Fixed rendering of printbed while the camera is below it

This commit is contained in:
enricoturri1966 2022-04-11 08:38:09 +02:00
parent 43d306260f
commit bea50dce7c
6 changed files with 137 additions and 26 deletions

View file

@ -30,5 +30,7 @@ vec4 non_svg_color()
void main()
{
gl_FragColor = svg_source ? svg_color() : non_svg_color();
vec4 color = svg_source ? svg_color() : non_svg_color();
color.a = transparent_background ? color.a * 0.5 : color.a;
gl_FragColor = color;
}

View file

@ -31,5 +31,7 @@ vec4 non_svg_color()
void main()
{
frag_color = svg_source ? svg_color() : non_svg_color();
vec4 color = svg_source ? svg_color() : non_svg_color();
color.a = transparent_background ? color.a * 0.5 : color.a;
frag_color = color;
}

View file

@ -30,5 +30,7 @@ vec4 non_svg_color()
void main()
{
gl_FragColor = svg_source ? svg_color() : non_svg_color();
vec4 color = svg_source ? svg_color() : non_svg_color();
color.a = transparent_background ? color.a * 0.5 : color.a;
gl_FragColor = color;
}