Allow perimeters = 0. #282
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@ -143,7 +143,7 @@ The author is Alessandro Ranellucci (me).
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Infill every N layers (default: 1)
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Print options:
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--perimeters Number of perimeters/horizontal skins (range: 1+,
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--perimeters Number of perimeters/horizontal skins (range: 0+,
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default: 3)
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--solid-layers Number of solid layers to do for top/bottom surfaces
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(range: 1+, default: 3)
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@ -554,7 +554,7 @@ sub validate {
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# --perimeters
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die "Invalid value for --perimeters\n"
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if $Slic3r::perimeters < 1;
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if $Slic3r::perimeters < 0;
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# --solid-layers
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die "Invalid value for --solid-layers\n"
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@ -11,10 +11,6 @@ sub make_perimeter {
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my ($layer) = @_;
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Slic3r::debugf "Making perimeters for layer %d\n", $layer->id;
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# at least one perimeter is required
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die "Can't slice object with no perimeters!\n"
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if $Slic3r::perimeters == 0;
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# this array will hold one arrayref per original surface (island);
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# each item of this arrayref is an arrayref representing a depth (from outer
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# perimeters to inner); each item of this arrayref is an ExPolygon:
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@ -161,7 +161,7 @@ Usage: slic3r.pl [ OPTIONS ] file.stl
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Infill every N layers (default: $Slic3r::infill_every_layers)
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Print options:
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--perimeters Number of perimeters/horizontal skins (range: 1+,
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--perimeters Number of perimeters/horizontal skins (range: 0+,
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default: $Slic3r::perimeters)
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--solid-layers Number of solid layers to do for top/bottom surfaces
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(range: 1+, default: $Slic3r::solid_layers)
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