Fixed rendering of printbed while the camera is below it
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43d306260f
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6 changed files with 137 additions and 26 deletions
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@ -93,9 +93,11 @@ private:
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLModel m_triangles;
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GLModel m_gridlines;
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GLModel m_contourlines;
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#else
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GeometryBuffer m_triangles;
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GeometryBuffer m_gridlines;
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GeometryBuffer m_contourlines;
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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GLTexture m_texture;
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// temporary texture shown until the main texture has still no levels compressed
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@ -153,9 +155,11 @@ private:
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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void init_triangles();
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void init_gridlines();
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void init_contourlines();
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#else
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void calc_triangles(const ExPolygon& poly);
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void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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void calc_contourlines(const ExPolygon& poly);
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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@ -171,13 +175,15 @@ private:
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void render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix);
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void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
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void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking);
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void render_default(bool bottom, bool picking, const Transform3d& view_matrix, const Transform3d& projection_matrix);
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void render_default(bool bottom, bool picking, bool show_texture, const Transform3d& view_matrix, const Transform3d& projection_matrix);
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void render_contour(const Transform3d& view_matrix, const Transform3d& projection_matrix);
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#else
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void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
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void render_texture(bool bottom, GLCanvas3D& canvas);
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void render_model();
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void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking);
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void render_default(bool bottom, bool picking);
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void render_default(bool bottom, bool picking, bool show_texture);
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void render_contour();
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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