Refactoring: split support material code into several methods
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@ -17,7 +17,48 @@ sub flow {
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sub generate {
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my $self = shift;
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my $flow = $self->flow;
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# Determine the top surfaces of the support, defined as:
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# contact = overhangs - margin
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# This method is responsible for identifying what contact surfaces
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# should the support material expose to the object in order to guarantee
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# that it will be effective, regardless of how it's built below.
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my ($contact, $overhang) = $self->contact_area;
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# Determine the top surfaces of the object. We need these to determine
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# the layer heights of support material and to clip support to the object
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# silhouette.
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my ($top) = $self->object_top($contact);
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# We now know the upper and lower boundaries for our support material object
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# (@$contact_z and @$top_z), so we can generate intermediate layers.
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my ($support_z) = $self->support_layers_z([ sort keys %$contact ], [ sort keys %$top ]);
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# If we wanted to apply some special logic to the first support layers lying on
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# object's top surfaces this is the place to detect them
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# Propagate contact layers downwards to generate interface layers
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my ($interface) = $self->generate_interface_layers($support_z, $contact, $top);
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# Propagate contact layers and interface layers downwards to generate
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# the main support layers.
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my ($base) = $self->generate_base_layers($support_z, $contact, $interface, $top);
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# Install support layers into object.
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push @{$self->object->support_layers}, map Slic3r::Layer::Support->new(
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object => $self->object,
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id => $_,
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height => ($_ == 0) ? $support_z->[$_] : ($support_z->[$_] - $support_z->[$_-1]),
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print_z => $support_z->[$_],
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slice_z => -1,
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slices => [],
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), 0 .. $#$support_z;
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# Generate the actual toolpaths and save them into each layer.
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$self->generate_toolpaths($overhang, $contact, $interface, $base);
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}
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sub contact_area {
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my ($self) = @_;
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# how much we extend support around the actual contact area
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#my $margin = $flow->scaled_width / 2;
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@ -33,12 +74,6 @@ sub generate {
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Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
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}
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# shape of contact area
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my $contact_loops = 1;
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my $circle_radius = 1.5 * $flow->scaled_width;
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my $circle_distance = 3 * $circle_radius;
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my $circle = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ], (5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
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# determine contact areas
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my %contact = (); # contact_z => [ polygons ]
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my %overhang = (); # contact_z => [ expolygons ] - this stores the actual overhang supported by each contact layer
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@ -131,7 +166,14 @@ sub generate {
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}
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}
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}
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my @contact_z = sort keys %contact;
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return (\%contact, \%overhang);
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}
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sub object_top {
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my ($self, $contact) = @_;
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my $flow = $self->flow;
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# find object top surfaces
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# we'll use them to clip our support and detect where does it stick
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@ -144,10 +186,10 @@ sub generate {
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# first add all the 'new' contact areas to the current projection
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# ('new' means all the areas that are lower than the last top layer
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# we considered)
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my $min_top = min(keys %top) // max(keys %contact);
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my $min_top = min(keys %top) // max(keys %$contact);
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# use <= instead of just < because otherwise we'd ignore any contact regions
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# having the same Z of top layers
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push @$projection, map @{$contact{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %contact;
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push @$projection, map @{$contact->{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %$contact;
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# now find whether any projection falls onto this top surface
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my $touching = intersection($projection, [ map $_->p, @top ]);
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@ -164,25 +206,67 @@ sub generate {
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}
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}
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}
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my @top_z = sort keys %top;
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# we now know the upper and lower boundaries for our support material object
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# (@contact_z and @top_z), so we can generate intermediate layers
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my @support_layers = $self->_compute_support_layers(\@contact_z, \@top_z);
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return \%top;
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}
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# if we wanted to apply some special logic to the first support layers lying on
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# object's top surfaces this is the place to detect them
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sub support_layers_z {
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my ($self, $contact_z, $top_z) = @_;
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my $flow = $self->flow;
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# quick table to check whether a given Z is a top surface
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my %top = map { $_ => 1 } @$top_z;
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# determine layer height for any non-contact layer
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# we use max() to prevent many ultra-thin layers to be inserted in case
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# layer_height > nozzle_diameter * 0.75
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my $support_material_height = max($self->object->config->layer_height, $flow->nozzle_diameter * 0.75);
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my @z = sort { $a <=> $b } @$contact_z, @$top_z,
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(map { $_ + $flow->nozzle_diameter } @$top_z);
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# enforce first layer height
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my $first_layer_height = $self->object->config->get_value('first_layer_height');
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shift @z while @z && $z[0] <= $first_layer_height;
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unshift @z, $first_layer_height;
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for (my $i = $#z; $i >= 0; $i--) {
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my $target_height = $support_material_height;
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if ($i > 0 && $top{ $z[$i-1] }) {
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$target_height = $flow->nozzle_diameter;
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}
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# enforce first layer height
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if (($i == 0 && $z[$i] > $target_height + $first_layer_height)
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|| ($z[$i] - $z[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
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splice @z, $i, 0, ($z[$i] - $target_height);
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$i++;
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}
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}
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# remove duplicates and make sure all 0.x values have the leading 0
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{
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my %sl = map { 1 * $_ => 1 } @z;
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@z = sort { $a <=> $b } keys %sl;
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}
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return \@z;
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}
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sub generate_interface_layers {
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my ($self, $support_z, $contact, $top) = @_;
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# let's now generate interface layers below contact areas
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my %interface = (); # layer_id => [ polygons ]
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my $interface_layers = $self->object->config->support_material_interface_layers;
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for my $layer_id (0 .. $#support_layers) {
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my $z = $support_layers[$layer_id];
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my $this = $contact{$z} // next;
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for my $layer_id (0 .. $#$support_z) {
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my $z = $support_z->[$layer_id];
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my $this = $contact->{$z} // next;
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# count contact layer as interface layer
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for (my $i = $layer_id-1; $i >= 0 && $i > $layer_id-$interface_layers; $i--) {
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$z = $support_layers[$i];
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$z = $support_z->[$i];
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# Compute interface area on this layer as diff of upper contact area
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# (or upper interface area) and layer slices.
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# This diff is responsible of the contact between support material and
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@ -194,42 +278,53 @@ sub generate {
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@{ $interface{$i} || [] }, # interface regions already applied to this layer
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],
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[
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@{ $top{$z} || [] }, # top slices on this layer
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@{ $contact{$z} || [] }, # contact regions on this layer
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@{ $top->{$z} || [] }, # top slices on this layer
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@{ $contact->{$z} || [] }, # contact regions on this layer
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],
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1,
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);
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}
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}
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return \%interface;
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}
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sub generate_base_layers {
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my ($self, $support_z, $contact, $interface, $top) = @_;
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# let's now generate support layers under interface layers
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my %support = (); # layer_id => [ polygons ]
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my $base = {}; # layer_id => [ polygons ]
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{
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for my $i (reverse 0 .. $#support_layers-1) {
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my $z = $support_layers[$i];
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$support{$i} = diff(
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for my $i (reverse 0 .. $#$support_z-1) {
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my $z = $support_z->[$i];
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$base->{$i} = diff(
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[
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@{ $support{$i+1} || [] }, # support regions on upper layer
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@{ $interface{$i+1} || [] }, # interface regions on upper layer
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@{ $base->{$i+1} || [] }, # support regions on upper layer
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@{ $interface->{$i+1} || [] }, # interface regions on upper layer
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],
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[
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@{ $top{$z} || [] }, # top slices on this layer
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@{ $interface{$i} || [] }, # interface regions on this layer
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@{ $contact{$z} || [] }, # contact regions on this layer
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@{ $top->{$z} || [] }, # top slices on this layer
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@{ $interface->{$i} || [] }, # interface regions on this layer
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@{ $contact->{$z} || [] }, # contact regions on this layer
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],
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1,
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);
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}
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}
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push @{$self->object->support_layers}, map Slic3r::Layer::Support->new(
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object => $self->object,
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id => $_,
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height => ($_ == 0) ? $support_layers[$_] : ($support_layers[$_] - $support_layers[$_-1]),
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print_z => $support_layers[$_],
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slice_z => -1,
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slices => [],
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), 0 .. $#support_layers;
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return $base;
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}
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sub generate_toolpaths {
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my ($self, $overhang, $contact, $interface, $base) = @_;
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my $flow = $self->flow;
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# shape of contact area
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my $contact_loops = 1;
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my $circle_radius = 1.5 * $flow->scaled_width;
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my $circle_distance = 3 * $circle_radius;
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my $circle = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ], (5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
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Slic3r::debugf "Generating patterns\n";
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@ -255,22 +350,23 @@ sub generate {
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my $process_layer = sub {
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my ($layer_id) = @_;
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my $layer = $self->object->support_layers->[$layer_id];
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my $z = $layer->print_z;
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my $overhang = $overhang{$support_layers[$layer_id]} || [];
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my $contact = $contact{$support_layers[$layer_id]} || [];
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my $interface = $interface{$layer_id} || [];
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my $support = $support{$layer_id} || [];
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my $overhang = $overhang->{$z} || [];
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my $contact = $contact->{$z} || [];
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my $interface = $interface->{$layer_id} || [];
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my $base = $base->{$layer_id} || [];
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("layer_" . $support_layers[$layer_id] . ".svg",
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Slic3r::SVG::output("layer_" . $z . ".svg",
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red_expolygons => union_ex($contact),
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green_expolygons => union_ex($interface),
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);
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}
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# islands
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$layer->support_islands->append(@{union_ex([ @$interface, @$support, @$contact ])});
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$layer->support_islands->append(@{union_ex([ @$interface, @$base, @$contact ])});
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# contact
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my $contact_infill = [];
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@ -325,11 +421,11 @@ sub generate {
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# steal some space from support
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$interface = intersection(
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offset([ @$interface, @$contact_infill ], scale 3),
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[ @$interface, @$support, @$contact_infill ],
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[ @$interface, @$base, @$contact_infill ],
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1,
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);
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$support = diff(
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$support,
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$base = diff(
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$base,
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$interface,
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);
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@ -354,14 +450,14 @@ sub generate {
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}
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# support or flange
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if (@$support) {
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if (@$base) {
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my $filler = $fillers{support};
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$filler->angle($angles[ ($layer_id) % @angles ]);
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my $density = $support_density;
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my $flow_spacing = $flow->spacing;
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# TODO: use offset2_ex()
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my $to_infill = union_ex($support, 1);
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my $to_infill = union_ex($base, 1);
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my @paths = ();
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# base flange
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@ -406,7 +502,7 @@ sub generate {
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("islands_" . $support_layers[$layer_id] . ".svg",
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Slic3r::SVG::output("islands_" . $z . ".svg",
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red_expolygons => union_ex($contact),
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green_expolygons => union_ex($interface),
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green_polylines => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
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@ -429,48 +525,4 @@ sub generate {
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);
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}
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sub _compute_support_layers {
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my ($self, $contact_z, $top_z) = @_;
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my $flow = $self->flow;
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# quick table to check whether a given Z is a top surface
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my %top = map { $_ => 1 } @$top_z;
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# determine layer height for any non-contact layer
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# we use max() to prevent many ultra-thin layers to be inserted in case
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# layer_height > nozzle_diameter * 0.75
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my $support_material_height = max($self->object->config->layer_height, $flow->nozzle_diameter * 0.75);
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my @support_layers = sort { $a <=> $b } @$contact_z, @$top_z,
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(map { $_ + $flow->nozzle_diameter } @$top_z);
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# enforce first layer height
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my $first_layer_height = $self->object->config->get_value('first_layer_height');
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shift @support_layers while @support_layers && $support_layers[0] <= $first_layer_height;
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unshift @support_layers, $first_layer_height;
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for (my $i = $#support_layers; $i >= 0; $i--) {
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my $target_height = $support_material_height;
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if ($i > 0 && $top{ $support_layers[$i-1] }) {
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$target_height = $flow->nozzle_diameter;
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}
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# enforce first layer height
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if (($i == 0 && $support_layers[$i] > $target_height + $first_layer_height)
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|| ($support_layers[$i] - $support_layers[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
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splice @support_layers, $i, 0, ($support_layers[$i] - $target_height);
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$i++;
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}
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}
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# remove duplicates and make sure all 0.x values have the leading 0
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{
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my %sl = map { 1 * $_ => 1 } @support_layers;
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@support_layers = sort { $a <=> $b } keys %sl;
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}
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return @support_layers;
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}
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1;
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