Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
c02c2d943c
@ -56,17 +56,8 @@ sub new_from_mesh {
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y_length => $size[Y],
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);
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$mesh->make_edge_table;
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# process facets
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for (my $i = 0; $i <= $#{$mesh->facets}; $i++) {
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my $facet = $mesh->facets->[$i];
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# transform vertex coordinates
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my ($normal, @vertices) = @$facet;
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$mesh->slice_facet($print, $i, $normal, @vertices);
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}
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$mesh->slice_facet($print, $_) for 0..$#{$mesh->facets};
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die "Invalid input file\n" if !@{$print->layers};
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# remove last layer if empty
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@ -42,15 +42,76 @@ sub read_file {
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my $vertices = [];
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{
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my %vertices_map = ();
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my %vertices_map = (); # given a vertex's coordinates, what's its index?
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my @vertices_facets = (); # given a vertex index, what are the indexes of its tangent facets?
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for (my $f = 0; $f <= $#$facets; $f++) {
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for (1..3) {
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my $point_id = join ',', @{$facets->[$f][$_]};
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if (exists $vertices_map{$point_id}) {
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$facets->[$f][$_] = $vertices_map{$point_id};
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push @{$vertices_facets[$facets->[$f][$_]]}, $f;
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} else {
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push @$vertices, $facets->[$f][$_];
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$facets->[$f][$_] = $vertices_map{$point_id} = $#$vertices;
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$vertices_facets[$#$vertices] = [$f];
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}
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}
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}
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# The following loop checks that @vertices_facets only groups facets that
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# are really connected together (i.e. neighbors or sharing neighbors);
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# in other words it takes care of multiple vertices occupying the same
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# point in space. It enforces topological correctness which is needed by
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# the slicing algorithm.
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# I'm keeping it disabled until I find a good test case.
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if (0) {
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my $vertices_count = $#$vertices; # store it to avoid processing newly created vertices
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for (my $v = 0; $v <= $vertices_count; $v++) {
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my $more_than_one_vertex_in_this_point = 0;
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while (@{$vertices_facets[$v]}) {
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my @facets_indexes = @{$vertices_facets[$v]};
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@{$vertices_facets[$v]} = ();
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my @this_f = shift @facets_indexes;
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CYCLE: while (@facets_indexes && @this_f) {
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# look for a facet that is connected to $this_f[-1] and whose common line contains $v
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my @other_vertices_indexes = grep $_ != $v, @{$facets->[$this_f[-1]]}[1..3];
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OTHER: for my $other_f (@facets_indexes) {
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# facet is connected if it shares one more point
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for (grep $_ != $v, @{$facets->[$other_f]}[1..3]) {
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if ($_ ~~ @other_vertices_indexes) {
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#printf "facet %d is connected to $other_f (sharing vertices $v and $_)\n", $this_f[-1];
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# TODO: we should ensure that the common edge has a different orientation
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# for each of the two adjacent facets
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push @this_f, $other_f;
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@facets_indexes = grep $_ != $other_f, @facets_indexes;
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next CYCLE;
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}
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}
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}
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# if we're here, then we couldn't find any facet connected to $this_f[-1]
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# so we should move this one to a different cluster (that is, a new vertex)
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# (or ignore it if it turns to be a non-manifold facet)
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if (@this_f > 1) {
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push @{$vertices_facets[$v]}, $this_f[-1];
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pop @this_f;
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$more_than_one_vertex_in_this_point++;
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} else {
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last CYCLE;
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}
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}
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if ($more_than_one_vertex_in_this_point) {
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Slic3r::debugf " more than one vertex in the same point\n";
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push @$vertices, $vertices->[$v];
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for my $f (@this_f) {
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$facets->[$f][$_] = $#$vertices for grep $facets->[$f][$_] == $v, 1..3;
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}
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}
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}
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}
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}
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@ -67,7 +128,7 @@ sub _read_ascii {
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my $facet;
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seek $fh, 0, 0;
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while (<$fh>) {
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chomp;
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s/\R+$//;
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if (!$facet) {
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/^\s*facet\s+normal\s+$point_re/ or next;
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$facet = [ [$1, $2, $3] ];
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@ -77,7 +138,7 @@ sub _read_ascii {
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undef $facet;
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} else {
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/^\s*vertex\s+$point_re/ or next;
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push @$facet, [$1, $2, $3];
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push @$facet, [map $_ * 1, $1, $2, $3];
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}
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}
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}
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@ -106,31 +167,33 @@ sub write_file {
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open my $fh, '>', $file;
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$binary
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? _write_binary($fh, $mesh->facets)
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: _write_ascii($fh, $mesh->facets);
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? _write_binary($fh, $mesh)
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: _write_ascii($fh, $mesh);
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close $fh;
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}
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sub _write_binary {
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my ($fh, $facets) = @_;
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my ($fh, $mesh) = @_;
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die "bigfloat" unless length(pack "f", 1) == 4;
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binmode $fh;
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print $fh pack 'x80';
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print $fh pack 'L', ($#$facets + 1);
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print $fh pack '(f<3)4S', (map @$_, @$_), 0 for @$facets;
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print $fh pack 'L', scalar(@{$mesh->facets});
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foreach my $facet (@{$mesh->facets}) {
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print $fh pack '(f<3)4S', @{$facet->[0]}, (map @{$mesh->vertices->[$_]}, @$facet[1,2,3]), 0;
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}
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}
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sub _write_ascii {
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my ($fh, $facets) = @_;
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my ($fh, $mesh) = @_;
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printf $fh "solid\n";
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foreach my $facet (@$facets) {
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foreach my $facet (@{$mesh->facets}) {
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printf $fh " facet normal %f %f %f\n", @{$facet->[0]};
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printf $fh " outer loop\n";
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printf $fh " vertex %f %f %f\n", @$_ for @$facet[1,2,3];
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printf $fh " vertex %f %f %f\n", @{$mesh->vertices->[$_]} for @$facet[1,2,3];
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printf $fh " endloop\n";
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printf $fh " endfacet\n";
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}
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@ -1,46 +1,113 @@
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package Slic3r::TriangleMesh;
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use Moo;
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use Slic3r::Geometry qw(X Y Z A B PI epsilon same_point points_coincide angle3points
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merge_collinear_lines nearest_point polyline_lines);
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use Slic3r::Geometry qw(X Y Z A B epsilon same_point);
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use XXX;
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has 'vertices' => (is => 'ro', default => sub { [] });
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has 'facets' => (is => 'ro', default => sub { [] });
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has 'edges' => (is => 'ro', default => sub { [] });
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has 'edge_table' => (is => 'ro', default => sub { {} });
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has 'edge_facets' => (is => 'ro', default => sub { {} });
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# public
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has 'vertices' => (is => 'ro', required => 1); # id => [ [$x1,$y1],[$x2,$y2],[$x3,$y3] ]
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has 'facets' => (is => 'ro', required => 1); # id => [ $normal, $v1_id, $v2_id, $v3_id ]
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# private
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has 'edges' => (is => 'ro', default => sub { [] }); # id => [ $v1_id, $v2_id ]
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has 'facets_edges' => (is => 'ro', default => sub { [] }); # id => [ $e1_id, $e2_id, $e3_id ]
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has 'edges_facets' => (is => 'ro', default => sub { [] }); # id => [ $f1_id, $f2_id, (...) ]
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use constant MIN => 0;
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use constant MAX => 1;
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sub make_edge_table {
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sub BUILD {
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my $self = shift;
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@{$self->edges} = ();
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%{$self->edge_table} = ();
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%{$self->edge_facets} = ();
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for (my $facet_index = 0; $facet_index <= $#{$self->facets}; $facet_index++) {
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my $facet = $self->facets->[$facet_index];
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foreach my $edge ($self->facet_edges($facet)) {
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my $edge_id = $self->edge_id($edge);
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if (!exists $self->edge_table->{$edge_id}) {
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@{$self->facets_edges} = ();
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@{$self->edges_facets} = ();
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my %table = (); # edge_coordinates => edge_id
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for (my $facet_id = 0; $facet_id <= $#{$self->facets}; $facet_id++) {
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my $facet = $self->facets->[$facet_id];
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$self->facets_edges->[$facet_id] = [];
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# reorder vertices so that the first one is the one with lowest Z
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# this is needed to get all intersection lines in a consistent order
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# (external on the right of the line)
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{
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my @z_order = sort { $self->vertices->[$facet->[$a]][Z] <=> $self->vertices->[$facet->[$b]][Z] } 1..3;
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@$facet[1..3] = (@$facet[$z_order[0]..3], @$facet[1..($z_order[0]-1)]);
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}
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# ignore the normal if provided
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my @vertices = @$facet[-3..-1];
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foreach my $edge ($self->_facet_edges($facet_id)) {
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my $edge_coordinates = join ';', sort @$edge;
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my $edge_id = $table{$edge_coordinates};
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if (!defined $edge_id) {
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# Note that the order of vertices in $self->edges is *casual* because it is only
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# good for one of the two adjacent facets. For this reason, it must not be used
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# when dealing with single facets.
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push @{$self->edges}, $edge;
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$self->edge_table->{$edge_id} = $#{$self->edges};
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$self->edge_facets->{$edge_id} = [];
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$edge_id = $#{$self->edges};
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$table{$edge_coordinates} = $edge_id;
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$self->edges_facets->[$edge_id] = [];
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}
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my $edge_index = $self->edge_table->{$edge_id};
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push @{$self->edge_facets->{$edge_id}}, $facet_index;
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push @{$self->facets_edges->[$facet_id]}, $edge_id;
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push @{$self->edges_facets->[$edge_id]}, $facet_id;
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}
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}
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}
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sub _facet_edges {
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my $self = shift;
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my ($facet_id) = @_;
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my $facet = $self->facets->[$facet_id];
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return (
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[ $facet->[1], $facet->[2] ],
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[ $facet->[2], $facet->[3] ],
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[ $facet->[3], $facet->[1] ],
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);
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}
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# This method is supposed to remove narrow triangles, but it actually doesn't
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# work much; I'm committing it for future reference but I'm going to remove it later.
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# Note: a 'clean' method should actually take care of non-manifold facets and remove
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# them.
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sub clean {
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my $self = shift;
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# retrieve all edges shared by more than two facets;
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my @weird_edges = grep { @{$self->edge_facets->{$_}} != 2 } keys %{$self->edge_facets};
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# usually most of these facets are very narrow triangles whose two edges
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# are detected as collapsed, and thus added twice to the edge in edge_fasets table
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# let's identify these triangles
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my @narrow_facets_indexes = ();
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foreach my $edge_id (@weird_edges) {
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my %facet_count = ();
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$facet_count{$_}++ for @{$self->edge_facets->{$edge_id}};
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@{$self->edge_facets->{$edge_id}} = grep $facet_count{$_} == 1, keys %facet_count;
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push @narrow_facets_indexes, grep $facet_count{$_} > 1, keys %facet_count;
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}
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# remove identified narrow facets
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foreach my $facet_id (@narrow_facets_indexes) {last;
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splice @{$self->facets}, $facet_id, 1;
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splice @{$self->facets_edges}, $facet_id, 1;
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foreach my $facet_ides (values %{$self->edge_facets}) {
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@$facet_ides = map { $_ > $facet_id ? ($_-1) : $_ } @$facet_ides;
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}
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}
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Slic3r::debugf "%d narrow facets removed\n", scalar(@narrow_facets_indexes)
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if @narrow_facets_indexes;
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}
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sub check_manifoldness {
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my $self = shift;
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$self->make_edge_table;
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if (grep { @$_ != 2 } values %{$self->edge_facets}) {
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if (grep { @$_ != 2 } @{$self->edges_facets}) {
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warn "Warning: The input file is not manifold. You might want to check the "
|
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. "resulting gcode before printing.\n";
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}
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@ -59,173 +126,129 @@ sub make_loops {
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# if the line is a facet edge, find another facet edge
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# having the same endpoints but in reverse order
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for (my $j = $i+1; $j <= $#lines; $j++) {
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next unless defined $lines[$j] && defined $lines[$j]->facet_edge;
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next unless $lines[$j]->facet_edge eq $lines[$i]->facet_edge;
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if (same_point($lines[$i]->a, $lines[$j]->b) && same_point($lines[$i]->b, $lines[$j]->a)) {
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$lines[$j] = undef;
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last;
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next unless defined $lines[$j] && $lines[$j]->facet_edge;
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|
||||
# are these facets adjacent? (sharing a common edge on this layer)
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if ($lines[$i]->a_id == $lines[$j]->b_id && $lines[$i]->b_id == $lines[$j]->a_id) {
|
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|
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# if they are both oriented upwards or downwards (like a 'V')
|
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# then we can remove both edges from this layer since it won't
|
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# affect the sliced shape
|
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if ($lines[$j]->facet_edge eq $lines[$i]->facet_edge) {
|
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$lines[$i] = undef;
|
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$lines[$j] = undef;
|
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last;
|
||||
}
|
||||
|
||||
# if one of them is oriented upwards and the other is oriented
|
||||
# downwards, let's only keep one of them (it doesn't matter which
|
||||
# one since all 'top' lines were reversed at slicing)
|
||||
if ($lines[$i]->facet_edge eq 'top' && $lines[$j]->facet_edge eq 'bottom') {
|
||||
$lines[$j] = undef;
|
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last;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
my $sparse_lines = [ map $_->line, grep $_, @lines ];
|
||||
@lines = grep $_, @lines;
|
||||
|
||||
# detect closed loops
|
||||
|
||||
my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
|
||||
|
||||
my $detect = sub {
|
||||
my @lines = @$sparse_lines;
|
||||
(@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
|
||||
my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} };
|
||||
|
||||
my (%pointmap, @pointmap_keys) = ();
|
||||
foreach my $line (@lines) {
|
||||
my $point_id = $get_point_id->($line->[A]);
|
||||
if (!exists $pointmap{$point_id}) {
|
||||
$pointmap{$point_id} = [];
|
||||
push @pointmap_keys, $line->[A];
|
||||
}
|
||||
push @{ $pointmap{$point_id} }, $line;
|
||||
# count relationships
|
||||
my %prev_count = (); # how many lines have the same prev_facet_index
|
||||
my %a_count = (); # how many lines have the same a_id
|
||||
foreach my $line (@lines) {
|
||||
if (defined $line->prev_facet_index) {
|
||||
$prev_count{$line->prev_facet_index}++;
|
||||
}
|
||||
|
||||
my $n = 0;
|
||||
while (my $first_line = shift @lines) {
|
||||
next if $visited_lines{ $first_line->id };
|
||||
my @points = @$first_line;
|
||||
|
||||
my @seen_lines = ($first_line);
|
||||
my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
|
||||
|
||||
CYCLE: while (1) {
|
||||
my $next_lines = $pointmap{ $get_point_id->($points[-1]) };
|
||||
|
||||
# shouldn't we find the point, let's try with a slower algorithm
|
||||
# as approximation may make the coordinates differ
|
||||
if (!$next_lines) {
|
||||
my $nearest_point = nearest_point($points[-1], \@pointmap_keys);
|
||||
#printf " we have a nearest point: %f,%f (%s)\n", @$nearest_point, $get_point_id->($nearest_point);
|
||||
|
||||
if ($nearest_point) {
|
||||
local $Slic3r::Geometry::epsilon = 1000000;
|
||||
$next_lines = $pointmap{$get_point_id->($nearest_point)}
|
||||
if points_coincide($points[-1], $nearest_point);
|
||||
}
|
||||
}
|
||||
|
||||
if (0 && !$next_lines) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "no_lines.svg",
|
||||
lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @lines ],
|
||||
red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @lines ],
|
||||
points => [ $points[-1] ],
|
||||
no_arrows => 1,
|
||||
);
|
||||
}
|
||||
|
||||
$next_lines
|
||||
or printf("No lines start at point %s. This shouldn't happen. Please check the model for manifoldness.\n", $get_point_id->($points[-1]));
|
||||
last CYCLE if !$next_lines or !@$next_lines;
|
||||
|
||||
my @ordered_next_lines = sort
|
||||
{ angle3points($points[-1], $points[-2], $next_lines->[$a][B]) <=> angle3points($points[-1], $points[-2], $next_lines->[$b][B]) }
|
||||
0..$#$next_lines;
|
||||
|
||||
#if (@$next_lines > 1) {
|
||||
# Slic3r::SVG::output(undef, "next_line.svg",
|
||||
# lines => $next_lines,
|
||||
# red_lines => [ polyline_lines([@points]) ],
|
||||
# green_lines => [ $next_lines->[ $ordered_next_lines[0] ] ],
|
||||
# );
|
||||
#}
|
||||
|
||||
my ($next_line) = splice @$next_lines, $ordered_next_lines[0], 1;
|
||||
push @seen_lines, $next_line;
|
||||
|
||||
push @points, $next_line->[B];
|
||||
|
||||
my $point_id = $get_point_id->($points[-1]);
|
||||
if ($seen_points{$point_id}) {
|
||||
splice @points, 0, $seen_points{$point_id};
|
||||
last CYCLE;
|
||||
}
|
||||
|
||||
$seen_points{$point_id} = $#points;
|
||||
}
|
||||
|
||||
if (@points < 4 || !points_coincide($points[0], $points[-1])) {
|
||||
# discarding polyline
|
||||
push @discarded_lines, @seen_lines;
|
||||
if (@points > 2) {
|
||||
push @discarded_polylines, [@points];
|
||||
}
|
||||
next;
|
||||
}
|
||||
|
||||
$visited_lines{ $_->id } = 1 for @seen_lines;
|
||||
pop @points;
|
||||
Slic3r::debugf " Discovered polygon of %d points\n", scalar(@points);
|
||||
push @polygons, Slic3r::Polygon->new(@points);
|
||||
pop @polygons if !$polygons[-1]->cleanup;
|
||||
if (defined $line->a_id) {
|
||||
$a_count{$line->a_id}++;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
$detect->();
|
||||
|
||||
# Now, if we got a clean and manifold model then @polygons would contain everything
|
||||
# we need to draw our layer. In real life, sadly, things are different and it is likely
|
||||
# that the above algorithm wasn't able to detect every polygon. This may happen because
|
||||
# of non-manifoldness or because of many close lines, often overlapping; both situations
|
||||
# make a head-to-tail search difficult.
|
||||
# On the other hand, we can safely assume that every polygon we detected is correct, as
|
||||
# the above algorithm is quite strict. We can take a brute force approach to connect any
|
||||
# other line.
|
||||
|
||||
# So, let's first check what lines were not detected as part of polygons.
|
||||
if (@discarded_lines) {
|
||||
Slic3r::debugf " %d lines out of %d were discarded and %d polylines were not closed\n",
|
||||
scalar(@discarded_lines), scalar(@lines), scalar(@discarded_polylines);
|
||||
print " Warning: errors while parsing this layer (dirty or non-manifold model).\n";
|
||||
foreach my $point_id (grep $a_count{$_} > 1, keys %a_count) {
|
||||
my @lines_starting_here = grep defined $_->a_id && $_->a_id == $point_id, @lines;
|
||||
Slic3r::debugf "%d lines start at point %d\n", scalar(@lines_starting_here), $point_id;
|
||||
|
||||
my $total_detected_length = 0;
|
||||
$total_detected_length += $_->length for map $_->lines, @polygons;
|
||||
my $total_discarded_length = 0;
|
||||
$total_discarded_length += $_->length for map polyline_lines($_), @discarded_polylines;
|
||||
$total_discarded_length += $_->length for @discarded_lines;
|
||||
my $discarded_ratio = $total_detected_length
|
||||
? ($total_discarded_length / $total_detected_length)
|
||||
: 0;
|
||||
|
||||
Slic3r::debugf " length ratio of discarded lines is %f\n", $discarded_ratio;
|
||||
|
||||
if ($discarded_ratio > 0.00001) {
|
||||
print " Retrying with slower algorithm.\n";
|
||||
|
||||
# if two lines start at this point, one being a 'top' facet edge and the other being a 'bottom' one,
|
||||
# then remove the top one and those following it (removing the top or the bottom one is an arbitrary
|
||||
# choice)
|
||||
if (@lines_starting_here == 2 && join(',', sort map $_->facet_edge, @lines_starting_here) eq 'bottom,top') {
|
||||
my @to_remove = grep $_->facet_edge eq 'top', @lines_starting_here;
|
||||
while (!grep defined $_->b_id && $_->b_id == $to_remove[-1]->b_id && $_ ne $to_remove[-1], @lines) {
|
||||
push @to_remove, grep defined $_->a_id && $_->a_id == $to_remove[-1]->b_id, @lines;
|
||||
}
|
||||
my %to_remove = map {$_ => 1} @to_remove;
|
||||
@lines = grep !$to_remove{$_}, @lines;
|
||||
} else {
|
||||
Slic3r::debugf " this shouldn't happen and should be further investigated\n";
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "layer" . $layer->id . "_detected.svg",
|
||||
white_polygons => \@polygons,
|
||||
Slic3r::SVG::output(undef, "same_point.svg",
|
||||
lines => [ map $_->line, grep !$_->facet_edge, @lines ],
|
||||
red_lines => [ map $_->line, grep $_->facet_edge, @lines ],
|
||||
points => [ $self->vertices->[$point_id] ],
|
||||
no_arrows => 0,
|
||||
);
|
||||
Slic3r::SVG::output(undef, "layer" . $layer->id . "_discarded_lines.svg",
|
||||
red_lines => \@discarded_lines,
|
||||
);
|
||||
Slic3r::SVG::output(undef, "layer" . $layer->id . "_discarded_polylines.svg",
|
||||
polylines => \@discarded_polylines,
|
||||
);
|
||||
}
|
||||
|
||||
$sparse_lines = merge_collinear_lines($sparse_lines);
|
||||
eval { $detect->(); };
|
||||
warn $@ if $@;
|
||||
|
||||
if (@discarded_lines) {
|
||||
print " Warning: even slow detection algorithm threw errors. Review the output before printing.\n";
|
||||
$layer->slicing_errors(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
my (@polygons, %visited_lines) = ();
|
||||
CYCLE: for (my $i = 0; $i <= $#lines; $i++) {
|
||||
my $line = $lines[$i];
|
||||
next if $visited_lines{$line};
|
||||
my @points = ();
|
||||
my $first_facet_index = $line->facet_index;
|
||||
|
||||
do {
|
||||
my $next_line;
|
||||
if (defined $line->next_facet_index) {
|
||||
for (@lines) {
|
||||
if ($_->facet_index == $line->next_facet_index) {
|
||||
$next_line = $_;
|
||||
last;
|
||||
}
|
||||
}
|
||||
} elsif (defined $line->b_id) {
|
||||
for (@lines) {
|
||||
next if !defined $_->a_id;
|
||||
if ($_->a_id == $line->b_id) {
|
||||
$next_line = $_;
|
||||
last;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Slic3r::debugf " line has no next_facet_index or b_id\n";
|
||||
$layer->slicing_errors(1);
|
||||
next CYCLE;
|
||||
}
|
||||
|
||||
if (!$next_line) {
|
||||
Slic3r::debugf " failed to close this loop\n";
|
||||
$layer->slicing_errors(1);
|
||||
next CYCLE;
|
||||
} elsif (defined $next_line->prev_facet_index && $next_line->prev_facet_index != $line->facet_index) {
|
||||
Slic3r::debugf " wrong prev_facet_index\n";
|
||||
$layer->slicing_errors(1);
|
||||
next CYCLE;
|
||||
} elsif (defined $next_line->a_id && $next_line->a_id != $line->b_id) {
|
||||
Slic3r::debugf " wrong a_id\n";
|
||||
$layer->slicing_errors(1);
|
||||
next CYCLE;
|
||||
}
|
||||
|
||||
push @points, $next_line->b;
|
||||
$visited_lines{$next_line} = 1;
|
||||
$line = $next_line;
|
||||
} while ($first_facet_index != $line->facet_index);
|
||||
|
||||
Slic3r::debugf " Discovered polygon of %d points\n", scalar(@points);
|
||||
push @polygons, Slic3r::Polygon->new(@points);
|
||||
pop @polygons if !$polygons[-1]->cleanup;
|
||||
}
|
||||
|
||||
return [@polygons];
|
||||
}
|
||||
|
||||
@ -303,18 +326,18 @@ sub size {
|
||||
|
||||
sub slice_facet {
|
||||
my $self = shift;
|
||||
my ($print, $facet_index, $normal, @vertices) = @_;
|
||||
my ($print, $facet_id) = @_;
|
||||
my ($normal, @vertices) = @{$self->facets->[$facet_id]};
|
||||
Slic3r::debugf "\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n",
|
||||
$facet_index, map @{$self->vertices->[$_]}, @vertices
|
||||
$facet_id, map @{$self->vertices->[$_]}, @vertices
|
||||
if $Slic3r::debug;
|
||||
|
||||
my @vertices_coordinates = map $self->vertices->[$_], @vertices;
|
||||
|
||||
# find the vertical extents of the facet
|
||||
my ($min_z, $max_z) = (99999999999, -99999999999);
|
||||
foreach my $vertex (@vertices_coordinates) {
|
||||
$min_z = $vertex->[Z] if $vertex->[Z] < $min_z;
|
||||
$max_z = $vertex->[Z] if $vertex->[Z] > $max_z;
|
||||
foreach my $vertex (@vertices) {
|
||||
my $vertex_z = $self->vertices->[$vertex][Z];
|
||||
$min_z = $vertex_z if $vertex_z < $min_z;
|
||||
$max_z = $vertex_z if $vertex_z > $max_z;
|
||||
}
|
||||
Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
|
||||
|
||||
@ -331,65 +354,62 @@ sub slice_facet {
|
||||
my $max_layer = int($max_z * $Slic3r::resolution / $Slic3r::layer_height) + 1;
|
||||
Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
|
||||
|
||||
# reorder vertices so that the first one is the one with lowest Z
|
||||
# this is needed to get all intersection lines in a consistent order
|
||||
# (external on the right of the line)
|
||||
{
|
||||
my @z_order = sort { $vertices_coordinates[$a][Z] <=> $vertices_coordinates[$b][Z] } 0..2;
|
||||
@vertices = (splice(@vertices, $z_order[0]), splice(@vertices, 0, $z_order[0]));
|
||||
}
|
||||
|
||||
for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
|
||||
my $layer = $print->layer($layer_id);
|
||||
$layer->add_line($_) for $self->intersect_facet($facet_index, \@vertices, $layer->slice_z);
|
||||
$layer->add_line($_) for $self->intersect_facet($facet_id, $layer->slice_z);
|
||||
}
|
||||
}
|
||||
|
||||
sub intersect_facet {
|
||||
my $self = shift;
|
||||
my ($facet_index, $vertices, $z) = @_;
|
||||
my ($facet_id, $z) = @_;
|
||||
|
||||
# build the three segments of the triangle facet
|
||||
my @edges = $self->facet_edges($vertices);
|
||||
my @vertices_ids = @{$self->facets->[$facet_id]}[1..3];
|
||||
my @edge_ids = @{$self->facets_edges->[$facet_id]};
|
||||
my @edge_vertices_ids = $self->_facet_edges($facet_id);
|
||||
|
||||
my (@lines, @points, @intersection_points, @points_on_layer) = ();
|
||||
|
||||
foreach my $edge (@edges) {
|
||||
my ($a, $b) = @$edge;
|
||||
my $edge_id = $self->edge_id($edge);
|
||||
for my $e (0..2) {
|
||||
my $edge_id = $edge_ids[$e];
|
||||
my ($a_id, $b_id) = @{$edge_vertices_ids[$e]};
|
||||
my ($a, $b) = map $self->vertices->[$_], ($a_id, $b_id);
|
||||
#printf "Az = %f, Bz = %f, z = %f\n", $a->[Z], $b->[Z], $z;
|
||||
|
||||
if (abs($a->[Z] - $b->[Z]) < epsilon && abs($a->[Z] - $z) < epsilon) {
|
||||
#if (abs($a->[Z] - $b->[Z]) < epsilon && abs($a->[Z] - $z) < epsilon) {
|
||||
if ($a->[Z] == $b->[Z] && $a->[Z] == $z) {
|
||||
# edge is horizontal and belongs to the current layer
|
||||
my $edge_type = (grep $self->vertices->[$_][Z] < $z - epsilon, @$vertices) ? 'top' : 'bottom';
|
||||
($a, $b) = ($b, $a) if $edge_type eq 'top';
|
||||
my $edge_type = (grep $self->vertices->[$_][Z] < $z, @vertices_ids) ? 'top' : 'bottom';
|
||||
if ($edge_type eq 'top') {
|
||||
($a, $b) = ($b, $a);
|
||||
($a_id, $b_id) = ($b_id, $a_id);
|
||||
}
|
||||
push @lines, Slic3r::TriangleMesh::IntersectionLine->new(
|
||||
a => [$a->[X], $a->[Y]],
|
||||
b => [$b->[X], $b->[Y]],
|
||||
a_id => sprintf("%f,%f", @$a[X,Y]),
|
||||
b_id => sprintf("%f,%f", @$b[X,Y]),
|
||||
a_id => $a_id,
|
||||
b_id => $b_id,
|
||||
facet_edge => $edge_type,
|
||||
facet_index => $facet_index,
|
||||
facet_index => $facet_id,
|
||||
);
|
||||
#print "Horizontal edge at $z!\n";
|
||||
|
||||
} elsif (abs($a->[Z] - $z) < epsilon) {
|
||||
} elsif ($a->[Z] == $z) {
|
||||
#print "A point on plane $z!\n";
|
||||
push @points, [ $a->[X], $a->[Y], sprintf("%f,%f", @$a[X,Y]) ];
|
||||
push @points, [ $a->[X], $a->[Y], $a_id ];
|
||||
push @points_on_layer, $#points;
|
||||
|
||||
} elsif (abs($b->[Z] - $z) < epsilon) {
|
||||
} elsif ($b->[Z] == $z) {
|
||||
#print "B point on plane $z!\n";
|
||||
push @points, [ $b->[X], $b->[Y], sprintf("%f,%f", @$b[X,Y]) ];
|
||||
push @points, [ $b->[X], $b->[Y], $b_id ];
|
||||
push @points_on_layer, $#points;
|
||||
|
||||
} elsif (($a->[Z] < ($z - epsilon) && $b->[Z] > ($z + epsilon))
|
||||
|| ($b->[Z] < ($z - epsilon) && $a->[Z] > ($z + epsilon))) {
|
||||
} elsif (($a->[Z] < $z && $b->[Z] > $z) || ($b->[Z] < $z && $a->[Z] > $z)) {
|
||||
# edge intersects the current layer; calculate intersection
|
||||
push @points, [
|
||||
$b->[X] + ($a->[X] - $b->[X]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
|
||||
$b->[Y] + ($a->[Y] - $b->[Y]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
|
||||
$edge_id,
|
||||
undef,
|
||||
$edge_id,
|
||||
];
|
||||
push @intersection_points, $#points;
|
||||
@ -414,14 +434,22 @@ sub intersect_facet {
|
||||
die "Facets must intersect each plane 0 or 2 times" if @points != 2;
|
||||
|
||||
# connect points:
|
||||
my ($prev_facet_index, $next_facet_index) = (undef, undef);
|
||||
$prev_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[B][3]]})[0]
|
||||
if defined $points[B][3];
|
||||
$next_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[A][3]]})[0]
|
||||
if defined $points[A][3];
|
||||
|
||||
return Slic3r::TriangleMesh::IntersectionLine->new(
|
||||
a => [$points[B][X], $points[B][Y]],
|
||||
b => [$points[A][X], $points[A][Y]],
|
||||
a_id => $points[B][2],
|
||||
b_id => $points[A][2],
|
||||
facet_index => $facet_index,
|
||||
prev_facet_index => ($points[B][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[B][3]}})[0] || undef : undef),
|
||||
next_facet_index => ($points[A][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[A][3]}})[0] || undef : undef),
|
||||
facet_index => $facet_id,
|
||||
prev_edge_id => $points[B][3],
|
||||
next_edge_id => $points[A][3],
|
||||
prev_facet_index => $prev_facet_index,
|
||||
next_facet_index => $next_facet_index,
|
||||
);
|
||||
#printf " intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points;
|
||||
}
|
||||
@ -429,42 +457,16 @@ sub intersect_facet {
|
||||
return ();
|
||||
}
|
||||
|
||||
sub facet_edges {
|
||||
my $self = shift;
|
||||
my ($facet) = @_;
|
||||
|
||||
# ignore the normal if provided
|
||||
my @vertices = map $self->vertices->[$_], @$facet[-3..-1];
|
||||
|
||||
return (
|
||||
[ $vertices[0], $vertices[1] ],
|
||||
[ $vertices[1], $vertices[2] ],
|
||||
[ $vertices[2], $vertices[0] ],
|
||||
)
|
||||
}
|
||||
|
||||
sub edge_id {
|
||||
my $self = shift;
|
||||
my ($edge) = @_;
|
||||
|
||||
my @point_ids = map sprintf("%d,%d,%d", map $_ / epsilon, @$_), @$edge;
|
||||
return join "-", sort @point_ids;
|
||||
}
|
||||
|
||||
sub get_connected_facets {
|
||||
my $self = shift;
|
||||
my ($facet_id) = @_;
|
||||
|
||||
my @facets = ();
|
||||
foreach my $edge_facets (values %{$self->edge_facets}) {
|
||||
if (grep $_ == $facet_id, @$edge_facets) {
|
||||
# this edge belongs to the current facet, so let's get
|
||||
# the other facet(s)
|
||||
push @facets, grep $_ != $facet_id, @$edge_facets;
|
||||
}
|
||||
my %facets = ();
|
||||
foreach my $edge_id (@{$self->facets_edges->[$facet_id]}) {
|
||||
$facets{$_} = 1 for @{$self->edges_facets->[$edge_id]};
|
||||
}
|
||||
|
||||
return @facets;
|
||||
delete $facets{$facet_id};
|
||||
return keys %facets;
|
||||
}
|
||||
|
||||
1;
|
||||
|
@ -8,6 +8,8 @@ has 'b_id' => (is => 'ro', required => 1);
|
||||
has 'facet_index' => (is => 'ro', required => 1);
|
||||
has 'prev_facet_index' => (is => 'ro', required => 0);
|
||||
has 'next_facet_index' => (is => 'ro', required => 0);
|
||||
has 'prev_edge_id' => (is => 'ro', required => 0);
|
||||
has 'next_edge_id' => (is => 'ro', required => 0);
|
||||
has 'facet_edge' => (is => 'ro', default => sub {0});
|
||||
|
||||
sub points {
|
||||
|
24
t/stl.t
24
t/stl.t
@ -13,12 +13,12 @@ use Slic3r;
|
||||
use Slic3r::Geometry qw(X Y Z A B);
|
||||
use XXX;
|
||||
|
||||
my $mesh = Slic3r::TriangleMesh->new;
|
||||
|
||||
my @lines;
|
||||
my $z = 20;
|
||||
my @points = ([3, 4], [8, 5], [1, 9]); # XY coordinates of the facet vertices
|
||||
|
||||
my $mesh = Slic3r::TriangleMesh->new(facets => [], vertices => []);
|
||||
|
||||
is_deeply lines(20, 20, 20), [
|
||||
[ $points[0], $points[1] ],
|
||||
[ $points[1], $points[2] ],
|
||||
@ -40,8 +40,8 @@ is_deeply lines(28, 20, 30), [ ], 'lower vertex on la
|
||||
my @z = (24, 10, 16);
|
||||
is_deeply lines(@z), [
|
||||
[
|
||||
line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
|
||||
line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
|
||||
line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
|
||||
]
|
||||
], 'two edges intersect';
|
||||
}
|
||||
@ -70,8 +70,8 @@ is_deeply lines(28, 20, 30), [ ], 'lower vertex on la
|
||||
my @z = (24, 10, 20);
|
||||
is_deeply lines(@z), [
|
||||
[
|
||||
$points[2],
|
||||
line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
|
||||
$points[2],
|
||||
]
|
||||
], 'one vertex on plane and one edge intersects';
|
||||
}
|
||||
@ -96,8 +96,8 @@ is_deeply lines(28, 20, 30), [ ], 'lower vertex on la
|
||||
], 'one vertex on plane and one edge intersects';
|
||||
}
|
||||
|
||||
my @lower = $mesh->intersect_facet(0, vertices(22, 20, 20), $z);
|
||||
my @upper = $mesh->intersect_facet(0, vertices(20, 20, 10), $z);
|
||||
my @lower = intersect(22, 20, 20);
|
||||
my @upper = intersect(20, 20, 10);
|
||||
is $lower[0]->facet_edge, 'bottom', 'bottom edge on layer';
|
||||
is $upper[0]->facet_edge, 'top', 'upper edge on layer';
|
||||
|
||||
@ -106,8 +106,18 @@ sub vertices {
|
||||
[ ($#{$mesh->vertices}-2) .. $#{$mesh->vertices} ]
|
||||
}
|
||||
|
||||
sub add_facet {
|
||||
push @{$mesh->facets}, [ [0,0,0], @{vertices(@_)} ];
|
||||
$mesh->BUILD;
|
||||
}
|
||||
|
||||
sub intersect {
|
||||
add_facet(@_);
|
||||
return $mesh->intersect_facet($#{$mesh->facets}, $z);
|
||||
}
|
||||
|
||||
sub lines {
|
||||
my @lines = $mesh->intersect_facet(0, vertices(@_), $z);
|
||||
my @lines = intersect(@_);
|
||||
$_->a->[X] = sprintf('%.0f', $_->a->[X]) for @lines;
|
||||
$_->a->[Y] = sprintf('%.0f', $_->a->[Y]) for @lines;
|
||||
$_->b->[X] = sprintf('%.0f', $_->b->[X]) for @lines;
|
||||
|
@ -31,7 +31,6 @@ my %opt = ();
|
||||
|
||||
# loop while we have remaining facets
|
||||
my $part_count = 0;
|
||||
$mesh->make_edge_table;
|
||||
while (1) {
|
||||
# get the first facet
|
||||
my @facet_queue = ();
|
||||
@ -53,7 +52,8 @@ my %opt = ();
|
||||
|
||||
my $output_file = sprintf '%s_%02d.stl', $basename, ++$part_count;
|
||||
printf "Writing to %s\n", basename($output_file);
|
||||
Slic3r::STL->write_file($output_file, Slic3r::TriangleMesh->new(facets => \@facets), !$opt{ascii});
|
||||
my $new_mesh = Slic3r::TriangleMesh->new(facets => \@facets, vertices => $mesh->vertices);
|
||||
Slic3r::STL->write_file($output_file, $new_mesh, !$opt{ascii});
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user