diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp index 4e929d060..846c82894 100644 --- a/src/slic3r/GUI/3DScene.cpp +++ b/src/slic3r/GUI/3DScene.cpp @@ -326,8 +326,8 @@ void GLVolume::SinkingContours::update() for (const ExPolygon& expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) { #if ENABLE_GLBEGIN_GLEND_REMOVAL const std::vector triangulation = triangulate_expolygon_3d(expoly); - init_data.vertices.reserve(init_data.vertices.size() + triangulation.size() * GUI::GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(init_data.indices.size() + triangulation.size() * GUI::GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(init_data.vertices_count() + triangulation.size()); + init_data.reserve_indices(init_data.indices_count() + triangulation.size()); for (const Vec3d& v : triangulation) { init_data.add_vertex((Vec3f)(v.cast() + 0.015f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting ++vertices_counter; @@ -401,8 +401,8 @@ void GLVolume::NonManifoldEdges::update() GUI::GLModel::Geometry init_data; #if ENABLE_GLBEGIN_GLEND_REMOVAL init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Lines, GUI::GLModel::Geometry::EVertexLayout::P3, GUI::GLModel::Geometry::EIndexType::UINT }; - init_data.vertices.reserve(2 * edges.size() * GUI::GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(2 * edges.size() * GUI::GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(2 * edges.size()); + init_data.reserve_indices(2 * edges.size()); // vertices + indices unsigned int vertices_count = 0; diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index e16f7cfb1..871680cb5 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -368,8 +368,8 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3 GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(4); + init_data.reserve_indices(6); // vertices const float l = bar_rect.get_left(); @@ -428,8 +428,8 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT }; init_data.color = ColorRGBA::BLACK(); - init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(2); + init_data.reserve_indices(2); // vertices const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x; @@ -449,8 +449,8 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::UINT }; init_data.color = ColorRGBA::BLUE(); - init_data.vertices.reserve(m_layer_height_profile.size() * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(m_layer_height_profile.size() * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(m_layer_height_profile.size() / 2); + init_data.reserve_indices(m_layer_height_profile.size() / 2); // vertices + indices for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) { @@ -5238,8 +5238,8 @@ void GLCanvas3D::_render_background() GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(4); + init_data.reserve_indices(6); // vertices init_data.add_vertex(Vec2f(-1.0f, -1.0f), Vec2f(0.0f, 0.0f)); diff --git a/src/slic3r/GUI/GLSelectionRectangle.cpp b/src/slic3r/GUI/GLSelectionRectangle.cpp index 5331d517d..515da6de3 100644 --- a/src/slic3r/GUI/GLSelectionRectangle.cpp +++ b/src/slic3r/GUI/GLSelectionRectangle.cpp @@ -126,8 +126,8 @@ namespace GUI { GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(4 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(4); + init_data.reserve_indices(4); // vertices init_data.add_vertex(Vec2f(left, bottom)); diff --git a/src/slic3r/GUI/GLTexture.cpp b/src/slic3r/GUI/GLTexture.cpp index 3b99397ad..340bb78c3 100644 --- a/src/slic3r/GUI/GLTexture.cpp +++ b/src/slic3r/GUI/GLTexture.cpp @@ -342,8 +342,8 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right, #if ENABLE_GLBEGIN_GLEND_REMOVAL GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(4); + init_data.reserve_indices(6); // vertices init_data.add_vertex(Vec2f(left, bottom), Vec2f(uvs.left_bottom.u, uvs.left_bottom.v)); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp b/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp index ab29e9026..ff5d89f5e 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp @@ -115,8 +115,8 @@ void GLGizmoCut::on_render() GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; init_data.color = { 0.8f, 0.8f, 0.8f, 0.5f }; - init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(4); + init_data.reserve_indices(6); // vertices init_data.add_vertex(Vec3f(min_x, min_y, plane_center.z())); @@ -160,8 +160,8 @@ void GLGizmoCut::on_render() GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; init_data.color = ColorRGBA::YELLOW(); - init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(2); + init_data.reserve_indices(2); // vertices init_data.add_vertex((Vec3f)plane_center.cast()); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp b/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp index fbbcb3256..ff921ea7c 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp @@ -117,8 +117,8 @@ void GLGizmoMove3D::on_render() GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; init_data.color = AXES_COLOR[id]; - init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(2); + init_data.reserve_indices(2); // vertices init_data.add_vertex((Vec3f)center.cast()); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp index 4c76767bd..1c1707151 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp @@ -185,8 +185,8 @@ void GLGizmoPainterBase::render_cursor_circle() static const float StepSize = 2.0f * float(PI) / float(StepsCount); init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; init_data.color = { 0.0f, 1.0f, 0.3f, 1.0f }; - init_data.vertices.reserve(StepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(StepsCount * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(StepsCount); + init_data.reserve_indices(StepsCount); // vertices + indices for (unsigned short i = 0; i < StepsCount; ++i) { diff --git a/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp b/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp index 9bedc86cc..362e25309 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp @@ -235,8 +235,8 @@ void GLGizmoRotate::render_circle() const GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(ScaleStepsCount); + init_data.reserve_indices(ScaleStepsCount); // vertices + indices for (unsigned short i = 0; i < ScaleStepsCount; ++i) { @@ -278,8 +278,8 @@ void GLGizmoRotate::render_scale() const GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(2 * ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(2 * ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(2 * ScaleStepsCount); + init_data.reserve_indices(2 * ScaleStepsCount); // vertices + indices for (unsigned short i = 0; i < ScaleStepsCount; ++i) { @@ -337,8 +337,8 @@ void GLGizmoRotate::render_snap_radii() const GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(2 * ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(2 * ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(2 * ScaleStepsCount); + init_data.reserve_indices(2 * ScaleStepsCount); // vertices + indices for (unsigned short i = 0; i < ScaleStepsCount; ++i) { @@ -388,8 +388,8 @@ void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_ GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(2); + init_data.reserve_indices(2); // vertices init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f)); @@ -429,8 +429,8 @@ void GLGizmoRotate::render_angle() const GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve((1 + AngleResolution) * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve((1 + AngleResolution) * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(1 + AngleResolution); + init_data.reserve_indices(1 + AngleResolution); // vertices + indices for (unsigned short i = 0; i <= AngleResolution; ++i) { @@ -466,8 +466,8 @@ void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radiu GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(2); + init_data.reserve_indices(2); // vertices init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f)); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp index 7d0e3ec34..ce7d4705b 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp @@ -403,8 +403,8 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(2); + init_data.reserve_indices(2); // vertices init_data.add_vertex((Vec3f)m_grabbers[id_1].center.cast()); diff --git a/src/slic3r/GUI/Selection.cpp b/src/slic3r/GUI/Selection.cpp index 3ef0fcdd9..89fd43acb 100644 --- a/src/slic3r/GUI/Selection.cpp +++ b/src/slic3r/GUI/Selection.cpp @@ -1261,10 +1261,10 @@ void Selection::render(float scale_factor) return; m_scale_factor = scale_factor; + // render cumulative bounding box of selected volumes #if ENABLE_GLBEGIN_GLEND_REMOVAL render_bounding_box(get_bounding_box(), ColorRGB::WHITE()); #else - // render cumulative bounding box of selected volumes render_selected_volumes(); #endif // ENABLE_GLBEGIN_GLEND_REMOVAL render_synchronized_volumes(); @@ -1900,8 +1900,8 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(48 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(48 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(48); + init_data.reserve_indices(48); // vertices init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_min.z())); @@ -2209,8 +2209,8 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(4); + init_data.reserve_indices(6); // vertices init_data.add_vertex(Vec3f(p1.x(), p1.y(), z1)); @@ -2231,8 +2231,8 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT }; - init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format)); - init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format)); + init_data.reserve_vertices(4); + init_data.reserve_indices(6); // vertices init_data.add_vertex(Vec3f(p1.x(), p1.y(), z2));