->tooltip = L("Minimum wall thickness of a hollowed model.");
+ def->sidetext = L("mm");
+ def->min = 1;
+ def->mode = comSimple;
+ def->set_default_value(new ConfigOptionFloat(4));
}
void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &value)
diff --git a/src/libslic3r/PrintConfig.hpp b/src/libslic3r/PrintConfig.hpp
index 4b007fc51..6bcc3f9ad 100644
--- a/src/libslic3r/PrintConfig.hpp
+++ b/src/libslic3r/PrintConfig.hpp
@@ -1014,7 +1014,7 @@ public:
ConfigOptionFloat support_base_height /*= 1.0*/;
// The minimum distance of the pillar base from the model in mm.
- ConfigOptionFloat support_base_safety_distance; /*= 1.0*/;
+ ConfigOptionFloat support_base_safety_distance; /*= 1.0*/
// The default angle for connecting support sticks and junctions.
ConfigOptionFloat support_critical_angle /*= 45*/;
@@ -1059,7 +1059,7 @@ public:
// /////////////////////////////////////////////////////////////////////////
// Zero elevation mode parameters:
- // - The object pad will be derived from the the model geometry.
+ // - The object pad will be derived from the model geometry.
// - There will be a gap between the object pad and the generated pad
// according to the support_base_safety_distance parameter.
// - The two pads will be connected with tiny connector sticks
@@ -1081,6 +1081,22 @@ public:
// How much should the tiny connectors penetrate into the model body
ConfigOptionFloat pad_object_connector_penetration;
+
+ // /////////////////////////////////////////////////////////////////////////
+ // Model hollowing parameters:
+ // - Models can be hollowed out as part of the SLA print process
+ // - Thickness of the hollowed model walls can be adjusted
+ // -
+ // - Additional holes will be drilled into the hollow model to allow for
+ // - resin removal.
+ // /////////////////////////////////////////////////////////////////////////
+
+ ConfigOptionBool hollowing_enable;
+
+ // The minimum thickness of the model walls to maintain. Note that the
+ // resulting walls may be thicker due to smoothing out fine cavities where
+ // resin could stuck.
+ ConfigOptionFloat hollowing_min_thickness;
protected:
void initialize(StaticCacheBase &cache, const char *base_ptr)
@@ -1118,6 +1134,8 @@ protected:
OPT_PTR(pad_object_connector_stride);
OPT_PTR(pad_object_connector_width);
OPT_PTR(pad_object_connector_penetration);
+ OPT_PTR(hollowing_enable);
+ OPT_PTR(hollowing_min_thickness);
}
};
diff --git a/src/libslic3r/SLAPrint.cpp b/src/libslic3r/SLAPrint.cpp
index 8c03853e3..0f5cb20b8 100644
--- a/src/libslic3r/SLAPrint.cpp
+++ b/src/libslic3r/SLAPrint.cpp
@@ -3,6 +3,7 @@
#include "SLA/SLAPad.hpp"
#include "SLA/SLAAutoSupports.hpp"
#include "ClipperUtils.hpp"
+#include "OpenVDBUtils.hpp"
#include "Geometry.hpp"
#include "MTUtils.hpp"
@@ -47,6 +48,14 @@ public:
}
};
+class SLAPrintObject::HollowingData
+{
+public:
+
+ TriangleMesh interior;
+ // std::vector
+};
+
namespace {
// should add up to 100 (%)
@@ -752,6 +761,28 @@ void SLAPrint::process()
// the coefficient that multiplies the per object status values which
// are set up for <0, 100>. They need to be scaled into the whole process
const double ostepd = (max_objstatus - min_objstatus) / (objcount * 100.0);
+
+ auto hollow_model = [](SLAPrintObject &po) {
+
+ if (!po.m_config.hollowing_enable.getBool()) {
+ BOOST_LOG_TRIVIAL(info) << "Skipping hollowing step!";
+ po.m_hollowing_data.reset();
+ return;
+ } else {
+ BOOST_LOG_TRIVIAL(info) << "Performing hollowing step!";
+ }
+
+ if (!po.m_hollowing_data)
+ po.m_hollowing_data.reset(new SLAPrintObject::HollowingData());
+
+ double thickness = po.m_config.hollowing_min_thickness.getFloat();
+
+ po.m_hollowing_data->interior =
+ hollowed_interior(po.transformed_mesh(), thickness, 4, 0.5);
+
+ if (po.m_hollowing_data->interior.empty())
+ BOOST_LOG_TRIVIAL(warning) << "Hollowed interior is empty!";
+ };
// The slicing will be performed on an imaginary 1D grid which starts from
// the bottom of the bounding box created around the supported model. So
@@ -765,7 +796,20 @@ void SLAPrint::process()
// Slicing the model object. This method is oversimplified and needs to
// be compared with the fff slicing algorithm for verification
auto slice_model = [this, ilhs, ilh](SLAPrintObject& po) {
- const TriangleMesh& mesh = po.transformed_mesh();
+
+ TriangleMesh hollowed_mesh;
+
+ bool is_hollowing = po.m_config.hollowing_enable.getBool() &&
+ po.m_hollowing_data;
+
+ if (is_hollowing) {
+ hollowed_mesh = po.transformed_mesh();
+ hollowed_mesh.merge(po.m_hollowing_data->interior);
+ hollowed_mesh.require_shared_vertices();
+ }
+
+ const TriangleMesh &mesh = is_hollowing ? hollowed_mesh :
+ po.transformed_mesh();
// We need to prepare the slice index...
@@ -1465,12 +1509,12 @@ void SLAPrint::process()
slaposFn pobj_program[] =
{
- [](SLAPrintObject&){}, slice_model, [](SLAPrintObject&){}, support_points, support_tree, generate_pad, slice_supports
+ hollow_model, slice_model, [](SLAPrintObject&){}, support_points, support_tree, generate_pad, slice_supports
};
// We want to first process all objects...
std::vector level1_obj_steps = {
- slaposObjectSlice, slaposSupportPoints, slaposSupportTree, slaposPad
+ slaposHollowing, slaposObjectSlice, slaposSupportPoints, slaposSupportTree, slaposPad
};
// and then slice all supports to allow preview to be displayed ASAP
@@ -1707,7 +1751,11 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector steps;
bool invalidated = false;
for (const t_config_option_key &opt_key : opt_keys) {
- if ( opt_key == "layer_height"
+ if ( opt_key == "hollowing_enable"
+ || opt_key == "hollowing_min_thickness") {
+ steps.emplace_back(slaposHollowing);
+ } else if (
+ opt_key == "layer_height"
|| opt_key == "faded_layers"
|| opt_key == "pad_enable"
|| opt_key == "pad_wall_thickness"
diff --git a/src/libslic3r/SLAPrint.hpp b/src/libslic3r/SLAPrint.hpp
index 38e373775..1b8b126e2 100644
--- a/src/libslic3r/SLAPrint.hpp
+++ b/src/libslic3r/SLAPrint.hpp
@@ -74,8 +74,11 @@ public:
// Support mesh is only valid if this->is_step_done(slaposSupportTree) is true.
const TriangleMesh& support_mesh() const;
// Get a pad mesh centered around origin in XY, and with zero rotation around Z applied.
- // Support mesh is only valid if this->is_step_done(slaposBasePool) is true.
+ // Support mesh is only valid if this->is_step_done(slaposPad) is true.
const TriangleMesh& pad_mesh() const;
+
+ // Ready after this->is_step_done(slaposHollowing) is true
+ const TriangleMesh& hollowed_interior_mesh() const;
// This will return the transformed mesh which is cached
const TriangleMesh& transformed_mesh() const;
@@ -288,9 +291,12 @@ private:
// Caching the transformed (m_trafo) raw mesh of the object
mutable CachedObject m_transformed_rmesh;
-
+
class SupportData;
std::unique_ptr m_supportdata;
+
+ class HollowingData;
+ std::unique_ptr m_hollowing_data;
};
using PrintObjects = std::vector;
diff --git a/src/slic3r/GUI/GUI_ObjectList.cpp b/src/slic3r/GUI/GUI_ObjectList.cpp
index a88980a8d..45d55c0b9 100644
--- a/src/slic3r/GUI/GUI_ObjectList.cpp
+++ b/src/slic3r/GUI/GUI_ObjectList.cpp
@@ -98,6 +98,7 @@ ObjectList::ObjectList(wxWindow* parent) :
// ptSLA
CATEGORY_ICON[L("Supports")] = create_scaled_bitmap(nullptr, "support"/*"sla_supports"*/);
CATEGORY_ICON[L("Pad")] = create_scaled_bitmap(nullptr, "pad");
+ CATEGORY_ICON[L("Hollowing")] = create_scaled_bitmap(nullptr, "hollowing");
}
// create control
diff --git a/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp b/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp
index 5b6620ef6..34173366d 100644
--- a/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp
+++ b/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp
@@ -597,16 +597,20 @@ void GLGizmoHollow::on_update(const UpdateData& data)
void GLGizmoHollow::hollow_mesh(float offset, float adaptibility)
{
- Slic3r::sla::Contour3D imesh{*m_mesh};
- auto ptr = meshToVolume(imesh, {});
- sla::Contour3D omesh = volumeToMesh(*ptr, -offset, adaptibility, true);
+// Slic3r::sla::Contour3D imesh{*m_mesh};
+// auto ptr = meshToVolume(imesh, {});
+// sla::Contour3D omesh = volumeToMesh(*ptr, -offset, adaptibility, true);
- if (omesh.empty())
+// if (omesh.empty())
+// return;
+
+// imesh.merge(omesh);
+ TriangleMesh cavity = hollowed_interior(*m_mesh, double(offset), int(adaptibility));
+ if (cavity.empty())
return;
-
- imesh.merge(omesh);
- m_cavity_mesh.reset(new TriangleMesh);
- *m_cavity_mesh = sla::to_triangle_mesh(imesh);
+
+ m_cavity_mesh.reset(new TriangleMesh(cavity));
+ m_cavity_mesh->merge(*m_mesh);
m_cavity_mesh.get()->require_shared_vertices();
m_mesh_raycaster.reset(new MeshRaycaster(*m_cavity_mesh.get()));
m_object_clipper.reset();
@@ -616,7 +620,7 @@ void GLGizmoHollow::hollow_mesh(float offset, float adaptibility)
m_volume_with_cavity->indexed_vertex_array.load_mesh(*m_cavity_mesh.get());
m_volume_with_cavity->finalize_geometry(true);
m_volume_with_cavity->set_volume_transformation(m_model_object->volumes.front()->get_transformation());
- m_volume_with_cavity->set_instance_transformation(m_model_object->instances[m_active_instance]->get_transformation());
+ m_volume_with_cavity->set_instance_transformation(m_model_object->instances[size_t(m_active_instance)]->get_transformation());
m_parent.toggle_model_objects_visibility(false, m_model_object, m_active_instance);
}
diff --git a/src/slic3r/GUI/Preset.cpp b/src/slic3r/GUI/Preset.cpp
index a360aaf1a..edbb5fb75 100644
--- a/src/slic3r/GUI/Preset.cpp
+++ b/src/slic3r/GUI/Preset.cpp
@@ -496,6 +496,8 @@ const std::vector& Preset::sla_print_options()
"pad_object_connector_stride",
"pad_object_connector_width",
"pad_object_connector_penetration",
+ "hollowing_enable",
+ "hollowing_min_thickness",
"output_filename_format",
"default_sla_print_profile",
"compatible_printers",
diff --git a/src/slic3r/GUI/Tab.cpp b/src/slic3r/GUI/Tab.cpp
index c2a258e69..22c4bfb9b 100644
--- a/src/slic3r/GUI/Tab.cpp
+++ b/src/slic3r/GUI/Tab.cpp
@@ -3563,6 +3563,11 @@ void TabSLAPrint::build()
optgroup->append_single_option_line("pad_object_connector_stride");
optgroup->append_single_option_line("pad_object_connector_width");
optgroup->append_single_option_line("pad_object_connector_penetration");
+
+ page = add_options_page(_(L("Hollowing")), "hollowing");
+ optgroup = page->new_optgroup(_(L("Hollowing")));
+ optgroup->append_single_option_line("hollowing_enable");
+ optgroup->append_single_option_line("hollowing_min_thickness");
page = add_options_page(_(L("Advanced")), "wrench");
optgroup = page->new_optgroup(_(L("Slicing")));
diff --git a/tests/libslic3r/test_hollowing.cpp b/tests/libslic3r/test_hollowing.cpp
index 8f57828a1..b463fd863 100644
--- a/tests/libslic3r/test_hollowing.cpp
+++ b/tests/libslic3r/test_hollowing.cpp
@@ -22,40 +22,38 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
return mesh;
}
-static Slic3r::TriangleMesh hollowed_interior(const Slic3r::TriangleMesh &mesh,
- double min_thickness)
-{
- Slic3r::sla::Contour3D imesh = Slic3r::sla::Contour3D{mesh};
+//static Slic3r::TriangleMesh hollowed_interior(const Slic3r::TriangleMesh &mesh,
+// double min_thickness)
+//{
+// Slic3r::sla::Contour3D imesh = Slic3r::sla::Contour3D{mesh};
- double scale = std::max(1.0, 3. / min_thickness);
- double offset = scale * min_thickness;
- float range = float(std::max(2 * offset, scale));
+// double scale = std::max(1.0, 3. / min_thickness);
+// double offset = scale * min_thickness;
+// float range = float(std::max(2 * offset, scale));
- for (auto &p : imesh.points) p *= scale;
- auto ptr = Slic3r::meshToVolume(imesh, {}, 0.1f * float(offset), range);
+// for (auto &p : imesh.points) p *= scale;
+// auto ptr = Slic3r::meshToVolume(imesh, {}, 0.1f * float(offset), range);
- REQUIRE(ptr);
+// REQUIRE(ptr);
- openvdb::tools::Filter{*ptr}.gaussian(int(scale), 1);
+// openvdb::tools::Filter{*ptr}.gaussian(int(scale), 1);
- double iso_surface = -offset;
- double adaptivity = 0.;
- Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, iso_surface, adaptivity);
+// double iso_surface = -offset;
+// double adaptivity = 0.;
+// Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, iso_surface, adaptivity);
- REQUIRE(!omesh.empty());
+// for (auto &p : omesh.points) p /= scale;
- for (auto &p : omesh.points) p /= scale;
-
- return to_triangle_mesh(omesh);
-}
+// return to_triangle_mesh(omesh);
+//}
TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
{
- Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
+ Slic3r::TriangleMesh in_mesh = load_model("zaba.obj");
Benchmark bench;
bench.start();
- Slic3r::TriangleMesh out_mesh = hollowed_interior(in_mesh, 2);
+ Slic3r::TriangleMesh out_mesh = hollowed_interior(in_mesh, 0.5);
bench.stop();