reload_scene method of 3D class moved to c++

This commit is contained in:
Enrico Turri 2018-06-08 09:40:00 +02:00
parent f4a687703c
commit bf2fd54578
11 changed files with 355 additions and 137 deletions

View File

@ -128,23 +128,10 @@ sub new {
Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() });
Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() });
Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
# $self->{canvas3D}->set_on_double_click($on_double_click);
# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
# $self->{canvas3D}->set_on_arrange(sub { $self->arrange });
# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
# $self->{canvas3D}->set_on_instances_moved($on_instances_moved);
#==============================================================================================================================
$self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
#===================================================================================================================================
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
# $self->{canvas3D}->use_plain_shader(1);
#===================================================================================================================================
Slic3r::GUI::_3DScene::register_on_wipe_tower_moved_callback($self->{canvas3D}, sub {
my ($x, $y) = @_;
my $cfg = Slic3r::Config->new;
@ -153,14 +140,6 @@ sub new {
$self->GetFrame->{options_tabs}{print}->load_config($cfg);
});
# $self->{canvas3D}->set_on_wipe_tower_moved(sub {
# my ($new_pos_3f) = @_;
# my $cfg = Slic3r::Config->new;
# $cfg->set('wipe_tower_x', $new_pos_3f->x);
# $cfg->set('wipe_tower_y', $new_pos_3f->y);
# $self->GetFrame->{options_tabs}{print}->load_config($cfg);
# });
#==============================================================================================================================
Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub {
if (wxTheApp->{app_config}->get("background_processing")) {
$self->schedule_background_process;
@ -172,6 +151,27 @@ sub new {
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
# $self->{canvas3D}->set_on_double_click($on_double_click);
# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
# $self->{canvas3D}->set_on_arrange(sub { $self->arrange });
# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
# $self->{canvas3D}->set_on_instances_moved($on_instances_moved);
# $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
# $self->{canvas3D}->use_plain_shader(1);
#
# $self->{canvas3D}->set_on_wipe_tower_moved(sub {
# my ($new_pos_3f) = @_;
# my $cfg = Slic3r::Config->new;
# $cfg->set('wipe_tower_x', $new_pos_3f->x);
# $cfg->set('wipe_tower_y', $new_pos_3f->y);
# $self->GetFrame->{options_tabs}{print}->load_config($cfg);
# });
#
# $self->{canvas3D}->set_on_model_update(sub {
# if (wxTheApp->{app_config}->get("background_processing")) {
# $self->schedule_background_process;
@ -229,7 +229,20 @@ sub new {
#==============================================================================================================================
}
#==============================================================================================================================
if ($preview == $self->{canvas3D}) {
if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}
}
else {
#==============================================================================================================================
$preview->OnActivate if $preview->can('OnActivate');
#==============================================================================================================================
}
#==============================================================================================================================
});
# toolbar for object manipulation
@ -1795,7 +1808,12 @@ sub update {
}
$self->{canvas}->reload_scene if $self->{canvas};
$self->{canvas3D}->reload_scene if $self->{canvas3D};
#==============================================================================================================================
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
# $self->{canvas3D}->reload_scene if $self->{canvas3D};
#==============================================================================================================================
$self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
$self->{preview3D}->reload_print if $self->{preview3D};
}
@ -1933,14 +1951,29 @@ sub list_item_selected {
my $obj_idx = $event->GetIndex;
$self->select_object($obj_idx);
$self->{canvas}->Refresh;
$self->{canvas3D}->update_volumes_selection if $self->{canvas3D};
#==============================================================================================================================
Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
if ($self->{canvas3D}) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::render($self->{canvas3D});
}
# $self->{canvas3D}->update_volumes_selection if $self->{canvas3D};
# $self->{canvas3D}->Render if $self->{canvas3D};
#==============================================================================================================================
undef $self->{_lecursor};
}
#==============================================================================================================================
sub collect_selections {
my ($self) = @_;
my $selections = [];
foreach my $o (@{$self->{objects}}) {
push(@$selections, $o->selected);
}
return $selections;
}
#==============================================================================================================================
sub list_item_activated {
my ($self, $event, $obj_idx) = @_;
@ -2036,7 +2069,12 @@ sub object_settings_dialog {
$self->{print}->reload_object($obj_idx);
$self->schedule_background_process;
$self->{canvas}->reload_scene if $self->{canvas};
$self->{canvas3D}->reload_scene if $self->{canvas3D};
#==============================================================================================================================
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
# $self->{canvas3D}->reload_scene if $self->{canvas3D};
#==============================================================================================================================
} else {
$self->resume_background_process;
}

View File

@ -13,7 +13,6 @@ use base qw(Slic3r::GUI::3DScene Class::Accessor);
use Wx::Locale gettext => 'L';
#==============================================================================================================================
__PACKAGE__->mk_accessors(qw(on_enable_action_buttons));
#__PACKAGE__->mk_accessors(qw(
# on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
# on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
@ -33,9 +32,9 @@ sub new {
# $self->enable_moving(1);
# $self->select_by('object');
# $self->drag_by('instance');
#
# $self->{objects} = $objects;
#==============================================================================================================================
$self->{objects} = $objects;
$self->{model} = $model;
#==============================================================================================================================
# $self->{print} = $print;
@ -50,9 +49,9 @@ sub new {
#==============================================================================================================================
# $self->{on_instances_moved} = sub {};
# $self->{on_wipe_tower_moved} = sub {};
#
# $self->{objects_volumes_idxs} = [];
#==============================================================================================================================
$self->{objects_volumes_idxs} = [];
#==============================================================================================================================
Slic3r::GUI::_3DScene::register_on_select_callback($self, sub {
@ -205,125 +204,93 @@ sub set_on_select_object {
# my ($self, $cb) = @_;
# $self->on_model_update($cb);
#}
#==============================================================================================================================
sub set_on_enable_action_buttons {
my ($self, $cb) = @_;
$self->on_enable_action_buttons($cb);
#==============================================================================================================================
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self, $cb);
#==============================================================================================================================
}
sub update_volumes_selection {
my ($self) = @_;
foreach my $obj_idx (0..$#{$self->{model}->objects}) {
if ($self->{objects}[$obj_idx]->selected) {
my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
#==============================================================================================================================
Slic3r::GUI::_3DScene::select_volume($self, $_) for @{$volume_idxs};
#
#sub set_on_enable_action_buttons {
# my ($self, $cb) = @_;
# $self->on_enable_action_buttons($cb);
#}
#
#sub update_volumes_selection {
# my ($self) = @_;
#
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# if ($self->{objects}[$obj_idx]->selected) {
# my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
# $self->select_volume($_) for @{$volume_idxs};
#==============================================================================================================================
}
}
}
sub reload_scene {
my ($self, $force) = @_;
#==============================================================================================================================
Slic3r::GUI::_3DScene::reset_volumes($self);
Slic3r::GUI::_3DScene::set_bed_shape($self, $self->{config}->bed_shape);
# }
# }
#}
#
#sub reload_scene {
# my ($self, $force) = @_;
#
# $self->reset_objects;
# $self->update_bed_size;
#==============================================================================================================================
if (! $self->IsShown && ! $force) {
$self->{reload_delayed} = 1;
return;
}
$self->{reload_delayed} = 0;
$self->{objects_volumes_idxs} = [];
foreach my $obj_idx (0..$#{$self->{model}->objects}) {
#==============================================================================================================================
my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx);
push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs});
#
# if (! $self->IsShown && ! $force) {
# $self->{reload_delayed} = 1;
# return;
# }
#
# $self->{reload_delayed} = 0;
#
# $self->{objects_volumes_idxs} = [];
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
# push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
#==============================================================================================================================
}
$self->update_volumes_selection;
if (defined $self->{config}->nozzle_diameter) {
# Should the wipe tower be visualized?
my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
# Height of a print.
my $height = $self->{model}->bounding_box->z_max;
# Show at least a slab.
$height = 10 if $height < 10;
if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
! $self->{config}->complete_objects) {
$self->volumes->load_wipe_tower_preview(1000,
$self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
#$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
15 * ($extruders_count - 1),
#==============================================================================================================================
$self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, Slic3r::GUI::_3DScene::use_VBOs());
# }
#
# $self->update_volumes_selection;
#
# if (defined $self->{config}->nozzle_diameter) {
# # Should the wipe tower be visualized?
# my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
# # Height of a print.
# my $height = $self->{model}->bounding_box->z_max;
# # Show at least a slab.
# $height = 10 if $height < 10;
# if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
# ! $self->{config}->complete_objects) {
# $self->volumes->load_wipe_tower_preview(1000,
# $self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
# #$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
# 15 * ($extruders_count - 1),
# $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs);
#==============================================================================================================================
}
}
#==============================================================================================================================
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self);
# }
# }
#
# $self->update_volumes_colors_by_extruder($self->{config});
#==============================================================================================================================
# checks for geometry outside the print volume to render it accordingly
if (scalar @{$self->volumes} > 0)
{
my $contained = $self->volumes->check_outside_state($self->{config});
if (!$contained) {
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_warning_texture($self, 1);
#
# # checks for geometry outside the print volume to render it accordingly
# if (scalar @{$self->volumes} > 0)
# {
# my $contained = $self->volumes->check_outside_state($self->{config});
# if (!$contained) {
# $self->set_warning_enabled(1);
#==============================================================================================================================
Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
$self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
} else {
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_warning_texture($self, 0);
# Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
# $self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
# } else {
# $self->set_warning_enabled(0);
#==============================================================================================================================
$self->volumes->reset_outside_state();
Slic3r::GUI::_3DScene::reset_warning_texture();
$self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
}
} else {
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_warning_texture($self, 0);
# $self->volumes->reset_outside_state();
# Slic3r::GUI::_3DScene::reset_warning_texture();
# $self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
# }
# } else {
# $self->set_warning_enabled(0);
#==============================================================================================================================
Slic3r::GUI::_3DScene::reset_warning_texture();
}
}
#==============================================================================================================================
# Slic3r::GUI::_3DScene::reset_warning_texture();
# }
#}
#
#sub update_bed_size {
# my ($self) = @_;
# $self->set_bed_shape($self->{config}->bed_shape);
#}
#
## Called by the Platter wxNotebook when this page is activated.
#sub OnActivate {
# my ($self) = @_;
# $self->reload_scene(1) if ($self->{reload_delayed});
#}
#==============================================================================================================================
# Called by the Platter wxNotebook when this page is activated.
sub OnActivate {
my ($self) = @_;
$self->reload_scene(1) if ($self->{reload_delayed});
}
1;

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@ -97,6 +97,7 @@ public:
void call(int i, int j) const;
void call(const std::vector<int>& ints) const;
void call(double x, double y) const;
void call(bool b) const;
// void call();
// void call(int i);
// void call(int i, int j);

View File

@ -282,6 +282,11 @@ void PerlCallback::call(double x, double y) const
FREETMPS;
LEAVE;
}
void PerlCallback::call(bool b) const
{
call(b ? 1 : 0);
}
//##############################################################################################################
#ifdef WIN32

View File

@ -1822,6 +1822,16 @@ void _3DScene::select_volume(wxGLCanvas* canvas, unsigned int id)
s_canvas_mgr.select_volume(canvas, id);
}
void _3DScene::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
s_canvas_mgr.update_volumes_selection(canvas, selections);
}
void _3DScene::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
s_canvas_mgr.set_objects_selections(canvas, selections);
}
void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
s_canvas_mgr.set_config(canvas, config);
@ -1892,6 +1902,11 @@ bool _3DScene::is_shader_enabled(wxGLCanvas* canvas)
return s_canvas_mgr.is_shader_enabled(canvas);
}
bool _3DScene::is_reload_delayed(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_reload_delayed(canvas);
}
void _3DScene::enable_layers_editing(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_layers_editing(canvas, enable);
@ -2091,6 +2106,11 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i
return s_canvas_mgr.load_object(canvas, model, obj_idx);
}
void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
{
s_canvas_mgr.reload_scene(canvas, force);
}
void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)
{
s_canvas_mgr.load_print_toolpaths(canvas);

View File

@ -562,6 +562,9 @@ public:
static void reset_volumes(wxGLCanvas* canvas);
static void deselect_volumes(wxGLCanvas* canvas);
static void select_volume(wxGLCanvas* canvas, unsigned int id);
static void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
static void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
static void set_print(wxGLCanvas* canvas, Print* print);
@ -584,6 +587,8 @@ public:
static bool is_layers_editing_allowed(wxGLCanvas* canvas);
static bool is_shader_enabled(wxGLCanvas* canvas);
static bool is_reload_delayed(wxGLCanvas* canvas);
static void enable_layers_editing(wxGLCanvas* canvas, bool enable);
static void enable_warning_texture(wxGLCanvas* canvas, bool enable);
static void enable_legend_texture(wxGLCanvas* canvas, bool enable);
@ -628,6 +633,8 @@ public:
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
static void reload_scene(wxGLCanvas* canvas, bool force);
static void load_print_toolpaths(wxGLCanvas* canvas);
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);

View File

@ -2,6 +2,7 @@
#include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLShader.hpp"
#include "../../slic3r/GUI/GUI.hpp"
#include "../../libslic3r/ClipperUtils.hpp"
#include "../../libslic3r/PrintConfig.hpp"
#include "../../libslic3r/Print.hpp"
@ -963,6 +964,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_color_by("volume")
, m_select_by("object")
, m_drag_by("instance")
, m_reload_delayed(false)
{
if (m_canvas != nullptr)
m_timer = new wxTimer(m_canvas);
@ -1107,6 +1109,29 @@ void GLCanvas3D::select_volume(unsigned int id)
}
}
void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections)
{
if (m_model == nullptr)
return;
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
{
if (selections[obj_idx] == 1)
{
const std::vector<int>& volume_idxs = m_objects_volumes_idxs[obj_idx];
for (int v : volume_idxs)
{
select_volume(v);
}
}
}
}
void GLCanvas3D::set_objects_selections(const std::vector<int>& selections)
{
m_objects_selections = selections;
}
void GLCanvas3D::set_config(DynamicPrintConfig* config)
{
m_config = config;
@ -1210,6 +1235,11 @@ bool GLCanvas3D::is_shader_enabled() const
return m_shader_enabled;
}
bool GLCanvas3D::is_reload_delayed() const
{
return m_reload_delayed;
}
void GLCanvas3D::enable_layers_editing(bool enable)
{
m_layers_editing.set_enabled(enable);
@ -1409,6 +1439,81 @@ std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
return std::vector<int>();
}
void GLCanvas3D::reload_scene(bool force)
{
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr) || (m_volumes == nullptr))
return;
reset_volumes();
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
if (!m_canvas->IsShown() && !force)
{
m_reload_delayed = true;
return;
}
m_reload_delayed = false;
m_objects_volumes_idxs.clear();
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
{
m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx));
}
update_volumes_selection(m_objects_selections);
if (m_config->has("nozzle_diameter"))
{
// Should the wipe tower be visualized ?
unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
bool semm = dynamic_cast<const ConfigOptionBool*>(m_config->option("single_extruder_multi_material"))->value;
bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
if ((extruders_count > 1) && semm && wt && !co)
{
// Height of a print (Show at least a slab)
coordf_t height = std::max(m_model->bounding_box().max.z, 10.0);
float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
m_volumes->load_wipe_tower_preview(1000, x, y, w, 15.0f * (float)(extruders_count - 1), (float)height, a, m_use_VBOs && m_initialized);
}
}
update_volumes_colors_by_extruder();
// checks for geometry outside the print volume to render it accordingly
if (!m_volumes->empty())
{
bool contained = m_volumes->check_outside_state(m_config);
if (!contained)
{
enable_warning_texture(true);
_3DScene::generate_warning_texture(L("Detected object outside print volume"));
m_on_enable_action_buttons_callback.call(false);
}
else
{
enable_warning_texture(false);
m_volumes->reset_outside_state();
_3DScene::reset_warning_texture();
m_on_enable_action_buttons_callback.call(!m_model->objects.empty());
}
}
else
{
enable_warning_texture(false);
_3DScene::reset_warning_texture();
}
}
void GLCanvas3D::load_print_toolpaths()
{
if ((m_print == nullptr) || (m_volumes == nullptr))

View File

@ -14,6 +14,7 @@ class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
class wxActivateEvent;
namespace Slic3r {
@ -349,6 +350,10 @@ private:
std::string m_select_by;
std::string m_drag_by;
bool m_reload_delayed;
std::vector<std::vector<int>> m_objects_volumes_idxs;
std::vector<int> m_objects_selections;
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
PerlCallback m_on_viewport_changed_callback;
@ -381,6 +386,9 @@ public:
void reset_volumes();
void deselect_volumes();
void select_volume(unsigned int id);
void update_volumes_selection(const std::vector<int>& selections);
void set_objects_selections(const std::vector<int>& selections);
void set_config(DynamicPrintConfig* config);
void set_print(Print* print);
@ -410,6 +418,8 @@ public:
bool is_layers_editing_allowed() const;
bool is_shader_enabled() const;
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
void enable_warning_texture(bool enable);
void enable_legend_texture(bool enable);
@ -435,6 +445,8 @@ public:
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx);
void reload_scene(bool force);
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void load_print_toolpaths();

View File

@ -254,6 +254,20 @@ void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id)
it->second->select_volume(id);
}
void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_selection(selections);
}
void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_objects_selections(selections);
}
void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -348,6 +362,12 @@ bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
}
bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_reload_delayed() : false;
}
void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -481,6 +501,13 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model*
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
}
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reload_scene(force);
}
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);

View File

@ -57,6 +57,9 @@ public:
void reset_volumes(wxGLCanvas* canvas);
void deselect_volumes(wxGLCanvas* canvas);
void select_volume(wxGLCanvas* canvas, unsigned int id);
void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_print(wxGLCanvas* canvas, Print* print);
@ -79,6 +82,8 @@ public:
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const;
bool is_reload_delayed(wxGLCanvas* canvas) const;
void enable_layers_editing(wxGLCanvas* canvas, bool enable);
void enable_warning_texture(wxGLCanvas* canvas, bool enable);
void enable_legend_texture(wxGLCanvas* canvas, bool enable);
@ -103,6 +108,8 @@ public:
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
void reload_scene(wxGLCanvas* canvas, bool force);
void load_print_toolpaths(wxGLCanvas* canvas);
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);

View File

@ -225,6 +225,20 @@ select_volume(canvas, id)
CODE:
_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
void
update_volumes_selection(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
void
set_objects_selections(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
void
set_config(canvas, config)
SV *canvas;
@ -327,6 +341,14 @@ is_shader_enabled(canvas)
OUTPUT:
RETVAL
bool
is_reload_delayed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
enable_layers_editing(canvas, enable)
SV *canvas;
@ -621,6 +643,13 @@ load_model(canvas, model, obj_idx)
OUTPUT:
RETVAL
void
reload_scene(canvas, force)
SV *canvas;
bool force;
CODE:
_3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force);
void
load_print_toolpaths(canvas)
SV *canvas;