diff --git a/xs/src/slic3r/GUI/GLToolbar.cpp b/xs/src/slic3r/GUI/GLToolbar.cpp index c730afbe0..388868b12 100644 --- a/xs/src/slic3r/GUI/GLToolbar.cpp +++ b/xs/src/slic3r/GUI/GLToolbar.cpp @@ -82,10 +82,10 @@ bool GLToolbarItem::is_separator() const void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const { - GLTexture::render_sub_texture(tex_id, left, right, bottom, top, _get_uvs(texture_size, border_size, icon_size, gap_size)); + GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(texture_size, border_size, icon_size, gap_size)); } -GLTexture::Quad_UVs GLToolbarItem::_get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const +GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const { GLTexture::Quad_UVs uvs; @@ -209,11 +209,11 @@ float GLToolbar::get_width() const default: case Layout::Horizontal: { - return _get_width_horizontal(); + return get_width_horizontal(); } case Layout::Vertical: { - return _get_width_vertical(); + return get_width_vertical(); } } } @@ -225,11 +225,11 @@ float GLToolbar::get_height() const default: case Layout::Horizontal: { - return _get_height_horizontal(); + return get_height_horizontal(); } case Layout::Vertical: { - return _get_height_vertical(); + return get_height_vertical(); } } } @@ -279,12 +279,12 @@ void GLToolbar::update_hover_state(const Vec2d& mouse_pos) default: case Layout::Horizontal: { - _update_hover_state_horizontal(mouse_pos); + update_hover_state_horizontal(mouse_pos); break; } case Layout::Vertical: { - _update_hover_state_vertical(mouse_pos); + update_hover_state_vertical(mouse_pos); break; } } @@ -300,11 +300,11 @@ int GLToolbar::contains_mouse(const Vec2d& mouse_pos) const default: case Layout::Horizontal: { - return _contains_mouse_horizontal(mouse_pos); + return contains_mouse_horizontal(mouse_pos); } case Layout::Vertical: { - return _contains_mouse_vertical(mouse_pos); + return contains_mouse_vertical(mouse_pos); } } } @@ -358,12 +358,12 @@ void GLToolbar::render() const default: case Layout::Horizontal: { - _render_horizontal(); + render_horizontal(); break; } case Layout::Vertical: { - _render_vertical(); + render_vertical(); break; } } @@ -371,27 +371,27 @@ void GLToolbar::render() const ::glPopMatrix(); } -float GLToolbar::_get_width_horizontal() const +float GLToolbar::get_width_horizontal() const { - return _get_main_size(); + return get_main_size(); } -float GLToolbar::_get_width_vertical() const +float GLToolbar::get_width_vertical() const { return m_icons_texture.items_icon_size; } -float GLToolbar::_get_height_horizontal() const +float GLToolbar::get_height_horizontal() const { return m_icons_texture.items_icon_size; } -float GLToolbar::_get_height_vertical() const +float GLToolbar::get_height_vertical() const { - return _get_main_size(); + return get_main_size(); } -float GLToolbar::_get_main_size() const +float GLToolbar::get_main_size() const { float size = 0.0f; for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i) @@ -408,7 +408,7 @@ float GLToolbar::_get_main_size() const return size; } -void GLToolbar::_update_hover_state_horizontal(const Vec2d& mouse_pos) +void GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos) { float zoom = m_parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; @@ -488,7 +488,7 @@ void GLToolbar::_update_hover_state_horizontal(const Vec2d& mouse_pos) m_parent.set_tooltip(tooltip); } -void GLToolbar::_update_hover_state_vertical(const Vec2d& mouse_pos) +void GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos) { float zoom = m_parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; @@ -568,7 +568,7 @@ void GLToolbar::_update_hover_state_vertical(const Vec2d& mouse_pos) m_parent.set_tooltip(tooltip); } -int GLToolbar::_contains_mouse_horizontal(const Vec2d& mouse_pos) const +int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos) const { float zoom = m_parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; @@ -609,7 +609,7 @@ int GLToolbar::_contains_mouse_horizontal(const Vec2d& mouse_pos) const return -1; } -int GLToolbar::_contains_mouse_vertical(const Vec2d& mouse_pos) const +int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos) const { float zoom = m_parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; @@ -650,7 +650,7 @@ int GLToolbar::_contains_mouse_vertical(const Vec2d& mouse_pos) const return -1; } -void GLToolbar::_render_horizontal() const +void GLToolbar::render_horizontal() const { unsigned int tex_id = m_icons_texture.texture.get_id(); int tex_size = m_icons_texture.texture.get_width(); @@ -684,7 +684,7 @@ void GLToolbar::_render_horizontal() const } } -void GLToolbar::_render_vertical() const +void GLToolbar::render_vertical() const { unsigned int tex_id = m_icons_texture.texture.get_id(); int tex_size = m_icons_texture.texture.get_width(); diff --git a/xs/src/slic3r/GUI/GLToolbar.hpp b/xs/src/slic3r/GUI/GLToolbar.hpp index 18d3f130d..c1501b10c 100644 --- a/xs/src/slic3r/GUI/GLToolbar.hpp +++ b/xs/src/slic3r/GUI/GLToolbar.hpp @@ -69,7 +69,7 @@ public: void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const; private: - GLTexture::Quad_UVs _get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const; + GLTexture::Quad_UVs get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const; }; class GLToolbar @@ -155,18 +155,18 @@ public: void render() const; private: - float _get_width_horizontal() const; - float _get_width_vertical() const; - float _get_height_horizontal() const; - float _get_height_vertical() const; - float _get_main_size() const; - void _update_hover_state_horizontal(const Vec2d& mouse_pos); - void _update_hover_state_vertical(const Vec2d& mouse_pos); - int _contains_mouse_horizontal(const Vec2d& mouse_pos) const; - int _contains_mouse_vertical(const Vec2d& mouse_pos) const; + float get_width_horizontal() const; + float get_width_vertical() const; + float get_height_horizontal() const; + float get_height_vertical() const; + float get_main_size() const; + void update_hover_state_horizontal(const Vec2d& mouse_pos); + void update_hover_state_vertical(const Vec2d& mouse_pos); + int contains_mouse_horizontal(const Vec2d& mouse_pos) const; + int contains_mouse_vertical(const Vec2d& mouse_pos) const; - void _render_horizontal() const; - void _render_vertical() const; + void render_horizontal() const; + void render_vertical() const; }; } // namespace GUI