Render infill and support material as well

This commit is contained in:
Alessandro Ranellucci 2015-01-17 23:04:17 +01:00
parent cf4119e169
commit bfbcbd55d8

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@ -891,7 +891,7 @@ use base qw(Slic3r::GUI::3DScene::Base);
use OpenGL qw(:glconstants :gluconstants :glufunctions); use OpenGL qw(:glconstants :gluconstants :glufunctions);
use List::Util qw(first); use List::Util qw(first);
use Slic3r::Geometry qw(scale unscale); use Slic3r::Geometry qw(scale unscale epsilon);
use constant COLORS => [ [1,1,0,1], [1,0.5,0.5,1], [0.5,1,0.5,1], [0.5,0.5,1,1] ]; use constant COLORS => [ [1,1,0,1], [1,0.5,0.5,1], [0.5,1,0.5,1], [0.5,0.5,1,1] ];
@ -1041,20 +1041,28 @@ sub load_print_object_slices {
sub load_print_object_toolpaths { sub load_print_object_toolpaths {
my ($self, $object) = @_; my ($self, $object) = @_;
my (@qverts, @qnorms, @tverts, @tnorms) = (); my (@perim_qverts, @perim_qnorms, @perim_tverts, @perim_tnorms) = ();
foreach my $layer (@{$object->layers}) { my (@infill_qverts, @infill_qnorms, @infill_tverts, @infill_tnorms) = ();
my (@support_qverts, @support_qnorms, @support_tverts, @support_tnorms) = ();
foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
my $top_z = $layer->print_z; my $top_z = $layer->print_z;
my $bottom_z = $layer->print_z - $layer->height;
foreach my $copy (@{ $object->_shifted_copies }) { foreach my $copy (@{ $object->_shifted_copies }) {
foreach my $layerm (@{$layer->regions}) { foreach my $layerm (@{$layer->regions}) {
foreach my $entity (map @$_, @{$layerm->perimeters}) { $self->_extrusionentity_to_verts($layerm->perimeters, $top_z, $copy,
if ($entity->isa('Slic3r::ExtrusionPath')) { \@perim_qverts, \@perim_qnorms, \@perim_tverts, \@perim_tnorms);
$self->_extrusionpath_to_verts($entity, $top_z, $copy, \@qverts, \@qnorms, \@tverts, \@tnorms);
} else { $self->_extrusionentity_to_verts($layerm->fills, $top_z, $copy,
$self->_extrusionloop_to_verts($entity, $top_z, $copy, \@qverts, \@qnorms, \@tverts, \@tnorms); \@infill_qverts, \@infill_qnorms, \@infill_tverts, \@infill_tnorms);
} }
}
if ($layer->isa('Slic3r::Layer::Support')) {
$self->_extrusionentity_to_verts($layer->support_fills, $top_z, $copy,
\@support_qverts, \@support_qnorms, \@support_tverts, \@support_tnorms);
$self->_extrusionentity_to_verts($layer->support_interface_fills, $top_z, $copy,
\@support_qverts, \@support_qnorms, \@support_tverts, \@support_tnorms);
} }
} }
} }
@ -1064,13 +1072,31 @@ sub load_print_object_toolpaths {
$bb->merge_point(Slic3r::Pointf3->new_unscale(@{$obb->min_point}, 0)); $bb->merge_point(Slic3r::Pointf3->new_unscale(@{$obb->min_point}, 0));
$bb->merge_point(Slic3r::Pointf3->new_unscale(@{$obb->max_point}, $object->size->z)); $bb->merge_point(Slic3r::Pointf3->new_unscale(@{$obb->max_point}, $object->size->z));
push @{$self->volumes}, my $v = Slic3r::GUI::3DScene::Volume->new( push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
bounding_box => $bb, bounding_box => $bb,
color => COLORS->[0], color => COLORS->[0],
quad_verts => OpenGL::Array->new_list(GL_FLOAT, @qverts), quad_verts => OpenGL::Array->new_list(GL_FLOAT, @perim_qverts),
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @qnorms), quad_norms => OpenGL::Array->new_list(GL_FLOAT, @perim_qnorms),
verts => OpenGL::Array->new_list(GL_FLOAT, @tverts), verts => OpenGL::Array->new_list(GL_FLOAT, @perim_tverts),
norms => OpenGL::Array->new_list(GL_FLOAT, @tnorms), norms => OpenGL::Array->new_list(GL_FLOAT, @perim_tnorms),
);
push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
bounding_box => $bb,
color => COLORS->[1],
quad_verts => OpenGL::Array->new_list(GL_FLOAT, @infill_qverts),
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @infill_qnorms),
verts => OpenGL::Array->new_list(GL_FLOAT, @infill_tverts),
norms => OpenGL::Array->new_list(GL_FLOAT, @infill_tnorms),
);
push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
bounding_box => $bb,
color => COLORS->[2],
quad_verts => OpenGL::Array->new_list(GL_FLOAT, @support_qverts),
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @support_qnorms),
verts => OpenGL::Array->new_list(GL_FLOAT, @support_tverts),
norms => OpenGL::Array->new_list(GL_FLOAT, @support_tnorms),
); );
} }
@ -1102,36 +1128,35 @@ sub _expolygons_to_verts {
gluDeleteTess($tess); gluDeleteTess($tess);
} }
sub _extrusionpath_to_verts {
my ($self, $path, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms) = @_;
my $polyline = $path->polyline->clone;
$polyline->translate(@$copy);
my $lines = $polyline->lines;
my $widths = [ map scale($path->width), 0..$#$lines ];
my $heights = [ map $path->height, 0..$#$lines ];
$self->_extrusionentity_to_verts($lines, $widths, $heights, 0, $top_z, $qverts, $qnorms, $tverts, $tnorms);
}
sub _extrusionloop_to_verts {
my ($self, $loop, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms) = @_;
my $lines = [];
my $widths = [];
my $heights = [];
foreach my $path (@$loop) {
my $polyline = $path->polyline->clone;
$polyline->translate(@$copy);
my $path_lines = $polyline->lines;
push @$lines, @$path_lines;
push @$widths, map scale($path->width), 0..$#$path_lines;
push @$heights, map $path->height, 0..$#$path_lines;
}
$self->_extrusionentity_to_verts($lines, $widths, $heights, 1, $top_z, $qverts, $qnorms, $tverts, $tnorms);
}
sub _extrusionentity_to_verts { sub _extrusionentity_to_verts {
my ($self, $lines, $widths, $heights, $closed, $top_z, $qverts, $qnorms, $tverts, $tnorms) = @_; my ($self, $entity, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms) = @_;
my ($lines, $widths, $heights, $closed);
if ($entity->isa('Slic3r::ExtrusionPath::Collection')) {
$self->_extrusionentity_to_verts($_, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms)
for @$entity;
return;
} elsif ($entity->isa('Slic3r::ExtrusionPath')) {
my $polyline = $entity->polyline->clone;
$polyline->translate(@$copy);
$lines = $polyline->lines;
$widths = [ map scale($entity->width), 0..$#$lines ];
$heights = [ map $entity->height, 0..$#$lines ];
$closed = 0;
} else {
$lines = [];
$widths = [];
$heights = [];
$closed = 1;
foreach my $path (@$entity) {
my $polyline = $path->polyline->clone;
$polyline->translate(@$copy);
my $path_lines = $polyline->lines;
push @$lines, @$path_lines;
push @$widths, map scale($path->width), 0..$#$path_lines;
push @$heights, map $path->height, 0..$#$path_lines;
}
}
my ($prev_line, $prev_b1, $prev_b2, $prev_xy_left_normal, $prev_xy_right_normal); my ($prev_line, $prev_b1, $prev_b2, $prev_xy_left_normal, $prev_xy_right_normal);
@ -1171,7 +1196,8 @@ sub _extrusionentity_to_verts {
if ($first_done) { if ($first_done) {
# if we're making a ccw turn, draw the triangles on the right side, otherwise draw them on the left side # if we're making a ccw turn, draw the triangles on the right side, otherwise draw them on the left side
if ($b->ccw(@$prev_line) > 0) { my $ccw = $b->ccw(@$prev_line);
if ($ccw > epsilon) {
# top-right vertex triangle between previous line and this one # top-right vertex triangle between previous line and this one
{ {
# use the normal going to the right calculated for the previous line # use the normal going to the right calculated for the previous line
@ -1200,7 +1226,7 @@ sub _extrusionentity_to_verts {
push @$tnorms, @$xy_right_normal; push @$tnorms, @$xy_right_normal;
push @$tverts, (map unscale($_), @$a1), $middle_z; push @$tverts, (map unscale($_), @$a1), $middle_z;
} }
} else { } elsif ($ccw < -&epsilon) {
# top-left vertex triangle between previous line and this one # top-left vertex triangle between previous line and this one
{ {
# use the normal going to the left calculated for the previous line # use the normal going to the left calculated for the previous line