Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Replace GLIndexedVertexArray with GLModel: MeshClipper::m_vertex_array
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4 changed files with 81 additions and 1 deletions
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@ -6,7 +6,11 @@
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#include "libslic3r/SLA/IndexedMesh.hpp"
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#include "admesh/stl.h"
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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#include "slic3r/GUI/GLModel.hpp"
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#else
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#include "slic3r/GUI/3DScene.hpp"
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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#include <cfloat>
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@ -69,7 +73,8 @@ public:
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// MeshClipper class cuts a mesh and is able to return a triangulated cut.
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class MeshClipper {
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class MeshClipper
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{
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public:
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// Inform MeshClipper about which plane we want to use to cut the mesh
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// This is supposed to be in world coordinates.
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@ -92,7 +97,11 @@ public:
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// Render the triangulated cut. Transformation matrices should
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// be set in world coords.
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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void render_cut(const ColorRGBA& color);
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#else
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void render_cut();
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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private:
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void recalculate_triangles();
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@ -103,7 +112,11 @@ private:
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ClippingPlane m_plane;
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ClippingPlane m_limiting_plane = ClippingPlane::ClipsNothing();
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std::vector<Vec2f> m_triangles2d;
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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GLModel m_model;
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#else
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GLIndexedVertexArray m_vertex_array;
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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bool m_triangles_valid = false;
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};
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