Follow-up to 3622f06bed
Work around 3D scene focus after de-activation of the main
window without having to resort to CallAfter(), which breaks
on Linux with some window managers that follow mouser cursor.
Fixes #5620 #6870 #6992
3622f06bed
was not a correct solution,
it broke focus for non-modal windows.
Fixes #7419
The actual issue seems to be caused by wxProgressDialog not playing
well with modal dialogs closed just before wxProgressDialog opens.
If wxProgressDialog parent was not a main frame, keyboard focus
was not restored correctly after the wxProgressDialog closed.
This commit is contained in:
parent
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@ -1447,7 +1447,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
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static const unsigned int progress_threshold = 1000;
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wxProgressDialog* progress_dialog = wxGetApp().is_gcode_viewer() ?
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new wxProgressDialog(_L("Generating toolpaths"), "...",
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100, wxGetApp().plater(), wxPD_AUTO_HIDE | wxPD_APP_MODAL) : nullptr;
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100, wxGetApp().mainframe, wxPD_AUTO_HIDE | wxPD_APP_MODAL) : nullptr;
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wxBusyCursor busy;
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@ -1446,7 +1446,7 @@ void ObjectList::load_part(ModelObject& model_object, std::vector<ModelVolume*>&
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else
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wxGetApp().import_model(parent, input_files);
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wxProgressDialog dlg(_L("Loading") + dots, "", 100, wxGetApp().plater(), wxPD_AUTO_HIDE);
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wxProgressDialog dlg(_L("Loading") + dots, "", 100, wxGetApp().mainframe wxPD_AUTO_HIDE);
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wxBusyCursor busy;
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for (size_t i = 0; i < input_files.size(); ++i) {
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@ -1506,7 +1506,7 @@ void ObjectList::load_modifier(ModelObject& model_object, std::vector<ModelVolum
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else
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wxGetApp().import_model(parent, input_files);
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wxProgressDialog dlg(_L("Loading") + dots, "", 100, wxGetApp().plater(), wxPD_AUTO_HIDE);
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wxProgressDialog dlg(_L("Loading") + dots, "", 100, wxGetApp().mainframe, wxPD_AUTO_HIDE);
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wxBusyCursor busy;
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const int obj_idx = get_selected_obj_idx();
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@ -4105,7 +4105,7 @@ void ObjectList::fix_through_netfabb()
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Plater::TakeSnapshot snapshot(plater, _L("Fix through NetFabb"));
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// Open a progress dialog.
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wxProgressDialog progress_dlg(_L("Fixing through NetFabb"), "", 100, plater,
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wxProgressDialog progress_dlg(_L("Fixing through NetFabb"), "", 100, find_toplevel_parent(plater),
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wxPD_AUTO_HIDE | wxPD_APP_MODAL | wxPD_CAN_ABORT);
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int model_idx{ 0 };
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if (vol_idxs.empty()) {
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@ -2101,21 +2101,6 @@ void MainFrame::technology_changed()
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}
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#if defined(__linux__) || defined(_WIN32)
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// wxWidgets callback to enable / disable window and all its children windows.
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// called by wxWindowDisabler when entering / leaving modal dialog loop.
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// Unfortunately the wxWindowDisabler calls Enable(true) after the wxEVT_ACTIVATE event is processed
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// while MainFrame is not yet enabled, thus restoring focus in OnActivate() handler fails
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// and we need to do it now.
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bool MainFrame::Enable(bool enable)
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{
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bool retval = DPIFrame::Enable(enable);
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if (enable && retval)
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this->plater()->restore_keyboard_focus();
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return retval;
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}
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#endif
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//
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// Called after the Preferences dialog is closed and the program settings are saved.
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// Update the UI based on the current preferences.
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@ -148,15 +148,6 @@ public:
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void update_title();
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#if defined(__linux__) || defined(_WIN32)
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// wxWidgets callback to enable / disable window and all its children windows.
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// called by wxWindowDisabler when entering / leaving modal dialog loop.
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// Unfortunately the wxWindowDisabler calls Enable(true) after the wxEVT_ACTIVATE event is processed
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// while MainFrame is not yet enabled, thus restoring focus in OnActivate() handler fails
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// and we need to do it now.
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bool Enable(bool enable = true) override;
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#endif
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void init_tabpanel();
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void create_preset_tabs();
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void add_created_tab(Tab* panel, const std::string& bmp_name = "");
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@ -211,7 +202,7 @@ public:
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SettingsDialog m_settings_dialog;
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DiffPresetDialog diff_dialog;
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wxWindow* m_plater_page{ nullptr };
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wxProgressDialog* m_progress_dialog { nullptr };
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// wxProgressDialog* m_progress_dialog { nullptr };
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PrintHostQueueDialog* m_printhost_queue_dlg;
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// std::shared_ptr<ProgressStatusBar> m_statusbar;
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@ -2351,7 +2351,7 @@ std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_
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}
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const auto loading = _L("Loading") + dots;
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wxProgressDialog dlg(loading, "", 100, q, wxPD_AUTO_HIDE);
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wxProgressDialog dlg(loading, "", 100, find_toplevel_parent(q), wxPD_AUTO_HIDE);
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wxBusyCursor busy;
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auto *new_model = (!load_model || one_by_one) ? nullptr : new Slic3r::Model();
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@ -6306,36 +6306,9 @@ void Plater::force_print_bed_update()
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void Plater::on_activate()
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{
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#if defined(__linux__) || defined(_WIN32)
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this->restore_keyboard_focus();
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#endif
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this->p->show_delayed_error_message();
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}
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#if defined(__linux__) || defined(_WIN32)
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// wxWidgets callback to enable / disable window and all its children windows.
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// called by wxProgressDialog when entering / leaving modal dialog loop.
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// Unfortunately the wxProgressDialog calls Enable(true) after the wxEVT_ACTIVATE event is processed
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// while MainFrame is not yet enabled, thus restoring focus in OnActivate() handler fails
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// and we need to do it now.
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bool Plater::Enable(bool enable)
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{
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bool retval = wxPanel::Enable(enable);
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if (enable && retval)
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this->restore_keyboard_focus();
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return retval;
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}
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void Plater::restore_keyboard_focus()
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{
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// Activating the main frame, and no window has keyboard focus.
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// Set the keyboard focus to the visible Canvas3D.
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if (this->p->view3D->IsShown() && wxWindow::FindFocus() != this->p->view3D->get_wxglcanvas())
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this->p->view3D->get_wxglcanvas()->SetFocus();
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else if (this->p->preview->IsShown() && wxWindow::FindFocus() != this->p->view3D->get_wxglcanvas())
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this->p->preview->get_wxglcanvas()->SetFocus();
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}
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#endif // Linux or Windows
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// Get vector of extruder colors considering filament color, if extruder color is undefined.
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std::vector<std::string> Plater::get_extruder_colors_from_plater_config(const GCodeProcessorResult* const result) const
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{
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@ -149,16 +149,6 @@ public:
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void render_project_state_debug_window() const;
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#endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
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#if defined(__linux__) || defined(_WIN32)
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// wxWidgets callback to enable / disable window and all its children windows.
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// called by wxProgressDialog when entering / leaving modal dialog loop.
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// Unfortunately the wxProgressDialog calls Enable(true) after the wxEVT_ACTIVATE event is processed
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// while MainFrame is not yet enabled, thus restoring focus in OnActivate() handler fails
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// and we need to do it now.
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bool Enable(bool enable) override;
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void restore_keyboard_focus();
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#endif
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Sidebar& sidebar();
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const Model& model() const;
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Model& model();
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