Follow-up a41dd8eeed
- Added missed updates for transformed bounding box
+ Fixed Arrow Up/Down action. Cut plane is moved during the its own normal instead of during the Z axes
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3 changed files with 14 additions and 8 deletions
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@ -360,11 +360,12 @@ bool GLGizmoCut3D::on_mouse(const wxMouseEvent &mouse_event)
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return false;
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}
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void GLGizmoCut3D::shift_cut_z(double delta)
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void GLGizmoCut3D::shift_cut(double delta)
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{
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Vec3d new_cut_center = m_plane_center;
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new_cut_center[Z] += delta;
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set_center(new_cut_center, true);
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Vec3d starting_vec = m_rotation_m * Vec3d::UnitZ();
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if (starting_vec.norm() != 0.0)
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starting_vec.normalize();
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set_center(m_plane_center + starting_vec * delta, true);
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}
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void GLGizmoCut3D::rotate_vec3d_around_plane_center(Vec3d&vec)
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@ -1175,9 +1176,10 @@ void GLGizmoCut3D::dragging_grabber_xy(const GLGizmoBase::UpdateData &data)
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rotation[m_hover_id] = theta;
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const Transform3d rotation_tmp = m_start_dragging_m * rotation_transform(rotation);
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if (m_rotation_m.rotation() != rotation_tmp.rotation())
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m_transformed_bounding_box = transformed_bounding_box(m_plane_center);
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const bool update_tbb = m_rotation_m.rotation() != rotation_tmp.rotation();
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m_rotation_m = rotation_tmp;
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if (update_tbb)
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m_transformed_bounding_box = transformed_bounding_box(m_plane_center);
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m_angle = theta;
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while (m_angle > two_pi)
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@ -1647,6 +1649,8 @@ void GLGizmoCut3D::set_connectors_editing(bool connectors_editing)
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void GLGizmoCut3D::flip_cut_plane()
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{
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m_rotation_m = m_rotation_m * rotation_transform(PI * Vec3d::UnitX());
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m_transformed_bounding_box = transformed_bounding_box(m_plane_center);
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Flip cut plane"), UndoRedo::SnapshotType::GizmoAction);
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m_start_dragging_m = m_rotation_m;
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@ -2303,6 +2307,8 @@ bool GLGizmoCut3D::process_cut_line(SLAGizmoEventType action, const Vec2d& mouse
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m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), cross_dir).toRotationMatrix();
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m_rotation_m = m;
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// update transformed bb
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m_transformed_bounding_box = transformed_bounding_box(m_plane_center);
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m_angle_arc.reset();
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set_center(m_plane_center + cross_dir * (cross_dir.dot(pt - m_plane_center)), true);
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