remove SLAPrint and its integration
This commit is contained in:
parent
3b373a55e6
commit
bf1188442a
7 changed files with 2 additions and 331 deletions
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@ -121,8 +121,6 @@ add_library(libslic3r_gui STATIC
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Utils/Time.hpp
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Utils/HexFile.cpp
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Utils/HexFile.hpp
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GUI/SLAPrint.hpp
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GUI/SLAPrint.cpp
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AppController.hpp
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AppController.cpp
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AppControllerWx.cpp
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@ -137,7 +137,6 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent)
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: m_parent(parent)
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, m_group_id(-1)
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, m_state(Off)
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, m_prev_state(Off)
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, m_hover_id(-1)
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, m_dragging(false)
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{
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@ -56,7 +56,7 @@ protected:
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GLCanvas3D& m_parent;
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int m_group_id;
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EState m_state, m_prev_state;
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EState m_state;
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// textures are assumed to be square and all with the same size in pixels, no internal check is done
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GLTexture m_textures[Num_States];
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int m_hover_id;
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@ -79,17 +79,7 @@ public:
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EState get_state() const { return m_state; }
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void set_state(EState state) {
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bool call_deactivate =
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m_prev_state == On && state == Off && m_state == Hover;
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if(state == On || state == Off) m_prev_state = state;
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m_state = state; on_set_state();
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// FIXME: this is my workaround to react on the disabling event (Tamas)
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if(call_deactivate) {
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on_deactivate();
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}
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}
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bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); }
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@ -122,7 +112,6 @@ protected:
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virtual bool on_init() = 0;
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virtual std::string on_get_name() const = 0;
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virtual void on_set_state() {}
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virtual void on_deactivate() {} // FIXME: how to react to disabling the Gizmo? (Tamas)
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virtual void on_set_hover_id() {}
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virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return true; }
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virtual void on_enable_grabber(unsigned int id) {}
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@ -434,8 +423,6 @@ protected:
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}
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}
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void on_deactivate() override;
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std::string on_get_name() const override;
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};
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@ -33,7 +33,6 @@
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#include "libslic3r/Format/AMF.hpp"
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#include "libslic3r/Format/3mf.hpp"
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#include "slic3r/AppController.hpp"
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#include "SLAPrint.hpp"
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#include "GUI.hpp"
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#include "GUI_App.hpp"
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#include "GUI_ObjectList.hpp"
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@ -841,43 +840,6 @@ bool PlaterDropTarget::OnDropFiles(wxCoord x, wxCoord y, const wxArrayString &fi
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}
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// Plater / private
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// For the SLAPrint: No multi-threading here
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class DummyBackgroundProcess: public BackgroundProcess {
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public:
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/// schedule a task on the background
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virtual void schedule(std::function<void()> fn) override {
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/*std::asynch*/ fn();
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}
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/// Report status change, used inside the worker thread
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virtual void status(unsigned st, const std::string& msg) {
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// TODO would use the statusbar gauge
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std::cout << "Processing " << st << "% " << msg << std::endl;
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}
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/// Check whether the calculation was canceled from the UI. Called by the
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/// worker thread
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virtual bool is_canceled() {
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// this would be connected to the statusbar's cancel button
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// and return true if that was pushed during the processing
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return false;
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}
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/// Determine the state of the background process. If something is running
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/// returns true. If no job is running, returns false.
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virtual bool is_running() { return false; }
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virtual void input_changed() override {
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/*lock();*/
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BackgroundProcess::input_changed();
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/*unlock();*/
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}
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};
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struct Plater::priv
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{
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// PIMPL back pointer ("Q-Pointer")
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@ -893,9 +855,6 @@ struct Plater::priv
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Slic3r::Model model;
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Slic3r::GCodePreviewData gcode_preview_data;
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// Will live only in this branch:
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Slic3r::SLAPrint slaprint;
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// GUI elements
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wxNotebook *notebook;
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Sidebar *sidebar;
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@ -994,10 +953,8 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
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})),
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notebook(new wxNotebook(q, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_BOTTOM)),
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sidebar(new Sidebar(q)),
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canvas3D(GLCanvas3DManager::create_wxglcanvas(notebook)),
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slaprint(&model)
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canvas3D(GLCanvas3DManager::create_wxglcanvas(notebook))
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{
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slaprint.set_scheduler(std::make_shared<DummyBackgroundProcess>());
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// TODO: background_process.set_print(&slaprint);
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background_process.set_print(&print);
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background_process.set_gcode_preview_data(&gcode_preview_data);
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@ -1567,9 +1524,6 @@ void Plater::priv::async_apply_config()
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// Apply new config to the possibly running background task.
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Print::ApplyStatus invalidated = this->background_process.apply(this->q->model(), std::move(config));
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// Thread safe invalidation of the SLAPrint data cache
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this->slaprint.synch();
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// Just redraw the 3D canvas without reloading the scene to consume the update of the layer height profile.
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if (Slic3r::_3DScene::is_layers_editing_enabled(this->canvas3D))
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this->canvas3D->Refresh();
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@ -1980,11 +1934,6 @@ Sidebar& Plater::sidebar() { return *p->sidebar; }
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Model& Plater::model() { return p->model; }
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Print& Plater::print() { return p->print; }
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SLAPrint &Plater::sla_print()
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{
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return p->slaprint;
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}
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void Plater::add()
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{
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wxArrayString input_files;
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@ -18,8 +18,6 @@ namespace Slic3r {
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class Model;
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class Print;
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class SLAPrint;
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namespace GUI {
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class MainFrame;
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@ -105,7 +103,6 @@ public:
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Sidebar& sidebar();
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Model& model();
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Print& print();
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SLAPrint& sla_print();
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void add();
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@ -1,76 +0,0 @@
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#include "SLAPrint.hpp"
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#include "GUI.hpp"
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#include "GLGizmo.hpp"
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#include "Plater.hpp"
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#include "GUI_App.hpp"
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namespace Slic3r {
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const std::string SLAPrint::m_stage_labels[] = {
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"", // IDLE,
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L("Finding best rotation"), // FIND_ROTATION,
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L("Scanning model structure"), // SUPPORT_POINTS,
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L("Generating support tree"), // SUPPORT_TREE,
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L("Generating base pool"), // BASE_POOL,
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L("Slicing model"), // SLICE_MODEL,
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L("Slicing supports"), // SLICE_SUPPORTS,
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L("Exporting layers"), // EXPORT,
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L("Prepared for printing"), // DONE,
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L("SLA print preparation aborted") // ABORT,
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};
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void SLAPrint::_start()
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{
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}
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void SLAPrint::_synch() {
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m_gcfg = m_config_reader();
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// TODO: fill PrintObject cache
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m_dirty.store(false);
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}
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bool SLAPrint::start() {
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if(!m_process) return false;
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m_process->schedule([this](){ _start(); });
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return true;
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}
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namespace GUI {
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void GLGizmoSlaSupports::on_deactivate() {
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std::cout << "gizmo deactivated " << std::endl;
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if(!m_model_object) return;
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SLAPrint& print = wxGetApp().plater()->sla_print();
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print.synch();
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print.start();
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// sla::Controller supportctl;
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// std::cout << "Generating supports:" << std::endl;
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// // TODO: somehow get the global status indicator
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// supportctl.statuscb = [] (unsigned st, const std::string& msg) {
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// std::cout << st << "% " << msg << std::endl;
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// };
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// TriangleMesh&& m = m_model_object->raw_mesh();
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// m.transform(m_model_object_matrix);
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// auto emesh = sla::to_eigenmesh(m);
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// sla::SupportConfig cfg;
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// sla::PointSet input = sla::support_points(*m_model_object, 0 /*instance*/);
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// sla::SLASupportTree stree(input, emesh, cfg, supportctl);
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// TriangleMesh output;
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// stree.merged_mesh(output);
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// _3DScene::reload_scene(m_parent.get_wxglcanvas(), false);
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}
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}
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}
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@ -1,183 +0,0 @@
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#include <libslic3r.h>
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#include "Point.hpp"
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#include "SLA/SLASupportTree.hpp"
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#include <string>
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#include <memory>
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#include <unordered_map>
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#include <atomic>
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namespace Slic3r {
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class Model;
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class ModelObject;
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class ModelInstance;
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class GLCanvas3D;
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class DynamicPrintConfig;
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// This will be the driver to create background threads. Possibly
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// implemented using a BackgroundSlicingProcess or something derived from that
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// The methods should be thread safe, obviously...
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class BackgroundProcess {
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std::function<void()> m_synchfn;
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public:
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virtual ~BackgroundProcess() {}
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/// schedule a task on the background
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virtual void schedule(std::function<void()> fn) = 0;
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/// Report status change, used inside the worker thread
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virtual void status(unsigned st, const std::string& msg) = 0;
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/// Check whether the calculation was canceled from the UI. Called by the
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/// worker thread
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virtual bool is_canceled() = 0;
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/// Determine the state of the background process. If something is running
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/// returns true. If no job is running, returns false.
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virtual bool is_running() = 0;
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/// Trigger the synchronization of frontend/backend data
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virtual void input_changed() {
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m_synchfn(); // will just call the provided synch function itself.
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}
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/// Setting up a callback that transfers the input parameters to the worker
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/// thread. Appropriate synchronization has to be implemented here. A simple
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/// condition variable and mutex pair should do the job.
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void on_input_changed(std::function<void()> synchfn) {
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m_synchfn = synchfn;
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}
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};
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/**
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* @brief This class is the high level FSM for the SLA printing process.
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*
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* It should support the background processing framework and contain the
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* metadata for the support geometries and their slicing. It should also
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* dispatch the SLA printing configuration values to the appropriate calculation
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* steps.
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*
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* TODO (decide): The last important feature is the support for visualization
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* which (at least for now) will be implemented as a method(s) returning the
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* triangle meshes or receiving the rendering canvas and drawing on that
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* directly.
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*
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* TODO: This class uses the BackgroundProcess interface to create workers and
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* manage input change events. An appropriate implementation can be derived
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* from BackgroundSlicingProcess which is now working only with the FDM Print.
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*/
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class SLAPrint /* : public Print */ {
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public:
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enum CallType {
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BLOCKING, NON_BLOCKING
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};
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// Global SLA printing configuration
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struct GlobalConfig {
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double width_mm;
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double height_mm;
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unsigned long width_px;
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unsigned long height_px;
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// ...
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};
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private:
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// Caching instance transformations and slices
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struct PrintObjectInstance {
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Transform3f tr;
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SlicedSupports slice_cache;
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};
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using InstanceMap = std::unordered_map<ModelInstance*, PrintObjectInstance>;
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// Every ModelObject will have its PrintObject here. It will contain the
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// support tree geometry, the cached index-triangle structure (emesh) and
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// the map of the instance cache
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struct PrintObject {
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sla::EigenMesh3D emesh;
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std::unique_ptr<sla::SLASupportTree> support_tree_ptr;
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InstanceMap instances;
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};
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// Map definition for the print objects
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using ObjectMap = std::unordered_map<ModelObject*, PrintObject>;
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// Input data channels: ***************************************************
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const Model *m_model = nullptr; // The model itself
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// something to read out the config profiles and return the values we need.
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std::function<GlobalConfig()> m_config_reader;
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// ************************************************************************
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GlobalConfig m_gcfg; // The global SLA print config instance
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ObjectMap m_data; // The model data cache (PrintObject's)
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std::shared_ptr<BackgroundProcess> m_process; // The scheduler
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// For now it will just stop the whole process and invalidate everything
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std::atomic<bool> m_dirty;
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enum Stages {
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IDLE,
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FIND_ROTATION,
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SUPPORT_POINTS,
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SUPPORT_TREE,
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BASE_POOL,
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SLICE_MODEL,
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SLICE_SUPPORTS,
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EXPORT,
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DONE,
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ABORT,
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NUM_STAGES
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};
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static const std::string m_stage_labels[NUM_STAGES];
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void _start();
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void _synch();
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public:
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void set_scheduler(std::shared_ptr<BackgroundProcess> scheduler) {
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if(scheduler && !scheduler->is_running()) {
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m_process = scheduler;
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m_process->on_input_changed([this] {
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_synch();
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});
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}
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}
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SLAPrint(const Model * model,
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std::function<SLAPrint::GlobalConfig(void)> cfgreader =
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[](){ return SLAPrint::GlobalConfig(); },
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std::shared_ptr<BackgroundProcess> scheduler = {}):
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m_model(model), m_config_reader(cfgreader)
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{
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set_scheduler(scheduler);
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}
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void synch() {
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if(m_process) m_process->input_changed();
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}
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// This will start the calculation using the
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bool start();
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// Get the full support structure (including the base pool)
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// This should block until the supports are not ready?
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bool support_mesh(TriangleMesh& output, CallType calltype = BLOCKING);
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// Exporting to the final zip file, or possibly other format.
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// filepath is reserved to be a zip filename or directory or anything
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// that a particular format requires.
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// (I know, we will use zipped PNG, but everything changes here so quickly)
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bool export_layers(const std::string& filepath,
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CallType calltype = BLOCKING);
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};
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}
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