Work around 3D scene focus after de-activation of the main
window without having to resort to CallAfter(), which breaks
on Linux with some window managers that follow mouser cursor.
Fixes #5620 #6870 #6992

3622f06bed was not a correct solution,
it broke focus for non-modal windows.
Fixes #7419

The actual issue seems to be caused by wxProgressDialog not playing
well with modal dialogs closed just before wxProgressDialog opens.
If wxProgressDialog parent was not a main frame, keyboard focus
was not restored correctly after the wxProgressDialog closed.
This commit is contained in:
Vojtech Bubnik 2021-12-05 09:09:34 +01:00
parent d44525d916
commit bfce4f6901
6 changed files with 6 additions and 67 deletions

View File

@ -1447,7 +1447,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
static const unsigned int progress_threshold = 1000; static const unsigned int progress_threshold = 1000;
wxProgressDialog* progress_dialog = wxGetApp().is_gcode_viewer() ? wxProgressDialog* progress_dialog = wxGetApp().is_gcode_viewer() ?
new wxProgressDialog(_L("Generating toolpaths"), "...", new wxProgressDialog(_L("Generating toolpaths"), "...",
100, wxGetApp().plater(), wxPD_AUTO_HIDE | wxPD_APP_MODAL) : nullptr; 100, wxGetApp().mainframe, wxPD_AUTO_HIDE | wxPD_APP_MODAL) : nullptr;
wxBusyCursor busy; wxBusyCursor busy;

View File

@ -1446,7 +1446,7 @@ void ObjectList::load_part(ModelObject& model_object, std::vector<ModelVolume*>&
else else
wxGetApp().import_model(parent, input_files); wxGetApp().import_model(parent, input_files);
wxProgressDialog dlg(_L("Loading") + dots, "", 100, wxGetApp().plater(), wxPD_AUTO_HIDE); wxProgressDialog dlg(_L("Loading") + dots, "", 100, wxGetApp().mainframe wxPD_AUTO_HIDE);
wxBusyCursor busy; wxBusyCursor busy;
for (size_t i = 0; i < input_files.size(); ++i) { for (size_t i = 0; i < input_files.size(); ++i) {
@ -1506,7 +1506,7 @@ void ObjectList::load_modifier(ModelObject& model_object, std::vector<ModelVolum
else else
wxGetApp().import_model(parent, input_files); wxGetApp().import_model(parent, input_files);
wxProgressDialog dlg(_L("Loading") + dots, "", 100, wxGetApp().plater(), wxPD_AUTO_HIDE); wxProgressDialog dlg(_L("Loading") + dots, "", 100, wxGetApp().mainframe, wxPD_AUTO_HIDE);
wxBusyCursor busy; wxBusyCursor busy;
const int obj_idx = get_selected_obj_idx(); const int obj_idx = get_selected_obj_idx();
@ -4105,7 +4105,7 @@ void ObjectList::fix_through_netfabb()
Plater::TakeSnapshot snapshot(plater, _L("Fix through NetFabb")); Plater::TakeSnapshot snapshot(plater, _L("Fix through NetFabb"));
// Open a progress dialog. // Open a progress dialog.
wxProgressDialog progress_dlg(_L("Fixing through NetFabb"), "", 100, plater, wxProgressDialog progress_dlg(_L("Fixing through NetFabb"), "", 100, find_toplevel_parent(plater),
wxPD_AUTO_HIDE | wxPD_APP_MODAL | wxPD_CAN_ABORT); wxPD_AUTO_HIDE | wxPD_APP_MODAL | wxPD_CAN_ABORT);
int model_idx{ 0 }; int model_idx{ 0 };
if (vol_idxs.empty()) { if (vol_idxs.empty()) {

View File

@ -2101,21 +2101,6 @@ void MainFrame::technology_changed()
} }
#if defined(__linux__) || defined(_WIN32)
// wxWidgets callback to enable / disable window and all its children windows.
// called by wxWindowDisabler when entering / leaving modal dialog loop.
// Unfortunately the wxWindowDisabler calls Enable(true) after the wxEVT_ACTIVATE event is processed
// while MainFrame is not yet enabled, thus restoring focus in OnActivate() handler fails
// and we need to do it now.
bool MainFrame::Enable(bool enable)
{
bool retval = DPIFrame::Enable(enable);
if (enable && retval)
this->plater()->restore_keyboard_focus();
return retval;
}
#endif
// //
// Called after the Preferences dialog is closed and the program settings are saved. // Called after the Preferences dialog is closed and the program settings are saved.
// Update the UI based on the current preferences. // Update the UI based on the current preferences.

View File

@ -148,15 +148,6 @@ public:
void update_title(); void update_title();
#if defined(__linux__) || defined(_WIN32)
// wxWidgets callback to enable / disable window and all its children windows.
// called by wxWindowDisabler when entering / leaving modal dialog loop.
// Unfortunately the wxWindowDisabler calls Enable(true) after the wxEVT_ACTIVATE event is processed
// while MainFrame is not yet enabled, thus restoring focus in OnActivate() handler fails
// and we need to do it now.
bool Enable(bool enable = true) override;
#endif
void init_tabpanel(); void init_tabpanel();
void create_preset_tabs(); void create_preset_tabs();
void add_created_tab(Tab* panel, const std::string& bmp_name = ""); void add_created_tab(Tab* panel, const std::string& bmp_name = "");
@ -211,7 +202,7 @@ public:
SettingsDialog m_settings_dialog; SettingsDialog m_settings_dialog;
DiffPresetDialog diff_dialog; DiffPresetDialog diff_dialog;
wxWindow* m_plater_page{ nullptr }; wxWindow* m_plater_page{ nullptr };
wxProgressDialog* m_progress_dialog { nullptr }; // wxProgressDialog* m_progress_dialog { nullptr };
PrintHostQueueDialog* m_printhost_queue_dlg; PrintHostQueueDialog* m_printhost_queue_dlg;
// std::shared_ptr<ProgressStatusBar> m_statusbar; // std::shared_ptr<ProgressStatusBar> m_statusbar;

View File

@ -2351,7 +2351,7 @@ std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_
} }
const auto loading = _L("Loading") + dots; const auto loading = _L("Loading") + dots;
wxProgressDialog dlg(loading, "", 100, q, wxPD_AUTO_HIDE); wxProgressDialog dlg(loading, "", 100, find_toplevel_parent(q), wxPD_AUTO_HIDE);
wxBusyCursor busy; wxBusyCursor busy;
auto *new_model = (!load_model || one_by_one) ? nullptr : new Slic3r::Model(); auto *new_model = (!load_model || one_by_one) ? nullptr : new Slic3r::Model();
@ -6306,36 +6306,9 @@ void Plater::force_print_bed_update()
void Plater::on_activate() void Plater::on_activate()
{ {
#if defined(__linux__) || defined(_WIN32)
this->restore_keyboard_focus();
#endif
this->p->show_delayed_error_message(); this->p->show_delayed_error_message();
} }
#if defined(__linux__) || defined(_WIN32)
// wxWidgets callback to enable / disable window and all its children windows.
// called by wxProgressDialog when entering / leaving modal dialog loop.
// Unfortunately the wxProgressDialog calls Enable(true) after the wxEVT_ACTIVATE event is processed
// while MainFrame is not yet enabled, thus restoring focus in OnActivate() handler fails
// and we need to do it now.
bool Plater::Enable(bool enable)
{
bool retval = wxPanel::Enable(enable);
if (enable && retval)
this->restore_keyboard_focus();
return retval;
}
void Plater::restore_keyboard_focus()
{
// Activating the main frame, and no window has keyboard focus.
// Set the keyboard focus to the visible Canvas3D.
if (this->p->view3D->IsShown() && wxWindow::FindFocus() != this->p->view3D->get_wxglcanvas())
this->p->view3D->get_wxglcanvas()->SetFocus();
else if (this->p->preview->IsShown() && wxWindow::FindFocus() != this->p->view3D->get_wxglcanvas())
this->p->preview->get_wxglcanvas()->SetFocus();
}
#endif // Linux or Windows
// Get vector of extruder colors considering filament color, if extruder color is undefined. // Get vector of extruder colors considering filament color, if extruder color is undefined.
std::vector<std::string> Plater::get_extruder_colors_from_plater_config(const GCodeProcessorResult* const result) const std::vector<std::string> Plater::get_extruder_colors_from_plater_config(const GCodeProcessorResult* const result) const
{ {

View File

@ -149,16 +149,6 @@ public:
void render_project_state_debug_window() const; void render_project_state_debug_window() const;
#endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW #endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
#if defined(__linux__) || defined(_WIN32)
// wxWidgets callback to enable / disable window and all its children windows.
// called by wxProgressDialog when entering / leaving modal dialog loop.
// Unfortunately the wxProgressDialog calls Enable(true) after the wxEVT_ACTIVATE event is processed
// while MainFrame is not yet enabled, thus restoring focus in OnActivate() handler fails
// and we need to do it now.
bool Enable(bool enable) override;
void restore_keyboard_focus();
#endif
Sidebar& sidebar(); Sidebar& sidebar();
const Model& model() const; const Model& model() const;
Model& model(); Model& model();