Prevent degenerate triangles in pad.
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806dc34421
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c03a202e20
@ -4,6 +4,7 @@
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#include <libslic3r/libslic3r.h>
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#include <libslic3r/libslic3r.h>
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/Tesselate.hpp>
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#include <libslic3r/SLA/SLABasePool.hpp>
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#include <libslic3r/SLA/SLABasePool.hpp>
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#include <libslic3r/SLA/SLABoilerPlate.hpp>
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#include <libslic3r/SLA/SLABoilerPlate.hpp>
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#include <libnest2d/tools/benchmark.h>
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#include <libnest2d/tools/benchmark.h>
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@ -14,7 +15,9 @@ const std::string USAGE_STR = {
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namespace Slic3r { namespace sla {
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namespace Slic3r { namespace sla {
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Contour3D convert(const Polygons& triangles, coord_t z, bool dir);
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Contour3D create_base_pool(const ExPolygons &ground_layer,
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const PoolConfig& cfg = PoolConfig());
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Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling,
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Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling,
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double floor_z_mm, double ceiling_z_mm,
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double floor_z_mm, double ceiling_z_mm,
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double offset_difference_mm, ThrowOnCancel thr);
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double offset_difference_mm, ThrowOnCancel thr);
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@ -47,31 +50,38 @@ int main(const int argc, const char *argv[]) {
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if(ground_slice.empty()) return EXIT_FAILURE;
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if(ground_slice.empty()) return EXIT_FAILURE;
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ExPolygon bottom_plate = ground_slice.front();
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// ExPolygon bottom_plate = ground_slice.front();
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ExPolygon top_plate = bottom_plate;
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// ExPolygon top_plate = bottom_plate;
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sla::offset(top_plate, coord_t(3.0/SCALING_FACTOR));
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// sla::offset(top_plate, coord_t(3.0/SCALING_FACTOR));
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sla::offset(bottom_plate, coord_t(1.0/SCALING_FACTOR));
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// sla::offset(bottom_plate, coord_t(1.0/SCALING_FACTOR));
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bench.start();
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bench.start();
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Polygons top_plate_triangles, bottom_plate_triangles;
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// TriangleMesh pool;
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top_plate.triangulate_p2t(&top_plate_triangles);
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sla::PoolConfig cfg;
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bottom_plate.triangulate_p2t(&bottom_plate_triangles);
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cfg.min_wall_height_mm = 0;
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cfg.edge_radius_mm = 0.2;
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auto top_plate_mesh = sla::convert(top_plate_triangles, coord_t(3.0/SCALING_FACTOR), false);
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mesh = sla::create_base_pool(ground_slice, cfg);
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auto bottom_plate_mesh = sla::convert(bottom_plate_triangles, 0, true);
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// mesh.merge(triangulate_expolygon_3d(top_plate, 3.0, false));
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mesh.merge(bottom_plate_mesh);
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// mesh.merge(triangulate_expolygon_3d(bottom_plate, 0.0, true));
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mesh.merge(top_plate_mesh);
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// mesh = sla::walls(bottom_plate.contour, top_plate.contour, 0, 3, 2.0, [](){});
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sla::Contour3D w = sla::walls(bottom_plate.contour, top_plate.contour, 0, 3, 2.0, [](){});
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mesh.merge(w);
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// sla::create_base_pool(ground_slice, basepool);
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bench.stop();
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bench.stop();
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cout << "Base pool creation time: " << std::setprecision(10)
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cout << "Base pool creation time: " << std::setprecision(10)
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<< bench.getElapsedSec() << " seconds." << endl;
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<< bench.getElapsedSec() << " seconds." << endl;
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// auto point = []()
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for(auto& trind : mesh.indices) {
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Vec3d p0 = mesh.points[size_t(trind[0])];
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Vec3d p1 = mesh.points[size_t(trind[1])];
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Vec3d p2 = mesh.points[size_t(trind[2])];
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Vec3d p01 = p1 - p0;
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Vec3d p02 = p2 - p0;
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auto a = p01.cross(p02).norm() / 2.0;
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if(std::abs(a) < 1e-6) std::cout << "degenerate triangle" << std::endl;
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}
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// basepool.write_ascii("out.stl");
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// basepool.write_ascii("out.stl");
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@ -582,8 +582,8 @@ void base_plate(const TriangleMesh &mesh, ExPolygons &output, float h,
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}
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}
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}
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}
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void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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Contour3D create_base_pool(const ExPolygons &ground_layer,
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const PoolConfig& cfg)
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const PoolConfig& cfg = PoolConfig())
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{
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{
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// for debugging:
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// for debugging:
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// Benchmark bench;
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// Benchmark bench;
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@ -618,7 +618,7 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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Contour3D pool;
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Contour3D pool;
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for(ExPolygon& concaveh : concavehs) {
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for(ExPolygon& concaveh : concavehs) {
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if(concaveh.contour.points.empty()) return;
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if(concaveh.contour.points.empty()) return pool;
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// Get rid of any holes in the concave hull output.
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// Get rid of any holes in the concave hull output.
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concaveh.holes.clear();
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concaveh.holes.clear();
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@ -683,7 +683,7 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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// Generate the smoothed edge geometry
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// Generate the smoothed edge geometry
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pool.merge(round_edges(ob,
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if(s_eradius > 0) pool.merge(round_edges(ob,
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r,
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r,
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phi,
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phi,
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0, // z position of the input plane
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0, // z position of the input plane
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@ -698,7 +698,8 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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if(wingheight > 0) {
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if(wingheight > 0) {
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// Generate the smoothed edge geometry
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// Generate the smoothed edge geometry
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pool.merge(round_edges(middle_base,
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wh = 0;
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if(s_eradius) pool.merge(round_edges(middle_base,
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r,
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r,
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phi - 90, // from tangent lines
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phi - 90, // from tangent lines
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0, // z position of the input plane
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0, // z position of the input plane
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@ -722,6 +723,14 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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pool.merge(triangulate_expolygon_3d(inner_base, -wingheight));
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pool.merge(triangulate_expolygon_3d(inner_base, -wingheight));
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}
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}
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return pool;
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}
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void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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const PoolConfig& cfg)
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{
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// For debugging:
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// For debugging:
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// bench.stop();
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// bench.stop();
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@ -729,7 +738,7 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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// std::fstream fout("pad_debug.obj", std::fstream::out);
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// std::fstream fout("pad_debug.obj", std::fstream::out);
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// if(fout.good()) pool.to_obj(fout);
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// if(fout.good()) pool.to_obj(fout);
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out.merge(mesh(pool));
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out.merge(mesh(create_base_pool(ground_layer, cfg)));
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}
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}
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}
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}
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