Smaller gizmos icons

This commit is contained in:
Enrico Turri 2018-06-22 09:00:01 +02:00
parent 4ba3cef496
commit be52647440
2 changed files with 8 additions and 6 deletions

View file

@ -1109,8 +1109,9 @@ bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
return (drag.start_position_3D != Drag::Invalid_3D_Point);
}
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f;
const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f;
const float GLCanvas3D::Gizmos::OverlayTexturesScale = 0.75f;
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f * OverlayTexturesScale;
const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale;
GLCanvas3D::Gizmos::Gizmos()
: m_enabled(false)
@ -1176,7 +1177,7 @@ void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Poin
if (it->second == nullptr)
continue;
float tex_size = (float)it->second->get_textures_size();
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius
@ -1202,7 +1203,7 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi
if (it->second == nullptr)
continue;
float tex_size = (float)it->second->get_textures_size();
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius
@ -1268,7 +1269,7 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const
if (it->second == nullptr)
continue;
float tex_size = (float)it->second->get_textures_size();
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius
@ -1425,7 +1426,7 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
float scaled_gap_y = OverlayGapY * inv_zoom;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
float tex_size = (float)it->second->get_textures_size() * inv_zoom;
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale * inv_zoom;
GLTexture::render_texture(it->second->get_textures_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
top_y -= (tex_size + scaled_gap_y);
}

View file

@ -327,6 +327,7 @@ public:
class Gizmos
{
static const float OverlayTexturesScale;
static const float OverlayOffsetX;
static const float OverlayGapY;